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Hello,After upgrading to the latest AIR 4 SDK, I'm getting this warning now when I package the mobile app. Any ideas as to what this is about?thxCPU_SUBTYPE_ARM_ALL subtype is deprecated: /Users/<user>/SDKs/flex_4.12/lib/aot/lib/libNoDebugger1.arm-air.a(avmplusDebuggerStubs.cpp.o)
I need to bring an AIR-for-iOS app that I've developed to Android. I know that there are some older tutorials floating around the web on setting up Flash (and FlashDevelop) for Android development but can anyone tell me about any recent ones? I believe, for instance, that it's no longer necessary to pre-install the AIR runtime on an Android device, but this doesn't seem well documented.I want to speed up my setup time and avoidance of any basic problematic differences between iOS and Android. Especially in regard to such things as StageVideo and StageText. Also in regard to designing for the multitude of Android screen shapes.thanks for any advice, Craig
After uninstalling Adobe Air from my Win7 Lenovo Laptop I found on start up that there is an error message that Air is required for some application and needs to be reloaded. However, downlaoding the installation file and running it achieves nothing. After the first attempt to reinstall, I received a message that the program appeared not to have installed correctly. Choosing the option to reinstall correctly using the receommended settings achieved nothing and since then trying to run the installation exe file achieves nothing. There is no record of any AIR installation in the list of programs in Control Panel and neither is there any record of any installation in the Program Filles in Windows. Not even a mention of AIR in the registry.Anyone with any ideas of how to install AIR or wise me up on what I should be looking for to uninstall the other programs that appear to be looking for AIR to operate? Maybe then I can try reinstalling these program and they may install what they need to
Ok, this isn't exactly an Air question but It seems like someone else might have come across this issue. I'm using a native extension to open a .mp4 in the native player in Air for Android. The issue is that the native Android player has built in social media sharing buttons for the video link built in and the client want to prevent easy sharing of the video files. Is there some way to block videos from playing from links but allowing them to stream to Air? I've been looking for a php method but I can't find anything that seems like a solution. I'm hoping this is easy and I'm just overlooking the way to do it.Thanks in advance.
Hello all,I'm having a huge problem. I've developed an application that opens pdf files from the desktop using openWithDefaultApplication().It works great on my development PC which has Acrobat Pro.The files open in Acrobat Pro flawlessly.It DOES NOT work on other PCs that only have Adobe Reader.Someone please help!!Does anyone know why my application won't open pdf files using Adobe Reader?All tested PCs are running Windows 7 and Air 4.0.I've tried with both Adobe Reader X and XI.Thank you in advance,Mr12.
Hi I'm creating an App for IOS that needs access to the Microphone for recordng. The first time the Microphone is beeing accessed the user needs to Allow Access. In case the user don't allow acceess I would like to show a message that he need to allow access to use the record feature in the App (by going to Settings/Privacy/Microphone). If the user tries to record again I would like to show the security message again (if posible)I've read in the documentation that the property "muted" is set to true if the user selected "D'ont allow" access. However mic.muted is always false. I also tried to force the security panel to show: Security.showSettings(SecurityPanel.MICROPHONE); But it doesn't work.I use the latest Air 4.0.0.1628 (Also tried to compile with 3.8 but with the same result)Any help appreciated!Rolf
Everytime I try to download air, internet explorer stops working
Hi All,As I reported previously (here) it appears that voice playback is broken in AIR, i.e. voices with certain frequency profiles are played back with a distinct and unpleasant ringing noise added to them.I've created this bug, and included a 'simplest case demo' that clearly shows the problem:https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3651790The bug's status has been "ToTest" with a reason of "NeedMoreInfo" since mid-October. The demo that I included should make this issue quite easy to test and confirm, and I've replied to the one question that Adobe staff asked, so it's unclear whether "NeedMoreInfo" is accurate. Perhaps Adobe has other priorities, and doesn't consider voice playback to be essential to a framework focused on games, but audio playback seems like pretty basic functionality to me. I'm concerned that it has somehow fallen off of Adobe's radar.On the other hand, I'm also concerned that I may simply be doing something incorrectly in my code. Might
Hi,I would like to compile an .air app from the ADT command line.Does anybody have an example?I don't know how to add the AIR SDK path and a folder to it.Is there a generator for the command line availabble?Thanks
Hi all,I'm testing Android AIR 3 app on Samsung Galaxy Tab 10.1. My app goes fullscreen from start (I tested with pure AS3 switch also). But standard systemChrome (notifications bar) is still visisble. It becomes empty and black filled but still takes place on a screen. How to completely remove systemChrome from the application?Thanks,Denis.
