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I just upgraded to AIR 3.7 and have found my AIR for Android app, published from the Flash CS6 IDE, will no longer install on my Asus Transformer Infinity. Both Flash and the Asus Sync software report an installation error and that the device storage is full. If I transfer the APK onto my tablet from Windows and then try to install the APK directly on the Transformer it tries to install and then reports the installation failed. This issue occurs from multiple computers. Reverting to AIR 3.5 causes the app to work again. My storage is not full; I have 10 gigabytes free. USB debugging and installation of non-market apps are enabled.Does anyone know what might be the cause? The same app compiled with AIR 3.7 does work on the Samsung Galaxy Tab 2 7.0.
Is there any way to control the placement of the popover or at least the popover's arrow when using browseForImage?Is there any way to control the popover display at all?Has anyone gotten an app approved by having a button associated with browseForImage located in the upper left corner of the app?
hi.i have created an AIR for android app. i'm using drop and drag in actionscript.i've added a TouchEvent.TOUCH_END listener to the stage to help tell me when an object has been dragged offscreen. when it detects the object is going off screen the object snaps back to the stage and performs some other actions. without this listener, the object just hovers at the edge of the screen and doesn't know weather or not your finger has lifted and doesn't get the stopDrag().all this is working fine except at the bottom of the screen where the system bar is located. my stage is 1280x752 (to allow for a 48px system bar) and i have coded: StageAlign.TOP_LEFT and StageScaleMode.NO_SCALE. but the TOUCH_END is not being sent when an object drags from the stage and then over the system bar. the object just gets stuck and hovers there at the bottom edge of the screen.i don't think using "lights out" for the system bar will help (plus that would require an air native extension i think). everything i've
Hi, for last couple of days I am struggling with loading locales (of course it works on Android and in fast packaging on iOS 🙂 ).Its flex project with AIR SDK 3.7 (without ASC 2.0) and Flex SDK 4.6, FB 4.7. Here's my test app: loader = new Loader(); var url:URLRequest = new URLRequest("assets/locales/en_US.swf"); var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); loader.load(url, loaderContext);after its successfully loaded I use ModuleManager.. modInfo = ModuleManager.getModule("assets/locales/en_US.swf"); modInfo.load(ApplicationDomain.currentDomain, null, loader.contentLoaderInfo.bytes, FlexGlobals.topLevelApplication.moduleFactory);Result is that it stucks with loading the data to the ModuleManager with the error:TypeError: Error #1009: Cannot access a property or method of a null obje
My app keeps getting rejected because apparently the UDID is being accessed somewhere. They won't give specifics so i'm trying to narrow it down. I'm only using 3 extensions. the Product Store, a social extension and a MoPub. (I have updated the MoPub to the recent update which supposedly doesn't access the UDID so)Email received:We have discovered one or more issues with your recent delivery for "Tweaked Revolution". To process your delivery, the following issues must be corrected:Non-public API usage:Apps are not permitted to access the UDID and must not use the uniqueIdentifier method of UIDevice. Please update your apps and servers to associate users with the Vendor or Advertising identifiers introduced in iOS 6.If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was in
hello..i want to register shaedIntent by air application, so i insert intent-filter in description xml below..[xml in Air] ------------------------------- <application android:enabled="true"><activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT"/> <data android:mimeType="image/*" /> </intent-filter> <intent-
I just started a company in Orange City,Fl, we have older windows XP on our computers, i have had latest versions of Adobe installed on all computers, but even after updating to latest versions still recieve messages stating that we need to install latest versions. Confused.
Hi All,I have a Flex-based AIR app that runs fine on Android. On iOS (iPhone 4) it freezes after it's been running for a while, and I suspect that the problem is that the app is consuming too much memory.I'm looking at System.totalMemoryNumber, and it is reporting that the app is using between 17 and 23 MB right before it freezes.Is this a lot for an iOS app?Is there a better way for me to examine/research/diagnose this? I've done a lot of searching and it doesn't appear that AIR apps get any warning from iOS that memory is getting low...Thanks in advance! Douglas
We ship an application as captive runtime bundle. We package Adobe Air 3.3. When analyzing the errors coming from our clients, we see couple of cases when they get "HTMLLoader failed to initialize" error message. It's coming from users both on Mac and Windows.Can you give me a hint what can go wrong, what should I check?I saw a few discussions here already related to "HTMLLoader failed to initialize" error message but none of them were relevant.
