Texture packing with Substance plugin in Unity HDRP 2020.3.12f1
I am using the Unity Plugin in Unity HDRP 2020.3.12f1 and the Substance Plugin Version 2.5.4 .
I would like to know if there is a way (within the tool or via scripting). to influence the way the plugin is packing its textures.

For example, even though I pack the height map into the B channel of the Mask. the extra output for the height map on the far right is still beeing created. It would be great to be able to influence this behaviour in some way. Another example for this would be to be able to store information in the alpha channel of the normal map. Things like this. When baking the textures to another folder I end up with extra textures I don´t need or which are not packed the way I need them to be for my project.
I also noted an issue regarding reimporting. Whenever I update or reimport an sbsar file using the plugin, material connections on assets get lost or are not rendered correctly (displayed pink even though material is applied). This is especially frustration when working on a big project with lots of modular elements. This happens for different sbsar files all alike.
Thanks in advance for your help!
Kind Regards,
Sebastian
