Adobe Media Encoder (Beta)
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Steps to reproduce: 1. Apple ProRes 422 file recorded at 74.93 fps - exported in AME as h.264 "Match Source - High bitrate" Result: Exporting at 60 fpsExpected: I would expect match to match or at least alert me. This was noticed while creating proxies. I have attempted through premiere beta and 22.2.0 (Build 128) "create proxies." with a user created preset. Also attempted with an adobe preset and on a last attempt brought the .mov file directly into AME System info Application: Adobe Media Encoder (Beta) v22.3.0.56 OS: macOS v12.2.1, RAM: 64.00 GB GB, CPUs (logical): 8
Rendering a 60second video in Media Encoder results in choppy motion, easily visible in first few seconds. Rendering same clip with AE first, using "Best Settings", then re-encoding using AME results in smooth motion. In ME, I tried multiple presets, including "YouTube 1080p Full HD". All result in same choppy motion. Videos are too large to attach here.
When exporting files from Premiere through Media encoder, if overwriting existing files it is appending '_1' to files, even if I have already selected OK to replacing the file in Premiere pre-arrving at Media Encoder.
Hi there,When I use Adobe Media Encoder (beta) 22.4 build 4 on MacBook Pro (16-inch, 2021) mac osX12.4.The Render is fund until last frame it just stops. This usally happens if this is the second export and the best workaround I've found is to log in and out.ThanksJohn
In the latest beta of AME (22.0x50) and PPro (22.3.0x102) it is impossible to export a ProRes with audio, because it always fails with the error "Incompatible Audio Codec found in the preset. Preset load failed.". I cannot load my project into an older version of PPro (I konw about editing the version number and all that) because it refuses to load, so I am royally screwed. Looks like this error was last around in 2018. And it's back with a vengeance. No workarounds possible...except I'm fooflishly going to update my beloved PPro version 21 (public release) to 22.2 in the hope that that will work 🤞. I am now exporting, seemingly successfully, using PPro 22.2.0 (Build 128) and AME 22.2 (Build 64)....so far, fingers crossed!
AME wont export to Prores 4444 when audio is turned off in preset. Incompatible audio codec found. When audio is checked it exports as expected.
Adding my comp to the Media encoder opens Media encoder, but does nothing afterwards
When I hit Send to Media Encoder a second time in the same project AME stays in the background. Have to bring AME to the foreground in order to hit Start Queue. Premiere build 82, AME build 30
AME won't run unless system is rebooted. Obviously it's not closing cleanly. Steps to reproduce: 1. Start computer2. Run AME and render some footage3. Close AME4. Restart AME Result: Nothing happensExpected: AME to run Workaround: Reboot computer System info Application: Adobe Media Encoder (Beta) v22.3.0.8 OS: Windows v10.0.22000, RAM: 63.80 GB GB, CPUs (logical): 16
To reproduce the error:Close AME.No transcodes running. Log file attached.
AME Beta v22.3 (build 😎 not responding when it is quit. MacOS Catalina 10.15.7. This version of AME Beta performs as expected during encoding of After Effects Beta v 22.3.0 (Build 37) files but does not shut down when quit, instead showing as not responding in Activity Monitor. This occures with every encoding session.
Steps to reproduce:1. Open AME2. Render something3. Close AME4. Open AME again, or have Premier try to invoke it Result: ...NothingExpected: ... Program to start Workaround (other than restart): go to Task Manager, find and end AME process. Then program will launch. System info Application: Adobe Media Encoder (Beta) v22.3.0.8 OS: Windows v10.0.22000, RAM: 63.80 GB GB, CPUs (logical): 16
When i hit stop on a render - i want it to stop. dont keep asking me if i really want to stop. just let me stop the render.
I have a long list of files to render, but AME is not preventing the machine from sleeping. It shut down mid-render.Fortunately nothing was lost, but it should keep the machine from sleeping while it is actively rendering.
Outside of Beta, when I export a project to ME from PP and I give the item the same name as an existing file, PP prompts me to replace or rename (I select replace), it then goes to ME, I hit go and the file is replaced. Insdie of Beta, the same thing happens in Premiere, but when I hit go in ME, it creates a _1 version. Am I doing something wrong, has the experience changed or is this a bug?
In the latest beta release of Adobe Media Encoder, we’ve made some changes to the user interface, and we’d like your feedback. The changes are not major – you might not even notice them right away – but if you see something odd, we’d like to know! The changes in Adobe Media Encoder are coming as part of an update to the tools that Adobe uses to manage the user interface of many of our products. These tools help to make the interface of our products more consistent. We want to know what you think. Please join the conversation below.