I am using Flash Builder 4.7 and today I upgraded to the AIR 3.6 SDK which I got from here: http://www.adobe.com/devnet/air/air-sdk-download.htmlAnd then replaced the existing AIR 3.5 SDK by following the instructions here:http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder. htmlMy application (which is almost complete) runs fine in the AIR simulator but when I try to run it in debug mode on my iPhone I get this error:Error occurred while packaging the application:SDK is missing GPL component /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/ aot/bin/as/as-armWhat am I missing? I have worked hard core on this app over the last couple months and have installed and ran it many many times.- Randy
I can't get any captive runtime air applications to run from an optical disc or usb flash memory drive. The applications work until put on disc.On windows I get the "Initial content can not be found" error. I have included all of the files created by the adt bundle.On Mac, it just crashes immediately. In the console I see this message:com.apple.launchd.peruser.501: ([0x0-0xce0ce].myApplication[1187]) Exited with code: 4I've tried everything I can think of... don't know where to go from here.
Apple Use case:In the iMessage application the user is able to enter text in an input and click a 'send' button. Clicking the send button keeps the softkeyboard open and the text is sent to the user.My Adobe result, trying todo the samething.The user clicks in a StageText instance, the softkeyboard raises, user can type. Once the user clicks a Button to send a message the softkeyboard closes and a SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE fires.This is a poor experience since each time I want to type a message the softkeyboard opens and closes after each send.I have tried to give focus to the StageText instance after the button is clicked but this produces an even worse result as the keyboard begins closing and then opens again.I have skimmed through the Apple documentation on Keyboard control and it suggests that this is obviously a possible use case (since iMessage uses it) using 'Responders'.It seems I would have to create my own ANE to encapsulate this functionality. But I believe
I'm using Flash Builder 4.7. I've replaced the AIRSDK folder with the latest version. Restarted Flash Builder and updated the application XML file to set the namespace to 3.6.I get the following error when I try to test or publish my app.Process terminated without establishing connection to debugger.invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/3.6 Launch command details: "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/bin/adl" -runtime "/Applications/Adobe Flash Builder 4.7/sdks/4.6.0/runtimes/air/mac" -profile mobileDevice -screensize 320x460:320x480 -XscreenDPI 163 -XversionPlatform IOS "/Users/me/Documents/Adobe Flash Builder 4.7/MyAppMobileApp/bin-debug/MyAppMobile-app.xml" "/Users/me/Documents/Adobe Flash Builder 4.7/MyAppMobileApp/bin-debug" If I set the namespace to 3.1 it works but then I can't Export a Release build because of the default launch images needed for iOS.I overlayed the AIR SDK many times in Flash Builder 4.6 but t
Hello,I've being tearing my hair out all day trying to get an FLV to play on an Android device. I've tried a few solutions; NetStream makes the App quite after a few seconds, whereas the below loads but doesn't display the video.var f:File = File.applicationStorageDirectory.resolvePath("vid.flv"); // var fileLoc:String = File.userDirectory.nativePath+ "/DCIM/vid.flv"; //var f:File = new File(fileLoc); var flvPlayer:FLVPlayback = new FLVPlayback(); flvPlayer.scaleMode = VideoScaleMode.EXACT_FIT flvPlayer.fullScreenTakeOver = false; flvPlayer.scaleMode = VideoScaleMode.EXACT_FIT &nb
Hi,I am using the new 3.7 SDK with my mobile Flex application, and have a situation where my externally loaded swf is generating mysterious messages in the debugger console. The mobile app downloads and caches swf files from a server, then loads them on an as needed basis, and unloads them when the Flex View is discarded. The swf files contain no AS3 code, but some of the symbol instances on stage have been assigned names if that matters. When I load these swf files and turn on/off the named symbols on stage by setting their visibility property to true/false, the app spits out these trace messages in the debugger console when I debug on the device:[trace] IDS_CONSOLE_SANDBOX[trace] IDS_CONSOLE_SECURITY_CONTEXTThese are listed in the console as trace statements, but I have not coded these anywhere. Everything works as expected and there are no errors in the app. So my question is, what could be causing this, and could these messages cause an App Store rejection?thx
With the release of iOS 6 the auto orientation call backs in AIR 3.5 were depreciated. Does anyone know of a work around in AIR 3.7?
