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I'd like to know whether Air is running on iOS, Windows, Android or Blackberry.
Hi, I can't show atf images in my captative runtime version of a game for android, but yes in the non captative runtime version .What can be wrong?It is possible that the air bundled version was not 3.4 version?Edit: NativeApplication.nativeApplication.runtimeVersion = 3.4.0.2540 so the air version is correct for atf images support.I forget to mention that i using starling ,but hte captative version only show flash native elements like the textfield i used to trace the air versionThe atf images are there because i can start the game if i touch the play button where is supposed it to be.Thanks
Okay, this is driving me... insane.I'm trying to implement a QR code reader in my iOS application (specifically for IPhone 4). I have tried THREE count em THREE different libraries and each one does not work. THEY ALL WORK PERFECTLY IN SIMULATOR BUT DO NOT WORK ON MOBILE DEVICE1. I tried zxing bar code library which has an actionscript port.On IPHONE 4: The application freezes (no error is thrown on remote debugging). I tried clipping the video source so not as big of a bitmap data is processed and it still freezes! (Actually the frames update maybe every 7-8 seconds)2. I tried libspark's qr decodeWorks perfectly in emulator.On IPHONE 4: Same as Zxing... freezes (no error is thrown in remote debuggin).3. Someone used Quasimondo's adaptive filter library to extend libspark's qr code library. I tried that and clipped the rectangleOn IPHONE 4: An error is thrown (via remote debugging) - one that isn't thrown in the emulator (it works perfectly in emulator). It APPEARS (although it's not e
Hi. I have an application on iOS iPad that performs ok until it reaches the point that iOS sends a lot of memory warnings and every time the AIR runtime re-acts with full garbage collection, that in turn leads to some Decompressing images, and the application crawls at 1.5 fps spending all the time garbage collecting and decompressing images. The thing is that the client has some caches and stuff it could unload if only the application got some kind of event saying that it recieved memory warning (like you can do with native iOS code. Also Im not entirely sure the AIR runtime is responding correctly.Is there any way the application code can recieve this warning as well, and do some housekeeping?And any idea why a garbage collection could cause "Decompressing images" is something getting collected that shouldn't (we are using plenty of embedded flash assets (via swc). I am using the FLEX compiler with AIR 3.7
In developing a touchscreen interactive for a museum, I've run into a serious performance bug. There is a short (0.5 - 1 second) freeze that occurs right after a touch event has ended. This behavior is somewhat inconsistent, although it seems to happen more consistently at high frame rates. This behavior does not occur when using the mouse for input, only touch monitor via usb (I've tested on two different screens).This behavior does not occur in the Flash Player, only AIR.I do not know if this occurs with Windows 7, but it's only been tested on Windows 8.I've created a bug here with more details:Bug#3559420
Hi thereI'm building a desktop app using Flash CS5.5 and wanting to add my Twitter Timeline feed to the frontpage.Here is the code I wantr to add.<a class="twitter-timeline" href="https://twitter.com/inlovegraphic" data-widget-id="335002200235454465">Tweets by @inlovegraphic</a><script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+"://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs");</script>How do I go about adding it in Flash cs5.5?RegardsMark
Hi All,The iOS Human Interface Guidelines point out, correctly, "When users unplug a headset or headphones, or disconnect from a wireless device (or the device goes out of range or turns off), they don’t want to automatically share what they’ve been listening to with others. For this reason, they expect an app that is currently playing audio to pause, allowing them to explicitly restart playback when they’re ready."Is there any way for my AIR mobile app to "know" when the headset disconnects? Audio is central to what my app does, and I'd like to implement "pause audio on disconnect".Also, I'm concerned that Apple will reject my app if I don't...Thanks,Douglas
Can anyone here refer me to some good tutorials for learning objective C? (targeting iOS)Thx.
