Hi, The Texturizer filter will let you scale a single source texture file to get more or less puzzle piece numbers, but it has limits. The source file will tile so you get repeats when increasing the puzzle piece numbers, plus there are no edge pieces. For creating files to use in the Texturizer filter, all the provided samples are grayscale 512px x 512 px, 72 ppi, PSD files that tile. You can create ones with larger dimensions to match the resolution and detail size you desire. To load the texture in Ps CS6, go to Filter> Filter Gallery...and select 'Texturizer' at the bottom in the Texture section (or from the right side pull down list). Now on the far right side of the 'Texture:" selector you should see an icon with four lines that when clicked gives you a 'Load Texture...' item. This is where you navigate to load any sample texture files you've created. As far as tutorials for generating variations on the Puzzle.psd (attached below), I don't know of any. I would try some selection methods on the sample to try and separate the lines from the background, then use transformations to change the puzzle count. You might also want to look at the custom shape layer puzzle pieces (load the Objects shapes) for building out a vector template (you just need to figure out the amount of feather when converting to raster). I quickly tried a 0% fill, 2pt stroke, with 8px feather and it does make a reasonable texture file. regards, steve
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