I am fairly new to Adobe Media Encoder. I am looking to save several items to the encodeing queue, but I want to limit the program to run them in sequene to avoid having any hardware issues. I am using GPU rendering to help speed, but each time I click on run, it starts running multiple items at once. Please help. This community has been great helping me already - thanks!
Hello,I downloaded the Beta version of Media Encoder and tested it yesterday (May 19, 2020). It worked very well with my GTX Super 2080, taking about half the time to convert a 1080P sequence to .mp4.I downloaded the AME update from this morning/last night, and now, it says my machine is not up to standards/specs for it to work. Whaaa? You're killing me, it would be such a desperately needed productivity boost, since it could shave HOURS off of my work week.Note: the current stable-release version of Media Encoder also does not, and never had, allowed me to utilize the NVIDIA GeForce RTX 2080 Super for hardware accelerated compression. Why?Perhaps the Beta is now incorporating some code from the stable version which prevents AME Beta from using that GPU? Might it have been yesterday's MSFT updates? I have been told this might be an issue because I have an older CPU, but it was working perfectly for me yesterday. I have attached a screenshot of the error, along with a text file of PC sp
We are switching the LUT interpolation method of Media Encoder to use a more precise calculation method called Tetrahedral interpolation. The previous method is called Trilinear. The result is smoother gradients and better-looking results when applying LUTs Below is an extreme example for illustrative purposes: ORIGINAL: Your basic ramp . . . TRILINEAR (old method): Notice the severe banding. This occurs when you have smooth gradients and the LUT doesn’t have enough precision to handle the small steps. In practical terms, outdoor shots with a blue sky are a good example of smooth gradients that you see often. TETRAHEDRAL (new method): Notice the smooth gradient. Tetrahedral uses a superior method to interpolate values in between the steps, so even with a low precision LUT, you get very good results. Tetrahedral LUT interpolation requires GPU processing and is a little bit more computationally
Media Encoder freezes when encoding.When I restart Aerendercore, it works for a while until it freezes again. I have Macbook Pro 14" M1 Pro 10core , 16gb ram. thanks
There's a bug where the rendering overflows in the middle of m1 max.And it's very slow and the cpu usage is too low.(Cpu usage drops in the middle and it overflows)And GPU usage is too low.
22.2.0 Build 18 So I'm trying to export a 1-hour VHS transfer in 480i to h.264 Match Source Adaptive High Bitrate.In 22.2 build 18 it runs in fits and starts. It will crank up processor fan while it writes for 10-15 seconds, then stops for 10-15 seconds. Visual progress in the encoding panel shows the stop/start Graph in Task manager shows processor and GPU running and stopping. After about 5-6 mintues of this up/down start/stop. Eventually, betweek 6-15 minutes into the 60 minute program, the render aborts with the following: Export ErrorError compiling movie.Export ErrorError completing render.Writing with exporter: H.264Writing to file: \\?\E:\Transfers\Frolick\Frolick VIdeo\Sequence 01.mp4Writing file type: H264Around timecode: 00;16;05;06 - 00;16;06;04Component: H.264 of type ExporterSelector: 9Error code: -2147483648------------------------------------------------------------- Encoding Time: 00:11:3112/18/2021 12:34:50 PM : Encoding Failed-------------------------
The usage of cpu and Gpu is low and too slow.(Using After Effect)4k 60fps video encoding.
AME 22.2 Build 18 I'm still unable to complete an export of this footage. I get the following error: Error completing render.Writing with exporter: H.264Writing to file: \\?\E:\Transfers\HollandFilms\Holland 16\Holland 16_14_Wau_Sept1963.mp4Writing file type: H264Around timecode: 04;28;08;14 - 04;28;09;14Component: H.264 of type ExporterSelector: 9Error code: -2147483648 It progresses about halfway through the clip then errors out.The file name (above) still has that \?\ in the filename which it should not have.Also the timecode is wrong. This clip starts at 2:12:19;17 and ends at 2;30;46;01 on the timeline. Premier is updated to 22.2.0 Build 53. Footage is 16FPS in a 30p timeline, so it is being time interpolated. The thing is, it completed 12 renders of other clips (in a previous build) so it should work. There are no edits to the clip. It is AVI with MJPEG codec from a 16mm silent film transfer. Now it can't complete a render of anything, even ones tha
22.2 Build 18 Suddenly can no longer render anything. If the program doesn't crash it ends with the following error code: Export ErrorError completing render.Writing with exporter: H.264Writing to file: \\?\E:\Transfers\HollandFilms\Holland 16\Holland16_Reel10_1939Family.mp4Writing file type: H264Around timecode: 00;48;38;18 - 00;48;39;18Component: H.264 of type ExporterSelector: 9Error code: -2147483648 The clue here is that it says "\\?\E..." The drive array spins up and I hear it writing, but nothing is saved. On normal renders that are cancelled, there is no "?" in the path.
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