Hi,I'm trying to set up rollout of adobe air on Microsoft System Center 2012, to do this I need to set up the uninstall for the application.In this page: http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641-70d979a8124ef20a34b-8000.html it says I need to do the uninstall with ARH utility, I have found the utility, but to do the uninstall i need the appid to run the command arh -uninstallAppSilent <appid>. I can't find the appid, I have tried to google it, but the only thing that got close is this http://forums.adobe.com/message/4659490, but I can't find the application.xml file where the appid is supposed to be written.When I run the arh.exe -runtimeVersion the output I get is 3.5.0.1060, so I know the program is installed on my computer.Please help.-Leif Erik
Can I add Google AdSense or other adversting for iOS?Thanks!
Hi everybody,I'm trying to use Native AdMob (java) integration to show ad in my AIR 3 application (coded and builded with FlashDevelopp) But i have no idea on how to do it ... Any help will be greatly appreciate ..P.S. : Sorry for my bad english.
Innovative - will you? where can I find flash/air integration admob android ......where is Google Ads - Admob plugin or similar code?This is a must in next release Flash CS5.5/AIR2.5!this is very important ...
Hey there,everbody has installed an apk to HTC ONE?It fails on our HTC ONE.We use the newest SDK and HTC ONE is on 4.1.2Hope someone has some hints.Thx
[echo] Packaging for IOS [java] # [java] # A fatal error has been detected by the Java Runtime Environment: [java] # [java] # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x101a9871, pid=5004, tid=7544 [java] # [java] # JRE version: 6.0_16-b01 [java] # Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed mode windows-x86 ) [java] # Problematic frame: [java] # C [llvm.dll+0x1a9871] [java] # [java] # An error report file with more information is saved as: [java] # E:\custom\build\deploy\ios\hs_err_pid5004.log [java] # [java] # If you would like to submit a bug report, please visit: [java] # http://java.sun.com
I'm updating an app previously built with AIR 3.4 for Android with a non-captive runtime using Flash Pro CS6. This free app uses an ANE to deliver ads. Now I'm publishing this app to AIR 3.7.0.1530 and it forces captive runtime. But now my app no longer receives ads.Using Android's logcat to view the trace on a test mobile device, I can see that the ane is erroring out due to a missing layout resource id. After unzipping the apk's and comparing them I noted that my ad ANE uses a resource layout file named main.xml and it appears that AIR's captive runtime also uses this file, or it isn't merging it correctly. The xml files are compiled or compressed so I haven't been able to isolate the problem further. Anyone have any ideas on fixing this?Does anyone know if AIR provides its own main.xml layout resource file?If I contact the supplier of the ad ane, do I ask them to change the name of the layout file they use to prevent conflicts? Or one of their resource ids?If AIR captive runtimes ha
Does anyone see this issue happening? In Flash Pro it's OK, but in AIR, it's broken.https://bugbase.adobe.com/index.cfm?event=bug&id=3558175Problem Description:Some JPEG-compressed images in swc produced by Flash Pro CS6 is not shown in AIR.Steps to Reproduce:1. Create a fla with Flash Pro CS62. Put a png image in it and open the property of the image to make sure its compression option is Photo (JPEG)3. Produce an swc out of the fla4. Create an AIR app that shows the contents in the swcActual Result:All images are shownExpected Result:Some of the images are not shown (nothing is shown where they are supposed to be)Any Workarounds:Use Lossless (PNG/GIF) for all images
HiI wrote Flex app using Flex SDK 4.5, on adobe air 2.6 for android. But I go to market android, it dont have adobe air 2.6 Because my mobile install android 2.3, can only install air 2.6.Where can I doqnload Air 2.6 for andriod ?Thanks.
