Adobe Substance 3D Viewer (Beta)
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Most Substance Applications Worskpace Navigation is located on RIGHT. Viewer by default use LEFT. Would be better to place it bt default on the RIGHT-similar to Painter, Sampler, Stager, Dimension, Photoshop etc.
I am seeing a lot of places where you can embed SketchFab links so people can see models See here, for example in Behance you can see here all the embeds (3D or otherwise) allowed on Behance I am wondering if there could be a way to use a Substance viewer link instead (I guess it would need to be accepted by the different platforms, so would need a sort of outreach from the team)For example, in Behance, you'll see that Dimension links are permitted, but as far as I can see no Substance there. I can see an additional usage for the app there...
I don't see MaterialX marked as supported, in the Get Started page, but I've managed to create and open some basic USD+referenced MtlX files in the Substance Viewer, e.g. a Sphere or simple meshes: However, it seems like some more complex files just end up losing or not finding the MaterialX bindings, which ends up being ignored. I can, however, open other complex scenes like the Open Chess Set just fine.I'm curious if this is technically supported already, and, if so, if there are any known limitations or things we need to take into account, e.g. "how should a valid USD file with MaterialX references look like for it to open correctly?".
Hi, Is it possible to open multiple parts at once?For example sometimes, IGES assemblies comes in multiple files (depending of the option selected in the native CAD).you get a file for the main assembly with no parts, and one for each individual part... By default, Substance 3D Viewer open only one file at a time. could it be possible when using the option Openfolder to load all the files at once? so in this case we could get all the parts visible at once.Many thanks
Hi, could it be possible to generta materail variant when exporting a scane in GLBit could be verys useful for collaboration workflow and design review. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_variants/README.md
I guess that there is something missing in the "Step" file import.it looks like primitives don't show.on the left 3 primitives in Fusion 360: a torus, a Sphere and a coilon the upper right window, the view in 3D viewer wher only the Ends of the coil are converted.in the bottm right window in Stager all looks fine.
Hi,As it is possible to change Y vs Z axis when importing a 3D model in Substance Viewer, could it be possible to add +/-X, -Y and -Z too?It's not possible to transform (translation/rotation) parts, but sometimes Axes are completely reversed and it should be convenient to be able to get the view in the right way.Many Thanks
As Photoshop is no longer able to edit 3D files directly,I was wondering if Substance Viewer could be able to show the UVs of a model in a secondary 2D view.It could be convenient when browsing files in a folder to see if 3D files have UV's and how it can be edited...Many Thanks
Hello, As Substance Viewer is really useful to browse multiple files in a folder, I was wondering if we can add some feture like "comparaison" where you can compare to file at a time, either in the same place and check tehd difference in 3D (the software should be able to highlight 3D differences) or side by side to compare 2 versions of a same object/product.
Hi, As I guess that Viewer is able to display Gaussian Splat, I was wondering if it could be possible to view/edit 3D files from Project Neo. Many Thanks
Hello, As there are already some default Materials and some default Environment Lightning, could it be possible to get some default background image?At least the one used as Environment lightning?It could be cool in order to make a quick setup for sharing...Many Thanks.
Hello,I think the strategy is to separate the 2D and 3D products,but is there any idea to port the 3D model catalog function of “Substance 3D Viewer” to “Adobe Bridge” ?If possible, we would like to be able to view both 2D and 3D models together, like UnrealEngine.
Could it be possible to manage component selection for material asignment or visibilty when dealing with assemblies?when opening some Steps or other Cad files you may open an assembly (e.g. with multiple components), and Substance Viewer detect only "one mesh".Even if there is not any possibility to move components, it could be nice to be able to hide/show those components individually... But at least, and it's nice, even if there is only one mesh, different materials can be assigned to each object...
Hi, As it's already done for dn files of Dn ans ssg files of Ss, could it be possible to the support for asd files of Sb?It could help a little managing files. by the way the support of glb and usd could be a must.
could it be possible to access to its own Creative Cloud libraries? as it's possible in Dimension?It should be useful to get some custom material using the iOS Capture App?
Viewer currently has a size limit of 4,096 x 4,096 pixels. This limitation should be removed or increased to accomodate large resolution and print work. Photoshop's limit is 300,000 x 300,000 pixels.
Currently editing the view such as orbiting, panning, dollying, and framing, does not get recorded with the undo and redo history actions. This is inconvenient because if you make a mistake you have to manually get back into the right position, and it can be impossible to 100% recreate an exact view.
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