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Hello,Since an certain amount of time we get crashes with our application on some of our PC's. It's an touchscreen application and it's running on a builtin PC with an Intel G41 Express Chipset. The application only crashes if it runs fullscreen.I've tried various things to get a solution but everytime the application keep's crashing. The things i've tried so far:Reinstall a clean Windows 7 (x86), No chipset drivers (just the drivers Windows recognized) with Adobe AIR 3.6 and the application, after that i've tried Adobe AIR 3.4 and 3.5. Application keeps crashing on the Adobe AIR.dll that's in C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Reinstall a clean Windows 7 (x86), the latest chipset drivers with Adobe AIR 3.6 and the application, after that i've tried Adobe AIR 3.4 and 3.5. No other software. Application keeps crashing.Reinstall a clean Windows 7 (x64) with Adobe AIR 3.6 and the application, after that i've tried Adobe AIR 3.4 and 3.5. Application keeps crashing.I
I've been through the posts and tried various options. No luck. Recently upgraded from cs5.5 suite to cs6. Back on cs 5.5 I was prompted for Air updates but they always failed. Now on cs6 I've uninstalled, cleaned the reg etc. Attached is log file and screenshot.Please help... I need the help menus:-)Thanks[2013-03-06:23:20:58] Runtime Installer begin with version 3.5.0.1060 on Windows 7 x86[2013-03-06:23:20:58] Commandline is: [2013-03-06:23:20:58] No installed runtime detected[2013-03-06:23:21:04] Relaunching with elevation[2013-03-06:23:21:04] Launching subprocess with commandline c:\users\hb\appdata\local\temp\airb6f1.tmp\adobe air installer.exe -ei[2013-03-06:23:21:04] Runtime Installer begin with version 3.5.0.1060 on Windows 7 x86[2013-03-06:23:21:04] Commandline is: -stdio \\.\pipe\AIR_5600_0 -ei[2013-03-06:23:21:04] No installed runtime detected[2013-03-06:23:21:04] Starting silent runtime install. Installing runtime version 3.5.0.1060[2013-03-06:23:21:04] Installing msi at c:
I'm using Flash PRO CS6 and publishing to iOS using AIR 3.6 SDK. I am able to build properly for development for iOS devices and it runs well. When I try to use a distribution certificate and the associated distribution profile, I'm running into codesigning issues reported by Application Loader.The application Loader gives the error - "Application failed codesign verification. The signature was invalid, contains diallowed entitlements, or it was not signed with an iPhone Distribution Certificate"Can you list the items I got to check to resolve this issue ?What all can cause this ? Or what all does Apple verify here ? Version number / Application Name / App ID ?My Bundle ID in iTunes Connect = App ID in Flash's publish settings.As a background, I have ANEs and Push Notifications enabled in my application.How can I verify the correctness of the entitlements ? Entitlements work well in development mode and I'm assuming no change is required ?Could you also clarify..1. If I were to regener
I have problems when trying to inline functions that aren't just trivial expressions using getters or simple math function wrappers. I have AIR SDK 3.6 with stable ASC 2.0. First problems is somewhat related to array access operator. I have: class A { private var _field:int; ... [Inline] public final function get field():int { return _field; }}...var items:Vector.<A>;...//FIRST CASE - doesn't worktmp += items.field;//SECOND CASE - works!var item:A = items;tmp += item.field; In first case getter won't get inlined, while in second case it will. Why? Vector is typed strongly enough to inferre the type of access operator expression I think. Second issue: class B { private var _field:int; [Inline] public final function get field():int { &
Hi, we recently changed our app to a native installer for both Windows and OS X.It seemed that when we distributed a .air file the install process would upgrade the installed version of the AIR runtime (if necessary) before installing our application.Now it seems that if AIR is installed with an old version (say 2.5) and the native installer app is installed (requiring AIR 3.0) an error message appears that says "Sorry, an error has occurred. The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author".My question is how can we have our native installer bring the user's version of the AIR runtime to the minimum required (3.0) or the latest version (3.6)?The error message displayed to the user does not provide meaningful info.Thank you so much for your help with this!
Hi all.When I create air apps, I often start by creating a symbol (movieclip/graphic) and then draws vector graphics directly inside flash (CS6). Then I guide out the layer, copy the vector, add it to a new layer and convert it to a bitmap (so I can use GPU). That way I can easily find the vectors and change graphics later on. But does any of you know if this is concidered a bad thing? I haven't noticed any difference in performance when comparing the same app exported from fla files with or without guided layers (there can be loads of them). But there might be something I overlook (for instance if you have a movieclip with a guided layer that stretch over multiple frames and a not guided layer that has just one frame, then the movieclip will run all the frames in the guided layer even if doesn't draw it). So, what's your thought on these guided layers?
