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I have an iPad app that I'd like to change to a universal app. It runs fine on iPhone4 - but my worry is that anything older may have problems running it.I saw this matrix on the web for UIRequiredDeviceCapabilitieshttp://blog.manbolo.com/2012/10/30/uirequireddevicecapabilities-and-device-compatibility-matrixSeems like I can restrict the device model to 4 and above by requiring front-facing-cameraHas anyone done this successfully or had any problems doing it ?I already limit the iosVersion to 6 or above (as iPad1 ran OK but not perfect) so I think that just leaves the iPhone3GS to worry about (http://support.apple.com/kb/HT5457).What is the best way to limit the iPhone devices ?
Hi Chris,Thanks for putting up the notice about the SDK, I had some fun getting the latest zip though - please check the URL in your notifications as it is pointing to 3.8.I'd have notified via message, but your mailbox is full.Thanks,G
On OS 10.9(Mavericks) I installed the AIR installer through a install badge on a Norwegian web site. I have Norwegian language set on my OS X, but Adobe AIR is set to Dutch. There's nothing on my computer that is set to Dutch language. I tried to run the Adobe Air Uninstaller, and reinstall it but I still get Dutch.Why is this happening, and it there a way to solve this?
I've adapted an html and javascript based AIR program which runs fine on IE (its a work related program which links several pdf drawings and has CSS attributes in the html code when Im finished it would be handy to have it working on Android for portability. Will I have to adapt the code for Android browser ?
Hi,I have an application in which users can elect to copy files to a removable drive. Up to now we simply looped through the storageVolumes and checked the isWritable and isRemovable properties to list the drive(s) available. But on MAC OS, I've noticed that a flash drive is returning false for isRemoveable. I have an identical flash drive that returns true. I checked and the drive that returns false for isRemoveable does fire the StorageVolumeChangeEvent.STORAGE_VOLUME_MOUNT event.This is making it very difficult to reliably present users with a list of removeable drives to which their files may be copied. I'm out of ideas on how to get around this and would appreciate any ideas, particularly from ADOBE staff as this seems like a genuine bug.Best regards,Chris McLaughlin
I have a very simple air project. It places a stagewebview an loads a page (the code it below if needed). The page has a button which tests if html 5 video is supported by your browser. If I run the code in the debugger I can see that I have video support. If I publish to iPad I have video support. The problem is when I publish to desktop, mac or pc, it does not have support. Not sure why it works in debugger but no in a published app. How do I get html 5 video to work on an air for desktop application?import flash.media.StageWebView;import flash.geom.Rectangle;var webView:StageWebView = new StageWebView();webView.viewPort = new Rectangle(0,0,stage.stageWidth, stage.stageHeight);webView.stage = this.stage; webView.loadURL("http://www.w3schools.com/html/html5_video.asp");
I am having trouble testing the IOS GameCenter functionality. I have been using the ANE extension purchased from MilkManGames.When I call GameCenter.create( stage ) I get this error:Error: Failed creating GameCenter Extension Context.If I try to access the GameCenter features after this I get this error:Error: GameCenter not initialized; call GameCenter.create() first.Does this ring any bells to anyone? Please help... very.. frustrated....Thanks in advance,Charles
HiI need to migrate my old certificate for my AIR app. I found instructions to do it using ADT at http://help.adobe.com/en_US/air/build/WS13ACB483-1711-43c0-9049-0A7251630A7D.html , but I publish using the Flash Pro IDE. Is it possible via Flash Pro, or only ADT?Cheers
Hi there,we developed an Application in which we save the data like this:FlexGlobals.topLevelApplication.persistenceManager.setProperty("noAds","purchased");FlexGlobals.topLevelApplication.persistenceManager.save();The data on iOS won't save if we close the app (not minimize - close!).The strange thing is that this only happens in some applications.We developed a game in different languages. The source code is completely the same only the strings were different.We don't think that the problem could be the character set of the different languages.We also read a lot about the problem of saving variables on iOS with the persistanceManager and it is recommended to call the save(); method.So we published an update and inserted the save method. It is still not saving the variables.On Android everything is working as expected.Bestomi
Hi everybody, I have a problem using the PersistenceManagerIt is a simple code saving a String and loading it later on demand: Save: FlexGlobals.topLevelApplication.persistenceManager.setProperty("Number", TA_Number.text);FlexGlobals.topLevelApplication.persistenceManager.save();Load:var savedData:Object = FlexGlobals.topLevelApplication.persistenceManager.getProperty("Number");TA_Number is a spark TextAreaEverything works fine as long the app is running (also in background). When I fully close the app and restart it, the values sometimes is loaded but at least after a couple of restarts the loaded Object is empty.I also tried to use an instance of spark.managers.PersistenceManager; Furthermore there is just one instance of the PersistenceManager within one view, if this is important. Do I miss something?! I have the same behavior on Android 4.2 as well as on iOS 7.I am using : AIR 3.9Apache Flex SDK 4.11FB 4.7Best Regards Roman
