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I am trying to install Peterson's Practice Test Player, and it needs Adobe Air to work. Adobe air wont install and I am the administrator. It gave and error #0 earlier.
Hello,i want to load a video from a server and save it on the HDD.Here is my Code:var loader:URLLoader = new URLLoader();loader.load(new URLRequest("http://178.62.142.45/media/filer_public/d7/54/d754171a-f63b-4d62-923b-36619fd5dbc5/1.mp4"));loader.addEventListener(Event.COMPLETE, onLoadComplete);//Event Handlervar ba:ByteArray = loader.data;When the Movie is loaded, i get an error, when i try to write the loader.data into the byteArray;error #1034
I have been trying to download Adobe Air for a website I'm trying to access (Colonial Williamsburg). After the installation was finished, I went back to the website and it still said I didn't have Adobe Air. I tried reinstalling and Adobe said I already have it on my system (Mac OSX 10.9). I can't find the app. I uninstalled, restarted, etc. and same results.Thoughts anyone?
Keep getting an administrator error. Cannot find any fixes. I hear many people having the same problem but cannot find a solution. Was troubleshooting with Microsoft last night for an hour and no luck. Please help on this. Thank you.
Hi there,I have a question about burning two builds of an AIR desktop app with captive runtime, one for Windows and one for Mac, on a single hybrid DVD-rom that can be played on both Windows computers and Macs.I've tried sharing the assets (video's and pdf's mostly) between the two builds, but I can't seem to get it to work. The only way I have been able to work around this, is to have the assets in both builds, which results in the double the amount of space on the DVD-Rom.Is there a way to have the two builds use a single location to find the files? Or do I need to have two builds that both contain all the assets?Thanks in advance!Kinds regards,Maarten
Hi, I was wondering what the -abcfuture option does for the ASC2 compiler. The help section only says : -abcfuture future abcAny idea?
Hello,I just installed the new XCode 6 GM and I tried to deploy one AIR 15 app (using Apache Flex 4.13 framework) to the simulator to take beautiful screenshots from iPhone 6 and iPhone 6 Plus but when I try to deploy on the simulator I get the following error (this don't happened before with the same app with AIR 15 and previous XCode 5.X):
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Does anyone have any insight as to how this is going to affect AIR builds for iOS ? Seem's Apple wants you to use a Story Board as the launch screen file.Has anyone investigated this ?
I hope someone can help with this. I have an Air application for windows desktop. After publishing the exe I am using an advanced cert signing tool (because of the security of the cert no .p12 or other export options are available.). When I publish the app from flash CC on windows 8 without icons, my cert signing works great. If I add icons then the cert fails stating "the file C:\Users\... could not be signed (0x800700c1)." I have tried re-saving the icons with different setting but nothing seems to work. It does however work if I publish it from flash cs6 on windows 7 with icons. Anyone know of to resolve this?
Hello,I'm experience with ANE development for Android but not iOS (Objective-C).I want to start now but of course with Swift and not Objective-C.From my researchs, will be possivel to mix Objective-C with Swift, so the AIR lib for Objective-C could be used to create ANE's with Swift.Anyone already did that or know a tutorial ?I don't want to full study Objective-C + ANE because will be a wast of my time since the target is Swift.
I realise the answer to my question is probably "no", or "we are constantly evaluating new platforms", but I'm asking on the off-chance that the Air dev team / whoever at Adobe controls the relase of information might be having a good day, and fancies giving the developer community a bit of engagement, on what, I <em>guess</em> will be the biggest feature request for air .I'm aware that the Air AOT compiler for iOS has been completely rebuilt, and I've heard it said it will be a lot easier for the Air dev team to support new platforms. I still hold a hope that we might get WP8 support within the next year. I guess the think I am <em>really</em> after, is just a hint, the slightest sniff of feedback from adobe to the developer community that this is something that is under consideration / or there is a plan for development, should it get authorised. With no viable roadmap for flash and air, its difficult now to know what development remains a possibility.It still
Hello Developers,I normally use the stage colour as the background, but I want to change the colour of the background for one scene in a new IOS app I am coding. This scene will have some objects that are animated. I just want to use a solid colour. Is the best way to do this is to use bitmaps of small dimensions (say 64 by 64) or to use small vectors shapes, from an efficiency standpoint? I normally set the app with GPU mode and not Direct.Any links or tips is most appreciated.Thanks,Justin
Hi, just wanted to know when you'll be pushing an update for Flash Pro that includes the new ios8 icon sizes - 87x87, 120x120 and 180x180.I have an app that's featured in the app store right now and I'd really like to do a quality ios8 update. But Flash Pro overwrites my app.xml file with my new icon sizes. Help?Also, it would be awesome if the icon sizes that the packager looks for could be kept in a text file or something that it could pull in. That way, I could update the sizes myself. And if that could happen in Flash Pro CS6, that would be boss! I still use the armature functionality there that has been deprecated.Thanks!
