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Hello,We're creating a video chat app which will work across desktop, iOS and Android.Everything is working fine except that the published stream suffers from a low frame rate - averaging around 7fps.This is really annoying especially as the camera is capturing at approx 30fps.We're using a beefy server running Wowza or AMS but the issue seems to be on the publishing side in the Air app.Has anyone else experienced this or any one know of optimum settings to get that frame rate higher?It seems like it might be a bug with Air to be honest as I wouldn't have thought publishing would put that much strain on the CPU to reduce the frame rate that much.Thanks,Dave.
How to set "build version" on IOS app use AIR?not <versionNumber>....
Hi,I read that Google Analytics does not support Adobe Air. What solutions have you guys used to implement analytics tags?Is there a workaround to get GA to work in Air? Thanks!
Hi everyone.I'm building a short app and it used to work just fine in my device (android 4.4).I've advanced a lot last morning in this development and then when I tried to run it at my mobile, suddendly it stopped working.Black screen... with '...' only... seems like it doesn't load at all! What could it be?In debug mode it works fine (even with that mobile in debug session!). Only the release mode don't load (?).What could it be?
I just got an email from Google Play saying:"""We wanted to let you know that your app(s) listed below statically link against a version of OpenSSL that has multiple security vulnerabilities for users. Please migrate your app(s) to an updated version of OpenSSL within 60 days of this notification. Beginning 7/7/15, Google Play will block publishing of any new apps and updates that use older, unsupported versions of OpenSSL (see below for details)."""The apps list were built on Flash 2014 with different AIR SDKs: 16, 17, 18I thought this issue was solved months ago.Has anyone else received the same mail?Best Regards
I'm getting this crash with 124 (and I don't think it ever happened with 123, but I may just have been passing in different parameters). Anybody know whats going on?Incident Identifier: 18A41DC7-6FA7-4E34-B1C8-21B893F302C9CrashReporter Key: cb0bd8f3a81ba9c63cd6bf651670c06577034811Hardware Model: iPad3,1Process: Writing [2649]Path: /private/var/mobile/Containers/Bundle/Application/17F541DB-06B1-40FF-A0A8-1A57F1B4DE37/Writing.app/WritingIdentifier: com.toolwire.WritingILUsVersion: 1.0.0 (1.0)Code Type: ARM (Native)Parent Process: launchd [1]Date/Time: &
Hello. First, thank you in advance for reading this and looking into this issue for me. My life and 15 of my employees depend on your feedback. I run an online education business. My members pay a monthly fee to access educational flash videos. The problem is that my corporate clients, instead of purchasing a license per person, are buying a fraction of IDs and sharing them within the entire company, when in actuality, they should be purchasing each ID per person. This recent trend has really destroyed my profitability and is making it difficult for me to invest in developing higher quality content. Does anyone know whether there is a solution that can limit the number of accessible devices per ID? I recall that my apple ID limits access to 5 devices and my Amazon Kindle also has a similar restriction of devices. FYI, 60% of my customers access through Windows Internet Explorer or Chrome while the other 30% access through MAC OS Safari or Chrome. Would really really appreciate any resp
I'm looking to build an Air application that can detect the UDID of attached usb devices. This is to help facilitate adding them to the provision profile of an iOS app. Has anyone had experience with that before? Does java have to be compiled into the ANE as well or can it use the one installed on the native platform?
