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This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128cdca935b-8000.html
Hi,since i didn't find a satisfying answer to that question i would like to ask in this discussion group.This is what i need in a new mobile app for Android and iOS devices: A user should be able to "import" one or several photos from CameraRoll (one would be ok because it should be possible to add text and a name by the user between selecting and import). Importing means that unique characteristica (id, name, path, ...) of the photos should be stored in the app's database for later use.After importing the images the user should be able to see these images as thumbnails on an overview page in the app itself, i.e. the previously imported photos should be listed there where the user can edit, delete them there.Now the questions:Is such an import of several images from CameraRoll possible with AIR 3.6 or planned in later releases ?Is a listing of imported photos on an overview page in the app possible (i.e. loading them with the info i got when importing from CameraRoll) ?Is loading photo
Hi guys I am making a android game. I am new in actionscript programming and i can't find to get this right.I need to have a score and timer in this flash file >>> http://www.filedropper.com/eggrunIt should have coins for adding the score and a countdown timer for it's gaming time.When the countdown timer goes to zero. The game stops then the stage will remove the game scene then a new layer will pop up with the total score in it.Please help me guys I am nowhere close to getting this right.
Hi,is it normal that focusOut does not work for component Callout spark?My view:<fx:Declarations> <components:CalloutGallery id="callout4" /> </fx:Declarations>My Callout class:<s:Callout xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" contentBackgroundAppearance="none" horizontalPosition="start" verticalPosition="after" creationComplete="creationCompleteHandler()" focusOut="this.close()"...</s:Callout>
I am creating a program that is writing/reading large files using the FileStream class. This portion works fine but when I want to use concurrency to prevent the UI from locking it fails. When I check inside Adobe Scout I can see the worker fires a secuirty error.SecurityError: file at flash.filesystem::File$/getFile() at flash.filesystem::File$/get userDirectory() at Main/archiveFile() at Main/onMessageToArchiveWorker()
Hi,I am exploring options to view pdfs on an Android device. There are sevaeral pdf libraries available for Android that can render a pdf, but I was wondering could an ANE be developed to utilize these libraries so that the pdf can be viewed inside the Android app. Does anyone have any thoughts about this or know of any resources for more info?thx
I encounter problem while trying to do anything with AIR. I cannot uninstall Adobe AIR using default uninstaller or install any AIR software because the message "This application requires a version of Adobe AIR which cannot be found" is popping up. I tried to remove Adobe AIR with Revo Uninstaller and installing the AIR again but it didn't help. Revo Uninstaller removes all files and registry entries successfuly. After such reinstalation of Adobe AIR all the files in c:\Program Files (x86)\Common Files\Adobe AIR seems healthy and registry entries are added as well.I tried Microsoft Install and Uninstall Fix It tool, Windows Install Clean Up - didn't work.My whole log is below, I did a couple of trial today (2013-02-08).My AIR log (Install.log file):[2012-10-02:16:43:57] Runtime Installer begin with version 3.2.0.2070 on Windows 7 x86[2012-10-02:16:43:57] Commandline is: -silent[2012-10-02:16:43:57] No installed runtime detected[2012-10-02:16:43:57] Starting silent runtime install. Inst
I have a SkinnablePopUpContainer as follows: <fx:Component className="AlertMsg"> <s:SkinnablePopUpContainer x="70" y="300"> <s:TitleWindow fontSize="16" title="MyTitle" horizontalCenter="0" close="close()"> <s:VGroup horizontalAlign="center" paddingTop="8" paddingBottom="8" paddingLeft="8" paddingRight="8" gap="5" width="100%"> &nbs
I am using FB 4.6 to develop an App for both Android and iOS. I have run into a situation with text input fields where on some occassions, when pressing a single letter will actually add multiple characters of the same letter to the text input field. When I attempt to add the next letter, it will duplicate the existing text in the text field and add it on to the text. For example, entering the word, "Adobe" may end up looking something like "AAddAAddoobbAAddoobbee".Here's an example of one of my input fields:TextInput id="email_txt" left="20" top="47" width="316" prompt="Player's Email" restrict="^'&quot;" focusIn="email_txt_focusInHandler(event)" focusOut="email_txt_focusOutHandler(event)" skinClass="spark.skins.mobile.StageTextInputSkin" softKeyboardType="email"Thanks, in advance, for any an
Hi guys i am trying to connect "scene 1" to "scene 2"Then this ERROR comes out >>> Cannot access a property or method of a null object reference.You guys can check my Flash File at >>> http://www.filedropper.com/runPlease help. When I only run the Scene 2 it plays but when i tried to connect it with scene 1. An ERROR comes out.
