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I have a very simple task. I have an AIR app installed. All I want to be able to do is launch it from a swf button. I am building the swf button in Flash CS6. How do I do this? All it has to do is launch the app. No fancy stuff, no installs, no validation. Just launch the darn app. I can't seem to find a simple solution. Thanks!
Hello, I'm working on an AIR for iOS app. Every time I CTRL + ENTER to compile / test my file the output window hides. I have to give focus back to Flash Pro in order to see it. How can I lock the output window to be visible ?
Hi,I'm developing an app for iPad in which I'm trying to load a zip file from a remote url, save that zip file on device and then trying to unzip it. It works fine both on laptop(while testing as AIR app) and also on the device(iPad) if zip file size is around 20 - 25MB, with it's internal file being around 140 - 170MB. But if the zip file size is larger (beyond 50MB) then it crashes while uncompressing the zip file on the device. It still works fine on laptop though. I'm compiling the code with Flex 4.6 overlayed on AIR 3.6iPad iOS version is 6.0.1Using following code :private function unzipFile():void { progress = progress + fileName +' unzipFile started\n'; saveLog(); var zStream:FileStream = new FileStream();
But the same code does work with SDK 3.5Bug reported here:https://bugbase.adobe.com/index.cfm?event=bug&id=3512654
After submitting my Air app (and update to the existing app) to the App Store, I've received an automated message from itunesconnect stating that my app is ""Missing Push Notification Entitlement". The full message is as follows:Dear developer,We have discovered one or more issues with your recent delivery for "xxxx". Your delivery was successful, but you may wish to correct the following issues in your next delivery: Missing Push Notification Entitlement - Your app appears to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the "aps-environment" entitlement.I've submitted multiple updates and never had this issue. Furthermore, I don't use push notifications, and as far as I
i downloaded the the Air 3.6 SDK with compiler from the labs website, unpacked it on mac, put the contents into the AIRSDK folder under the com.adobe.flash.compiler... folder as specified. relaunch FB 4.7, and it shows that the AIR SDK is now 3.6. update my name space to use 4.6, can compile and run no problem in AIR simulator, HOWEVER, the minute i try to export an IOS app, or run in IOS simulator or do anything with IOS, it craps out and i get the mess age"AIR For Apple IOS support in Flash Builder is not support", which means something is wrong, and of course it points me to instructions for FB 4.5 which are inapplicable....this is extremely frustrating for me, because i am hitting a nasty bug in AIR 3.5 and hoping that adobe has fixed the iOS app generator bug that i am encountering in AIR 3.5 where my final apps just show a blank screen and don't run at all... yet work fine in the AIR and IOS simulators... hoping someone else has wrestled with this. How come only a few
I use Flash Builder 4.6 with Air 3.6 updated adb for use with Android 4.2.2. When trying to use a develop a particular application, I encounter all manner of problems. The project contains only one mobile view, and the view will not open correctly in Flash Builder; I get an icon that the application is working, but it keeps spinning for at least 60 minutes. The project no longer runs; it just gives a blank screen. I have all of this under revision control, and I have run the present code before, though I am not sure with what version of Air. I have tried deleting the files and reimporting them from revision control. I have deleted and reimported the project. I have killed and restarted Flash Builder and rebooted the machine. I have submitted to get an upgrade of Flash Builder 4.7, but this is highly frustrating. I have no idea where these problems are coming from, and it's very disturbing that Flash Builder won't even open a view (which is just a text file) in the editor. Ideas?
Hi there,We have a iOS developer account and we also have a certificate under 'Certificates'. This certificate is .cer file. But to package iOS app in flash builder, the certificate should be of .p12. There are so many articles which give all the details right from building and deploying the app. But whenever certificate conversion is mentioned, everyone says we need to click on 'Request Certficate' and upload our CSR(Certificate Signing Request, which is generated from openssl) file. But I cannot see 'Request Certificate' option, since a certificate is already there. My question is how can we convert existing or revoked \ renewed certificates (.CER files) to .p12 ? It can be done with this .CER file and a .key file using openssl. But how can I get .key file? I have same question for iOS Distribution Certificate as well. I have both MAC and Windows, wherever it is easy to convert, I'll do it there.Kindly let me know how can this be done.-Deepak
Hi,A customer asked me if it's possible to have their application in fullscreen on TV, I answered no but after some search, things seems to have changed: I saw applications in fullscreen with my iPad2 connected to a TV and with a true dualscreen (not just a cloned screen).Is it possible with AIR?Thx !
