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On AIR 3.9 the background task execution issue has been solved but when we click the power button on ios devices the background sound play goes stop until we unlock the device.So Dear Adobe Please fix this issue .
I have an AIR application using the microphone for Android/iOS. Due to the changes in iOS 7, I have code to do a basic check when setting up the microphone that it is non-null, and the microphone captures at least one audio sample. I have a user with a Nexus 5 running Android 4.4 reporting that the microphone check fails (I am not sure whether when getting a microphone or not getting a sample). The same APK works on prior versions of Android, and the same source works when built for iOS 7. I do not currently have an Android 4.4 device to test on; can anyone tell me whether the microphone policy has changed in Android 4.4 (like it did for iOS 7)? Or is anyone experiencing a similar problem with the Nexus 5 or Android 4.4? If it matters, the application is currently packaged with AIR 3.7. I will try to test with the latest AIR.
Hi, I am currently working on a game built using Air SDK v. 3.8 that is running fine on iOS 6. However, since the release of iOS, sometime it becomes unresponsive. When profiling with Adobe Scout, the problem seems to have something to do with the garbage collection. In Scout, some GC pass could take up to few seconds on iOS 7, while it would never take more than 700 ms on iOS 6.I've tried to compile the project using the new 3.9 beta, and the result is somewhere in between what we've got on iOS 6 and iOS 7 (1-2 seconds).I'm wondering if this is something that you are aware of, and if there's a fix (or optimisation) around the corner. Thanks a lot.
Hey guys,I'm currently working on getting in-app billing into my Air app. Does anyone know if there's already a native extension out for this? And if not are there any documents/tutorials out there worth looking at for this?Thanks!
I have a dilemma I hope someone can help me understand. I have a sports app that is currently live in the appstore and I am trying to revamp it. The app has a section for all 30 teams of that sport. The way I'm making the app is by adding code for 5 teams data at a time then testing. After getting to the point where there is code for 15 teams I can no longer compile the IPA file, I can remove some teams code then compile. I compile through the command line on a PC with Air 3.9. My project is created using Flash Pro CS6 and I dont use any ANE. There error I'm getting is:ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64I've tried compiling on a Mac with a terminal window but same error. I've searched this error and people suggested using the -platformsdk command in the commandline pointing to iOSSDK 7.0 but that didnt work either. I need to know if someone else has experienced this and got past it.
Is it discontinued? and if so why?http://blogs.adobe.com/labs/archives/2011/08/update-of-air-launchpad-released-to-adobe-labs.htmlthe link they provide is gone and just redirects.
Hello.I want to compile ane completely with ant. But there is a problem. My ane not works.I realized experimentally that a problem in jar file: if I export jar with eclipse ide, ane works correctly. But if i compile jar with ant it not works. Both jar files look very similar and I can`t find difference.JDK verion 1.7.0(upd.40)This is my ant fragment:<property name="FLEX_HOME" value="C:/Program Files (x86)/FlexSDK/4.11.0/"/> <property name="fre.lib" value="${FLEX_HOME}/lib/android/FlashRuntimeExtensions.jar" /><property name="android.lib" value="C:/Program Files (x86)/Android SDK/sdk/platforms/android-10/android.jar" /><target name="compile.classes" description="Compile java classes"> <javac destdir="temp/java_classes" classpath="${fre.lib}:${android.lib}" fork="true"> <src path="${java.classes}"/> </javac></target><target name="compile
Hello!We look for people who can take on a job for us. We want to produce the 10 apps in nearest future and in the future more. We want to get it programmed in Adobe AIR.We are a Sami publishing company that produces digital courses and learning materials.Hope to hear from someone who can do work. The person can begin working in the closest future.Have a nice dayBestJan PalttoABC-Company E-skuvla ASMail: jan@abc-company.noMob. +47 90624296
