I am using Photoshop 3D tools to integrate 3D text with photographic images. I find the 3D interface less intuitive than the 2D Pshop tools which I have used for years. I do have experience with other 3D apps. Questions re 3D extruded text: 1. In other 3D apps it's easy to toggle camera between up/down/side/custom views etc. I have 2 text blocks, on in front of the other. I need to use a down view to determine the physical distance been the 2 text blocks. I can't tell if they're close or far apart. 2. How is the orientation of the texture material controlled on the sides (extrusion) of the extruded text? I.e., I want the texture to appear projected at right angles to the extrusion -not stretched front to back. (Projected onto the surface normal) I don't see any control or instructions to control the orientation of the texture on front, bevel, sides, etc. 3. When I applied the texture to the extruded text, I shift-clicked to select the front, rear, bevel, & extrusion of the text block. So the lighting, texture, reflectivity, etc. should be the same for front AND sides, etc. But the extrusion looks darker than the front & and bevel. I want the entire text block to look like it is made of the same material. I understand that the orientation of the lights will affect the various planes of the extruded text differently, but in other apps the sides of extruded text match the front & bevels much better. How do I ensure that the various sections of the extruded text match each other better?
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