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Hi all,im in an Air project and i need to uses graphics, movieclips etc to be layered over the actual stage text so it will partly cover the stage text. I have not succeded yet, as stage text always are on top. Is it a way to code special graphic elements to so they will cover stage text?
Simply put.... is there any? Flash Builder 4.7 came out in 2012... 3 years ago.I see adobe rolling out new versions of AIR but why no concern over the existing Flash Builder bugs or creating new features?Imagine a Flash Builder where when you add assets to your source folder, you don't have to clean project > close FB > open FB > clean project > pray > compile.Imagine a Flash Builder where when you replace your swcs, you don't have to clean project > close FB > open FB > clean project > pray > compile.Imagine a Flash Builder where you could select your Native Android or iOS library files and click "compile ANE".I'm sure there are many many other wishes for AIR developers but these are a few of mine. I'm also sure the people over at Apache Flex would love an update... seeing as how they've had to have Adobe manually release .jar files to fix known issues (Flex New Project Issue - Flash Builder 4.7).... As far as I know, this is the only ever update from Ado
We have fund a bug that only occurs on some iOS devices. After returning back from the Camera UI the application behaves strangely. The GUI jumps back and forth and is almost unresponsive. Our camera code has been working fine for several years and has been heavy testet.I sounds like the bugfix in the Adobe Air 17 Beta from March 24, 2015 should fix the problem:* Stage alignment get distorted on returning back from Camera UI. (3946793)But the problem is both in Air 17 (version 17.0.0.124) and Air 17 Beta - March 24, 2015.
Ok, this might be a long shot, but here goes.My iOS AIR app includes a bunch of native screens defined in a storyboard. I have them included by putting them into a native (static) framework, including that framework in an ANE, and adding code to instantiate and add the various ViewControllers to the screen.I can add a ViewController as a child and get its view to show on the screen with the following obj-c code in my ANE: [[[[UIApplication sharedApplication] keyWindow] rootViewController] addChildViewController:controller]; [[[[UIApplication sharedApplication] keyWindow] rootViewController].view addSubview:controller.view]; [controller didMoveToParentViewController:[[[UIApplication sharedApplication] keyWindow] rootViewController]]; However, some of the views have child views that use segues and the push stack from UINavigationController. When these screens try to load, I get the followin
Hello,One of our clients has a problem that our app doesn't work correctly on his S6 Edge (he even tried with a second device but the result is the same). Most part of the app works, it starts up correctly, renders, correctly,... The app can also download some data over http and save it to file, but it fails to create a socket connection to our server (this is no http, but raw data on a TCP connection). Currently I can't get hold on an S6 to debug this problem, so I'm a bit at a loss. Ofcourse there was the announcement that the S6 and S6 Edge come preinstalled with the "Intel Security App", so I'm guessing that this may be a source of the problem.On the other hand, one of our other apps, that creates a similar socket connection works perfectly. But this is a newer app, so it doesn't use AIR anymore (for the obvious reasons... ).Can anybody confirm or deny that an air TCP socket connection is a problem on the S6?Thanks
Hey, In our apps, we have embedded storyboards into an ANE, and successfully used those screens in an AIR app, and figured out how to use custom fonts in those views. I wrote a quick blog post about it and just thought I'd share it real quick in case it helps someone.ANE for iOS with Custom Framework – Using Custom Fonts | khef.co
I attempted to put this issue into the bugs db, but I cannot seem to access it - keeps asking for me to login, even when I am logged in (name at top) . In any case, on windows 8/8.1 if I access Camera.names or Camera.names.length, the app crashes completely. This only started happening when I installed a new hp wireless camera. If I uninstall the camera, reboot, all works again. Tested with a small app that calls Camera.names to verify this is the issue. This bug needs to be fixed, but what I find a bigger issue at the moment is that when I call Camera.names and I enclose it in try {} catch {} it still crashes - the app still crashes. So even if I try to contain the error so that the app doesn't crash, it doesn't work. Please fix at least the try .. catch piece, and better yet the Camera.names piece.
Hi!I find any solution for mobile services (Azure) on AIR.I think there is two way for it.1) Native extension (ane for each platform)2) ActionScript port from .js classMay be anybody found it?
