Hi,
Thanks for the post and welcome to the forum. It sounds like you’ve set up the official Mouth template correctly in Photoshop—placing it inside the Head group and naming all visemes properly—but Character Animator still isn’t recognizing it after refresh.
Here are a few things to double-check:
**Tagging**: Don’t tag the entire Mouth group as “Mouth.” Instead, tag each individual viseme layer (Aa, D, E, etc.) with the correct tag.
**Lip Sync Behavior**: Make sure the Lip Sync behavior is applied to the puppet or the Mouth group. Without it, Character Animator won’t drive the visemes.
**Hierarchy**: The Mouth group should be inside the Head group, but avoid duplicate naming like “Frontal” at multiple levels if you’re using multiple head views.
**Swap Sets**: If you’re using swap sets for different mouth expressions, make sure they’re correctly configured and not conflicting with viseme tags.
If none of that helps, try removing and reimporting the puppet after saving your PSD. Happy to help troubleshoot further if you want to share a screenshot of your layer structure!
Thanks, Kevin
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