Oldes_Amanita wrote:
If i'm not wrong, AIR is free of charge in opposite to above mentioned products, so how you can be a paying customer? Of course, you can say, that you are CC user, but then you can user your CC membership for using Photoshop or other tools, you could use when you would like to create assets for other than AIR runtimes.
Sure I pay for other tools as well. So? I also pay for Flash Builder and Flash IDE. Where do you think Adobe gets financing for working on Air? From donations like the open source community?
Also what do you expect? Do you think that Chris will now write some essay, explaining, that they had a meeting with shareholders and decided, that HTML5 is better wave to surf at this moment? I don't think so. Instead of crying there, you can work or learn something new. And there is always something new and cool so take it as it is.
I expect that Chris, or anyone else in Adobe, would stop repeating their PR scripts and start being honest. If Air is not dead, as they keep saying over and over, why aren't we getting new features, more performance improvements, etc? It's a simple question that nobody from Adobe has answered yet. The competition, which is composed of much smaller companies, are advancing much more faster than Adobe. How can that be?
And stop repeating, that Adobe is closing work on AIR, that's simply not true. To rewrite AOT compiler from Java to C++ was definitely not easy task and they would not do it, if they would be closing. I believe, that the new compiler, once stable on iOS, could be used with other systems in the future.
This and Scout are the only significant feature we've had in like 3 freaking years. What about iOS concurrency? 2014 is almost over and we don't even have a beta yet. At the current pace it won't be production ready probably until the end of 2015.
And one more notice... we are all dying.. and as there will not be AIR one day, we will not be there as well. Is it a reason, why we should cry now? I don't think so... I just enjoy the NOW. And now AIR gives me, what I need. If I would be in need to do a 3D shooter game, I would choose Unity3D, maybe, but would not blaming Adobe, that they don't give me 3D editor.
Thank you for your philosophy class. I'm already using Unity, Cinder, and Polycode for my 3D needs, obviously Adobe lost that race many years ago. I really don't understand how people are still investing time in Away3D or the like. I only use Air for creating enterprise apps and interactive contents for museums. In that aspect it's barely keeping up for small projects.
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