I am trying to record a time-limited video with Adobe AIR for iOS. For example, I want to implement the following function. Start a one-minute timer before launching CameraUI to record video. When the timeout event happens after one minute, stop recording video, close the CameraUI view and obtain the video data so far. I have several questions related to that. 1. How to stop recording video from outside the CameraUI view(in this case, from the timeout event handler) and then close the CemeraUI view? As far as I know, to close the CameraUI view, the only way is to press the [Use Video] button or the [Cancel] button from inside the CameraUI view. Is it possible to close it from outside? 2. Even if the first problem mentioned above is solved, then how can I get the video data so far(in this case, the video data before the timeout). I know that normally we can get a MediaPromise object from MediaEvent parameter of the complete handler, and read the video da
Hello,since we moved to Air 15 from Air 4.0 we getting a lot of native crashes on Google Developer Console only with Android 4.4 and Galaxy Tab 3 and 4 with 7 inch display we used air sdk 15.0.302 and 15.0.349 beta with stage 3d initiated with : stage.stage3Ds[0].requestContext3DMatchingProfiles(Vector.<String>([Context3DProfile.BASELINE, Context3DProfile.BASELINE_EXTENDED]));users reporting that the game automatically closing after opening and randomly crashing.the first error that happens a lot is :Native crash at /system/lib/egl/libEGL_MRVL.soin /system/lib/egl/libEGL_MRVL.so (eglMakeCurrent+204), /system/lib/egl/libEGL_MRVL.so (eglMakeCurrent+144)Build fingerprint: 'samsung/degaswifiue/degaswifiue:4.4.2/KOT49H/T230NUUEU0ANH1:user/release-keys'Revision: '3'pid: 21365, tid: 21365, name: mygame >>> air.com.mygame <<<signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr e7cb7b04and dump of registers state , backtrack, code around pc and lrthe other error happens
Suddenly my application crashed. Here is a system log.Code Type: X86 (Native)Parent Process: ??? [1]Responsible: DirectCommander [34858]User ID: 1211761152Date/Time: 2015-03-04 12:26:26.337 +0300OS Version: Mac OS X 10.10.2 (14C109)Report Version: 11Anonymous UUID: 28A6170E-FE04-2B68-DE35-B504D628391FSleep/Wake UUID: 98F7BF01-19F1-4C59-9039-E1A222323A28Time Awake Since Boot: 340000 secondsTime Since Wake: 1800 secondsCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x0000000032d96afbVM Regions Near 0x32d96afb:VM_ALLOCATE 0000000032cf9000-0000000032cfa000 [ 4K] rw-/rwx SM=PRV-->VM_ALLOCATE 0000000032e14000-0000000032e15000 [ 4K] rw-/rwx SM=PRVThread 0 Crashed:: Dispatch queue: com.apple.main-thread0 com.apple.security 0x9372cc23 Security::RefPointer<Security::CssmClient::ObjectImpl>::release_internal() + 191 com.apple.security 0x93666db6 Security::RefPointer<Security::CssmClient::ObjectImp
I'm building an iOS app using as3 and air to package the app onto my iPhone 6. My issue is that I get a black bar above and below the app, the app itself is not going fullscreen. The stage screen is set to the iPhone 6 screen dimensions.I have tried by adding the following launch images into the app folder; Default-667h@2x.png, Default-568h@2.png, and Default@2x.png. But it's not being displayed properly.Does anyone have any fixes for this?
I struggle with getting SME's to review Captivates because downloading Adobe Air is so difficult. Since I cannot download it again on my computer, I cannot test it to write better instructions. I need this for Captivate 7. Any ideas?
error Your administrator not allow to install.No logitec display driver loaded
Has the the AIRGamepad API/feature been removed from the latest AIR for Android?I've developed a steering system for a game that I'm developing using the gamepad api.... it worked great 'till a few days ago.Now the Android Air app doesn't display the PIN of devices when shaking them.I'm currently running AIR 17.0.0.144.Is this a bug or has the feature been removed?(You can test the functionality here: http://www.flare3d.com/demos/gamepad/)
Never, ever had any problem updating Adobe AIR. Today for the first time I get this when trying to run the updatethen after clicking UpdateIs there an install log file somewhere that could help determine what the problem is?