I'm developing an iPad app that dymically loads many png files with transparency. I'm simply using the loader class, and for the most part it works fine.A couple of the png files are very large. When they are loaded they seem to drop a straight line of pixels that spans the entire image horizontally. Like the line of pixels was removed, then the image was squashed back together. This "pixel dropping" is present several times on the image. It always appears in the same spots. I checked the original images, and they are fine. No pixel errors.I've tried using jpg files, and I get the same result. They are not being scaled. They are being masked, but I tried removing the mask, and I get the same result. I've tried changing the the stage quality with no effect. I'm only experiencing this on the really large images. I'm at a loss.Any ideas?
I get the above error when trying to install an APK that I've created in AIR onto only my Samsung Note 10.1, but not my other Android devices. I had no problems at all last week. This problem started on Friday and I think it was right after Samsung updated my tablet with a firmware update.An APK created in AIR -- as a release and a debug -- will not install to my Galaxy Note 10.1( 4.2.2 ), but it will install just fine on my Asus Transformer as an example.An APK created natively using Android's SDK, installs just fine to my Note 10.1.I've checked over and over the signiture, creating new ones and verifying them with jarsigner, and they check out.Samsung updated my Note's firmware on Thursday, or Friday morning, so I'm thinking this might be what triggered the problems.And for reference, this is on OS X 10.7 with JDK 1.6, AIR 3.7, and my Android SDK is all up to date.Anyone else with a Note 10.1 running into a problem like this?+++And on a different topic, WHY is the APK gen
Hi,Im writting an AIR desktop application.I want to show a HD MP4 video on a main screen and also show the same instance of the video running on the secondary screen.Can anybody think of a good way of doing this?The only way Ive thought of doing it is to have to my two air programs running and for them to chat through a local connection.When a mp4 is played in the main air file it tells the secondary air file to also play it. I then send every x amount seconds what frame the main exe is onto the secondary file to try and keep it synchronized.....Any ideas?ThanksAidan
Hi.When uploading a new updated APK for my AIR app, Google Play tells the APK is not signed.I signed the APK with the same p12 file I used for the first version (successfully published and approved on Google Play).I'm using Flash Builder 4.6 with AIR SDK 3.7. The first version of app was packaged with Flash Builder 4.6 and AIR SDK 3.4.Then I tried to generate a new .p12 key, but I get the same error message while uploading.
Even after upgrading to AIR 3.7 and successfully packaging a 96x96 icon, Google Play is still rejecting my APK because an "icon is missing". What else could there possibly be?<image36x36>Icons/36x36.png</image36x36><image48x48>Icons/48x48.png</image48x48><image72x72>Icons/72x72.png</image72x72><image96x96>Icons/96x96.png</image96x96>As far as I can see, those 4 are all that are specified in their official advice:http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
Sometimes (~25% of time?) when I start my AIR application on a Galaxy Tab 2 running Android 4.1.2, I get a screen that looks like this: Exiting and reentering the application causes the application to render correctly sometimes, and sometimes not. The initial screen is a tabbed view, with a screen background image, a single button with a text and static graphic, so I don't see any reason why this should cause difficulties. This is building with AIR 3.7 embedded. Does anyone have ideas how I can get stable behavior?
I keep getting an error message that installation was not allowed by my administrator when I try to install adobe AIR on my laptop running Vista and I am the administrator, how can I resolve ths issue?
Hi there, I've tried to package my app with the latest Xcode 4.5 (version 19 Sep 2012) iOS 6 SDK, Flash Builder 4.6, Flex SDK 4.6 with Air 3.5 Beta overlay. and unzip the .ipa file and i found the following automated settings on the Info.plist file was wrong:<key>DTPlatformVersion</key> <string>5.1</string> <key>DTSDKBuild</key> <string>9B176</string> <key>DTSDKName</key> <string>iphoneos5.1</string>According to the Adobe specs, these settinsg are unchangeble, is there anyway to change these values to produce .ipa file that with iOS 6.0 settings with Flash Builder 4.6?I believe this cause the following appstore submission issue with the iPhone 5 4-inch display splash screen image Default-568h@2x.png:Invalid L
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