_keyframer
Community Expert
_keyframer
Community Expert
Activity
‎Jan 23, 2017
04:27 AM
2 Upvotes
Have you tried selecting the Brush tool and tap the stylus to the canvas? That should turn on the pressure and tilt functions.
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‎Jan 23, 2017
04:23 AM
Adobe switched to a cloud based subscriptions service a couple of years ago. There's no way to purchase a one-time license to any of their products anymore.
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‎Jan 18, 2017
07:07 AM
1 Upvote
Can't add more than what Asymetrical already did but you could also bring your image into Photoshop and separate all your limbs on to different layers making sure to overdraw the area that overlap. Make sure you have transparent background and then save your PSD. From here you can open Animate, start a new document and import your layered PSD file. Animate will retain all layers. From there I'd convert every image on each layer to its own Graphic symbol and then use the Free Transform tool to edit the center point of each symbol instance so they "hinge" appropriately. Use keyframes and/or tweeting to create movement.
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‎Jan 17, 2017
08:20 AM
Difficult to picture what exactly is happening - can you provide the FLA somehow? Send it to me directly or a link to download?
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‎Jan 13, 2017
07:55 AM
I take that back. Just tested it and it works in other document types.
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‎Jan 13, 2017
07:53 AM
What kind of document did you create? I suspect it might be an HTML5 or other. I use ActionScript documents.
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‎Jan 13, 2017
07:40 AM
My pleasure. While on the subject of hard to find documented features, select a bone in your armature and play with the "Strength" feature. By default all bones are set to 100% meaning they move as freely as possible. A lower percentage however adds resistance to them. Useful if you want some bones to feel "heavier" than others.
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‎Jan 13, 2017
07:38 AM
Try this: Bones_NestedGraphicSymbols.fla - Google Drive What version of Animate are you using?
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‎Jan 13, 2017
07:17 AM
Sure! Select the Free Transform (Q) tool and move the center point (little white dot) for each symbol. That circle dictates where the bones are connected for each symbol instance.
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‎Jan 13, 2017
06:39 AM
1 Upvote
You can use Graphic type symbols with the Bone tool and have your alternate hands on different frames nested inside the Graphic symbol's timelines. Then you can control what frame is visible on the parent timeline using keyframes and the Frame Picker.
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‎Jan 12, 2017
12:41 PM
1 Upvote
Hi guys - dropping my hat in the ring here - not that I need to. I always explain the difference between MCs and Graphic symbols like this: While they both support any number of nested frames and layers, MCs are dynamic by nature and controlled with ActionScript. Their timelines are not in sync with any other timelines because each MC's playhead is independent of all other playheads. CMS do not play inside of the Animate authoring tool. You have to export to video or render/test to the Flash player in SWF format. Makes for a clunky workflow if you are an animator. Graphic symbols are in sync with all parent timelines and can be controlled not by ActionScript but by a more analog manual method; keyframes and the Properties Panel's Looping section,and the new Frame Picker panel. Animators prefer Graphic symbols because we often need our animations to be in sync with all other timelines and any audio (if used).
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‎Jan 09, 2017
01:23 PM
This is weird. Joseph is probably right but for now, try this: File > Export > Export to Video and try exporting a MOV file. Then you can import that into Premiere Pro.
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‎Jan 09, 2017
01:11 PM
I have a 5 year old MacBook Pro and see playback issues when using strokes and/or the new paint brush tool. I also suffer playback slowdown when the Free Transform tool is selected. Not sure why this happens but it has and for a few versions. I suspect the Astropad software could be to blame since it has some amount of lag. It relies on bluetooth correct?
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‎Jan 09, 2017
01:08 PM
Are you on MAC or WIN? I saw you mentioned your drivers are updated but have you tried completely uninstalling all tablet drivers and then reinstalling the latest driver?
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‎Dec 21, 2016
07:25 AM
The only things I can think of that would cause your brush strokes to "delete" after releasing the cursor are: You are painting with the same color as the background. You have a Paint brush sub-selection tool set to "Paint Inside" or "Paint Behind" or something. You are painting on a layer set to Outline mode (which I doubt because you'd see at least the outline of what you are painting).
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‎Dec 21, 2016
06:23 AM
Welcome back! Yes indeed, Toon Boom products are great - but as you've noticed, Animate CC is improving on its own. Love your list of suggestions! My comments below: - Pressure Sensitivity for the Pencil Tool for easier line coloring (maybe introduce a property for the selection tool to limit selection only to pencil or brush lines) There's a new brush that allows you to create custom strokes that solves this. Check it out. - Further improvements to the brush tool. It's gotten better but is still quite a bit off the competition. One simple solution for cleaner lines would be the Clip Studio Paint approach of just offsetting the line from the cursor with a lag while drawing. Another example would be this little Mac application: http://hejstylus.com/ Pretty neat idea! - A real way of making Multiplan Camera Trackings with a 3D workspace. Not sure if Animate will see a true 3D workspace (like 3D layers in After Effects or Harmony) but stay tuned for possibly seeing more imporvements to the existing Camera feature. - Being able to see and edit the Timelines of nested Symbols in the main Timeline for Editing without going into nested stuff constantly. Not sure your vision here. I'm intrigued though. So you want a way to see and edit a nested timeline from a parent timeline? That would be confusing no? - Make selection groups with an individual pivot point would make a lot of things already easier like grouping all the layers for the head into one group. I understand what you are asking but this can be achieved by nesting say the head symbol of a character and having all of it's related symbols inside of one symbol. On its parent timeline you can set the pivot point to be down by the neck area. I use the method all the time. I do lip syncing and expressions all inside this head symbol and on its parent timeline I do all the main body poses. - Being able to parent Layers. I've thought about this as well. This is how Harmony does it right? This would be cool for say the Bone tool and having IK "under the hood" so to speak. But, it would possibly break the cornerstone of Animate CC; it's timeline as it has existed forever. - Workflow to tagged Swatches could be much improved. Agreed.