Hi,Who know why socket on iOS Air don't work? It's prefect on PC but not on iOSiOS result me Error 2031. I want to connect from iOS socket to my wifi 192.168.1.42 with 7840 port.local connection between two air apps is ok
When I try to package my application as ad-hoc or app-store on ios I get this from the compiler: [java] Exception in thread "main" java.lang.Error: Unable to find named traits: com.company::ArtAssetClip [java] at adobe.abc.Domain.resolveTypeName(Domain.java:232) [java] at adobe.abc.Domain.resolveTypeName(Domain.java:149) [java] at adobe.abc.GlobalOptimizer.sccp_eval(GlobalOptimizer.java:6775) [java] at adobe.abc.GlobalOptimizer.sccp_analyze(GlobalOptimizer.java:6019) [java] at adobe.abc.GlobalOptimizer.sccp(GlobalOptimizer.java:4733) [java] &nbs
How can I implement GCM push notifications in AIR? How can I implement GCM in Android using flex?
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OS X 10.8.3 2.7 GHz Intel Core i7When trying to install an AIR application (WiMP), I get the following message:The application could not be installed because the installer file is damaged.Try obtaining a new installer file from the application author.This is my log output:5/1/13 10:40:27.641 AM Adobe AIR Application Installer[7947]: Application Installer begin with version 3.7.0.1530 on Mac OS 10.8.3 x865/1/13 10:40:27.641 AM Adobe AIR Application Installer[7947]: Commandline is: /Users/kriaase/Downloads/WiMP-2.2.2.build.201212141425.production.NO.air5/1/13 10:40:27.641 AM Adobe AIR Application Installer[7947]: Installed runtime (3.7.0.1530) located at /Library/Frameworks/Adobe AIR.framework5/1/13 10:40:28.232 AM Adobe AIR Application Installer[7947]: Unpackaging file:///Users/kriaase/Downloads/WiMP-2.2.2.build.201212141425.production.NO.air to /var/folders/7x/ndzywqnd1034hm1jvymzh73w0000gn/T/FlashTmp.VnicIX5/1/13 10:40:28.331 AM Adobe AIR Application Installer[7947]: Got an unexpected
Hello,I'm building an app with AIR for iOS, and I need to get some information from the user. I think that the best way is using a native selector:Is there any way to use a native selector in adobe air? if not, is there any native extension (paid or free) that can help me? Thank you.I'm building my app with flash professional cs6 and with air 3.5
HiDoes anyone know of a Media Picker native extension for iOS and Android?On iOS the extension would allow me to bring up an MPMediaPickerController, select a song from the user's library (iPod), and somehow give me a way to load and play that song in AIR. Also looking for the equivalent functionality on Android. Do you think either of these exist somewhere?Thanks!
Hi.I've recently tried to upgrade the SDK I'm using (3.3) to latest version. The upgrade resulted in failed builds. Upon firther investigation it turned out that only one class was compiled into SWC, not all.We use ANT to compile SWC files like this:<compc output="${project.name}.swc"> <source-path path-element="${src.dir}" /> <include-sources dir="${gamedata.dir}" includes="**/*.as" append="true" /> <include-sources dir="${src.dir}" includes="**/*.as" excludes="some/package/*.as" append="true" /></compc>Internaly this results in a command like this:compc -output=xxx.swc -include-sources+=a/b/A.as -include-so
im using Air 3.7 to call external swf from server to main swf , but i got this warning after publishing Air for IOS "ActionScript contained in externally loaded SWF files will be ignored on IOS devices" please what i miss i know that the SDK 3.7 support this features all my extrnal swf contain actionscript 3 ??
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