Hi all,I've built and depolyed AIR apps before, and never had any problems, but the app I'm working on right now is really causing me some trouble. I built the app in Flash Builder, and exported it using the 'Export Release Build' dialogue; I chose 'Signed AIR package', everything went fine there. I installed the app to a directory on my desktop, and no errors were thrown during the installation. Double clicking the .exe file opens the app window momentarily, then it instantly closes without any other errors or exceptions being thrown. I tried opening the included SWF in the Flash debug player, but it stops on an exception like this:VerifyError: Error #1014: Class flash.events::NativeWindowBoundsEvent could not be found.Which is just because I'm using an AIR API call that's unsupported by the Flash player. I've tried using Process Monitor to see if there are any errors when the app starts, but I can't really make all that much sense of what it reports. The only slightly suspect entries
Hi guys, I'm learning how to use air packager for an Iphone project, it's all rolling fine, I only have issue when I try packaging for iphone simulator. here is my sh filePACK_PATH="packager-directory"APP_PATH="${PACK_PATH}/application"KEYS_PATH="${PACK_PATH}/keys"DEPLOY_PATH="${PACK_PATH}/deploy"SDK_PATH="/Users/gillesboisson/Development/SDK/air_sdk_3.6"# Apple packaging infosPROVISION_PROFILE_FILE="gilles-iphone.mobileprovision"CERTIFICATE_FILE="gillesboisson.p12"CERTIFICATE_PASS="mypassword"APP_ID="com.dotify.masomenos"# project settingsPROJECT_NAME="Masomenos"SWF_FILE="${PROJECT_NAME}.swf"AIR_DESCRIPTOR_FILE="${PROJECT_NAME}-iphone.xml"IPA_FILE="${PROJECT_NAME}-simulator.ipa"IOS_SDL_DIR="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator"IOS_SDK="6.0"#cd "/"${SDK_PATH}/bin/adt -package -target ipa-test-interpreter-simulator -storetype pkcs12 -keystore "${KEYS_PATH}/${CERTIFICATE_FILE}" -storepass ${CERTIFICATE_PASS} "${DEPLO
Hi,I have an app developed for both Android & IOS, and on neither device will this event fire when playing back a mp4 video file bundled within the application. Is it not supported? As far as I can tell from the docs it should be.thx
Been working on an iPad app in CS5.5 for a couple weeks and started getting this error today when trying to test. Tried to delete the file, and the new one gives the same result. Pasted the xml into a validator and it validates fine...5.5 is really starting to feel like a beta. So far, for me, it's been nothing but a PITA and is wasting so much of my time.
I have "assets" folder above "src" folder where .fla file is. The assets folder is included via Air iOS publish setting in Adobe Flash CS6 Professional but I'm having trouble accessing it.the directory structure looks like this. Main.as is the document class for my project.c: /project /assets /bin /lib /src /Main.as /Main.flaNow if the project was an action script project, I can normally access the assets folder by using a path like "../assets". But in Air for iOS project, it says the folder isn't there.In the Air iOS publish setting window, it says the included folder path is "c:\project\assets" whereas when I move the assets folder under src folder it just says "assets" and then it can be accessed simply by using a path like "\assets".Does anyone have an idea where the included folder is placed?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2482335412ffea65006-8000.html
I have click.mp3 file in "assets/sounds/" directory.When I try to load a sound like below, both works fine when testing on my PC but when deployed on iOS(my iPad2), #1 works but #2 will result in no sound. Am I doing something wrong?I'm using Adobe FlashCS6 + Air3.4.#1)var sound = new Sound(new URLRequest("assets/sounds/click.mp3"));#2)var sound = new Sound(new URLRequest(File.applicationDirectory.resolvePath("assets/sounds/click.mp3").nativePath));then sound.play();
I'm making a quiz game for android and iOS using flash.I want to connect to a pre-populated database with the questions in.I've found a lot of tutorials that explain how to create a database and then query the results, just nothing really useful on working with a prepopulated dB.Any help would be super!