Hello,I would like to ask you some questions about in-app purchases in the itunes store.I would like to create an application and put that application on the itunes store.The application itself will be a "container" and will contain 1 book. The application will be free. So far so good. Now i want to use apple's in-app purchases to sell other books from within the application.So they will see a new book in the app and will be able to buy it. Now to my question:I would like to have books available as seperate .swf files (.swf files because i want to add some animation). So people can go to the itunes store and the swf will be downloaded to their device.Will Apple actually allow this? And if not, does anyone know how i could achieve what i want?
I'm trying to publish my application on my Android device (Archos 101 Internet Tablet) but I'm stuck.As you can see below in the picture the progress bar run eternally without getting any result ,and without showing me some estimation finish time as is usual.Opposed to Eclipse where everything there works fine.I have check allow installation for unknown sourcesChecked debugging mode for the tabletMy devices is listed in the adb devices listI'm on Windows XP
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Hello,Since an certain amount of time we get crashes with our application on some of our PC's. It's an touchscreen application and it's running on a builtin PC with an Intel G41 Express Chipset. The application only crashes if it runs fullscreen.I've tried various things to get a solution but everytime the application keep's crashing. The things i've tried so far:Reinstall a clean Windows 7 (x86), No chipset drivers (just the drivers Windows recognized) with Adobe AIR 3.6 and the application, after that i've tried Adobe AIR 3.4 and 3.5. Application keeps crashing on the Adobe AIR.dll that's in C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Reinstall a clean Windows 7 (x86), the latest chipset drivers with Adobe AIR 3.6 and the application, after that i've tried Adobe AIR 3.4 and 3.5. No other software. Application keeps crashing.Reinstall a clean Windows 7 (x64) with Adobe AIR 3.6 and the application, after that i've tried Adobe AIR 3.4 and 3.5. Application keeps crashing.I
I've been through the posts and tried various options. No luck. Recently upgraded from cs5.5 suite to cs6. Back on cs 5.5 I was prompted for Air updates but they always failed. Now on cs6 I've uninstalled, cleaned the reg etc. Attached is log file and screenshot.Please help... I need the help menus:-)Thanks[2013-03-06:23:20:58] Runtime Installer begin with version 3.5.0.1060 on Windows 7 x86[2013-03-06:23:20:58] Commandline is: [2013-03-06:23:20:58] No installed runtime detected[2013-03-06:23:21:04] Relaunching with elevation[2013-03-06:23:21:04] Launching subprocess with commandline c:\users\hb\appdata\local\temp\airb6f1.tmp\adobe air installer.exe -ei[2013-03-06:23:21:04] Runtime Installer begin with version 3.5.0.1060 on Windows 7 x86[2013-03-06:23:21:04] Commandline is: -stdio \\.\pipe\AIR_5600_0 -ei[2013-03-06:23:21:04] No installed runtime detected[2013-03-06:23:21:04] Starting silent runtime install. Installing runtime version 3.5.0.1060[2013-03-06:23:21:04] Installing msi at c:
I'm using Flash PRO CS6 and publishing to iOS using AIR 3.6 SDK. I am able to build properly for development for iOS devices and it runs well. When I try to use a distribution certificate and the associated distribution profile, I'm running into codesigning issues reported by Application Loader.The application Loader gives the error - "Application failed codesign verification. The signature was invalid, contains diallowed entitlements, or it was not signed with an iPhone Distribution Certificate"Can you list the items I got to check to resolve this issue ?What all can cause this ? Or what all does Apple verify here ? Version number / Application Name / App ID ?My Bundle ID in iTunes Connect = App ID in Flash's publish settings.As a background, I have ANEs and Push Notifications enabled in my application.How can I verify the correctness of the entitlements ? Entitlements work well in development mode and I'm assuming no change is required ?Could you also clarify..1. If I were to regener
I have problems when trying to inline functions that aren't just trivial expressions using getters or simple math function wrappers. I have AIR SDK 3.6 with stable ASC 2.0. First problems is somewhat related to array access operator. I have: class A { private var _field:int; ... [Inline] public final function get field():int { return _field; }}...var items:Vector.<A>;...//FIRST CASE - doesn't worktmp += items.field;//SECOND CASE - works!var item:A = items;tmp += item.field; In first case getter won't get inlined, while in second case it will. Why? Vector is typed strongly enough to inferre the type of access operator expression I think. Second issue: class B { private var _field:int; [Inline] public final function get field():int { &
Hi, we recently changed our app to a native installer for both Windows and OS X.It seemed that when we distributed a .air file the install process would upgrade the installed version of the AIR runtime (if necessary) before installing our application.Now it seems that if AIR is installed with an old version (say 2.5) and the native installer app is installed (requiring AIR 3.0) an error message appears that says "Sorry, an error has occurred. The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author".My question is how can we have our native installer bring the user's version of the AIR runtime to the minimum required (3.0) or the latest version (3.6)?The error message displayed to the user does not provide meaningful info.Thank you so much for your help with this!