In FlashBuiler 4.7 for Mac, I'm creating a Mobile Flex application of iOS. When I build the app, I get this error:-!ENTRY com.adobe.flexbuilder.project 4 43 2013-12-03 16:44:04.554!MESSAGE Error reading application.xml.!STACK 0in the .log file for the project. Further read of the log shows:-com.adobe.flexbuilder.project.AbstractXMLModel$FileReadException: org.eclipse.core.internal.resources.ResourceException: Resource '/Users/chris/servers/CF9/Mobile2/Mobile2-app.xml' does not exist. at com.adobe.flexbuilder.project.air.internal.xml.ApplicationXMLModel.<init>(ApplicationXMLModel.java:102) at com.adobe.flexbuilder.project.air.AppXMLCreator.init(AppXMLCreator.java:91) at com.adobe.flexbuilder.project.air.AppXMLCreator.<init>(AppXMLCreator.java:80) at com.adobe.fle
I'm trying to upload a simple text file to ftp, the code works on the pc.On android the app connects succesfully to the ftp but when I try to upload the file I get "2031:Error #2031: Socket Error."Any ideas?The code (from http://suzhiyam.wordpress.com/2011/04/) is:import flash.events.ProgressEvent;import flash.events.Event;import flash.net.Socket;import flash.events.IOErrorEvent;import flash.errors.IOError;import flash.filesystem.FileStream;import flash.filesystem.File;import flash.utils.ByteArray;import flash.events.MouseEvent;msg.text="Wait! Connecting to ftp server!"//var ftp_host:String = "*****"; //FTP settings are correct in the original code...var ftp_port:Number = 21;var ftp_username:String = "*****";var ftp_password:String = "*****";////in this demo we will be manually entering the remote servers folder from which upload or download should happenvar remoteFolderStr:String;var localFolderStr:String;var remoteFile:String;//Socket instance which will be us
Hello,I'm trying to recreate a custom XML-based FlexNativeMenu (an Adobe.com example) by using the latest air sdk 3.9 (flex sdk 4.6.0 + air sdk 3.9)... The mxml code I'm trying to run is:<?xml version="1.0" encoding="utf-8"?><!-- aircomponents/src/NativeMList.mxml --><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"
I`m trying to compile ane with ant, but have this message:[java] Missing implementation for platform: Android-ARMMy ant task:<target name="compile.ane"> <java jar="${FLEX_HOME}/lib/adt.jar" fork="true"> <arg value="-package"/> <arg value="-target"/> <arg value="ane"/> <arg value="commExtension.ane"/> <arg value="extension.xml"/> <arg value="-swc"/> <arg value="commExtLib.swc"/> <arg value="-platform Android-ARM -C android/ ."/> <arg value="-platform default -C default/ ."/> </java></target>But if I comp
I'm using FB 4.7 and the latest AIR SDK beta. When I debug on a device, the console window works properly. I've tried the solution from this thread http://forums.adobe.com/thread/750219?tstart=0 , but it didn't solve the problem. I haven't changed anything about the build configuration. Any ideas?
We built a simple application that should play sounds when in background and when the screen is locked.Since we updated to the latest AIR 3.9 Beta SDK, all sounds stop playing when the user locks the screen on iOS.The sounds resume when the screen is unlocked.- it works on Android- we use renderMode : cpu- we use UIBackgroundModes : audio- we use NativeApplication.nativeApplication.systemIdleMode=SystemIdleMode.KEEP_AWAKE;- sounds play when the app is in background- was working great with AIR 3.8 SDKAny help would be greatly appreciated.Thanks!
As the title says, does bug base work? I have been following the Bug Base daily checking constantly for updates from Adobe staff in regards to many currently present bugs that IMO left unfixed make this platform more unreliable as time goes on.It seems Adobe is very active in releasing updates to the AIR framework, but with each release I am time and time again disappointed to discovered my bugs have not yet been fixed.Bugs still left unfixed:Textfield Bug on GPU with softkeyboard pan https://bugbase.adobe.com/index.cfm?event=selectBug&CFGRIDKEY=3627285Basically if you press your Android's Back button, you're app is no longer usable. (September 5th)i0S7 StatusBar Overlays stage, Adobe Air 3.9 Beta Bug? https://bugbase.adobe.com/index.cfm?event=bug&id=3633422 (September 17th)Rotating app to landscape on iOS 7 pushes view off screen and shows status bar https://bugbase.adobe.com/index.cfm?event=bug&id=3648197Literally making the app go into landscape makes the ent
I used Flash CC with Air 4.0.0.117 to create a iPhone app, It works fine. I installed IOS 7.1 (beta) on the iPhone (5S) with no problems. However, On the Mini with IOS 7.1 (beta) the status bar had dropped down about an half inch over the app(IOS 7.0.4 its fine). The IOS Developer fourms I was told it is a Air or flash issue. Any Ideas?
