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Hello,when I complime my ipa with a native extension and Air 3.4, I have this warning :When I compile my IPA for ios, i have this warning : “ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in _llvm_unwind from AOTBuildOutput-0.o. To fix this warning, don’t compile with mdynamic-no-pic or link with -Wl,-no_pie”thanks
app.xml doesn't support the 96x96 Android icon with AIR SDK 3.0. Has this been a problem for anyone? Will it be included in the next AIR SDK?Current AIR SDK icons supported:http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.htmlCurrent Android icons supported:http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
At my company, we are developing an app for iOS and Android. The native app is just a container for a web app.We would like to use to use Myriad Pro in this app, and would like to know if we can use the font by using @11220649-face and storing the font source files in the iOS/Android native apps, as resource files for the web app.So the question is: Does the license allow this and can we embed the font source files in the app legally?Thanks in advance!
We have a problem here with Air 3.6 frequently crashing when exiting this Application http://www.a2c.de/home/produkte/zeiterfassung/84,0,0,1,0.html Macs running 10.6.8 and newest Adobe Air 3.6 suddenly (well, for an estimated 6-8 weeks now) crash with KERN_PROTECTION_FAILURE.The application hasn't been changed in a year, so the bug is probably somewhere in Adobe Air.Other threads with similar problems did not produce any solutions. Any ideas?Process: A2C Zeiterfassung 1.6 [2665]Path: /Applications/A2C Zeiterfassung 1.6.app/Contents/MacOS/A2C Zeiterfassung 1.6Identifier: Zeiterfassung.6E382B54F302B7E9C6B2FE0F7306F12B647405FB.1Version: 1.6.0 (???)Code Type: X86 (Native)Parent Process: launchd [288]Date/Time: 2013-04-04 16:46:15.333 +0200OS Version: Mac OS X 10.6.8 (10K549)Report Version: 6Interval Since Last Report: 388663
Hello, I'm having an issue in the iPad, where all native DisplayObjects are shown with an opaque black background instead of being transparent while being displayed over Starling graphics using "nativeOverlay". This doesn't happen in the PC, in ADL, only in the iPad. Does anyone know what's causing this?I also tested in Android, and this doesn't happen. So this is a problem only in iOS. Is this a known problem? Surely someone has tried before to overlay Flash display objects over Starling display objects and had this issue?Any possible fixes or workarounds for this?Thanks!
Hi guys, have any of you seen a Text/MMS Message ANE out there? Any leads if it is posssible to compose a text message within and mobile air app? thanks!
When my screen starts up it goes completely black for a moment and the interface becomes unreponsive for about a second when my stagevideo player class is added to the stage. My videos are encoded using Adobe Media Encoder with the 480p android settings (vbr 2 pass). I tried cbr and that had exactly the same effect. This problem happens on both air 3.5 and air 3.4. I figure this has to be something caused by my own code because I don't see many discussions about this issue.package com.literacysoft{ import flash.display.Sprite; import flash.events.Event; import flash.events.NetStatusEvent; import flash.events.StageVideoAvailabilityEvent; import flash.events.StageVideoEvent;
I've been struggling trying to get this to work... I have an iPad app where I have 2 doors. DoorLeft_mc and DoorRight_mcthe doors are closed. I want it so that if you pull apart the doors they slide apart with your fingers ( dragging ).I cant get it to work with touch points. I have it working with MouseEvent's but this is no good as mouse events can only have 1 touchpoint at a time.Does anyone have any ideas how to tackle this. ?
Hi, has anybody successfully implemented in-app purchases using Amazon's official ANE?https://developer.amazon.com/sdk/in-app-purchasing/documentation/adobe.htmlI'm confident that I've programmed it properly, having successfully done so before with other solutions, but the testing phase is hideously complicated and nothing happens when I attempt to buy my unpublished item. I'm tempted to submit the project blindly and let them test it.
