After Effects (Beta)
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I have a Pr Project with 3 Ae parts in it. If a modification needs Ae for prewiev every thing is fine but when I close Pr, Ae crashed. I am unable to send (or not send) the crash report. I have to force Ae to stop in task manager. I joined the Ae messagePr (beta) 22.1.0 (build5)Ae (beta) 22.1.0 (build 2)Windows 10 proCPU I9 9900KMemory 64GoVideo RTX 2080 TiThanks for the help
During export AME stoped (no error message, just stoped !!) .Since there is no link any more beetwen AE and AME.No dynamic link, No export, AME start and nothing more !!AE beta 22.0.0 build 56AME beta 22.0 build 42Thanks for the help
I get "Warning: Invalid menu operation" when trying to access anything. I can't click on or access any of the the menue times (File, Edit, Compisition, Layer etc). So I currently can't do anything in the project I have open besides scroll the timeline.
When working on lengthy comps it gets really tedious having to trim layers into specific areas, any chance we could see some way of being able to create layers only inside of the specified work area?Maybe somewhere in the layers panel have a 'work area focus' icon?Cheers
Found a small UI bug. If a layer is a guide layer, is 3D, and is visible, the 3D switch’s icon goes away. If the layer is not visible OR is not a guide layer, the icon correctly returns. In my screen shot, you can see layer 2 is missing the 3D switch icon, but still has 3D properties (Z position, orientation, Z rotation). All 3 layers are duplicates, otherwise identical besides guide/layer visibility. System info Application: After Effects (Beta) v22.0.0.100 OS: macOS v10.15.7, RAM: 64.00 GB GB, CPUs (logical): 16
I updated to the 9/15 update yesterday and saw that DUIK Bassel no longer work. I still have access to that script in 18.4.1 but I didn't expect that to happen. Any reason why this build did that?
When opening a composition with an .exr image sequence, after effects immediately begings loading the composition to the ram preview. (without pressing play) You can see the green ram preview growing, and there's no way to stop this. This then maxes out completely (my system has 64gb of ram) and does not clear itself. The same issue occurs with using media encoder to render the composition, as the render progresses, the ram is slowly used up until the headless after effects.exe crashes, leaving media encoder frozen midway through the render. You have to force close the application then. On some renders it will make it all the way through without crashing.
Amazing!
Steps to reproduce: 1. Create a solid, add Lens flare, open Layer Panel, set a keyframe for Flare Center, move down the timeline, set another keyframe, make sure Lens Flare is selected to render. Result: In previous versions of After Effects you get a nice bezier path that can be edited with the pen tool. In the latest two versions of AE (beta and release) you get a dot for every frame, no path points, no bezier handles.Expected: You should be able to see the motion path. This does not work for any effect that has the option to create a motion path like Lens Flare, CC Radial Blur, or Anchor Point path. The display is 100% broken. The strange thing is that you can enable the pen tool, roll over the path and have the pen tool change to add point, then click and drag to curve the motion path. Everything works except the ability to see a motion path. System info Application: After Effects (Beta) v22.0.0.81 / After Effects 18.4.1&nb
For some reason, when i try to begin playing the preview, it takes a few seconds before it starts playing, after which it plays fine. It seems to have something to do with the size of the project. I have a lot of stuff in it, however I am in an almost empty precomp (all it has is music), so there is no reason this should be happening.I tried restarting after effects, my pc, playing it on another project (where it works without problems) and removing everything from the comp, deleting disk cache, ect. Any suggestions on how to fix it?
Good morning.Until yesterday, my After Effects Beta was working perfectly.Today, it had a new update, going to 22.0. Now it's crashing on loading screen, when it shows "Cleaning UP - AEDynamicLinkServer". Can someone help me?Thank you
When I imported a very simple Ppro projekt into After Effect Beta 22.0.0.0 (Build 79) or After Effects 18.4.1 (Build 4) the PNG file lacks alpha channel. I can not change this in File->Interpret Footage->Main.But if I choose File->Replace Footage->File and select the same PNG file it imports/replaces with alpha channel.
