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I`m trying to compile ane with ant, but have this message:[java] Missing implementation for platform: Android-ARMMy ant task:<target name="compile.ane"> <java jar="${FLEX_HOME}/lib/adt.jar" fork="true"> <arg value="-package"/> <arg value="-target"/> <arg value="ane"/> <arg value="commExtension.ane"/> <arg value="extension.xml"/> <arg value="-swc"/> <arg value="commExtLib.swc"/> <arg value="-platform Android-ARM -C android/ ."/> <arg value="-platform default -C default/ ."/> </java></target>But if I comp
I'm using FB 4.7 and the latest AIR SDK beta. When I debug on a device, the console window works properly. I've tried the solution from this thread http://forums.adobe.com/thread/750219?tstart=0 , but it didn't solve the problem. I haven't changed anything about the build configuration. Any ideas?
We built a simple application that should play sounds when in background and when the screen is locked.Since we updated to the latest AIR 3.9 Beta SDK, all sounds stop playing when the user locks the screen on iOS.The sounds resume when the screen is unlocked.- it works on Android- we use renderMode : cpu- we use UIBackgroundModes : audio- we use NativeApplication.nativeApplication.systemIdleMode=SystemIdleMode.KEEP_AWAKE;- sounds play when the app is in background- was working great with AIR 3.8 SDKAny help would be greatly appreciated.Thanks!
As the title says, does bug base work? I have been following the Bug Base daily checking constantly for updates from Adobe staff in regards to many currently present bugs that IMO left unfixed make this platform more unreliable as time goes on.It seems Adobe is very active in releasing updates to the AIR framework, but with each release I am time and time again disappointed to discovered my bugs have not yet been fixed.Bugs still left unfixed:Textfield Bug on GPU with softkeyboard pan https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3627285Basically if you press your Android's Back button, you're app is no longer usable. (September 5th)i0S7 StatusBar Overlays stage, Adobe Air 3.9 Beta Bug? https://bugbase.adobe.com/index.cfm?event=bug&id=3633422 (September 17th)Rotating app to landscape on iOS 7 pushes view off screen and shows status bar https://bugbase.adobe.com/index.cfm?event=bug&id=3648197Literally making the app go into landscape makes the ent
I used Flash CC with Air 4.0.0.117 to create a iPhone app, It works fine. I installed IOS 7.1 (beta) on the iPhone (5S) with no problems. However, On the Mini with IOS 7.1 (beta) the status bar had dropped down about an half inch over the app(IOS 7.0.4 its fine). The IOS Developer fourms I was told it is a Air or flash issue. Any Ideas?
Hello.I am making a game by Adobe AIR for iOS. My application has a memory leak bug with using only iOS.So, I have some questions.Why is it different using memory size of between Scout and Instruments VM Tracker (Dirty size) ?Why is the difference increased between Scout and VM Tracker?I think, AIR makes memory leaks on GC when iOS alerts a low memory warning.Can I catch GPU memory size ?Rendering mode is 'gpu'.I don't use Stage3D.I think it is 'IOKit' dirty size of VM Tracker. Its right?Scout gives no memory leaks. Instruments VM Tracker gives 50MB leaks for 20min.1min ago. 162MB 20min ago. 162MB Instruments 220MB -> 272MB Scout overhead memory was about 1kB/min increasing.I am sorry I have no small code to reproduce.Environment: iPad mini iOS7.0.4 AIR 3.9.0.1030
Hi,I will add my name to the long listing of people being unable to install air update.Before, I add the old version and when the system propose to update winamax software and air, I thought it was going to be like every time an update is available.Bur actually no.The update blocked every time with air installer remaining in the task bar even when appliciation closed.So I decided to uninstall Winamax, nothing change, then I removed Air.Now, during the installation, the system send a message saying like other people that administrative right are requested even if I executethe update with administrator rights.I 've red few topics here and tried lots of different solutions like CC cleaner, windows installer clean up, revo uninstaller.but now air is not in the software list that I can remove since it has already been removed.Also tried microsoft fix it.Nothing found with it.I already tried to install from another account on the computer and the same message appears.I've