Hello,I'm having an issue when trying to install Warcraft Logs application:Warcraft Logs - Combat Analysis for Warcrafthttps://www.warcraftlogs.com/client/warcraftlogs.airI successfully install Adobe AIR, version 17.0.0.144 (and I'm using Windows 7 64 bits), without any problem (well, that's what I suppose), this is the Install.log from the Adobe AIR: [2015-04-19:19:27:30] Runtime Installer begin with version 17.0.0.144 on Windows 7 x86 [2015-04-19:19:27:30] Commandline is: [2015-04-19:19:27:30] No installed runtime detected [2015-04-19:19:27:32] Relaunching with elevation [2015-04-19:19:27:32] Launching subprocess with commandline c:\users\alberto\appdata\local\temp\air276b.tmp\adobe air installer.exe -ei [2015-04-19:19:27:32] Runtime Installer begin with version 17.0.0.144 on Windows 7 x86 [2015-04-19:19:27:32] Commandline is: -stdio \\.\pipe\AIR_5800_0 -ei [2015-04-19:19:27:32] No installed runtime detected [2015-04-19:19:27:32] Starting silent runtime install. Installing runtime ve
So I updated my device to iOS 8.3 and now I get this error every time I try to test the app on the device through Flash CC 2014.I've updated my provisioning profile and I've checked that the App ID is the same on Flash than on Apple's website.This is an enterprise app and there were no installation problems before. Now dozens of users are installing iOS 8.3 and complaining they can't use the app.I've tried compiling with different Air versions with the same results. Flash 2014 CC is build 14.2.0.20Nothing has changed in the AS3 codebase. The app worked and installed fine on iOS 8.1.Adobe, I need to solve this ASAP.
Just downloaded the AIR SDK update (for mac) from 4/14/2015 and it seems as if the package contains version 17.0.0.124 and not 17.0.0.144. At least this is what the air-sdk-description.xml file says.
I'm trying to compile inappurchases.ane from game SDK and I'm getting this error message.Error: libproductStore.a are required to have universal iOS libraries. Please contact the ANE developer(s) to get the same.How can you use native extensions if ADOBE doesn't provide all of the updated ANE extensions, those days you need to compile the app for 64bites and 32 bits that means you need to you min. Adobe AIR 16.Thanks,Lucas
Have an interactive exhibit running on Air Run Time on Windows XP. When video runs inside the player window, the video is essentially duplicated horizontally so the image is squashed and plays two instances of the video top and bottom. Plays fine on the Mac. Also, running the SWF file in Flash Player does not exhibit the same problem. But running on Air on this XP machine displays doubled image. What can be causing this?
Hi,I'm trying to establish a secured TCP connection with a symmetric TLS authentication (two way authentication).I can connect with success to the server with SecureSocket if the client authentification is disabled but I don't know where to set my public/private key (in p12 format) on the Adobe AIR client side to make the connection successfull with client authentification enable.As mentionned on this page : Using TLS Client Authentication with AIR ApplicationsI tried on Android and Windows platform. I installed my client certificate to the respective trustsores on each platform.If I issue an request from a browser to the server from those platforms, I'm succesfully connected and authenticated (of course my server doesn't "understand" HTTP as it's a TCP server using a propretary protocol, but at least the TLS mechanism works).Is client authentication even supported for SecureSocket, I would be surprised if not as it seems to be such a basic thing ?Regards,Michel
Hey all,I was wondering if usb communication between two computers is possible and what I would need to get started. I want to connect two computers and send data through a usb cable. Prior app was using wifi however signal was not consistent and I need consistency.THanks!
Will the next update of Air 15 solve the issues below.. the dpi problem with iPhone 6 plus is a show stopper, i cant get away with delivering a reduced dpi ... under pressure to update 20+ applications ... Known Issues AIR 15.0.0.183[ iPhone 6 Plus] [Launch image] A blank screen observed in apps when Default-568h@2x is packaged. [ iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs .[ iPad 3 and later] iPhone Launch image(Default@2x. png ) appears on iPad if iPhone launch images are packaged along with iPad launch imagesWell done to the Air team for the good work done so far, not easy keeping up with Apple on IOS8 at the moment...
hii want landscape mode softkeyboard without EditInput .. i want see my backGround TextField please help me.. tell me solution or hint~~i want result.. this
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