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Apple Use case:In the iMessage application the user is able to enter text in an input and click a 'send' button. Clicking the send button keeps the softkeyboard open and the text is sent to the user.My Adobe result, trying todo the samething.The user clicks in a StageText instance, the softkeyboard raises, user can type. Once the user clicks a Button to send a message the softkeyboard closes and a SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE fires.This is a poor experience since each time I want to type a message the softkeyboard opens and closes after each send.I have tried to give focus to the StageText instance after the button is clicked but this produces an even worse result as the keyboard begins closing and then opens again.I have skimmed through the Apple documentation on Keyboard control and it suggests that this is obviously a possible use case (since iMessage uses it) using 'Responders'.It seems I would have to create my own ANE to encapsulate this functionality. But I believe
I'm using Flash Builder 4.7. I've replaced the AIRSDK folder with the latest version. Restarted Flash Builder and updated the application XML file to set the namespace to 3.6.I get the following error when I try to test or publish my app.Process terminated without establishing connection to debugger.invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/3.6 Launch command details: "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/bin/adl" -runtime "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/runtimes/air/mac" -profile mobileDevice -screensize 320x460:320x480 -XscreenDPI 163 -XversionPlatform IOS "/Users/me/Documents/Adobe Flash Builder 4.7/MyAppMobileApp/bin-debug/MyAppMobile-app.xml" "/Users/me/Documents/Adobe Flash Builder 4.7/MyAppMobileApp/bin-debug" If I set the namespace to 3.1 it works but then I can't Export a Release build because of the default launch images needed for iOS.I overlayed the AIR SDK many times in Flash Builder 4.6 but t
Hello,I've being tearing my hair out all day trying to get an FLV to play on an Android device. I've tried a few solutions; NetStream makes the App quite after a few seconds, whereas the below loads but doesn't display the video.var f:File = File.applicationStorageDirectory.resolvePath("vid.flv"); // var fileLoc:String = File.userDirectory.nativePath+ "/DCIM/vid.flv"; //var f:File = new File(fileLoc); var flvPlayer:FLVPlayback = new FLVPlayback(); flvPlayer.scaleMode = VideoScaleMode.EXACT_FIT flvPlayer.fullScreenTakeOver = false; flvPlayer.scaleMode = VideoScaleMode.EXACT_FIT &nb
Hi,I am using the new 3.7 SDK with my mobile Flex application, and have a situation where my externally loaded swf is generating mysterious messages in the debugger console. The mobile app downloads and caches swf files from a server, then loads them on an as needed basis, and unloads them when the Flex View is discarded. The swf files contain no AS3 code, but some of the symbol instances on stage have been assigned names if that matters. When I load these swf files and turn on/off the named symbols on stage by setting their visibility property to true/false, the app spits out these trace messages in the debugger console when I debug on the device:[trace] IDS_CONSOLE_SANDBOX[trace] IDS_CONSOLE_SECURITY_CONTEXTThese are listed in the console as trace statements, but I have not coded these anywhere. Everything works as expected and there are no errors in the app. So my question is, what could be causing this, and could these messages cause an App Store rejection?thx
With the release of iOS 6 the auto orientation call backs in AIR 3.5 were depreciated. Does anyone know of a work around in AIR 3.7?
Hi,Who know why socket on iOS Air don't work? It's prefect on PC but not on iOSiOS result me Error 2031. I want to connect from iOS socket to my wifi 192.168.1.42 with 7840 port.local connection between two air apps is ok
When I try to package my application as ad-hoc or app-store on ios I get this from the compiler: [java] Exception in thread "main" java.lang.Error: Unable to find named traits: com.company::ArtAssetClip [java] at adobe.abc.Domain.resolveTypeName(Domain.java:232) [java] at adobe.abc.Domain.resolveTypeName(Domain.java:149) [java] at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6775) [java] at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java:6019) [java] at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4733) [java] &nbs
How can I implement GCM push notifications in AIR? How can I implement GCM in Android using flex?
