Join a global community of Adobe Air users and developers.
Recently active
Innovative - will you? where can I find flash/air integration admob android ......where is Google Ads - Admob plugin or similar code?This is a must in next release Flash CS5.5/AIR2.5!this is very important ...
Hey there,everbody has installed an apk to HTC ONE?It fails on our HTC ONE.We use the newest SDK and HTC ONE is on 4.1.2Hope someone has some hints.Thx
[echo] Packaging for IOS [java] # [java] # A fatal error has been detected by the Java Runtime Environment: [java] # [java] # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x101a9871, pid=5004, tid=7544 [java] # [java] # JRE version: 6.0_16-b01 [java] # Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed mode windows-x86 ) [java] # Problematic frame: [java] # C [llvm.dll+0x1a9871] [java] # [java] # An error report file with more information is saved as: [java] # E:\custom\build\deploy\ios\hs_err_pid5004.log [java] # [java] # If you would like to submit a bug report, please visit: [java] # http://java.sun.com
I'm updating an app previously built with AIR 3.4 for Android with a non-captive runtime using Flash Pro CS6. This free app uses an ANE to deliver ads. Now I'm publishing this app to AIR 3.7.0.1530 and it forces captive runtime. But now my app no longer receives ads.Using Android's logcat to view the trace on a test mobile device, I can see that the ane is erroring out due to a missing layout resource id. After unzipping the apk's and comparing them I noted that my ad ANE uses a resource layout file named main.xml and it appears that AIR's captive runtime also uses this file, or it isn't merging it correctly. The xml files are compiled or compressed so I haven't been able to isolate the problem further. Anyone have any ideas on fixing this?Does anyone know if AIR provides its own main.xml layout resource file?If I contact the supplier of the ad ane, do I ask them to change the name of the layout file they use to prevent conflicts? Or one of their resource ids?If AIR captive runtimes ha
Does anyone see this issue happening? In Flash Pro it's OK, but in AIR, it's broken.https://bugbase.adobe.com/index.cfm?event=bug&id=3558175Problem Description:Some JPEG-compressed images in swc produced by Flash Pro CS6 is not shown in AIR.Steps to Reproduce:1. Create a fla with Flash Pro CS62. Put a png image in it and open the property of the image to make sure its compression option is Photo (JPEG)3. Produce an swc out of the fla4. Create an AIR app that shows the contents in the swcActual Result:All images are shownExpected Result:Some of the images are not shown (nothing is shown where they are supposed to be)Any Workarounds:Use Lossless (PNG/GIF) for all images
HiI wrote Flex app using Flex SDK 4.5, on adobe air 2.6 for android. But I go to market android, it dont have adobe air 2.6 Because my mobile install android 2.3, can only install air 2.6.Where can I doqnload Air 2.6 for andriod ?Thanks.
I'm developing an iPad app that dymically loads many png files with transparency. I'm simply using the loader class, and for the most part it works fine.A couple of the png files are very large. When they are loaded they seem to drop a straight line of pixels that spans the entire image horizontally. Like the line of pixels was removed, then the image was squashed back together. This "pixel dropping" is present several times on the image. It always appears in the same spots. I checked the original images, and they are fine. No pixel errors.I've tried using jpg files, and I get the same result. They are not being scaled. They are being masked, but I tried removing the mask, and I get the same result. I've tried changing the the stage quality with no effect. I'm only experiencing this on the really large images. I'm at a loss.Any ideas?