Hey guys, not sure how to go about fixing this problem.In previous versions of air, the compilation time would take literally hours when converting the swf to apk if I had my level data array on the timeline. With AIR 4, the device just hangs when trying to intialize the arrays.I have my level data organized in various arrays as follows:var level5Array:Array = [[10, 1, -34, 443, 12, -15, 0, 0, -0.15, 0.5, 99.9, 8, 0, 0, 0, 0, 0, 0],[10, 1, -33, 443, 12, -15, 0, 0, -0.15, 0.5, 99.9, 8, 0, 0, 0, 0, 0, 0]//etc.];which in total becomes around 3000 lines of actionscript. When I run this on android, everything is fine, but iOS, both 4th and 5th generation hangs when it gets to the frame this need to be initialized.Any ideas?
Hi,I'm trying to use the File.openWithDefaultApplication() method to open a directory location. I'm running on Windows 7 Professional 64-bit, but have also tested on Windows XP Professional 32-bit with the same result.The method works fine if I run the app from Flash Builder 4 (either run or debug), but when I try it from a release build it doesn't work. I've exported the release build as a native installer, and I updated the <supportedProfiles> tag in the app's XML to only support "extendedDesktop". That hasn't changed the behavior, however.Here's an example of how I'm calling the method: var thedir:File = File.applicationStorageDirectory; thedir = thedir.resolvePath("the_directory"); if (!thedir.exists) { thedir.createDirectory();
Hi,I just received a notification from Apple, that "Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK." Does this have any implications for those of us developing for iOS using AIR?Thanks,Chris McLaughlin
I've noticed that when using the standard badge installer to install an Adobe AIR desktop application from a web page and you do not already have the AIR framework installed, that the .air application file is downloaded once and then as you go through the Installation dialogs to install the framework and application it will download that same .air file a second time. I discovered this while viewing the http traffic with a proxy app (Charles) during the install process.I've noticed this same behaviour on other peoples Air apps as well, so I'm assuming this is just how Air works. Normally, this wouldn't be a huge problem, but since my application is 150MB having to download it twice can be problematic for some users.Can anyone confirm this is how Adobe Air works or is there something potentially wrong with how I set up the install badge.Thanks.
We have a 300 MB application which is very video happen and we need to find a solution that packages the content along an install file that is less than 50 MB for the android market.any help would be greatly appreciated.
Hi,The bug causing a background sound to stop, when a user locks the screen on iOS device, has been lately fixed in AIR 4.0 beta.However, now with beta 4.0.0.1390, when the device is locked or goes into sleep mode, the sound stops for 2 seconds (sometimes a bit more, it depends on the device power), then the sound continues playing. It happens on various devices (iPhone 3GS, iPod 4 and iPhone 4S) and multiple OS (5.1.1, 6.0.1, and 7). My code is very simple, and uses the standard Sound.play() function. Of course it is better than the previous behaviour, since at least now the sounds continues after a while, but this cut can get annoying. Before I submit a bug, do you guys encounter the same issue?Thank you!Frédéric
I write an html/javascript code which works completely true but when I made the installation package by air-sdk it dosent work properlymy code is:<html> <head> <title>Hello World</title> <script type="text/javascript"> function appLoad() { air.trace("Hello World"); } </script> </head> <body onLoad="appLoad()"> <h1>Hello World</h1> <br /><button onclick="window.open('file:///C:/Windows/notepad.exe')"> Launch notepad </button><button onclick="window.open('file:///D:/opennotepad.bat')"> Launch batnote </button></body> </html>Chapter 5: Creating your first HTML-based AIR applicat
I made an installation file with adobe air (a javascript/html code by installing AIRSDK) , after makeing the file when I want to run it , it send an error message "This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance."http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS5b3ccc516d4fbf351e63e3d118666ade46-7ecc.htmlChapter 5: Creating your first HTML-based AIR application with the AIR SDK
Can anyone tell me if Air 3.9 is compatible with OS X Mavericks 10.9? I have two keyword applications that are crashing now that I hve updated. - Rusty
I have found a few users with this problem and a few solutions, but none work for me. I have created an app at 640*1136 and included a Default-568h@2x.png image at the same size, yet the app still letterboxes at the top and bottom of the screen as if it was made at 640*960. I tried fiddling with scaling but then that makes the app cut off the bottom on smaller screen sizes. Any solutions?