Hello,I've searched on a lot of forums but didn't find anything accurate on my problem.I have an old AIR 2.0 desktop app that updated itself.I want to update it to the last 3.4 framework. So I followed instructions for the intermediate application to update (between 2.0 and 2.5).I manage to update from 2.0 to a Air 2.5 intermediate application, while still having the 2.0 namespace in the app descriptor file.But it is impossible for me to update this 2.5 application (with 2.0 namespace) to a 2.5 namespace !! Here si my update descriptor file :<?xml version="1.0" encoding="UTF-8"?><update xmlns="http://ns.adobe.com/air/framework/update/description/2.5"> <versionNumber>0.3.2</versionNumber> <versionLabel>Version for 0.3.2</versionLabel> <url>http://www.mywebsite/app.air</url> &nb
Hi all,I'm attempting to upgrade to Air 3.6. My app runs as a swf on the web and also meant to be packaged as a "slow" build (not interpreter) for iOS since I need the performance of Starling. Since it's a fat app, so thus it has a preloader for the web, which works perfectly. However when I try to start the app in ios-debug on my iPad, I get: [Fault] exception, information=Error: Error #3747: Multiple application domains are not supported on this operating system.mPreloader = new PreloaderSwfEmbed(); mPreloaderLoader = Loader(mPreloader.getChildAt(0)); // need to wait until the swf loads before grabbing all the information from it mPreloaderLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, EmbeddedPreloaderLoadCompleteCB);On the first line of my code snippet here. How can I insert permission regarding multiple application domains for embedded swfs?Thanks! ZS
Hello,I am very new to Adobe Air with Flash Builder 4.7. I am building an app with ActionScript3 that will also run on Win, iOS and Andoid. I want to basically get the app database to sync with the web-based database whenever the user is around a WiFi connection. Is this possible? Where can I get some sample code?thanks,Bob
apple rejected my app that i create with adobe cs6 . and this is what they told me . and i did not undrestand anything from what they meant . -- note i hace 1 web view -- png images wrapped up as buttons-- picture for user to see but cant download etc -- text as most parts-- very good interface ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------We found the following issues with the user interface of your app:- Did not include iOS features. For example, it would be appropriate to use native iOS buttons and iOS features other than just text, web views, Push Notifications, or sharing.These examples identify types of issues discovered in your app but may not represent all such issues. It would be appropriate to thoroughly evaluate your app to address these types of issues.* * * *Resources for learning how to improve your app:- Watch the video The Ingredients
I am using the ANE from distriqt.com for push notifications which then send a local notification. This is working great except after the app has been in the background for awhile. It stops receiving the notifications.The documentation at the android developer site states:On the device, the system broadcasts the message to the specified Android application via Intent broadcast with proper permissions, so that only the targeted Android application gets the message. This wakes the Android application up. The Android application does not need to be running beforehand to receive the message.Do I have a setting or option wrong or do I need a different ANE. It seems that the device is disabiling the app after a period of time in the background.I would hate to think a user has to open the app at regular intervals to be able to receive the notifications.
Try this on an android 4.0 device.Put a StageTextInputSkin TextInput (same issue with stagetextarea).Click it to activate the softkeyboard. Click the back button which will minimize the softkeyboard. Click the back button again and it will close the app.does anyone know how to prevent the app from closing?
I am developing Adobe Air application for iOS with sqlite on it. When running on my local machine, it worked like charm (add, edit & delete). Unfortunately, when tried running on iPAD, it gives me the following error:SQLError: 'Error #3115', details:'no such table: 'tblEmploye'', operation:'execute', detailID:'2013'Here's my code when opening the sqlite database: ** data file is saved on the current application directory where all the files are stored: exampleDBFile = File.documentsDirectory.resolvePath("mydb.db"); if (exampleDBFile==null || !exampleDBFile.exists) { MovieClip(root).mcSong.visible = false; MovieClip(root).mcAlert.visible = true; MovieClip(root).mcAlert.