I have an AIR app that I created using FlashBuilder 4.6. It has run almost flawlessly, including updates, since its inceptions several years ago. Recently, I got the SSL vulnerability email from Google notifying me that I need to update my App. I grabbed the lastest AIR SDK and updated my App. Shortly after updating and deploying the new version, several users emailed me to state that they had updated the App and it will no longer open. They tried installing/uninstalling all with the same result. I tested the App on 4 devices with the following results:- Android 5.1: installs fine; Opens fine;- Android 5.0.2: installs fine; Opens fine;- Android 4.4.4: installs fine; Opens fine;- Andorid 5.1.1 (CM12): installation fails; Will not install new update; Old version remains on device Is there an App that will detect where the installation is failing on the Android 5.1.1? I am able to capture a logcat, but it is very long and not sure what I am looking for. I can post it here, if it will be u
Hello.I'm developing an mobile app,for android and ios.We started to develop the app using air 3.5 and everything were working fine.Recently i've updated my AIR SDK to 17 version and since then i can't build my project because of this error "Could not resolve <s:ViewNavigatorApplication> to a component implementation.".I already searched on web about this problem but i didn't found anything that solved the problem.Does anyone have the same problem? How do you solved this?Thanks
Cannot update, uninstall or install Adobe AIRAs a result of this issue, I am unable to install SimpleViewer Pro (which was purchased!).Please could a staff member offer some help with this?I would rather not have to use Adobe Air to install other programmes. But since this isn't the case, I would really appreciate some form of acknowledgement.Thank you in advance.
Hi, I'm using Flash CS6 and I'm finding it impossible to upload any apps to Apple. I've tried using versions of Adobe Air 17 - 18 beta, and I've switched all the Application Loader versions from 2.9.1 to 3.1. I have an iMac with mac OS 10.9.4 - and now updated to 10.9.5 and still get the error ITMS-90125 "The binary is invalid.. not built with Apple's linker." (pic attached)I also have a macbook pro with 10.9.4 which also gives errors, except this time it's error 90085! Anyone know if this is a Flash 6 only issue? Because my friend who uses CC also gets it, so it might be the operating system. It's become a nightmare to develop for Apple, so this is what's pushed me towards Android. I just can't take the admin any more. All I wanted to do is a small update!Please help!Thanks,Matt
Yesterday Adobe sadly updated the Flash Runtimes Roadmap whitepaper. Basically they said that AIR for Windows 8 “Modern UI” has been cancelled (AIR for Windows 8 "phone" never thought it).http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html"... Adobe AIR is available and supported for Windows 8 Desktop on x86-based computers. Adobe currently has no plans to support Adobe AIR for Windows 8 Modern UI applications..."I thought Adobe AIR was the best technology for multi-platform mobile development: iOS, Android, BB10 and Windows 8 Metro ... but if Windows 8 "Metro" and Windows 8 "phone" will not be available ... I would have to try other technologies like:http://blogs.msdn.com/b/cdnstudents/archive/2012/12/03/what-cross-platform-development-tools-support-windows-8-and-windows-phone.aspxVery bad day for AIR developers.I know that Windows 8 "modern" and Windows 8 "phone" still have little market like BB10. Today is the time to port Adobe AIR to Windows 8, not in one or t
Has anyone successfully packaged as AIR app as an Appx (or similar) to submit to the Windows Play Store? The process looks relatively straight forward (To make a Metro Appx Package from scratch, you must first …), but not so fast...The first step is creating an AppxManifest.xml file, and here I get stuck:<Applications> <Application Id="MyAppId" Executable="MyApp.exe" EntryPoint="MyApp.App"> I've created my app as signed application with native runtime. The value for Executable is my app's executable. But what should I put as the EntryPoint? Does an AIR app even have an EntryPoint? MakeAppx.exe will not run if EntryPoint is left out or left blank.Thanks!
Ls,Im having a hell of a time wrapping my mind around this;I have a desktop that runs X22 vista ultimate and a laptop running x64 windows 7 home.On both I run Flash cs5.5.Trying some demo I found online I'm running into a strange iOs vs android and X32 vs x64 OS thing.It uses JSON.parse somewhere (It was JSON.decode but I changed that to parse)On the x32 OS running air 16.0 I get all tests running on the desktop emulator, trhe ios version wont publish failing on the OS not beeing a 64 bit version. Fair enough. (a fix anybody?) so that wont work for iOs.On the x64 OS running 16.0; it runs on android desktop emulator but on AIR for iOs, I suddenly get this JSON variable not found error on publish?So that wont work either for iOs?!Tried downgrading to AIR 15.0 now neither Android or iOs works...Tried the 17.0 AIR same thing...Please advice..Highest regards,Mac
abode air app flickering issue after updating latest OS(Android 5) on Z1Device Name - Sony Xperia Z1Device Model No - C6902Android Version - 5.0.2Build Number - 14.5.A.0.242 See Video !
