By definition, OBJ is a geometry-only format (ASCII formatted vertex and polygon lists) from the stone age of computer graphics. Asking for the ability to import it implies just that - you want to animate geometry. A Maya file on the other hand is a scene file that always contains a default camera, a default light and may optionally contain other items/ entities. That does, however, not mean that AE would/ should be able to translate them. It's no different with .blend files, MAX scene files, Collada files etc. - there are scripts that can convert entities that exist in AE and those programs, but neitehr provides a facility for translating geometry because AE simply can't render it in any way without external help. That's al lthere is to it. So ultimately, we fell victim to a misunderstanding because you may not have used the right terminology. That's all there is to it. And don't worry, David is just as much a veteran as some of us. He just prefers not to post that much, hence his low count (or did the black monster swallow his points during the forum transition?) Anyway, no hurt feelings on eitehr side, I hope. Mylenium
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