Hi,I've been digging into a bug report where the ends of adverts are clipped by up to three seconds in Android and, after a _lot_ of painful debugging, I have come to the conclusion that the issue is with the underlying NetStream object.After a bit of jiggery pokery to locate the NetStream on NetStreamLoadTrait, I was able to listen to the changes to NetStream.time and to compare against the TimeTrait values, also to see what events were happening where and when. After placing this code on an Event.ENTER_FRAME handler, I was able to see clearly that there is _ALMOST_ALWAYS_ a huge jump in the last two frames... This equates to clipping off the last few seconds of the video as the jump tends to occur a couple of seconds prior to the end. Having placed break-points in OSMF code, it appears that the end is "correct" in that it is always in response to a NetStream.Play.Stopped... just that the NetStream.Play.Stopped is firing at the wrong time.Does anyone have _any_ idea what could be caus
I am trying to develop a android runner game for school purposes.. I am still new to this and please I need your assistance..You guys can view my CS5flash file at >>> http://www.filedropper.com/test_37The obstacles and coins are on random. But the obstacles and coins are overlapping each other.. Which is very bad for a runner game because it looks very bad and the gameplay gets very very complicated.How can i fix it??. Is there any way to fix it?.And i am also thinking if I can set the obstacles and coins to a specific area (not on random). So the game will be more oganized and the gameplay won't be complicated. Which i still don't know -_-.But i still prefer it on random. So guys please help me fix it..
I got RTE 3747 which is documented as 'Error during HTML parsing: %1.' (BETA-and Release Documents)After recompiling for debugging I got: #3747: Multiple application domains are not supported on this operating system.which was exactly my problem.
Does anyone have direct experience with Particle Systems that work well with AIR on mobile devices? I tried Flint, but it seems much slower on iOS vs. Android for whatever reason. (I use Direct render mode with straight AS3 code.)Thanks!
hi,i try to save score with file directory on flash air as3, but when i publish the app for testing and install it again on my phoneall the score removed.how can i fix it? or there is another way to save it?thanks!
Hi,i'm developping an enterprise application in AIR on Android which show a list of PDF's on your device and should open them when you press on it.However, when using navigateToUrl for this purpose, it doesn't open the PDF in Adobe Reader (which is installed) but in another app, called HP IPrint.Even uninstalling HP IPrint, setting Adobe Reader as the default app for reading PDF files doesn't change this behaviour. It either opens it in HP IPrint, or if IPrint is not available not at all. Opening the PDF from outside the AIR app with Adobe Reader works fine however.Since openWithDefaultApplication is not supported under the mobile profile, how do I make AIR open PDF's in Adobe Reader?Thx in advance.
I'm trying to debug my app in the iPad, but whenever I use the ipa-debug or ipa-debug-interpreter targets, the app just plain doesn't work. It gets stuck in the first screen and nothing happens, no matter if I use -connect "my-ip" (remote debugging) or if I use -listen myPort (USB debugging). The app just doesn't work.If I use ipa-test-interpreter or ipa-ad-hoc, then it does work, but of course I can't debug. This happens in AIR 3.6 and also previous versions as well.My command line:"c:\Program Files (x86)\Adobe\Adobe Flash CS6\AIR3.6\bin\adt.bat" -package -target ipa-debug-interpreter -connect "192.168.1.11" -provisioning-profile ..\cert\ios\iPad2_01.mobileprovision -storetype pkcs12 -keystore ..\cert\ios\ios_dev.p12 -storepass MyPassword MyApp.ipa MyApp-app.xml -C . MyApp_ios.swf icons\MyApp_icon.png Default-Landscape.png -extdir ..\aneDid someone experience the same?
See subject! I want to find the equivalent of setting device family for iOS but for Android. EG: In my app descriptor XML, I have defined that the app will only run on iPad and not iPhone or iPod. I want to do the same for Android so as to allow it to run on a Xoom or a Nexus 7 or whatever other tablet you may have but _not_ to run on a phone...I presume this is simple, but I couldn't find the right terms to google with!Thanks,Gaius
Hello,I have a duplicate content in a classic TextField when I rotate my phone.Samsung Galaxy NexusAir 3.6Android 4.2Bug reporting at https://bugbase.adobe.com/index.cfm?event=bug&id=3504577Please, fix this bug.Thanks.
Hi, I was wondering if any of you guys know if Apple allow updating an app to the latest AIR-version if the original app was created with an early version of AIR (2.1). As I remember correctly: Apple didn't allow updating an app if that means that older devices aren't supported anymore. Not sure if that is still the case, as Apple's own OS doesn't support these older devices (such as the iPod touch 3rd generation).The problem I'm facing is as follows: - I created an app with Air 2.1 which has been in the Appstore for almost 2 years now. It supports all those older devices that were hot back then. - I'm very eager to upgrade this app to starling with AIR3.6, because of performance reasons.- Last time I checked Apple didn't allow updates that drop support for older devices. Don't know if that is still the case.- Making it a complete new app instead of an upgrade is no solution for me, I just don't want to force my existing users to pay again for my updated app.How are you guys dealing wi
Is this possible using javascript or HTML?
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