PROBLEM:Every time the same message: An error occurred while installing Adobe AIR. Installation may not be alowed by your aministrator. Please contact your administrator.SYSTEM PROPERTIES:Sony Vaio vpceh25enWindows 8 Pro 64bit4gb ramTRIED: CCleaner Microsoft fix itINSALLATION LOGS:[2013-04-12:09:19:42] Runtime Installer begin with version 3.6.0.6090 on Windows 8 x86[2013-04-12:09:19:42] Commandline is: [2013-04-12:09:19:42] No installed runtime detected[2013-04-12:09:19:46] Relaunching with elevation[2013-04-12:09:19:46] Launching subprocess with commandline c:\users\vishal\appdata\local\temp\air8119.tmp\adobe air installer.exe -ei[2013-04-12:09:19:46] Runtime Installer begin with version 3.6.0.6090 on Windows 8 x86[2013-04-12:09:19:46] Commandline is: -stdio \\.\pipe\AIR_2316_0 -ei[2013-04-12:09:19:46] No installed runtime detected[2013-04-12:09:19:46] Starting silent runtime install. Installing runtime version 3.6.0.6090[2013-04-12:09:19:47] Installing msi at c:\users\vishal\appdata\
Hi,I have developed an AIR mobile app for both Android and iOS devices. Now, I want to sell my app through Google Play and Apple stores. 1. How to implement in-app purchasing for Andorid and iOS in my AIR app2. Does Adobe have support for implementing in-app purchasing?3. Implementing in-app purchasing only once in my app will be enough to send it to both Google and Apple stores?Kindly, guide me. Thanks is advance...
Hi,I recently updated my android device with latest version of Air runtime 3.7. Before installing this version the bold is working in my application.After installing latest version of AIR runtime fontWeight="bold" not working on any instance in my application.Can anyone help me to solve this or at least tell me about the problem if anyone is facing the same.Thanks in advance.
Just moved to AIR 3.6 Seeing the following error Compilation is failing with the following error:-compile.adt: [java] # [java] # A fatal error has been detected by the Java Runtime Environment: [java] # [java] # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000001802d790e, pid=3212, tid=2768 [java] # [java] # JRE version: 7.0_17-b02 [java] # Java VM: Java HotSpot(TM) 64-Bit Server VM (23.7-b01 mixed mode windows-amd64 compressed oops) [java] # Problematic frame: [java] # C [llvm.dll+0x2d790e] Java_llvm_llvmJNI_SWIGSCEVUpcast+0x279c4eThe stack-trace shows as:- llvm.llvmJNI.GetElementPtrInst_Create__SWIG_5(JLllvm/Value;JLllvm/Value_vector;Ljava/lang/String;)JJ sun.reflect.GeneratedMethodAccessor5.invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/l
Hi,I noticed my PC upgrading runtime from 3.6 to 3.7 today and got all excited.Does that mean there is an SDK release due?Specifically; does that mean there is a _FLEX_COMPATIBLE_ version of the 3.7 sdk release soon? (I can't use the labs version because I use Flex...)Hopeful of Dublin
I've installed FlashPlayer many times, but my broser( Firefox or Waterfox) doesn't know it. "Install missing plugins" appears after installation. Please help with this very annoying problem.System -------------------------------------------------------------------------------- Manufacturer TOSHIBA Model Satellite L600 Total amount of system memory 4.00 GB RAM System type 64-bit operating system Number of processor cores 2 Storage -------------------------------------------------------------------------------- Total size of hard disk(s) 466 GB Disk partition (C:) 80 GB Free (206 GB Total) Disk partition (D:) 55 GB Free (164 GB Total) Disk partition (E:) 35 GB Free (95 GB Total) Media drive (F:) CD/DVD Media drive (K:) CD/DVD Graphics -------------------------------------------------------------------------------- Display adapter type AMD Radeon HD 6500M/5600/5700 Series &
Hello, I'm currently trying to do my school project that can create a writing app that allows the user to write something and it will print it out in the text field. Can I use AS3 to call the built in soft keyboard IOS so that user can use to type? Is there any similar examples around somewhere?Thanks for your time!