Adobe air won't download on my computer. I need it to get the download i really need.what should i do?
Hi,We have a live Android app using Adobe Air, thath some users have been receiving the following errors when trying to log into Facebook:“Invalid key hash. The key hash AV1rljok/OSV+NRfm/jhuxm6/RM does not match any stored key hashes. Configure your app key hashes at http://developers.facebook.com/apps/320633584722746”“Invalid key hash. The key hash ufV5E7igoQorpEvYkIwlIAWfgB8 does not match any stored key hashes. Configure your app key hashes at http://developers.facebook.com/apps/320633584722746”I have double checked the key hash in the app, and it is identical to the key hash that has always existed and is currently on our Facebook app page, and does not match either of those two. Additionally, Facebook login works perfectly for us in test using the Play Store build, and the vast majority of users do not have this problem. We recompiled the game yesterday and released a new version, but the problem exists.I was pointed to this by the company that provides the Facebook extension:htt
We have some logic in our app that requires different behaviour depending on whether IME is full screen or not. Therefore we need to know screen size threshold for android mobile app running in landscape mode after which IME will not go full screen any more.
I am not able to use scout with AIR16 sdk for flex project, earlier we was using AIR4.0 and we was able to do scouting on IPAD, but with the AIR 16 we are not able to scout on IPad.NOTE : We was using python script to inject telemetry data in to swf for scouting as described in scouting blogs. We also tried “swf socut enabler” from http://renaun.com/blog/2012/12/enable-advanced-telemetry-on-flex-or-old-swfs-with-swf-scount-enabler/
Thanks to the team of developing air sdk. Problem Description:After updated my air sdk to 18.0.0.109 and rebuild my texture used etc2 format, I meet an error "Invalid ATF format" from starling.The code of Starling like this:Starling-Framework/AtfData.as at master · Gamua/Starling-Framework · GitHub var format:uint = data.readUnsignedByte(); switch (format & 0x7f) { case 0: case 1: mFormat = Context3DTextureFormat.BGRA; break; case 2: case 3: mFormat = Context3DTextureFormat.COMPRESSED; break; case 4: case 5: mFormat = "compressedAlpha"; break; // explicit string to stay compatible // with older versions default: throw new Error("Invalid ATF format"); }When I use flash builder to debug it, I found the value of the format is 12 or 13, but I do not know what is the type of Context3DTextureFormat can match the value.And I do not know if there are other format values.Maybe starling also need to update to new
Hi I am trying an ajax call to load a local file from javascript in a webview and I am getting an error:"Access is denied. ↵"The webview is a useNative in windows 8 and the userAgent says its trident IE 11.Maybe this has something to do with cors and the cross domain policies, can someone lend some advice?I am using the same ajax code on Mobile webviews without issue.Thankyou.
Just wondering if anyone had any suggestions for the best way to record the promo video you upload to the AppStore. Any suggestions appreciated.
I tried the latest beta (Beta - AIR 18.0.0.96) and the iOS app crashed during the launch. Traces show that the code started toThe app is working fine in interpreter mode (air 18) or with the latest air 17.The tested devices are iphone ios7 and ipad ios8 both in 32 bit.I can't get the console device log (PC) but I can get the device crash report from the iphone.Here it is:https://otofurowww.s3.amazonaws.com/test/iphoneCrashLog.log
I'm developing an ANE which makes use of an xib view.How do I package this within the ANE?The app keeps crashing because it can't find the nib so I'm assuming I need to package it somehow into the ANE?Can I just place it within the same directory with other assets like png files etc?
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