I get the above error when trying to install an APK that I've created in AIR onto only my Samsung Note 10.1, but not my other Android devices. I had no problems at all last week. This problem started on Friday and I think it was right after Samsung updated my tablet with a firmware update.An APK created in AIR -- as a release and a debug -- will not install to my Galaxy Note 10.1( 4.2.2 ), but it will install just fine on my Asus Transformer as an example.An APK created natively using Android's SDK, installs just fine to my Note 10.1.I've checked over and over the signiture, creating new ones and verifying them with jarsigner, and they check out.Samsung updated my Note's firmware on Thursday, or Friday morning, so I'm thinking this might be what triggered the problems.And for reference, this is on OS X 10.7 with JDK 1.6, AIR 3.7, and my Android SDK is all up to date.Anyone else with a Note 10.1 running into a problem like this?+++And on a different topic, WHY is the APK gen
Hi,Im writting an AIR desktop application.I want to show a HD MP4 video on a main screen and also show the same instance of the video running on the secondary screen.Can anybody think of a good way of doing this?The only way Ive thought of doing it is to have to my two air programs running and for them to chat through a local connection.When a mp4 is played in the main air file it tells the secondary air file to also play it. I then send every x amount seconds what frame the main exe is onto the secondary file to try and keep it synchronized.....Any ideas?ThanksAidan
Hi.When uploading a new updated APK for my AIR app, Google Play tells the APK is not signed.I signed the APK with the same p12 file I used for the first version (successfully published and approved on Google Play).I'm using Flash Builder 4.6 with AIR SDK 3.7. The first version of app was packaged with Flash Builder 4.6 and AIR SDK 3.4.Then I tried to generate a new .p12 key, but I get the same error message while uploading.
Even after upgrading to AIR 3.7 and successfully packaging a 96x96 icon, Google Play is still rejecting my APK because an "icon is missing". What else could there possibly be?<image36x36>Icons/36x36.png</image36x36><image48x48>Icons/48x48.png</image48x48><image72x72>Icons/72x72.png</image72x72><image96x96>Icons/96x96.png</image96x96>As far as I can see, those 4 are all that are specified in their official advice:http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
Sometimes (~25% of time?) when I start my AIR application on a Galaxy Tab 2 running Android 4.1.2, I get a screen that looks like this: Exiting and reentering the application causes the application to render correctly sometimes, and sometimes not. The initial screen is a tabbed view, with a screen background image, a single button with a text and static graphic, so I don't see any reason why this should cause difficulties. This is building with AIR 3.7 embedded. Does anyone have ideas how I can get stable behavior?
I keep getting an error message that installation was not allowed by my administrator when I try to install adobe AIR on my laptop running Vista and I am the administrator, how can I resolve ths issue?
Hi there, I've tried to package my app with the latest Xcode 4.5 (version 19 Sep 2012) iOS 6 SDK, Flash Builder 4.6, Flex SDK 4.6 with Air 3.5 Beta overlay. and unzip the .ipa file and i found the following automated settings on the Info.plist file was wrong:<key>DTPlatformVersion</key> <string>5.1</string> <key>DTSDKBuild</key> <string>9B176</string> <key>DTSDKName</key> <string>iphoneos5.1</string>According to the Adobe specs, these settinsg are unchangeble, is there anyway to change these values to produce .ipa file that with iOS 6.0 settings with Flash Builder 4.6?I believe this cause the following appstore submission issue with the iPhone 5 4-inch display splash screen image Default-568h@2x.png:Invalid L
I just upgraded to AIR 3.7 and have found my AIR for Android app, published from the Flash CS6 IDE, will no longer install on my Asus Transformer Infinity. Both Flash and the Asus Sync software report an installation error and that the device storage is full. If I transfer the APK onto my tablet from Windows and then try to install the APK directly on the Transformer it tries to install and then reports the installation failed. This issue occurs from multiple computers. Reverting to AIR 3.5 causes the app to work again. My storage is not full; I have 10 gigabytes free. USB debugging and installation of non-market apps are enabled.Does anyone know what might be the cause? The same app compiled with AIR 3.7 does work on the Samsung Galaxy Tab 2 7.0.
Is there any way to control the placement of the popover or at least the popover's arrow when using browseForImage?Is there any way to control the popover display at all?Has anyone gotten an app approved by having a button associated with browseForImage located in the upper left corner of the app?