Even if the entire playback is loaded, when i begin playing a preview, the timing stays off for a few seconds, and then the music slows down for a second. This means that every time I try to preview my work, I need to wait a while, seemingly for no reason. Note: For my use of After Effects, my compositions are often 45 seconds to a minute long.
When calling AEGP_NewFromLayer, AEGP_NewFromUpstreamOfEffect in AEGP_LayerRenderOptionsSuite, or AEGP_NewFromUpstreamOfEffect in AEGP_RenderSuite, which request rendering, AE crashes. After Effects (Beta) Version 22.0.0 (Build 79)Windows 10 21H1
Hi community.I try to use the beta version in a project, and with the Multi-frame rendering on, the preview is very slow to start, after click to preview, take some time to start and audio is slow too, sometimes during the preview the audio won't appear (with the preview bar done in both cases).After disable this function, come back to normal.
Its currently impossible to export tracking data from two different tracks to two different layers.f.x. if you have two cars then you can't export new carplates in the same shot as the second one will inherrit the parameters of the first one. tried with different shots and new files. i am on the newest beta version of AE
i pres space bar and zero, after wont move
I have used the Rotobrush 2 for a whole lot of shots and so far its been working well. Lately I have not been able to use it at all because after making my selection on the first frame it will not process any further frames. The viewport turns black and I get an error that says "After Effects (Beta) warning: Unknown Exception" I tried uninstalling and reinstalling the AE Beta, and the CC app, but it does not seem to be helping.Windows 10: version 10.0.18362 Build 18362AMD Ryzen 7 8-Core 3.59 Ghz32 GB RAMRTX 2080 Super
When I open the lumetri panel and move it to an other place on screen AE crashed or freezedAfter effects (Beta) version 22.0.0 (build 64)Thanks for your help
I thought it was long image sequences, but build 60 crashes whenever I try to preview any art after adding to even a brand new project. Launch, Import Files (anything I've tried), double click the art or add it to a new comp and double click the comp to see what's in it - boom, crash. I've tried deleting prefs, I've tried uninstall/re-install, I've tried uninstall/delete everything AE I can find or think of, nothing's worked. This build seems cursed on my machines (10 core 2020 iMac running 10.15.7 and an i7/1080ti Windows 10 box fully updated).
Just noticing that in the Beta and 18.4/18.4.1, that sometimes when you toggle Mask and Shape path visibility with the shortcut Ctrl+Shift+H, it won't toggle the icon in the viewer window to go along with it. When you click the icon, it will then bin sync with the shortcut behaviour.
There some sort or memory leak or another issue with the RAM on latest versions of AE and AE Beta on Windows 10. The issue is Rendering or Ram Previews that use a lot of memory eg, Full Res with loads of pre-comps hangs AE. You need to End Process. Also its generally slow to render as well.
In the linear workspace, the color picker in the Shape Layer's Gradient Editor remains unchanged as if it had not been switched to linear.
I just downloaded today's build to test out the new feature that was added. I tried adding the Fractal Noise filter and AE crashes the minute I apply it. I did this 4 more times and the same issue occurred. Is their a workaround for this?
I think we've reached the same state as it was in CS6.Multiframe rendering for final render - GOODMultiframe for previewing during work - BAD.It seems that every time AE starts multiframe rendering it starts with launching background processes that are going to do the rendering, which is understandable, except AE does absolutely no rendering untill these bg processes start. And since it takes around 15seconds!!! to start the processes, we 're stuck waiting 15seconds every time we hit the spacebar - how do you expect people to work like that?Seriously, on many comps, 15 seconds is enough to render a good couple of frames and decide, that fixes need to be made. I remember MFR in CS6 - I often turned it off during work and turned it back on for final rendering for this very reason.It's obvious to me that the MFR should only be an addition to normal single process rendering - I need to see rendering happening whenever I press space, if that means that the bg processes will be starting for
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