Join a global community of Adobe Air users and developers.
Recently active
Hi,Following on from here; http://forums.adobe.com/message/4920638#4920638Can anybody tell me if there is a simple way to strip out unwanted and redundant ABC code from a third-party but retain the underlying graphic assets?Ideally, this would be an automated service that can work on a server so as to process generated SWF on demand.EG: I am requesting dynamically generated files from an InDesign server. These are generated as SWF files but include a load of garbage AS that I have no intention of using, do not need and do not want. There doesn't appear to be an option to eliminate it from the InDesign compile, and there needs to be, but as a solution, I would like to be able to pass the generated SWF through something and receive only the graphic assets parts of the SWF in my iOS app.Thanks,G
Hi,I posted here http://forums.adobe.com/message/5144040#5144040 but then found this, better, forum when googling for others who'd found the same.Essentially, I have a URL that I know a) has a redirect b) may have a security cert issue with some of the content it loads. When I launch this URL in a StageWebView in Nexus 7 running the latest Android OS, it wipes out fatally without any warning, notification etc... It just goes. Gone. Dead. Bang.I am trying to get to the bottom of this, but need to work out first if it is OS, StageWebView, Nexus or what... I know I can open the same URL in Xoom without issue (other than the cert notification) but that is a slightly earlier OS release and different hardware.G
This is getting silly.AIR 3.5 will play DRM protected content, but won't guarantee playing NetStream to the end, AIR 3.6 fixes that... BUT... won't play DRM protected content. https://bugbase.adobe.com/index.cfm?event=bug&id=3525119This one is getting close to being a showstopper for us. G
Hi all,I'm strugling with the libraries to verify a person's purchase in order to download play store hosted expansion files.I got the downloading of expansionfiles and unpacking (from an own domain) down, but since it is for a purchased application and the .obb files will be stored in the play store, I need to check the purchase before I can download (right?).I'm going by the following article:http://www.adobe.com/devnet/air/articles/android-licensing-native-extensions.htmlAfter getting all the latest SDK's (Android and AIR) I still get errors from the Adobe provided .java files.First, the package name of Anroid's com.android...LicenseChecker.java is changed to: com.google.android...LicenseChecker.java Fine, I can change it's import in com.adobe.air.sampleextensions...AndroidLicenseCheckerCallback.javaHowever... com.adobe.air.sampleextensions...AndroidLicenseCheckerCallback.java then begins to complain about the method LicenseChecker.allow( int ) not being implemented. OK, I can write
Lately some of our users have been reporting that our application is crashing. It only happens on windows and not to every user. Looking at their event log, it appears it's webkit crashing:
Hi I followed all of these instructions and it's still a no go:Using Finder, navigate to your Applications folder and look for a file (not a folder) named "Adobe". If one exists, rename or delete it. Open the Terminal application in your Applications/Utilities folder. Run the following commands:1234sudo chmod -R ug=rwx,o=rx /Applications/Adobesudo chmod -R ug=rwx,o=rx ~/Library/Application\ Support/Adobe/sudo chmod -R ug=rwx,o=rx ~/Library/Application\ Support/Adobe/AIR/sudo chmod -R ug=rwx,o=rx /Users/Shared/Library/Application\ Support/Adobe/ Next, adjust the ownership of a particular folder. Run the following two commands in Terminal, noting the user name response of the "whoami" command. Replace username with your username in the next command: whoami sudo chown -R username:staff ~/Library/Application\ Support/Adobe/AIR/ Close the Terminal
Man it's really hard to diagnose what could possibly be going wrong compiling ANEs for iOS. I dev apps in Xcode that work perfect, zero leaks. I use any part of the majority of the frameworks I've tried (none visual) and they simply don't work outside a very rare few. Vibration, gyroscope, alert modals, etc. Is there a list of compatibility between ANEs and classes on platforms that AIR supports? Whether it be Windows, iOS, Android, MacOSX, etc? Is there some way to "know" that a framework should be supported? For example, all I remember reading is to steer clear of visual classes. Oddly the UIAlertView modal works on iOS (that's visual to me but *shrug*). My current need is to use NSURLConnection and NSURLRequest. Both are in Foundation.h. Neither are visual. They're simply classes that make a connection to a host while sending and receiving responses. Yet any time I attempt to instantiate a NSURLRequest it's insta-crash. I comment it out and the ANE works fine. So far I find almost e
We're averaging about a post a day on the forum. With such light traffic I would hope that one of the AIR developers would be able to take a little time to respond to posts. Many posts go unanswered. Nothing elaborate, just a simple:"we're aware of the issue, it's on the list""it's working for us, sounds like something on your end"Is there another invite-only forum where the real discussion takes place, or is this really the entirity of the communication about the AIR platform?I'm getting a little discouraged about the future of this platform I've been using since swf-version=5.
Hi guys, I have to find a way to detect if "iBooks" is installed on the device where I'm currently running my app.Can you help me?
Hello,I am looking into writing an air application that I intend to put onto a usb thumb drive. If a Mac or Pc user plugged the said usb drive into their computer, would the user of the app be able to easily download/transfer files directly onto their desktop from the app with a push of a button? Secondly, would I be able to display a progress bar showing how much time is left in the download/transfer?Lastly, if Air is bad choice for this, does anybody have any other recomendations?Thank you all in advance!
When I launch a Full Screen AIR application packaged with Captive Runtime the app launches but the Windows taskbar remains in front of the application no matter what I do. This occurs with apps packaged with both AIR 3.5 and AIR 3.6This also occurs with apps that are packaged as regular .AIR files.
