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I am building a game for android devices using Air 3.5 and Flash Builder 4.6Some of my game sections have quite a bit of loading to do, so broke them up on a time to only load a little bit at a time, thus allowing enter frames and timers to fire between each chunk... and I put a spinning tumbler on the screen as a wait indicator.however, some of the chunks still take a bit of time to execute (usually when processing large images and such) and can take several hundered milliseconds to execute.Now, this is not the problem.The problem is that on these frames that take longer than 33 milliseconds (fps is set to 30) the spinner on screen seems to "jump" backwards for a partial frame.It's almost like the when the current enterframe runs, there are 2 screen updates occuring... the first update shows the screen contents as they were before the screen started to redraw, and the second updates the screen to what it should be now.... the result is that for that partial frame update, the spinner s
I have the stupidest AIR bug here on iOS. HTML set as string to StageWebView now open in the device browser with URL like this http://adobe.13323422.apollo.air/It only happens on the device (iPhone's or iPad's), not in the simulator. Anyone?
Using the command line tools I can view devices and install builds, but I can't get Flash Builder to see the device.I'm testing on a Nexus One running 2.2.
I have an iPhone (version 6.0.1) but when I go to the AIR download page, it says:We're Sorry Adobe AIR is not supported by your device. This content can be viewed on a desktop computer or on mobile devices that support Adobe AIR.Same question with installing iOS apps created in Flash. I have yet to be able to do so and am not sure if the problem is my device, the certificate or the provisioning profile.
Is there (or will there be) any way to compile an actionscript mobile project, using AIR for iOS, as a library project so that other objective c applications could integrate the AIR library project within them ?
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac35eb7b4e12cddc5fbbb-8000.html
Hi, i'm trying to make this code work with a application that got 99% of code driving by external actionscript.as files;In another app without any external call i mean no actionscript.as files, the code work very fine.My goal is to shutdown any activity of the app when the user receive a call or something like that;Many thanks in advance and sorry my english Scene 1, Layer 'Layer 1', Frame 1, Line 141046: Type was not found or was not a compile-time constant: KeyboardEvent.function handleActivate(event:Event):void{ NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;}function handleDeactivate(event:Event):void{ NativeApplication.nativeApplication.exit();}function handleKeys(event:KeyboardEvent):void ----- Line 14 -----{ if (event.keyCode == Keyboard.BACK) { NativeApplication.nativeApplication.exit();
I know that I can exclude the ipad or iphone if I delete one of these rows:<key>UIDeviceFamily</key> <array> <string>1</string> <string>2</string> &n
I have an Air for iOS mobile application that utilizes StageVideo to play locally cached h.264 mp4 files.My video playback code is very bare-bones and relies on using NetStream directly - I'm not using OSMF.In general I have no problem playing the video files, but there are two problems I'm facing that seem peculiar because they only occur for H.264 content - if I run the same code with vp6 content, these problems do not occur.1) all calls to NetStream.play(videoUrl, startTime, duration) always play the full duration of the video file, even if I specify '1' for the duration. This is a problem because I would prefer to load up the first frame and wait for user interaction to begin further playback. This problem occurs with both vp6 .flv files as well as for H.264 .mp4 files.2) when I invoke NetStream.play() the first time, the StageVideo renders some strange "zoom in" effect, where the video appears to be initially rendered at a size of (1,1), then within about 250 milliseconds it grows
Good morning,My company is looking at slmming down our desktop loads and one product that was mentioned was Adobe AIR. I'm trying to find a definitive list of Adobe products that are depending on AIR to run or function, but I can't seem to find one (AIR FAQs, forums, etc). Can anyone help with this? Thanks!
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WSfffb011ac560372f7e64a7f12cd2dd1867-8000.html
Hi! I'm testing my game on both iphone and android, and I can observ that the battery drains horribly fast!!My game is a simple pixel game that uses Adobe Air 3.5, Axel Framework (for rendering with gpu) and one extension for ads.Some data of my game consuming battery:iPhone 4: 5 minutes = 2% less batteryiPhone 4s: 5 minutes = 5% less batterySamsung Galaxy II: 5 minutes = 3% less batteryAs I say the graphics are very simple and the game is only 4 mb.Is it a general problem with adobe air apps?? somebody else has the same problem??