Hello,I am working on iOS application.I want to load some resources from external server. Let's say I have "assets.swf" that I put on my server.In my app I want to load assets.swf file and use all the resources inside.In the same time I want to save assets.swf in the local file system so my app can load it next time locally even if the device is offline.I found this document External hosting of secondary SWFs for AIR apps on iOS which explains the first part of my question. However the document doesn't explain if it is possible to save and use the swf files locally and how to do it.Can you give me some examples. Thank you in advance.
Seeing as how the new awesome PackageDependencies, and PackageResources have been added to the APK side of compilation with ANEs, I was just wondering if there was a possibility of passing extra compilation parameters to that side of compiling, like the linkerOptions you can have for the iOS side? The main reason I'd want this is to implement a Java agent required by a monitoring library (New Relic) which requiresANT_OPTS="-javaagent:/path/to/newrelic-android.jar"to have it included in an ant APK build.Is there any chance that we might be able to get this added functionality for AIR?And just for extra info, the reason I want this library included is to track down a specific low memory error I'm getting on some specific devices.
Hi all,My current game has a large number of moving objects (but not overly large) - about 100 moving about on screen at once. Most of these are bullets and very small (e.g. 16x16). I am using GPU mode. All graphics are bitmaps, and furthermore, I'm using object pooling for everything, and my bullets and enemies etc are kept in linked lists (which are faster than Vectors<>). All bullets share the same bitmapData. There are perhaps 15 different bitmapData in use.In some situations - usually after unleashing a bullet storm of some sort (say 30 bullets at once flying out in all directions from the player) - the graphics behave strangely. The framerate is still high, but some of the bullets will move in a staggered sort of way instead of smoothly. They'll move forward for a bit, then slow or stop, then shoot off again for a bit. This tends to happen towards the edges/corners of the screen while the action in the middle is ok. Has anyone
Hi,Where do I find the Command-line Adobe AIR Developer Tool? (ADT)I downloaded the AIR 4 SDK, but can't find it.Thanks
Hi,I've been using AIR for mostly developing Android projects for my clients recently. And so far it's been pretty good for that. I have noticed before and specifically with my current project, which is also simple branded Android app for a client, the performence of AIR on Desktop is worst of all my Android devices. When testing the app on PC, (ctrl + enter in Flash Pro) when simple animations starts, AIR takes 100% CPU on all cores on my i5 Dell with Intel HD4000 and Nvidia GF630M. I was expecting it to run supper smooth on PC, while surprisingly, the app performs smooth on almost 3 years old Samsung Galaxy S2, then Galaxy Tab2, then chinese tab, and lastly comes PC, performace wise. For mobile, I have set the app to use GPU, and while testing on PC, I have tried all the "Render mode" options, but performance is exactly same.I am not using Stage3D/Starling. It's just classic Flash, with timeline animations, and AS3 document class to make it all interactive.Is it a must to use Stage3D
Code ( Flash builder 4.7, Air 3.8 on Android/Desktop )----------------------------------------------------------------------------ns_out = new NetStream(nc); ns_out.attachCamera(cam);ns_out.attachAudio(Microphone.getMicrophone() );var h264Settings:H264VideoStreamSettings = new H264VideoStreamSettings();h264Settings.setProfileLevel(H264Profile.BASELINE, H264Level.LEVEL_3_1);ns_out.videoStreamSettings = h264Settings;ns_out.publish("mp4:test", "live");----------------------------------------------------------------------------Video codec is H264 over RTMP on Desktop enviroment, but on Android it's SPARK!!How to use H264 video codec over RTMP live encoding ?I'd like to make live endcoder on Android.
