Join a global community of Adobe Air users and developers.
Als letztes aktiv
Hi there,I've been fighting with this issue for days now. I have an app which uses Away3D and Starling together. Works beautifully on the web, and also when compiled with debug-interpreter mode. However, when I compile for ad-hoc ipa and run it, it loads up just as slowly as debug-interpreter mode, and then crashes. I find a LowMemory report in my CrashReporter directory when I sync with iTunes. Another strange thing is that the app's viewport is screwed up, it truncates part of the screen.I am using the combined Flex 4.6/Air 3.3 sdk found here: - and compiling against air 3.3.This is using Windows XP.Can anyone help please - this is so frustrating..Thank you.
Hi,When I try to run this simple application with a button to toggle fullscreen on/off, the button itself is supposed to stay centered in the middle of the screen but it doesn't.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="1280" height="800" applicationComplete="stage.scaleMode = StageScaleMode.SHOW_ALL" > <fx:Script> <![CDATA[ private function toggleFullscreen():void { &nbs
Hey, I've downloaded some drops from the prerelease program of Adobe, which includes sdk of .air files, and when I try to open and install them this message pops out:This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance.Any solutions? Thanks!MatthewPS: I'm on a Mac running 10.6.7 software
I know how to use Capabilites.language(s) to determine the device language, but I wonder; is there is any way to figure out the region of the device? (iOS)Thanks for any pointers!JP
Hi,I'm testing this on a Mac, and tried it with AIR 3.2 & 3.5. The below code does not fire a SELECT event when I press the open button in the OS's select directory dialog. However, if I remove the resolvePath("../../images") function, and then I browse for a different folder in the select directory dialog, it will fire the event as expected. I ma using the resolvePath method to pre-select a destination directory so that the user can just presss select in the dialog, however unless I manually browse for a save directory, the event will not fire.var docsDir:File = File.documentsDirectory.resolvePath(this.xmlDownloadDir); try { docsDir.resolvePath("../../images").browseForDirectory("Specify image download directory"); &
Hi, I need to attach camera into my mobile application for live stream. when i am trying to attach camera, it doesn't displaying the camera preiveiw in right direction. Always its showing in 90 degree wrong direction in android mobile.. I am using Flash Builder 4.6..How to solve this issue?Thanks
Today I attempted to install the official ICQ messenger for Mac (which I downloaded here: http://download.icq.com/download/mac/en ) but the installation of the .air file failed and asked me to contact the software creator for a new installation file.Recommended system requirements:Mac OS X v10.4.9 or later (ok)Flash 10 and above (ok)Adobe Air 2.5 (ok)The system.log shows the following error:========================================================================Mar 13 12:16:35 Daniels-MacBook-Air.local Adobe AIR Application Installer[1192]: Application Installer begin with version 3.6.0.6090 on Mac OS 10.8.2 x86Mar 13 12:16:35 Daniels-MacBook-Air.local Adobe AIR Application Installer[1192]: Commandline is: /Users/daniel/Downloads/icq4mac.airMar 13 12:16:35 Daniels-MacBook-Air.local Adobe AIR Application Installer[1192]: Installed runtime (3.6.0.6090) located at /Library/Frameworks/Adobe AIR.frameworkMar 13 12:16:35 Daniels-MacBook-Air.local Adobe AIR Application Installer[1192]: Unpack
IS ari3.7 support to reloading a swf witch content Actionscripte?For my English is poor,wish someone to help me,thinks!
Hi,I've developed a test flex application to run in the blackberry's tablet simulator, that requests data from a HTTPS service.When I test it against a server that uses a valid certificate, it works just fine. But using a self signed, invalid certificate, it throws a ioError (#2032).I've found someone here: http://forums.adobe.com/thread/680181?tstart=0 that sees another behaviour in other platform (desktop I suppose): the request succeeds, but shows a warning message. So, the fact it doesn't work at all seems to be specific of the blackberry tablet platform.The test application currently uses mx.rpc.http.HTTPService, but I've also made tests with URLLoader (without success).Does anyone know a workaround for this?Thank you very much!