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‎Dec 06, 2016
07:13 AM
What does your animation consist of? Any imported bitmaps that you might have deleted from the Library?
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‎Nov 20, 2016
02:44 PM
1 Upvote
That new GUI button that clips stage content is new with the Camera feature - but it works whether you use it with the camera feature or not. It's what I call a "big little feature".
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‎Nov 19, 2016
09:17 PM
As Colin said, View > Pasteboard will hide everything outside the stage and the stage outline but there is no way to hide just the stage outline when viewing the pasteboard also.
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‎Feb 22, 2016
01:45 PM
2 Upvotes
It's a feature called Object Drawing and was introduced to Animate a couple of versions ago - carried over from Illustrator. Yes it can be turned off - or toggled on/off more accurately. Select the drawing tool of choice and you'll see Object Drawing as a sub-selection tool. Click the Object Drawing icon to toggle it on/off. Or hit J on your keyboard.
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‎Feb 22, 2016
12:49 PM
3 Upvotes
Okay so I got it to work. It appears the drawing - all segments of it - are inside a Drawing Object. Just double-click one of the lines to enter this object. Now you can fill.
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‎Feb 22, 2016
12:41 PM
1 Upvote
Can you send me the FLA? Or post it for download somewhere?
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‎Feb 22, 2016
12:39 PM
1 Upvote
I'm assuming lines outside the visible stage area are closed also correct? The stage boundary doesn't have anything to do with the lines. Turn on the Snap feature (magnet icon) and use the black arrow to make sure ends of lines literally snap to other segments. I'm sure this is not the solution because the Close Large Gaps would have worked.
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‎Feb 22, 2016
12:25 PM
1 Upvote
Everything looks fine to me. Try this: zoom out so that the stage and image are about half that size and try to fill.
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‎Feb 22, 2016
12:18 PM
1 Upvote
The only thing I can think of is you have different line segments on different layers. Can you provide a screenshot of your character including maybe more specifics as to how the timeoine is setup?
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‎Feb 22, 2016
12:11 PM
2 Upvotes
Try this. Select the Paint Bucket tool, look at the tool's sub-selections below it in the Toolbar. There are 4 settings: Don't Close Gaps Close Small Gaps Close Medium Gaps Close Large Gaps Play with those and let me know
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‎Feb 22, 2016
11:59 AM
6 Upvotes
Make sure you do not have Object Drawing turned on (J). If you click all of your separate strokes are inside an object, select them all and break apart to fill them or select them all and then select Modify > Combine Objects > Union to combine them into a single object and then fill.
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‎Jan 08, 2016
12:00 PM
Clay ir correct. Just want to add that 1920x1080 is probably what I use 99% of the time when authoring content in Animate CC (AKA Flash). I even have it set as the default when creating a new document.
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‎Dec 10, 2015
07:42 AM
1 Upvote
Thanks rosebud! My thinking is that anyone who is now walking around saying "Adobe finally killed of Flash" and/or saying that "Flash is really dead" is winning whatever battle they want to fight - but the winner of the war will soon reveal itself as Adobe continues to update and develop "Flash" as Animate CC and life will continue to move forward as will each and every Animate CC user both old and new. I heard someone say "Adobe killed off Flash" just this week here in the office - it was from a fellow designer and I had to append his claim by clarifying to the him and the team that the only thing that was changing was the name - and the name doesn't really matter. For me, it's the tool and what we create with it - and for that, I'm happy to move forward in my career as an artist and animator knowing that one of my favorite tools is here to stay for a long time. Thanks Adobe.
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‎Dec 01, 2015
01:27 PM
3 Upvotes
My colleagues are all as far from marketing peeps as it gets. And as for your other points, I get what you mean but they are about as correct as your take on my colleagues. But I have a feeling you simply hate the name and the application and that's your valid opinion. The name is the name and it's what we make with it that counts. You seem caught up in the nomenclature of how people might talk when they describe their use of the tool. I'm not sure I understand that train of thought nor do I think it really matters. It would seem you've seen or tested the version to be released in 2016? You might be correct if you are just assuming and if you are, I'm going to guess you're the type of person who is generally hard to please. Either way - I'm looking forward to what's coming and think it's a very smart move on Adobe's part.
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