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Are there any startup parameters to increase efficiency of apps I start with AIR? Like, java allows to specify Xmx parameters for giving the app more RAM to use. Is there anything like this for Air?Also, if I download the AIR beta, does that mean I can run old apps in the newer version, and may experience better performance there?
I need Air for desktop application either in .exe or in .air with embedded captive runtime just like .apk . I don't want to install adobe air separate . everything should come in installer I have adobe flash professional cc development tool , let me know whether I have to go with other development tool???your reply will increase my confidential level please anyone can help me to solve this problem Thanks&regardsNiranjan
Wen I open the camera dialog and then either hit cancel or take a pic and return to my app.... my entire stage zooms. It looks like its zooming to show any off stage content. If I then rotate the app 180 degrees it readjusts to be normal again. My app is a landscape app.If I set the app to be EXACT_FIT the problem happens and then auto corrects itself. Still looks really bad for the second that it happens though.The camera portion is crucial to my app .. so hoping there is a known fix for this.Any help appreciated as always!
the device has encountered an unexpected error. Installation error: application verification failedI have been receiving this message over and over again when trying to publish my iOS app for the app store (I use Flash cc AIR 3.9.1.1080 for iOS and my settings are: "device testing in interpreter mode", as my app uses several swfs).I have done everything from scratch, as recommended on other sections of the forums: new app ID from my apple developer account, new Distribution Certificates, new Distribution Provisioning Profiles and nothing works.I can install my app on my iPad if I use the development Certificate and Provisioning Profile and everything seems OK. But as soon as I use the Distribution Certificate and Provisioning Profile get the same message:the device has encountered an unexpected error. Installation error: application verification failedI have done everything from the beggining over and over and nothing works. Am I the only one having this issue on Flash cc???
Hi,I'm trying to implement an external library ANE wrapper for Android.I'm always receiving "class not found" error message in LogCat. No problem accessing native code, but when I try to access to external library functions it fails.I've tried External library inside Air native extension for androidHow to include additional Jar in Android Native Extension for Adobe Air Mobile - Stack OverflowUnsuccessfuly.Reading these docs: Adobe Flash Platform * Including resources in your native extension package I think I could have a problem loading the resources and, because of that, not access to the class properly or crashing somewhere.My platformoptions file<platform xmlns="http://ns.adobe.com/air/extension/17.0"> <packagedDependencies> <packagedDependency>my_sdk.jar</packagedDependency> </packagedDependencies> <packagedResources> <packagedResource> <pac
Please vote for ActionScript 3 support in Microsoft Visual Studio. It already made it to the first page Visual Studio Code: Top (479 ideas) – Visual Studio
Hi.Maybe somebody may help me (google and forum search didn't give me any clear answer for my question).I want to create simple button in my AIR application for iOS which will open the standart share iOS UI. I hope anybody here has an answer for this question.Thanks.
Sometimes in my air application I am getting one error #2032 - but on re-sending this query it works fine. I suspect this is some timing issue. What could be possible use cases where it can fail like this.
Hi!The last wek I updated Adobe Flash CC 2014 and also Air SDK 17. I saw that i am not able anymore to deactivate fast compiling .So I tried and the List component is showing that all items are selected. It looks that all items are selected.On IPAD it looks like this. everything seems to be selectedOn Desktop it is correct.Please help.Michael
i did coding on xcode :UIView *airView; UIViewController *vcl; vcl = [[[UIApplication sharedApplication] keyWindow] rootViewController]; airView = vcl.view; airView.backgroundColor = [UIColor clearColor];[self.freRootView addSubview:self.readerView]; [self.freRootView sendSubviewToBack:self.readerView];but, got a gray background.
Our app includes a music player which streams MP3s from a server. We would like to be able to stream the MP3, and save it to a cache on disk once it has fully downloaded.I am using the load() method of the Sound class to stream the MP3 so that playback can begin before the file is fully downloaded. I can listen for the Event.COMPLETE event to indicate that the MP3 has finished downloading, but the Sound class offers no way to access the original file and save it to disk (the extract() method returns uncompressed sound data which is much too large to write to the disk).Is there any method to download an MP3 file that will allow us to stream the MP3 file as it is downloading, and save it to disk when the download is complete, without downloading it twice?
Is it just my local problem or known issue, that Stage3D rendering in Scout is not available with AIR18?I have Stage3D telemetry in Scout and advanced-telemetry in project enabled, but in Scout window I see:There are no Stage3D commands in this context.
My ClamXav found the following attached to an app (JL Edwardian Advent Calendar) on my computer: Swf.Exploit.CVE_2014_0581. I have deleted and reinstalled the app, and I have updated the Flash Player and Adobe Air, but ClamXav continues to mark it as infected. Could this be a false positive? Is it safe to run this app after the updates?
I have several accounts on my MacBook, and one of them Adobe Air doesn't work. It doesn't get to the installation window. The installer starts up but doesn't come to the installation window. When I go to another account I can install Air perfectly and the app that uses it also works fine. If I go back to the first account the app that uses Air doesn't start up, it stop in the "loading" window. There is no freezing. I can quite the app. But it does give the usual apple error: "App" has quit unexpectedly.