hi.i have created an AIR for android app. i'm using drop and drag in actionscript.i've added a TouchEvent.TOUCH_END listener to the stage to help tell me when an object has been dragged offscreen. when it detects the object is going off screen the object snaps back to the stage and performs some other actions. without this listener, the object just hovers at the edge of the screen and doesn't know weather or not your finger has lifted and doesn't get the stopDrag().all this is working fine except at the bottom of the screen where the system bar is located. my stage is 1280x752 (to allow for a 48px system bar) and i have coded: StageAlign.TOP_LEFT and StageScaleMode.NO_SCALE. but the TOUCH_END is not being sent when an object drags from the stage and then over the system bar. the object just gets stuck and hovers there at the bottom edge of the screen.i don't think using "lights out" for the system bar will help (plus that would require an air native extension i think). everything i've
Hi, for last couple of days I am struggling with loading locales (of course it works on Android and in fast packaging on iOS 🙂 ).Its flex project with AIR SDK 3.7 (without ASC 2.0) and Flex SDK 4.6, FB 4.7. Here's my test app: loader = new Loader(); var url:URLRequest = new URLRequest("assets/locales/en_US.swf"); var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); loader.load(url, loaderContext);after its successfully loaded I use ModuleManager.. modInfo = ModuleManager.getModule("assets/locales/en_US.swf"); modInfo.load(ApplicationDomain.currentDomain, null, loader.contentLoaderInfo.bytes, FlexGlobals.topLevelApplication.moduleFactory);Result is that it stucks with loading the data to the ModuleManager with the error:TypeError: Error #1009: Cannot access a property or method of a null obje
My app keeps getting rejected because apparently the UDID is being accessed somewhere. They won't give specifics so i'm trying to narrow it down. I'm only using 3 extensions. the Product Store, a social extension and a MoPub. (I have updated the MoPub to the recent update which supposedly doesn't access the UDID so)Email received:We have discovered one or more issues with your recent delivery for "Tweaked Revolution". To process your delivery, the following issues must be corrected:Non-public API usage:Apps are not permitted to access the UDID and must not use the uniqueIdentifier method of UIDevice. Please update your apps and servers to associate users with the Vendor or Advertising identifiers introduced in iOS 6.If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was in
hello..i want to register shaedIntent by air application, so i insert intent-filter in description xml below..[xml in Air] ------------------------------- <application android:enabled="true"><activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT"/> <data android:mimeType="image/*" /> </intent-filter> <intent-
I just started a company in Orange City,Fl, we have older windows XP on our computers, i have had latest versions of Adobe installed on all computers, but even after updating to latest versions still recieve messages stating that we need to install latest versions. Confused.
Hi All,I have a Flex-based AIR app that runs fine on Android. On iOS (iPhone 4) it freezes after it's been running for a while, and I suspect that the problem is that the app is consuming too much memory.I'm looking at System.totalMemoryNumber, and it is reporting that the app is using between 17 and 23 MB right before it freezes.Is this a lot for an iOS app?Is there a better way for me to examine/research/diagnose this? I've done a lot of searching and it doesn't appear that AIR apps get any warning from iOS that memory is getting low...Thanks in advance! Douglas
We ship an application as captive runtime bundle. We package Adobe Air 3.3. When analyzing the errors coming from our clients, we see couple of cases when they get "HTMLLoader failed to initialize" error message. It's coming from users both on Mac and Windows.Can you give me a hint what can go wrong, what should I check?I saw a few discussions here already related to "HTMLLoader failed to initialize" error message but none of them were relevant.
I am using Flash Builder 4.7 and today I upgraded to the AIR 3.6 SDK which I got from here: http://www.adobe.com/devnet/air/air-sdk-download.htmlAnd then replaced the existing AIR 3.5 SDK by following the instructions here:http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. htmlMy application (which is almost complete) runs fine in the AIR simulator but when I try to run it in debug mode on my iPhone I get this error:Error occurred while packaging the application:SDK is missing GPL component /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/ aot/bin/as/as-armWhat am I missing? I have worked hard core on this app over the last couple months and have installed and ran it many many times.- Randy
I can't get any captive runtime air applications to run from an optical disc or usb flash memory drive. The applications work until put on disc.On windows I get the "Initial content can not be found" error. I have included all of the files created by the adt bundle.On Mac, it just crashes immediately. In the console I see this message:com.apple.launchd.peruser.501: ([0x0-0xce0ce].myApplication[1187]) Exited with code: 4I've tried everything I can think of... don't know where to go from here.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.