Disappointed
I used to work with Adobe Dimension professionally for years, creating product display mockups to sell in to clients. It had some bugs, but it got the job done.
When support was stopped for Dimension, I convinced my company to invest in the Substance suite as it was the next evolution of 3D capabilities from Adobe. I only really need Stager to do my job, but I had no choice but to pay for the entire suite. I understand that the full suite is very useful for some, but for anyone who was happy with just Dimension, they now have an enormous financial hoop to jump through for similar capabilities. Further, if you are expecting a 'new and improved dimension', I highly suggest you lower your expectations.
Here is a short list of bugs I encounter consistently:
- Program crashes when I try to import a separate stager file into a current project
- "Generate UV" Just completely breaks the UV mesh, and "undo" does not return it to normal
- Scaling objects randomly switches between scaling proportionally or scaling on single axis
- Moving an object with "Collisions" turned on makes the object move extremely erratically and unpredictably. This tool is un-useable.
- Cannot delete old cameras. Sometimes when I try to delete a camera, the program freezes and I have to force quit.
- Overall moving extremely slow, saving taking forever, one viewport movement will take 15 seconds before I can perform another action
- Turning on "Ray Tracing" makes the program unuseably slow, or crashes the program entirely
- Sometimes cameras will still move, even if the layer is locked
- Cannot move a graphic if there is another object in front of the graphic
Overall this just feels like an unfinished program, with new bugs constantly appearing and disappearing. I work on a 2021 Macbook pro with the M1 Max chip. I know this is not ideal, but it's a relatively powerful chip, and also an incredibly common machine for designers. Maybe this suite of programs works perfectly for people with machines built specifically for 3D work, but my complaint is that Adobe has completely squeezed out the average Joe who wants to have some 3D capability in his/her workflow.
I hope someone can tell me this is a 'me' problem and not a common experience. For now I will be focusing on getting better at Blender.