I have a basic countdown script that I've used in the past in old Flash project. For some reason when I run it in an iOS app it behaves strange. I am also looking at the best approach to modify so I can set my countdown variable to accept a value such as 2:15 ( Two minutes & 15 seconds ) rather than just whole numbers.The weirdness is that if I set it to countdown 2 minutes... I can see the timer start at 2:00 .. but then it jumps to 1:57 and never shows 1:59 1:58Here is my script... is there a better way to do this ?As always .. any help is appreciated. // I would like to be able to use values such as 2:15 var theTime:int = 2; var endTime:Number = getTimer(); var countdownTimer:Timer = new Timer(1000); countdownTimer.addEventListener(TimerEvent.TIMER, updateTime); function updateTime(e:TimerEvent):void { var timeLeft:Number = endTime - getTimer(); var seconds:Number = Math.floor(timeLeft / 1000); var minutes:
I am developing an AIR app for Windows desktop and iOS. The app needs to be able to create PDFs from information inputted by the user, and then save the PDF to the device. Ideally, I need to do this 100% client-side, and not rely on a server to create the PDFs. Does anyone know of the best solution for this? I have contacted the developers of both AlivePDF and PurePDF libraries, as these may provide the solution, but both of these libraries appear to be about 4 - 5 years old.
I get 440px on galaxy s2, by a screenheight of 800px -> but height of softkeyboard less than half of the screen. Seems it's a known issue and there are ane solving the problem... sometimes...Isn't there a working solution ... is Adobe working on the problem?
HiI am trying to get a Shader included into an iOS app that I am building with Adobe Air.My problem is that I am getting this error on the device:ArgumentError: Error #2004: One of the parameters is invalid. at flash.display::ShaderInput/set input() I should say that running my build through ADL works fine!The way I am applying the ShaderFilter is via BitmapData applyFilter. I have also tried adding the ShaderFilter directly onto the displayobject via filters.My setup is this:PBJ file exported from Pixel Bender.PBJ file is included in my build through Flex syntax [Embed(source... I've tested this with an image and Embed works fine on iOS.AIR Version 17.0.0.96 for iOS.Device: iPad Air 2Render mode: DirectPlease advice on how to get a ShaderFilter to work on iOS./felix
Hello,AIR 17.0.0.124 critical bug on stage3D/Android/ HTC Desire 610 ( full spefication http://www.gsmarena.com/htc_desire_610-6160.php) I was using AIR 16 and all working correctly. In AIR 17 when I'm using SubTextures ( atlas textures) , stage 3D don't rendered this (all is black). BUT classic textures is working correctly.Other devices that I use I don't have any problems. only HTC Desire 610 and AIR 17.I'm using Genome2D.Thank you
We have an IOS app deployed in the app store running on Air SDK 4.0. The app has no problems running on IOS8 devices. Our app uses flash.net.socket to communicate with a server.We are testing a new update that we want to deploy to the app store and discovered a crashing bug with the flash.net.socket class under a certain circumstance.Basically, if you loose Wifi, the device usually takes a few seconds to 10 seconds to switch to cellular, or discover it has neither wifi or cellular.It so happens that if you open a flash.net.socket and connect to a server while the device is in this in-between state where it hasn't detected there is no wifi or network, the air app will just crash with no warning. Another thing about this crash is that it only happens with a release (adhoc or appstore) build but NOT with a debug build.To reproduce is very straightforward:1. create a new socket : skt=new Socket();2. add some event listeners...3. issue a skt.connect(httpServer,httpPort); to connect th
i have un-installed and re-istalled and still getting the error
Here is a screenshot It's an example of starling framework 1.6,compiler with air sdk 1.7,wrong texture is an ATF file with all 3 format in it. The test device is coolpad dazen X7, its CPU is MT6595, GPU is PowerVR G6200. And I'v test other device with this GPU, they all have this issue.
Hi,I am trying to make rtmps connection with FMS from android device by calling the function nc.connect() in app to FMS, but it is fiving me netconnection.failed status. The ssl certificate at server is authentic. The same connection is possible in case of IPAD. the connection I am trying is from behind the office proxy. If i am connecting from outside the proxy then the connection is made. At the end I want to say that rtmps connection from android device from behind the proxy is failed.Please suggest.ThanksNitesh Kumar
Hi,Is it possible to check if a user allowed access to the "camera roll" in an iOS 8 AIR app?(the app needs the permission to let users load an image from the devices camera roll)Thanks
I am still unable to launch the iOS Simulator after updating to AIR 16.0.0.245. I am seeing the following error on performing a debug run:Create iOS Packageid: entry point (start) undefined. Usually in crt1.o for architecture i386Compilation failed while executing: id64My adt parameters seem OK, and pathing to SDK (iOS 8.1) is good. Debugging on device works fine. This is occurring in a pure ActionScript project that makes heavy use of Stage3D/Starling/Feathers.Can someone point to some troubleshooting on this particular issue?
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