Hi all,We were unaware of the change to SharedObject save path between 3.4 and 3.5, and all people who upgraded their game once the new app went live with 3.5 lost all their game progress data. However, NEW people that downloaded the game have had no problems.For the devices that upgraded their game (it was 3.1, now 3.5), SharedObjects have simply stopped working. They cannot be loaded or saved to the disk, and no new sharedobjects can be saved to the device either - only retained in memory. Every time the user starts the game, the game thinks they are a new user and they lose their progress - including their in-app purchases (consumables)!We are now rebuilding the app with AIR 3.7 - I just want to check: Anybody that downloaded the game fresh with AIR 3.5 has working SharedObjects (at the new/broken path). Will they now loose all of their progress data when they download the update to 3.7 and SharedObjects once again use the old path? If so is there a wor
Hello:I'm trying to scan UPCA, UPCE, or CODE128 barcodes on my air mobile application. I have followed a couple examples to try to get on the right path:http://cookbooks.adobe.com/post_How_do_I_add_a_QR_code_reader_to_my_Flex_mobile_ap-19074.htmlhttp://forums.adobe.com/thread/890506I'm using an image size of 320 x 240. Set the camera to quality 100. Has anyone gotten this to work correctly?Thank You, -Eric Blomsimport com.google.zxing.BarcodeFormat; import com.google.zxing.BinaryBitmap; import com.google.zxing.BufferedImageLuminanceSource;  
I've noticed AIR is not responding to the "afterOrientation" property for stageOrientation events in the iOS Simulator for SDK 6.1. (was previously fine with a iOS Simulator target of iOS SDK 5.1.)Fortunately, everything seems to be working (so far) on an actual 6.1 device, although it would be nice if I could figure out how to get it working on the Simulator for testing. Anyone else notice this? Any suggestions?Thanks.--------------------------PS. Specific code is:stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING, orientationChanging);function orientationChanging(event:StageOrientationEvent):void{if (event.afterOrientation == StageOrientation.ROTATED_LEFT || event.afterOrientation == StageOrientation.ROTATED_RIGHT){trace("landscape");}}Message was edited by: gtr --- added code sample
Finally broke down and bought a mac, despite moral principles Mainly needed it so I could package multiple anes as I was having a problem with this issue on PC and did not want to go through the ADT screen every time.I see the link to iOS SDK option and i found the iOS 6 SDK on the developer site. Linking to that seems to work fine. However my question is, what SDK should I target? Will targeting the iOS6 SDK mean that users with iOS5.1 and prior have to update to iOS6 to use my app? Or will it still cover previous iOS versions? On the flip side if I target iOS5.1 for example am I not supporting new devices like the iPhone5 and the new iPad Mini that run iOS 6 as their minimum?Some advice on the process would be very welcomed. Not a 100% clear on why I even need to link to the iOS SDK, never had to deal with it before.
My client is periodically getting the following error on some of their identically configured Win7 machines:"Sorry, an error has occurred. The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author."I am the application author.Here is the install log from a problematic machine:[2013-01-03:09:50:33] Application Installer begin with version 3.5.0.880 on Windows 7 x86[2013-01-03:09:50:33] Commandline is: C:\Rate_Calculator\XXX_Air_Files\calc-xxx-rate_0_6_2.air[2013-01-03:09:50:33] Installed runtime (3.5.0.880) located at c:\Program Files\Common Files\Adobe AIR[2013-01-03:09:50:34] Unpackaging file:///C:/Rate_Calculator/XXX_Air_Files/calc-xxx-rate_0_6_2.air to C:\Users\xxxxxx\AppData\Local\Temp\fla3A80.tmp[2013-01-03:09:50:34] Application signature verified[2013-01-03:09:50:34] Unpackaging/validation complete[2013-01-03:09:50:34] No app located for appID 'com.tappsolutions.calc-xxx-rate' and pubID
The file size is almost 1 gb, but it works perfectly on Macs and iPads, so can that really be the problem? Here is, what the log says:[2012-06-07:09:49:14] Runtime Installer begin with version 3.2.0.2070 on Windows XP x86[2012-06-07:09:49:14] Commandline is: [2012-06-07:09:49:14] No installed runtime detected[2012-06-07:09:49:34] Starting runtime install. Installing runtime version 3.2.0.2070[2012-06-07:09:49:34] Installing msi at c:\docume~1\str_sna\locals~1\temp\aire.tmp\setup.msi with guid {47FA2C44-D148-4DBC-AF60-B91934AA4842}[2012-06-07:09:49:51] Launching subprocess with commandline c:\Program Files\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -installupdatecheck[2012-06-07:09:49:51] Runtime Installer end with exit code 0[2012-06-07:09:49:53] Runtime Installer begin with version 3.2.0.2070 on Windows XP x86[2012-06-07:09:49:53] Commandline is: -installupdatecheck[2012-06-07:09:49:53] Installed runtime (3.2.0.2070) located at c:\Program Files\Common Files\Adobe
This is what comes up when I am trying to install Adobe AIR on my Mac OS 10.8.5 with Cricut Craft Room in the terminal.
Can you use the same P12 on all the different apps you make, or do you have to create a new P12 for every app?
I built an iOS app with the 3.5.0.390 SDK and can't seem to find an archived download for that build. I have it backed up somewhere ... but I was wondering if anyone had a copy of the Windows 3.5.0.390 SDK.This build allowed me to package and RELOAD multiple swfs.
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