Hi guys, first of all, (guys of Adobe) your doing a great job! Keep up the good work. However I do have a problem.For a client, I want to build peer to peer video calling on tablets. Now this works like a charm, until you hit the huge echo.Because we still don't have AEC for mobile, I want to fix it myself. So my plan is this:- create a native extention that captures the mic sound (IOS).- trow this sound trough the noise reduction and echo cancellation filter of IOS (which has a special chip for it).- pass this filtered sound to air- let air send it to the other peers.Now the first part is not so hard, I have it almost all setup, but for some reason, I cant get my sound byte stream to the other peers. Because normally you would do something like netStream.attachMic() and netStream.attachCamera(). But because we have a custom bytestream, you cant use those api's (because we want to use netStream.appendBytes()). So, I need to construct a custom byte stream with filtered audio + video. No
I am having trouble installing AIR on my Samsung galaxy, I keep getting error -24 after it says its installed.
Hi there.The png2atf documentation leads me to belive that I can generate an ATF containing only the specified block compressed formats, like DXT and PVRTC.I tried the following command, but it does not work as intended, only adding a DXT to the final ATF. Is the command wrong? Should the tool support this and I just found a bug? If not, how do I generate an ATF containing only DXT and PVRTC formats?png2atf.exe -c d,p -e -4 -q 10 -i filename.png -o filename.atfHere is the usage guide from the command and od notice the "[-c [<d,e,p>]]" part:Usage: png2atf [-c [<d,e,p>]] [-r] [-m] [-e] [-n <start>,<end>] [-x] [-s] [-4|-2|-0] [-q <0-180>] [-f <0-15>] -i input.png -o output.atf [-a output_alpha.atf] -c Create a block compressed texture set (DXT1+ETC1+PVRTC4bpp). Use d, e or p to only encode and embed either dxt1, etc1 or pvrtc.Thanks.
When deploying an app to ipad2 ios7/iphone4 ios6/iphone5 ios7 the app doesnt get past the loading/splash screen.Ive tried debugging on the device via usb but doesnt even hit the first breakpoint on the firtst line of code. Also deployed via testflight with the same result ie stuck on the loading screen.I released the app in December but the app freezes on the loading screen from the app store!!?? Ive no idea how this passed apple testing etc and it previosly worked. ..Has anyone got any advice on how to debug this or does anyone know what could be the problem?Ive now created a VERY simple app for testing, this includes all icons etc and just displays some text in a text box. This also freezes on the loading screen.Im using Flashbuilder 4.7 with air 3.9Ive updated compiler arg with -swf-version=22application descriptor updated with - <application xmlns="http://ns.adobe.com/air/application/3.9">included icons are - <icon><image16x16>16x16.png</image16x16><image
Hi guys,The position of StageText is quite different between iOS 6 and iOS7 (see attached screenshots).Is there a workaround for this? Can I know what iOS version the device is using?
We'reintegrating New Relic, into our app and their docs state to (if using Ant to build), to setANT_OPTS="-javaagent:/path/to/newrelic-android-3.330.0.jar"In your environment variables, which, with AIR, would probably need to be sent through to adt? Is there any way we would be able to do that for our project?I have the IOS side of the ANE working 100% already, just trying to figure this side out.
Anyone else having issues submitting an app today?When I click Ready to upload I'm getting"There was an error saving changes. Please try again later or contact App Store Developer Support"
I have made small changes in my Desktop App, Flex+Air and now I can't install this app with same app id, like com.adobe.myapp/ After compile project I recive every time error on install my app."Sorry, an error has occuredThe application cannot be installed due to a certificate problem. The certificate does not match the installed application certificate, does not support application upgrades, or is invalid. Please contact the application author." if app-id changed I recive new error that: App can't be installed in same folder, and I can compile and istall only if I change App name and App Id< but in this case my app will lost all settings and DB files.As I see, now Adobe AIR 4.0 made limits for counts of instalations. Why? Now I need to write to all manuals how to uninstall and move all files and settings for each users? Why I can't more update and install my app.
Hi,I'm working on a note taking app and I would like to add it to the ANDROID share menu to receive content from it.The share menu lets you share text/links from the browser to apps.This is how it looks like: http://www.linux-magazine.com/var/linux_magazin/storage/images/media/linux-magazine-eng-us/images/tldr/439304-1-eng-US/TLDR_reference.pngDoes anybody know how to do that?I'm using AIR 3.9 and Flash CS6Thanks
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