Hi all.When I create air apps, I often start by creating a symbol (movieclip/graphic) and then draws vector graphics directly inside flash (CS6). Then I guide out the layer, copy the vector, add it to a new layer and convert it to a bitmap (so I can use GPU). That way I can easily find the vectors and change graphics later on. But does any of you know if this is concidered a bad thing? I haven't noticed any difference in performance when comparing the same app exported from fla files with or without guided layers (there can be loads of them). But there might be something I overlook (for instance if you have a movieclip with a guided layer that stretch over multiple frames and a not guided layer that has just one frame, then the movieclip will run all the frames in the guided layer even if doesn't draw it). So, what's your thought on these guided layers?
Hello,I've searched on a lot of forums but didn't find anything accurate on my problem.I have an old AIR 2.0 desktop app that updated itself.I want to update it to the last 3.4 framework. So I followed instructions for the intermediate application to update (between 2.0 and 2.5).I manage to update from 2.0 to a Air 2.5 intermediate application, while still having the 2.0 namespace in the app descriptor file.But it is impossible for me to update this 2.5 application (with 2.0 namespace) to a 2.5 namespace !! Here si my update descriptor file :<?xml version="1.0" encoding="UTF-8"?><update xmlns="http://ns.adobe.com/air/framework/update/description/2.5"> <versionNumber>0.3.2</versionNumber> <versionLabel>Version for 0.3.2</versionLabel> <url>http://www.mywebsite/app.air</url> &nb
Hi all,I'm attempting to upgrade to Air 3.6. My app runs as a swf on the web and also meant to be packaged as a "slow" build (not interpreter) for iOS since I need the performance of Starling. Since it's a fat app, so thus it has a preloader for the web, which works perfectly. However when I try to start the app in ios-debug on my iPad, I get: [Fault] exception, information=Error: Error #3747: Multiple application domains are not supported on this operating system.mPreloader = new PreloaderSwfEmbed(); mPreloaderLoader = Loader(mPreloader.getChildAt(0)); // need to wait until the swf loads before grabbing all the information from it mPreloaderLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, EmbeddedPreloaderLoadCompleteCB);On the first line of my code snippet here. How can I insert permission regarding multiple application domains for embedded swfs?Thanks! ZS
Hello,I am very new to Adobe Air with Flash Builder 4.7. I am building an app with ActionScript3 that will also run on Win, iOS and Andoid. I want to basically get the app database to sync with the web-based database whenever the user is around a WiFi connection. Is this possible? Where can I get some sample code?thanks,Bob
apple rejected my app that i create with adobe cs6 . and this is what they told me . and i did not undrestand anything from what they meant . -- note i hace 1 web view -- png images wrapped up as buttons-- picture for user to see but cant download etc -- text as most parts-- very good interface ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------We found the following issues with the user interface of your app:- Did not include iOS features. For example, it would be appropriate to use native iOS buttons and iOS features other than just text, web views, Push Notifications, or sharing.These examples identify types of issues discovered in your app but may not represent all such issues. It would be appropriate to thoroughly evaluate your app to address these types of issues.* * * *Resources for learning how to improve your app:- Watch the video The Ingredients
I am using the ANE from distriqt.com for push notifications which then send a local notification. This is working great except after the app has been in the background for awhile. It stops receiving the notifications.The documentation at the android developer site states:On the device, the system broadcasts the message to the specified Android application via Intent broadcast with proper permissions, so that only the targeted Android application gets the message. This wakes the Android application up. The Android application does not need to be running beforehand to receive the message.Do I have a setting or option wrong or do I need a different ANE. It seems that the device is disabiling the app after a period of time in the background.I would hate to think a user has to open the app at regular intervals to be able to receive the notifications.
Try this on an android 4.0 device.Put a StageTextInputSkin TextInput (same issue with stagetextarea).Click it to activate the softkeyboard. Click the back button which will minimize the softkeyboard. Click the back button again and it will close the app.does anyone know how to prevent the app from closing?
I am developing Adobe Air application for iOS with sqlite on it. When running on my local machine, it worked like charm (add, edit & delete). Unfortunately, when tried running on iPAD, it gives me the following error:SQLError: 'Error #3115', details:'no such table: 'tblEmploye'', operation:'execute', detailID:'2013'Here's my code when opening the sqlite database: ** data file is saved on the current application directory where all the files are stored: exampleDBFile = File.documentsDirectory.resolvePath("mydb.db"); if (exampleDBFile==null || !exampleDBFile.exists) { MovieClip(root).mcSong.visible = false; MovieClip(root).mcAlert.visible = true; MovieClip(root).mcAlert.
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