At all: Please note that FrameMaker is currently only certified for Windows 10. There is no official support for FrameMaker on Windows 11 yet. Stay tuned for our updates on official Windows 11 support 😉
Also, when it comes to running FrameMaker on a new Mac built around "Apple Silicon," like the M1, please note that Apple currently does not support BootCamp and has currently no plans to do so anytime soon.
That is: You can NOT install or run any Windows 10 or 11 version that you can officially buy natively on a Mac. That is, no version of the "normal" Windows for the x64 Architecture. The reason is, that the M1 is an ARM-based processor. This is a completely different architecture than Intel's 64 architecture.
Consequently, you can only install and run "Windows on ARM" on a Mac. Currently, and to my best knowledge, this is only possible through Parallels Desktop. Note that "Windows" and "Windows on ARM" are different products. While you can simply go and buy "Windows," Microsoft does not sell "Windows on ARM." WoA is only licensed to OEM Partners for preinstallation on laptops, tablets, etc. As of today and to my best knowledge, Microsoft has not made any announcements if this will ever change. (My personal guess: It will.)
Currently, the only chance you have is to become a member of the Microsoft Insider program and then download the Windows 11 on ARM Insider Preview. This one you can install in Parallels Desktop on a Mac with M1.
I'm running Windows on ARM on my M1 MacBook, and it works quite fine. However, when it comes to FrameMaker: Currently, FrameMaker only supports the "normal" Windows on x64 Intel/AMD processors. FrameMaker does not support Windows on ARM.
I have copied & pasted an existing FrameMaker 2020 installation on x64 Windows to my Windows on ARM in Parallels + at least one other file (the already mentioned atmlib.dll). Maybe also a few other files, but I cannot tell for sure (it has been a few weeks now). Most things seem to work fine, but for example, I could not get PDF Publishing running.
Also, note that FrameMaker runs on Windows on ARM through Microsofts x64 Windows on Windows Emulator (WoW64). So, expect to run FrameMaker 2019/2020 which was built for the x64 Windows architecture in an emulation on Windows on ARM in a VM (parallels) on an M1 Mac.
In a nutshell: With "some" limitations you can get it running, but I would call it experimental. I can only recommend to buy a new MacBook with M1. These machines are just awesome and outperform every Windows laptop with a smile, while having massive, true all-day battery life. Not to forget that my M1 MacBook Air does not even have a fan - it just does not need one and never gets hot even under full load (like rendering a 4k video in Premiere).
As long as you have enough stuff to do on a Mac, it's definitvely worth the investment. If you can keep your windows laptop or old Intel-based MacBook for another year or so to run FrameMaker there, it's a no-brainer.
Of course, at Adobe we re looking into FrameMaker support for Windows on ARM, as it is not only relevant for Mac, but also a topic for all other ARM-based tablets and laptops (like Microsoft's Surface Pro X which also runs Windows on ARM). However, as of now, I cannot say anything about if and when FrameMaker will come as a native ARM app.
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