Today I realized that files in the application directory are actually in zip format which is why it takes so long for the sound class to load mp3 files. By copying files to the applicationStorageDirectory the sound class can load mp3 files stored there as fast as on iOS. I have to do that anyway because I have more than 50 megs of files. I made an obb file and used fzip to unzip the files. Evidently iOS doesn't have this problem because it unzips the files during the installation process (which is probably why it takes so long to get an app installed).The delays I was getting was sometimes more than a second and it made my app useless. Unzipping the files made all the difference in the world.I hope this helps someone else.
Adobe used to release a combined SDK for Flex and Air that could be used with Flash Builder. There is still a link with this description on the Air SDK download page. http://www.adobe.com/devnet/air/air-sdk-download.htmlHowever, the combined SDK does not appear on the gaming page. There is only something new called the Gaming SDK. http://gaming.adobe.com/getstarted/Is the Flex/AIR SDK available somewhere for AIR 3.5? Or do I need to get the Gaming SDK?
Does anyone know when, if, we will be able to develop apps for the windows phone?
hello,i distribute an ipad app via mdm. how can I update content in the local folder of the app. I don't want to publish a new app when only an xml file or video has changed?!?regards
I need a mechanism to expose action script class reference to java script
Hello,I'm making an Air iOS application which uses the iOS Push Notification from Air 3.4.All is working perfectly except when I receive notifications when the app is not running and is not in background (The app is killed).I suppose the RemoteNotificationEvent.NOTIFICATION must be dispatched when I receive a notification even if my app is not currently running or in background ?Do you have already get the same issue ? Do you know what can prevent the notification to be handled ?Thanks,Loïc
For example, you have an AIR app in Google Play, but some unfortunate users are stuck with arm v6 devices. And you want to please them as well. If I make a light version of the app in native code, can I upload it to Google Play just for the devices that AIR cannot reach ?Has someone acomplished this yet ?LE: I found this and will read it right now: http://developer.android.com/google/play/publishing/multiple-apks.html . my question still stands tho
Hi Guys, anyone here has made any Air app for Windows 8 Metro? I was wondering, based on existing available resources... ehh, hmm, something like packaging a runtine-captive windows air app, is it that simple? I guess it could be something very straight forward. anyone knows any link or useful information? someone said we can't make air apps for windows metro yet, is that true? thanks! cheers.
I would like to store details of which in-app purchases a user has purchased on my Android app and would like advice on what solutions others use to save this data.I believe the simplest method is to save such data as a shared object. I have no problem doing this as already save some config data in the app using a shared object. I assume this is not very secure - however I have no idea myself where to find the shared objects on my android device - where are they and how can I access them? I am a newbie when it comes to Android though.If there are better options, I would appreciate any examples. I have read that this data can be saved to my own server but for this solution, I am not sure what unique identifier would be used to link the data to the user or device. Also what happens if the device is offline?
[2011-12-28:10:54:16] Runtime Installer begin with version 3.1.0.4880 on Windows Vista x86[2011-12-28:10:54:16] Commandline is: -playerVersion=11,1,102,55 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=false -- -x1 http://download.marketsamurai.com/MarketSamurai.0.88.42.air -- "installed from web"[2011-12-28:10:54:16] No installed runtime detected[2011-12-28:10:54:16] Invoking Application Installer for combined install[2011-12-28:10:54:16] Launching subprocess with commandline C:\Users\CKADMI~1\AppData\Local\Temp\AIR16E8.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\CKADMI~1\AppData\Local\Temp\AIR16E8.tmp -playerVersion=11,1,102,55 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -withRuntime -url http://download.marketsamurai.com/MarketSamurai.0.88.42.air -- "installed from web"[2011-12-28:10:54:17] Application Installer begin with version 3.1.0.4880 on Windows Vista x86[
Whenever I try to update Air, or uninstall with the Adobe Uninstaller I always get the same error message.An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.Of course I'm the administrator...I've tried all the tricks in this forum:disabling graphics card switchingopening google chromeopening firefoxNothing works.This is very frustrating, I can't even roll back to 2.7.
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