We have an Android/IOS app compiled with AIR 3.9. It works fine for all devices but some specific models of Samsung S4. First let me describe the device models & compilation details, as below:> Issue found on devices (given models only, on other S4(s) works fine): - Samsung Galaxy S4 (Model No. SGH-M919) - Samsung Galaxy S4 (Model No. SCH-I545)> Compilation: - AIR 3.9 (also with 3.8) - Render Mode GPU - Bitmap graphcis> Problem:There problem is with redering of grpahics speically which are masked. Either those masked graphcis doesn't display at all OR display in wrong layer (also distracted) when Display List realted to that object is manipaulated i.e. A child object is added to the parent of masked object & the masked object appears above it which was previously not visible. Some masked obejcts are not displayed at all. > Observation:It was same w
I have notifications enabled in my mobile Flex application and notifications are working fine, but, the Air SDK seems to remove the "badge" number automatically before the invoke (and activate) events are fired. It's even noted as the standard behavior here: http://blogs.adobe.com/airodynamics/2012/05/29/push-notifications-supp ort-in-ios/Not sure how it was determined that this logic was appropriate, which is obviously business logic and not normal behavior, but, I don't see a workaround to override.I want to manage the badge numbers in the app, not have the Flex SDK decide when to remove the badge. If you look at ANY application that uses the badge intelligently, you'll see it isn't removed when the app is fired up.I'm looking for a workaround to set the badge back to it's original state, however, I don't think it's possible, since it looks like this is cleared before invoke/activate events. Anyone know how this can be "fixed"? I don't even see a way using ANEs (whi
Hi everyone,Recently we were busily working on an idea called "KindChef" which is a system that helps restaurants and we as customers.We have started a campaign for it on Indiegogo site, which is a crowdfunding site backed by Google as some of you may have heard about it, so that we can find the ones who are interested in the idea and can back us and contribute to it to help us make it happen...here is the campaign link: http://igg.me/at/kindchef/x/5769968We have developed a MVP (Minimum viable product) mobile app for it, using Starling and Adobe AIR. But it's not the end product and is not so optimized yet. It's just a sample app to show how the system works, but yet so many other features will be added to it's release version as we have discussed on the campaign page.We're also going to develop a control panel for restaurants too to manage their restaurant better. we're also going to develop a desktop app for them using Adobe AIR.Honestly, there are two reasons why I am talking about
Hi!I have an app that I've created with Flex SDK 4.6.0. The first time I've compiled the app with AIR SDK 3.1 and it runs with good performance on iPad4 (and little bit slow on oPad2). Then I've upgrated the AIR SDK to the version 3.9 and suddenly my app starts to run slow (but on iPad2 performance is good)Is it any known problem with AIR SDK 3.9 on iPad4? Or on iOS 6.1?Should I downgrade the AIR SDK back to 3.1 to get good performance on iPad4? Thanks in advanceUPD: I've downgraded the AIR SDK to 3.1 and my app get back the good performance! (But there's some strange bugs)Message was edited by: yx
i use Flash Proff. 12.0 and air 4.0.0.1390 beta version (i try 3.9 result is same) when i check the all forums, someone says some problem are fixed but i get errors.my target is only iphone1- icon problem are fixed air 3.6 but still exist2- i add all Default.png = 320 x 480 , Default@2x.png = 640 x 960 and Default-568h@2x.png = 640 x 1136 but still says "invalid launch image"3- last warning i dont understand why happen.i try to add icon manually but i publish and icon disappear againMessage was edited by: GokhanMessage was edited by: Gokhan
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