Hi all,I read tons of questions re iOS Home Button and Event.ACTIVATE/Event.DEACTIVATE. Everything should work well if you set the proper listeners and save/restore your app state upon receiveing these events.My question is: Is there a way to tell difference between a Home Button press and an iOS notification alert or incomming call? In both cases, AIR will dispatch Event.DEACTIVATE, however I want to know if the user pressed the Home Button or if he just received an SMS/Calendar alert, and adapt my app state accordingly - i.e. if it's a Home Button press, change my app state to "Main Menu", otherwise (SMS/Calendar/alert) I will pause execution.NOTE: I don't want to override the Home Button behaviour, just want to tell if it's a Home Button press or SMS/Calendar/alert, and react accordingly. The iOS documentation states that in case of SMS/Calendar/alerts, (void)applicationWillResignActive:(UIApplication *)application is dispatched, and in case of actually going to background state (i.
I'm trying to install Muse and/or a Dreamweaver Extension from a Creative Cloud account and it won't install because of a problem with AIR. I've tried installing AIR through the Muse dialogue and it crashes the installer. I've also tried to install AIR (version 3.5) directly from the Adobe site, downloading the installer separately from the Muse dialogue and recieve the below error message. What is the problem? I keep deleting old versions of Muse and Air, restarting and it's still the same problem. HELP!-TheaProcess: Adobe AIR Application Installer [365]Path: /var/folders/*/Adobe AIR Installer.app/Contents/Frameworks/Adobe AIR.framework/Versions/1.0/Adobe AIR Application Installer.app/Contents/MacOS/Adobe AIR Application InstallerIdentifier: com.adobe.air.ApplicationInstallerVersion: 3.5 (3
I have had a reviewer say that my Android app does not work on Samsung Tab 2 10.1"Hi, Unfortunately the app does not work correctly on my tablet. Half the screen is missing, cant see the button tray to choose buttons"Looking up the spec it appears to be 1280 x 800 resolution. Unfortunately I do not have an Android tablet with this resolution so wondered how best to to test for this resolution?I am using Flash CS6 and Air 3.6Thanks in advanceHere is a link to the app in question:https://play.google.com/store/apps/details?id=air.uk.co.mediakitchen.buttonboard&hl=en
Hello,I have create an event handler for a button with a name of sID_btn. it's work find on PC but it don't work on Android at all. What's the problem and how to fix it ?!sID_btn.addEventListener(MouseEvent.CLICK, displayData);function displayData(evt:MouseEvent):void{ for each (var grade:XML in xmlList) { if (myTextField.text == grade.st_id.text()) { sName.text = grade.st_name; sQuran.text = grade.quran; sIslamic.text = grade.islamic; sArabic.text = grade.arabic;
We've created game with FlashDevelop 4.0.4RTM/FlexSDK 4.6/AIR 3.4 for iOS/Android devices on Windows.The game works properly on iPod 3 or iPhone 4 with developer certificatesbutI've made step by step:appstore pub guide and certification with openssl on Windows for 3 times alreadyandI've got application loader "application failed codesign verification" error for the 3rd time when trying to upload file to AppStore from MacBook with Application Loader Utility (only Mac allowed and the only tool available).Any ideas where to look, what to google? Do anybody know any successful way|tutorial|example?UPDATED 1: Yesterday made certificates on MacBook using Keychain Access Utility using this tutorial Using Flash Builder 4.5 to package applications for Apple iOS devices the result is the same "application failed codesign verification" #NowTrying:1. Update FlashDevelop|Flex|Air SDKs to latest2. Try FlashBuilder 4.73. Try FlashBuilder on MacThanks in advance, have a nice day!
Hello,I've built an exe width adt and i regret that there is no screen to inform the user while the application "preparing the installation" when you execute it as does the air application. The problem is : when I executes the exe application , it seems that nothing happens for about ten seconds.I use this syntax to build my app : adt -package %OPTIONS% %SIGNING_OPTIONS% -target native [WINDOWS_INSTALLER_SIGNING_OPTIONS] %EXE_PATH%\%EXE_NAME%.exe %APP_XML% %FILE_OR_DIR%Does adt, or Adobe offer a solution, that solve the problem ? (I'd like to avoid having to hack myself or with the help of a software like "Advance Installer" the installation of my app)Thank a lot.
A little tool to simplify the startup of a ANE project.It lets you generate a "startup iOS ANE" project from a "bridge as3 class".See it at https://github.com/xperiments/ANEBridgeCreatorComments are welcome!!
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