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OS X 10.8.3 2.7 GHz Intel Core i7When trying to install an AIR application (WiMP), I get the following message:The application could not be installed because the installer file is damaged.Try obtaining a new installer file from the application author.This is my log output:5/1/13 10:40:27.641 AM Adobe AIR Application Installer[7947]: Application Installer begin with version 3.7.0.1530 on Mac OS 10.8.3 x865/1/13 10:40:27.641 AM Adobe AIR Application Installer[7947]: Commandline is: /Users/kriaase/Downloads/WiMP-2.2.2.build.201212141425.production.NO.air5/1/13 10:40:27.641 AM Adobe AIR Application Installer[7947]: Installed runtime (3.7.0.1530) located at /Library/Frameworks/Adobe AIR.framework5/1/13 10:40:28.232 AM Adobe AIR Application Installer[7947]: Unpackaging file:///Users/kriaase/Downloads/WiMP-2.2.2.build.201212141425.production.NO.air to /var/folders/7x/ndzywqnd1034hm1jvymzh73w0000gn/T/FlashTmp.VnicIX5/1/13 10:40:28.331 AM Adobe AIR Application Installer[7947]: Got an unexpected
Hello,I'm building an app with AIR for iOS, and I need to get some information from the user. I think that the best way is using a native selector:Is there any way to use a native selector in adobe air? if not, is there any native extension (paid or free) that can help me? Thank you.I'm building my app with flash professional cs6 and with air 3.5
HiDoes anyone know of a Media Picker native extension for iOS and Android?On iOS the extension would allow me to bring up an MPMediaPickerController, select a song from the user's library (iPod), and somehow give me a way to load and play that song in AIR. Also looking for the equivalent functionality on Android. Do you think either of these exist somewhere?Thanks!
Hi.I've recently tried to upgrade the SDK I'm using (3.3) to latest version. The upgrade resulted in failed builds. Upon firther investigation it turned out that only one class was compiled into SWC, not all.We use ANT to compile SWC files like this:<compc output="${project.name}.swc"> <source-path path-element="${src.dir}" /> <include-sources dir="${gamedata.dir}" includes="**/*.as" append="true" /> <include-sources dir="${src.dir}" includes="**/*.as" excludes="some/package/*.as" append="true" /></compc>Internaly this results in a command like this:compc -output=xxx.swc -include-sources+=a/b/A.as -include-so
im using Air 3.7 to call external swf from server to main swf , but i got this warning after publishing Air for IOS "ActionScript contained in externally loaded SWF files will be ignored on IOS devices" please what i miss i know that the SDK 3.7 support this features all my extrnal swf contain actionscript 3 ??
Hello,I'm developping an app wiith an advanced mp3(m4a) player. I browse automatically from a root directory, and loop through subdirectories using Timer, so the application isn't stuck while it's searching...I'm struggling now with a simple problem: how can I access my itunes librairy on my iDevice??Any help would be appreciated!Thanks.
just got my hands on a kindle fire, really nice device for air apps, plays at 60 fps no problem and looks vibrant...feels like playing an upgraded game gear.BUT! the audio delay when calling play in air is the worst i have seen on any android device...I know we have had similar discussions with no resolution..sooo i just wanted to say :complain complain complain.
Can anyone reccomend the best audio settings/audio export settings to use for game sound effects in android and/or iOS.I have done a little bit of experimenting, but not sure on the best to use yet.my concerns are performance, size, and of delay when calling play()The delay when calling play() is still very present for me on android.I have tried many settings, wavs and mp3s. Hopefuly i am doing something wrong here...
According to this page you have to specify iOS 5.1 SDK in ADT's command line when you want to support retina screens:http://www.richardlord.net/blog/using-the-ipad-retina-display-with-adobe-airIs this still true for AIR 3.7 or does it now default to iOS 5.1 SDK and works for retina screens without specifying any extra arguments in ADT?Thank you!
So, I've been running into this problem in one way or another for as long as we've had CameraUI access. It seems that each time another version of AIR comes out Adobe claims the problem has been fixed, and each time I find that the problem hasn't. So, here we go:I'm running an AIR 3.4 application on a range of devices: iPod Touch (previous generation), iPhone 5, iPhone 4S, iPhone 4, and iPad 2. All the test devices are loaded with the latest version of iOS. On every one of them, if the user takes a few photos in a row the application crashes by quietly returning to the desktop. On Android devices, the same happens when I take even a single photo. In fact, when running the application in the debugger I can see that the process terminates not when the app returns from CameraUI, but as soon as the native Camera is invoked.This problem has been going on forever. What is the fix?