I found a few different posts refering to some multiplayer solutions or quesitions but they were a couple years old and the solutions seemed made more of hopes, dreams, and unicorn dust. So, the question: Best solutions for Multiplayer Gaming via Air that will work (preferbably cross platform) on mobile devices and desktop? Something simple, like a turn based game (think word with friends or Chess).I'm also open to single platform solutions. Thanks in advance!-SGW
I'm using Milkman Games' ANE called 'GoViral' and it won't include a subject line when I select Email from the activity sheet. Why is that?Here is my code:GoViral.goViral.shareGenericMessage( "subject", "message", false );Thanks
Hi,Following on from here; http://forums.adobe.com/message/4920638#4920638Can anybody tell me if there is a simple way to strip out unwanted and redundant ABC code from a third-party but retain the underlying graphic assets?Ideally, this would be an automated service that can work on a server so as to process generated SWF on demand.EG: I am requesting dynamically generated files from an InDesign server. These are generated as SWF files but include a load of garbage AS that I have no intention of using, do not need and do not want. There doesn't appear to be an option to eliminate it from the InDesign compile, and there needs to be, but as a solution, I would like to be able to pass the generated SWF through something and receive only the graphic assets parts of the SWF in my iOS app.Thanks,G
Hi,I posted here http://forums.adobe.com/message/5144040#5144040 but then found this, better, forum when googling for others who'd found the same.Essentially, I have a URL that I know a) has a redirect b) may have a security cert issue with some of the content it loads. When I launch this URL in a StageWebView in Nexus 7 running the latest Android OS, it wipes out fatally without any warning, notification etc... It just goes. Gone. Dead. Bang.I am trying to get to the bottom of this, but need to work out first if it is OS, StageWebView, Nexus or what... I know I can open the same URL in Xoom without issue (other than the cert notification) but that is a slightly earlier OS release and different hardware.G
This is getting silly.AIR 3.5 will play DRM protected content, but won't guarantee playing NetStream to the end, AIR 3.6 fixes that... BUT... won't play DRM protected content. https://bugbase.adobe.com/index.cfm?event=bug&id=3525119This one is getting close to being a showstopper for us. G
Hi all,I'm strugling with the libraries to verify a person's purchase in order to download play store hosted expansion files.I got the downloading of expansionfiles and unpacking (from an own domain) down, but since it is for a purchased application and the .obb files will be stored in the play store, I need to check the purchase before I can download (right?).I'm going by the following article:http://www.adobe.com/devnet/air/articles/android-licensing-native-extensions.htmlAfter getting all the latest SDK's (Android and AIR) I still get errors from the Adobe provided .java files.First, the package name of Anroid's com.android...LicenseChecker.java is changed to: com.google.android...LicenseChecker.java Fine, I can change it's import in com.adobe.air.sampleextensions...AndroidLicenseCheckerCallback.javaHowever... com.adobe.air.sampleextensions...AndroidLicenseCheckerCallback.java then begins to complain about the method LicenseChecker.allow( int ) not being implemented. OK, I can write
Lately some of our users have been reporting that our application is crashing. It only happens on windows and not to every user. Looking at their event log, it appears it's webkit crashing:
Hi I followed all of these instructions and it's still a no go:Using Finder, navigate to your Applications folder and look for a file (not a folder) named "Adobe". If one exists, rename or delete it. Open the Terminal application in your Applications/Utilities folder. Run the following commands:1234sudo chmod -R ug=rwx,o=rx /Applications/Adobesudo chmod -R ug=rwx,o=rx ~/Library/Application\ Support/Adobe/sudo chmod -R ug=rwx,o=rx ~/Library/Application\ Support/Adobe/AIR/sudo chmod -R ug=rwx,o=rx /Users/Shared/Library/Application\ Support/Adobe/ Next, adjust the ownership of a particular folder. Run the following two commands in Terminal, noting the user name response of the "whoami" command. Replace username with your username in the next command: whoami sudo chown -R username:staff ~/Library/Application\ Support/Adobe/AIR/ Close the Terminal
Man it's really hard to diagnose what could possibly be going wrong compiling ANEs for iOS. I dev apps in Xcode that work perfect, zero leaks. I use any part of the majority of the frameworks I've tried (none visual) and they simply don't work outside a very rare few. Vibration, gyroscope, alert modals, etc. Is there a list of compatibility between ANEs and classes on platforms that AIR supports? Whether it be Windows, iOS, Android, MacOSX, etc? Is there some way to "know" that a framework should be supported? For example, all I remember reading is to steer clear of visual classes. Oddly the UIAlertView modal works on iOS (that's visual to me but *shrug*). My current need is to use NSURLConnection and NSURLRequest. Both are in Foundation.h. Neither are visual. They're simply classes that make a connection to a host while sending and receiving responses. Yet any time I attempt to instantiate a NSURLRequest it's insta-crash. I comment it out and the ANE works fine. So far I find almost e
We're averaging about a post a day on the forum. With such light traffic I would hope that one of the AIR developers would be able to take a little time to respond to posts. Many posts go unanswered. Nothing elaborate, just a simple:"we're aware of the issue, it's on the list""it's working for us, sounds like something on your end"Is there another invite-only forum where the real discussion takes place, or is this really the entirity of the communication about the AIR platform?I'm getting a little discouraged about the future of this platform I've been using since swf-version=5.
Hi guys, I have to find a way to detect if "iBooks" is installed on the device where I'm currently running my app.Can you help me?
Hello,I am looking into writing an air application that I intend to put onto a usb thumb drive. If a Mac or Pc user plugged the said usb drive into their computer, would the user of the app be able to easily download/transfer files directly onto their desktop from the app with a push of a button? Secondly, would I be able to display a progress bar showing how much time is left in the download/transfer?Lastly, if Air is bad choice for this, does anybody have any other recomendations?Thank you all in advance!
When I launch a Full Screen AIR application packaged with Captive Runtime the app launches but the Windows taskbar remains in front of the application no matter what I do. This occurs with apps packaged with both AIR 3.5 and AIR 3.6This also occurs with apps that are packaged as regular .AIR files.
After installing Air 3.6 beta, Flash CS6 does not have Air 3.6 available in the publish settings - target. Highest available target is Air 3.4.System: Mac Book Pro-Retina, OS - X Lion.
Hi, I was wondering where is the best place to store a larger amount of data on iOS devices. Currently, I know that "File.applicationStorageDirectory" is no good since it will be backed up by iCloud. I was thinking about using "File.documentsDirectory" that, on Android, points to the SD card. The data is not sensitive (I don't care if people gain access to it). Can I keep using "File.documentsDirectory" without harming the iOS development guidelines?I'm targeting AIR 3.6.Thank you.
Hi, I've started receiving a steady trickle of complaints from iOS users who claim that updating my game overwrites the saved data they had (I'm using SharedObject). Does anybody else have any experience of this or can imagine why it would be so? I'm not sure what I can do about it myself, as it's the Apple device that does as it wishes with files whilst "syncing"!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.