Many people use Android devices with ARMv6 like: Galaxy ace, Motorola Defy, Galaxy y, LG Optimus One, etc, ect. I think that therea are more with ARMv6 that ARMv7 check: http://forum.xda-developers.com/showthread.php?t=1596800 This link you can see the top 10 of the most common devices Android and the 3th is galaxy ace one devices with ARMv6.http://readwrite.com/2013/02/07/8-of-the-10-top-android-devices-in-use%20-belong-to-samsungMy Adobe friends. This is true. The big problem that have Adobe Air as framework for develop mobile Aplications is that, if you realy want that Adobe Air be truly one standard for the community, you need cover all devices, no some, otherwise Adobe Air will continue every day more in oblivion.If we as developer choosing Adobe AIR as platform to build mobile apps even as simple as "Hello World" or bank aplications, school aplications, enterprices aplications, there are a huge percentage of Android user cant run it. Which means our apps is going to losing millio
I can't seem to find any documentation on the new pkg bundle support for OSX native installer. I am using Apache Flex and Flash Builder 4.7. Is there any information on this new feature available in version 4 of the AIR runtime for OSX? Thanks!
Adobe Air will not install / reinstall. Prior to attempt to reinstall, it would not update. The automatic "update now" button was greyed out, but the "update later" button was active.
I have done a project in flash builder 4.6 air sdk 3.5 , using AS3 while debuging its works fine in emulator and device after that I installed the realease version on the same device which have IOS 7 the app crashes after loading the first screen and doesn't respond. Android version working fine too please help me on this topic thank you.
I'm developing an application on Windows (profile: Extended Desktop with .exe as output), and I need to get an Item from ELS at launch time.The first time to get an Item from ELS takes longer than 1 second (~ 1300ms). The second time to get this Item is 30ms.Adding 1 second to launch time is so bad experience to users. The Item is a string with only ~ 160 chars. I think it's an performance issue that Adobe should take a look at.Anyone has same issue?(Sorry for my bad English )
Also, tried reinistalling latest version of Adobe AIR but a message appears saying that the latest version of Adobe AIR is already installed, even though I thought I had unistalled it with the help of Microsoft Fix it (i.e. it no longer appeared in the least of programs installed on the computer).I am using a Samsung laptop with Windows 7.Following my latest attempt to install the application, I located the Adobe AIR log:[2013-11-29:20:21:14] Runtime Installer begin with version 3.9.0.1210 on Windows 7 x86[2013-11-29:20:21:14] Commandline is: [2013-11-29:20:21:14] Installed runtime (3.9.0.1210) located at c:\Program Files (x86)\Common Files\Adobe AIR[2013-11-29:20:21:18] Launching subprocess with commandline c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -installupdatecheck[2013-11-29:20:21:18] Runtime Installer end with exit code 0[2013-11-29:20:21:37] Application Installer begin with version 3.9.0.1210 on Windows 7 x86[2013-11-29:20:21:37] Comm
Hello,I'm trying to figure out the proper way to detect the unloading of a loaded swf.My app is an AIR/iOS book project that behaves differently on the device vs testing locally in Flash Builder.When viewing the console in debug I see this in Flash Builder:1) [SWF] assets/swfs/common.Page1.swf - 808,976 bytes after decompression2) [Unload SWF] assets/swfs/common.Page1.swf3) [SWF] assets/swfs/common.Page2.swf - 969,002 bytes after decompressionHowever, looking at the debug console when testing on an iPad, I don't always see 2) after 1). It only appears after going to Page3. So sometimes a swf seems stuck in memory. This causes a significant performance hit and eventually can lead to a crash.The ViewController function for adding pages is basically:1) destroy, remove and nullify a "_currentPage" page it if already exists2) garbage collect (System.gc() twice)3) check to see if flash.events.Event.UNLOAD event has fired. If not, call same function again after slight delayMy question is if t
I get an error message when I try to download ' "JL Edwardian Advent Calendar" can't be opened because it is from an unidentified developer. PluginProcess downloaded this file on an unknown date' I have uninstalled both applications 3 times, dumped the the trash, and then reinstalled the applications, and still unable to install the "JL Edwardian Advent Calendar" application. I have a Mac with OSX 10.9 operating system. The Adobe Air application states it was created on Oct.29,2013 when I redown loaded it on Nov. 21, 2013.