Not sure if this is a bug or a simple feature change?I noticed that the soft keyboard 'Enter' key returns keyCode '10' instead of the traditional '13' in AIR3.7 on Android (tested on a Nexus 4 & 7).It means the hardcoded actionscript 'Keyboard.ENTER' no longer works for that button. For example, this won't catch the 'Enter' key:_nameInput.addEventListener(KeyboardEvent.KEY_UP, keyUp);private function keyUp(event:KeyboardEvent):void{ // test for '13' if (event.keyCode == Keyboard.ENTER) { // submitting form here etc }}Instead, the Enter key will add a linebreak to the textfield.My workaround is to detect both keycodes:if (event.keyCode == Keyboard.ENTER || event.keyCode == 10)
We use textfield control extensively in our app. It has an issue with text wrapping that causes app to go in infinite layout cycle.This problem occurs because text wrapping algorithm makes textfield height different in each rendering cycle. This problem is not reproducible in IDE in debug mode. It occurs in installed .air app.Steps to reproduce:1) Make adobe air project and paste the code below in main mxml file.2) Generate .air installer3) install the app4) Click in textfield5) Move mouse outside textfield( but remain within app).6) Note. Textfield textwrapping goes in to a cycle where it get confused and textfield height is differnt in each rendering cycle.System configurationAdobe AIR version 3.7.0.1530Flash player: 11.5.502.110Mac OS 10.7.5 (64-bit)2.2 GHz Core i74GB RAMPlease click this .gif file to view the issue.Sample Air App code<?xml version="1.0" encoding="utf-8"?><mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="w
I am trying to create an application that supports multitouch, My flash app running well on my other gadgets are asus vivobook and sony xperia SL, but the Acer Iconia W700 Windows 8, do not detect touchevent. This tablet can detect 10 touch point in ms.paint. Touch is considered as a mouse click, so it can not run my multitouch flash app.Is any other software that is not installed, or an error in exporting?to try, I've uploaded a sample touch/mouse event detector. http://www.4shared.com/document/6Ya3bqOl/mouseortouch.html touch on blue box, if it goes well, it will display the words "touch detected" not "mouse detected".what about your tablet? Thanks Before
Hi all, I'm struggling as everybody said it works with AIR 3.6, but no one explain how to get it work. My testing is very straight forward, my main swf file is loading an external swf file (ball.swf). In the ball.swf, at frame 1, I have these code:var nCounter:uint = 0;tbCount.text = String(nCounter);function countUpdate():void{ nCounter++; tbCount.text = String(nCounter); if (nCounter==6){ this.mcBall.stop(); }//if trace (nCounter)}//functionAt frame 60 of ball.swf, I have these code:countUpdate();gotoAndPlay(2);So the ball.swf basically is just a ball animation that suppose to repeat until it is repeated 7 times. I have a text box to display the counter.On the desktop, everything is fine but once installed to the iPad mini, it's not.I have overlayed AIR 3.6 to my Flash Pro CS 5.5. I package everything into and ipa file (tried setting like Quick pub
ios app,how to add share button to twitter or facebook?
Hi,I have set up a simple project to test the latest release of Adobe Air 3.7 which allow loading external swf with bytecode inside.The project use the krpano_as3_interface, load the main krpano.swf, and after a simple xml file.Building and running in iOs SImulator using my Flex IDe works fine, the panorama load.Building and trying runnig on an iOs Device connected with USB doesn't works.I get this error : Trying to connect to PlayerPlayer connected; session starting.[trace] krpano_load[trace] krpano_load_complete[Fault] exception, information=Error: Error #3747: Multiple application domains are not supported on this operating system.Following this blog article, http://blogs.adobe.com/airodynamics/2012…ir-apps-on-ios/, i correctly load krpano swf file. But it seems that adding krpano content on stage is not possible.Any idea ?[code]<?xml version="1.0" encoding="utf-8"?><s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
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