I am returning to development of a popular desktop AIR app, after about 4 years of no code changes. Both AIR and Flex have actively moved forward during my coding absence, and it is time to play catch up.When last built, the app was using Flex 3.5 and AIR 2.6.End Goal - I want my app to look good on high density displaysI'd like to keep Flex version at 3.5, but use the newer version of AIR, to render more clearly on high density displays (Retina on OSX and hiDPI on Win8).The pixel doubling performed by the "compatibility" modes of OSX.Retina or Win8.hiDPI make my app look pretty gross, and the customer base is starting to complain.While I may eventually switch over to the Apache Flex SDK to bring the application design into the current state, my customer base just doesn't care right now. They like the current app, but want it to work, out-of-the-box, on high density displays.So I need to limit my scope to changing only the AIR SDK, not the Flex SDK at this time.Step 1 - Overlaying AIR1
Hi All,I have figure out that on one screen I am not able to work with more then one Multitouch.inputMode. As per my requirement I am having two different component on the same screen,one is using the TouchEvent and another is using GestureEvent.I am getting the issue that if I am using both on the same screen then the GestureEvent is not firing.Any help will be appricated.Thanks in Advance.With Regards,Shardul
As the title says, and I know there are easier ways, but I need to figure out how to write inside my Adobe Air program a way to retrieve all my MySQL databases and then export all of them to my local computer. So it would export them in the .sql format and I could easily import them if I ever needed to.I don't know where to even start to try to incorporate this feature.Thanks
I have seen this question before. The answer is: do you really need the static library. In our case: Yes We have created a game (Starling) around a Text-To-Speech. The ANE that we have created uses the static library from Acapela (acapela-group.com/acapela-for-ios/). Everything is working fine. But when we upload our IPA to iTunes Connect we get an error about the executable file.How can we solve this?
TitleIncorrect functionality of embed tag in html loader for adobe air developmentDescriptionProblem Description: If we had loaded youtube.com video url in a view stack and navigate to other index of stack or away from we UI screen within the same native window video or embeded tag of flash player or any other embed object will be displayed on top of all screens layer in same position of where the object should be placed in side of html loader only.Steps to Reproduce: 1) go to http://get.straweb.com/StraWebBrowser/StraWebBrowser.air download and install2) load 2 tabs and in the 3 tab load video player of youtube.com which will a sample video before completing the load of 3 tab which trying to load video from youtube.com, navigate to other tabs 1 or 2 in few second once the flash player of youtube.com video player is load it will display in the current tab or UI screen.3) Try navigating to other tabs than youtube.com loaded tab you see the flash player is on top it stable.4) navigate to
Hello all,I am developing a desktop Air program that will include a browse button that allows the user to click, and once the user clicks the button, I am wanting a pop-up window to appear that allows the user to browse to a writable folder/directory on his computer. Once the user selects a folder in the window, I want to grab that directory location and store it. The storing part I know how to do, but how to create this pop-up window or dialog, I do not have a clue where to start.What's the simplest way to go about this?Edit:I see I can use this example from this site, but I don't know where to grab the directory the user selected: actionscript 3 - How to create "Browse for folder" dialog in Adobe FLEX? - Stack Overflowvar f : File = new File;f.addEventListener(Event.SELECT, onFolderSelected);f.browseForDirectory("Choose a directory");
It is not possible to install AdobeAIR, I get the message error : <Erreur, code d'erreur inconnu lors de l'installation de l'application "-24">.The Version I got the last week didn't work also.It seams that I am not the only French guy who has the same probleme ( on forums and comment on Google PlayStore).Each test didn't work, each time I did à OS HARD initialisation ( all the data was lost)* I updated all the software and tried to install AIR* I didn't update any software and tried to install AIR from AppStore only. Samsung acout wans't activated and Google tied to install only AIR* I installaed the AIR BETA 4Test ConfigurationMy Hardware and Environment details:Adobe version : 3.9.0.121 27 NovAndroid : 4.2.2Equipement : Samsung Galaxy TAB3 GT-P5210Kernel : 3.4.34
Hi Guys,I really need your help.I have been working on an Air ios app for the last months. I have build the app with 14.0.0.137 and that seems to work fine.However today i upgraded to 15.0.0.249 and still it works fine in the Flash CC IDE.But when I install in on an device the app installs allright but when I run the app all it shows me is a blank/white screen !Any help is greatly appriciated..I am totally lost here.Thanks in advance./Henry
The documentation from both Adobe and Apple says that it is required to change the Info.plist file in order to associate an app with a filetypeHowever, one is also required to codesign the app in order to pass through OSX's Gatekeeper security restrictions.How can I get pass this problem? If I codesign from within AIR, and then change the Info.plist in the exported bundle, won't it break the codesigning?
http://support.hockeyapp.net/kb/client-integration-ios-mac-os-x/authenticating-users-on-ios#authentication-using-udid 5. Open your AppDelegate.m. 6. Add the following code: (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation .....Please tell me how to do it in the AIR application?
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