Hello,I'm looking for the version numbers of libs and ANEs used in the Adobe Gaming SDK.Some infos here :http://www.adobe.com/devnet/games/getting-started-games.htmlBut it lacks some infos... On the ANEs for example.Any help ? (And @Adobe, why not include versions numbers in SDK ?)Thx
when i use AIR 3.9 for android version of my game, i can not load file in primordial worker swf.I use the code below:var loader : URLLoader = new URLLoader();loader.dataFormat = URLLoaderDataFormat.BINARY;loader.addEventListener(IOErrorEvent.IO_ERROR, function (evt : IOErrorEvent) : void { trace("load file error: " + evt); });loader.addEventListener(Event.COMPLETE, function (evt : Event) : void { trace("load file completed: " + evt); });loader.load(new URLRequest("./music/bgm/bgm_title.mp3"));and already set the second parameter of "WorkerDomain.current.createWorker(swf:ByteArray, giveAppPrivileges:Boolean = false):Worker" giveAppPrivileges to be true.this code can work on desktop AIR, but failed in android AIR, it tells a IOErrorEvent, a
I've done 3 clean installs with virus/firewalls off. All results are the same:Runtime Installer begin with version 3.9.0.1030 on Windows 7 x86Failure during pingback request: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032" errorID=2032][2013-10-09:04:17:29] Runtime Installer end with exit code 0I have a Win7-64 system.Meanwhile my app that uses AIR no longer works.Any suggestions?Thank you,Oran
Running on Windows 7, 'pin' the AIR app to the taskbar.When the app gets upgraded, the pinned taskbar icon turns into the standard Windows 'unknown document' icon.Clicking the icon shows a dialog that says: Can't open this item. It might have been moved, renamed, or deleted. Do you want to remove this item?
I can't get the Apple Developer site to load, so I can't seem to get ahold of it, but I(and probably everyone reading this forum) need to know how AIR works on iOS 7.
After installing the apk file. The application still requires the installation of AIR !!!
So, I want to package an iOS / AIR app for release, all is good until I get to uploading when I see the error:"The executable <asdasd> must be signed with the certificate that is contained in the provisioning profile."I am guessing that means that I have to use the distribution cert that is in my developer.apple page? Except...That offers no option to set password etc and Flash Builder won't compile without a password... (yes, that means I used the wrong cert to compile originally... :$).Can anybody point me in the right direction?Thanks,G
I have a game going, using sqlite to track gameplay, and we dont want to save any incomplete roundseg, if the player starts a new round only gets halfway thru then quits the game, we want to *not save gameplay data for that roundso, I open a transaction at the start of each round, make various calls to the database, and commit the transaction when the round is completemy assumption was that if the player hit the home button (app is set to exit on suspend) in the middle of a round, the data from that incomplete round would be lost (as desired) because the open transaction would not be committed, as the app would be shut down w/ no call to commitunfortunately air/sqlite seems to auto-commit any open transaction on exitcan anybody verify this?and, can anybody give me any advice on preventing this behaviour?thanks
I thought for sure the big 4.0 release would have support for Windows phone. I know what the road map says, but really guys...throw your Flash and Flex devs a bone. We all know we've become the ugly step child, and we've sort of accepted it, but please...help us out. Cross platform is not real without Windows Phone. Please change course and help us out.Mark Fuqua
I'm looking to include a map in my mobile app.
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