After installing Air 3.6 beta, Flash CS6 does not have Air 3.6 available in the publish settings - target. Highest available target is Air 3.4.System: Mac Book Pro-Retina, OS - X Lion.
Hi, I was wondering where is the best place to store a larger amount of data on iOS devices. Currently, I know that "File.applicationStorageDirectory" is no good since it will be backed up by iCloud. I was thinking about using "File.documentsDirectory" that, on Android, points to the SD card. The data is not sensitive (I don't care if people gain access to it). Can I keep using "File.documentsDirectory" without harming the iOS development guidelines?I'm targeting AIR 3.6.Thank you.
Hi, I've started receiving a steady trickle of complaints from iOS users who claim that updating my game overwrites the saved data they had (I'm using SharedObject). Does anybody else have any experience of this or can imagine why it would be so? I'm not sure what I can do about it myself, as it's the Apple device that does as it wishes with files whilst "syncing"!
Okay so im developing a game for both Android and iOS. I was using AIR 3.4 for the development, and the app worked no problem on both platforms. However now that I have updated it to 3.5 (also tried 3.6 but the same issue arises) the app works on Desktop and Android, but when installed on my iPad it launches the app, but seemingly doesnt load any of the class files (not even the document class). It hasnt frozen because i've tested it using a simple animation on the main timeline which plays when the app is opened. Anybody else encountered this problem or something similar that may help me solve my problem?Thanks,Sam
In the Flash CS6 AIR simulator, under the Touch and Gesture tab, there is a button labeled "Relocate" next to the Touch Layer checkbox. What does this button "relocate"? Does it move the touch layer? Could someone explain how to use it? Many thanks.
Hi,I'm trying to get to the bottom of this fatal error;1. I have an application with a StageWebView2. When I launch one specific URL when running on Nexus 7, the thread simply wipes out... Bang. Dead. Gone.3. That's it...At the moment, I'm not sure if it is device dependent, Android OS dependent, or AIR dependent, so can anyone let me know if they've seen anything simiilar? (I've run it on Xoom and it worked ok, which is how I saw the security cert notifications, but Xoom is on an earlier Android version.)G
My game currently runs at 60FPS on iPad 2 and has no problem regarding rendering speed but I'm rather annoyed by constant stuttering which causes the game to stop for 0.1-0.5 sec once in a while. The stuttering behavior is similar to when garbage collector is ran and I supposed it is casued by GPU memory swapping as my game uses lots of bitmapdata. Problem is that my game transits one scene to another scene seamlessly without stopping animations in the game screen by letting old game scene sliding out of the screen and new scene sliding in. So there's no time to preload/precache graphics assets used in the new scene. After transitting different scenes a few times, the game starts stuttering when trying to show new images.My game works fine without stuttering on old PCs but on iPad2 it is quite obvious. Could anyone tell me some tips to reduce stuttering when using Air for iOS? In the game, all vector graphics are pre-drawn to bitmapdata(so no vector graphics are shown) and the si
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-8000.html
Hi,I'm trying to implement a rating feature on an app I'm developing, but it's giving me a problem wich is that every user of the app can rate something one and only one time, wich means I can't use his/her IP nor MAC Address, I need something global like the user's e-mail associoated with apple's account, Apple ID or wathever it is that distinguishes users in the App Store. So, is there a way of getting this information in AIR or native language (so I can create an ANE)? Just a simple method that returns the user's ID is what I need.Thanks in advance.
Hello, I have successfully packaged my quite big app (3.5 MB swf and 24MB whole ipa file) in ipa-test package and it works quite goodBut after compilation in ipa-ad-hoc package it is much slower - about 5 times, when loading and during work, especially when i.e. clicking an action for the first time (second time it is faster but not as fast as in ipa-test)Is it possible? I've thought that these types of packages are the same - that this is compiled native code for iOS, and difference is only in certificates I use 3.2 AIR, 4.6.0 Flex, Helo theme in compability mode for Flex 3 (unfortunately I cannot now switch to Spark components)On android it works very ok (better even than in ipa-test mode), but I also would like have this app for iOSRegards Adam
I discovered the great Freshplanet ANE repository https://github.com/freshplanet/ I'm trying to get the basic AirAlert to work but I can't work out how to resolve the import.I build my Adobe AIR iOS app in IntelliJ and this is what I did,Copied the AirAlert.ane in my ane folderIncluded in my App.xml extensions tag the relevant <extensionID>com.freshplanet.AirAlert</extensionID>Added the ane in the Build Configuration of my project (for the Dependencies to be set in IntelliJ)But I can't seem to resolve the AirAlert in my code. I tried with no luck both.import AirAlert; import com.freshplanet.AirAlert; Am I missing something here?Thanks!
I have used eclipse before, but first time to create app in flash. Can I make a pedometer app for Anroid and iPhone? Is there any related tutorial on web? Thanks a lot.
Hi,I'm developing a game in iPhone, iPod and iPad. Only landscape mode is permitted.When I launch the app in a iPad and I turn the device on my hands having the button on my left the game is turned 180º. I'm seeing everything faced down. I need to turn the iPad again two times.This does not happen in iPhone nor iPod devices.I attach the XML configuration.Is this a Adobe Air bug??thanks!Phone> <InfoAdditions><![CDATA[ <key>UIStatusBarStyle</key> <string>UIStatusBarStyleBlackOpaque</string> &nbs
Hi, I've successfully implemented LeadBolt HTML ads in the past - as they simply require that you link to a HTML file. However, I'm exploring Aarki as an alternative and this advice doesn't make as much sense to me:https://portal.aarki.com/docs/webapi/banner.htmlAny thoughts on how I would adapt that for Flash CS5?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.