Hello.I am making a game by Adobe AIR for iOS. My application has a memory leak bug with using only iOS.So, I have some questions.Why is it different using memory size of between Scout and Instruments VM Tracker (Dirty size) ?Why is the difference increased between Scout and VM Tracker?I think, AIR makes memory leaks on GC when iOS alerts a low memory warning.Can I catch GPU memory size ?Rendering mode is 'gpu'.I don't use Stage3D.I think it is 'IOKit' dirty size of VM Tracker. Its right?Scout gives no memory leaks. Instruments VM Tracker gives 50MB leaks for 20min.1min ago. 162MB 20min ago. 162MB Instruments 220MB -> 272MB Scout overhead memory was about 1kB/min increasing.I am sorry I have no small code to reproduce.Environment: iPad mini iOS7.0.4 AIR 3.9.0.1030
Hi,I will add my name to the long listing of people being unable to install air update.Before, I add the old version and when the system propose to update winamax software and air, I thought it was going to be like every time an update is available.Bur actually no.The update blocked every time with air installer remaining in the task bar even when appliciation closed.So I decided to uninstall Winamax, nothing change, then I removed Air.Now, during the installation, the system send a message saying like other people that administrative right are requested even if I executethe update with administrator rights.I 've red few topics here and tried lots of different solutions like CC cleaner, windows installer clean up, revo uninstaller.but now air is not in the software list that I can remove since it has already been removed.Also tried microsoft fix it.Nothing found with it.I already tried to install from another account on the computer and the same message appears.I've
Many people use Android devices with ARMv6 like: Galaxy ace, Motorola Defy, Galaxy y, LG Optimus One, etc, ect. I think that therea are more with ARMv6 that ARMv7 check: http://forum.xda-developers.com/showthread.php?t=1596800 This link you can see the top 10 of the most common devices Android and the 3th is galaxy ace one devices with ARMv6.http://readwrite.com/2013/02/07/8-of-the-10-top-android-devices-in-use%20-belong-to-samsungMy Adobe friends. This is true. The big problem that have Adobe Air as framework for develop mobile Aplications is that, if you realy want that Adobe Air be truly one standard for the community, you need cover all devices, no some, otherwise Adobe Air will continue every day more in oblivion.If we as developer choosing Adobe AIR as platform to build mobile apps even as simple as "Hello World" or bank aplications, school aplications, enterprices aplications, there are a huge percentage of Android user cant run it. Which means our apps is going to losing millio
I can't seem to find any documentation on the new pkg bundle support for OSX native installer. I am using Apache Flex and Flash Builder 4.7. Is there any information on this new feature available in version 4 of the AIR runtime for OSX? Thanks!
Adobe Air will not install / reinstall. Prior to attempt to reinstall, it would not update. The automatic "update now" button was greyed out, but the "update later" button was active.
I have done a project in flash builder 4.6 air sdk 3.5 , using AS3 while debuging its works fine in emulator and device after that I installed the realease version on the same device which have IOS 7 the app crashes after loading the first screen and doesn't respond. Android version working fine too please help me on this topic thank you.
I'm developing an application on Windows (profile: Extended Desktop with .exe as output), and I need to get an Item from ELS at launch time.The first time to get an Item from ELS takes longer than 1 second (~ 1300ms). The second time to get this Item is 30ms.Adding 1 second to launch time is so bad experience to users. The Item is a string with only ~ 160 chars. I think it's an performance issue that Adobe should take a look at.Anyone has same issue?(Sorry for my bad English )
Also, tried reinistalling latest version of Adobe AIR but a message appears saying that the latest version of Adobe AIR is already installed, even though I thought I had unistalled it with the help of Microsoft Fix it (i.e. it no longer appeared in the least of programs installed on the computer).I am using a Samsung laptop with Windows 7.Following my latest attempt to install the application, I located the Adobe AIR log:[2013-11-29:20:21:14] Runtime Installer begin with version 3.9.0.1210 on Windows 7 x86[2013-11-29:20:21:14] Commandline is: [2013-11-29:20:21:14] Installed runtime (3.9.0.1210) located at c:\Program Files (x86)\Common Files\Adobe AIR[2013-11-29:20:21:18] Launching subprocess with commandline c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -installupdatecheck[2013-11-29:20:21:18] Runtime Installer end with exit code 0[2013-11-29:20:21:37] Application Installer begin with version 3.9.0.1210 on Windows 7 x86[2013-11-29:20:21:37] Comm
Hello,I'm trying to figure out the proper way to detect the unloading of a loaded swf.My app is an AIR/iOS book project that behaves differently on the device vs testing locally in Flash Builder.When viewing the console in debug I see this in Flash Builder:1) [SWF] assets/swfs/common.Page1.swf - 808,976 bytes after decompression2) [Unload SWF] assets/swfs/common.Page1.swf3) [SWF] assets/swfs/common.Page2.swf - 969,002 bytes after decompressionHowever, looking at the debug console when testing on an iPad, I don't always see 2) after 1). It only appears after going to Page3. So sometimes a swf seems stuck in memory. This causes a significant performance hit and eventually can lead to a crash.The ViewController function for adding pages is basically:1) destroy, remove and nullify a "_currentPage" page it if already exists2) garbage collect (System.gc() twice)3) check to see if flash.events.Event.UNLOAD event has fired. If not, call same function again after slight delayMy question is if t
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