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I have a new install of Mac OS X 10.8.1 and cannot get Adobe AIR to install. I previously could not get it to install under 10.8 either.Logs that I've found are the following:8/30/12 4:04:47.277 PM Adobe AIR Installer[6985]: Runtime Installer begin with version 3.4.0.2540 on Mac OS 10.8.1 x868/30/12 4:04:47.277 PM Adobe AIR Installer[6985]: Commandline is: -psn_0_102343068/30/12 4:04:47.278 PM Adobe AIR Installer[6985]: No installed runtime detected8/30/12 4:04:50.900 PM Adobe AIR Installer[6985]: Relaunching with elevation8/30/12 4:04:50.901 PM Adobe AIR Installer[6985]: Launching subprocess with commandline /Volumes/Adobe AIR/Adobe AIR Installer.app -ei8/30/12 4:04:53.931 PM coreservicesd[34]: Application App:"Adobe AIR Installer" [ 0x0/0x9c29c2] @ 0x0x7fca6521a680 tried to be brought forward, but isn't in fPermittedFrontASNs ( ( ASN:0x0-0x9c49c4:) ), so denying.8/30/12 4:04:53.932 PM WindowServer[90]: [cps/setfront] Failed setting the front application to Adobe AIR Installer,
hiiam developing an arabic mobile software mainly on android , i am trying to show atabic text but it alwyas display as empty text , i tryied to do the resources thing but still got the same , is there a way to do it or anyone has an idea
I used to use Mochi Leaderbords before starting coding Adobe Air games for iPhone and Android. As the Mochi API doesn't have mobile support I had to find something else and found Playtomic. Playtomic is great and easy to use, BUT it's constantly down My players are complaing on how often the highscore server is down. For me it's like 6/10 times I try to view scores that it doesn't show.Anyone know of an alternative free highscore system that works with Adobe Air for mobile?
Noticed a strange behaviour after updating my ios app to AIR 3.5 sdk: The auto-orientation stopped working for rotatedLeft and rotatedRight, it only kept firing for default and upsideDown.Once I've removed the <aspectRatio>portrait</aspectRatio> in my app descriptor file all events fired again.Is this a bug or is it on purpose?To reproduce this just create a new project in FB 4.6 and AIR 3.5, set autoOrients to true and add or remove the aspectRatio part in the descriptor xml. With <aspectRatio> set you cannot rotate the adl preview window. Without it, you can.
I'm writing a Native Extension that will add Native UIAccessibilityElements in order to use the voice over capabilities in IOS. This is my first Native Extension and I have followed the amazingly helpful tutorial here:http://www.liquid-photo.com/2011/10/28/native-extension-for-adobe-air-and-ios-101/so I have a functioning ANE that can communicate with native code and add elements to the View. I am able to add many other objects in a custom View like a UIButton or UILabel, but when I add a UIAccessiblityElement i get this error in Flash Builder when I compile. Error occurred while packaging the application:ld: absolute addressing (perhaps -mdynamic-no-pic) used in -[MyView initWithFrame:] from /var/folders/5+/5+qCHDuCFg8yA8ob60zAZlkBXYk/-Tmp-/303a648c-adb7-4249-9173-ba802e88720e/.NativeAccessibility.a(MyView.o) not allowed in slidable image. Use '-read_only_relocs suppress' to enable text relocsCompilation failed while executing : ld64I've seen this error referenced in
We have build a game to run on the mac desktop.The game was built using Flash Builder 4.6 on the pc, using Air 3.5 (was using Air 3.4 until a few days ago)I create the swf on the pc, and then copy it over to the mac mini - (which was running OSX 10.7 - updated yesterday to 10.8 in case that was the problem)Once on the mac mini - I use the Air 3.5 SDK for mac to build the .app using ADT/Users/macmini2/Documents/AdobeAIRSDK/bin/adt -package -keystore MM2.p12 -storepass PASSWORD -storetype pkcs12 -target bundle "../release/Megaplex2.app" Main-app.xml Main.swf AppIconsForPublish DataWhen I run the final app file on the mac mini, it runs without any problems. (OSX 10.7 and 10.8)I have also tested this app on a macbook pro without any problems (OSX 10.7)The problem results when we send the app to our distribution partner. They are reporting that the app is failing to launch: On my Mac Mini (10.6) it would never appear. On two of our Mac tester’s iMacs, the app icon appeared in the dock momen
Hi,I load 200 texts out of a database and display the texts in a s:list. I try to save the verticalScrollPosition and restore it if the view is active again.1. I send the httprequest <s:View creationComplete="srv2.send()" ....2. The data is displayed in the s:list<s:List id="list" width="90%" height="69%" top="{forButton.height+forButton.y+5}" dataProvider="{srv2.lastResult.uio.unumi}" horizontalCenter="0" labelField="text" alternatingItemColors="[#f1f1f1,#58bef2]" textAlign="center" change="navigator.pushView(ThuiDetailView, list.selectedItem)" >Problem: If I scroll the list, the list.dataGroup.contentHeight changes and so the
How can we find out which iOS SDK is being used by Adobe AIR?We're using Adobe AIR SDK 3.5 with Flash Builder.Is it possible to change the iOS SDK?The -platformsdk compiler argument shows as unsupported inside Flash Builder.Thank you.
Hi,I'm trying to get to the bottom of the text selection behaviour on my Android Xoom under different circumstances:1. In a pure ActionScript mobile app, selection and copy / paste is controlled through a floating control that appears on screen without resizing or otherwise moving anything2. In a Flex mobile app, selection and copy / paste is controlled through a UI bar that appears at the top of the screen, pushing the entire app downwards, losing focus on my textfield, ballsing up every bit of control I have in addition to confusing the hell out of my user whose finger is no longer pointing at the piece of text they wanted to select but rather at something else that is about a half-inch above that point...So...Obviously, I want to get to 1. for Flex - eg: I want to allow selection and copy / paste without loss of focus, without repositioning and without confusing the hell out of my user.Does anybody have any clues how I can achieve this?Thanks,G
Hi,OK, so I have a view based application with an underlying view containing a core module of my application that I want to keep available. Therefore, I have set destructionPolicy="never" to keep it in memory. This works.I also have a TextArea that I add to the view at various times and call TextArea.setFocus(); to draw up the soft keyboard on update complete. This works.I also have a separate view that I push onto my ViewNavigator to perform a couple of related tasks, then pop it off to return to the main view once I am done. This works.BUT...When I return from displaying my subview, focusManager will no longer respond to my TextArea.setFocus() call.EG: focusManager.getFocus() returns null no matter how often nor in what manner I call TextArea.setFocus();This means that I can no longer edit any text in my main view.Short of a (non-trivial and undesirable) workaround to replace the main view every time, which would mean re-architecting the core and unnecessarily reinitialising a number
My app is just a brochure. Users can download compatible files to view (DOC, PPT, PDF, XLS, MP4, etc). If a newer version of a previously downloaded file is available I'd just like to update the badge icon on the app to alert the user their downloaded resources have updates.So far all I see as a way to update a badge icon (outside previous ANEs that are said to be malfunctioning) is the new AIR 3.4 push notification updates. I see you can register to receive PUSH and if RemoteNotifier receives a notification event of type RemoteNotificationEvent.TOKEN it can adjust the badge?I only wish to set the app icons badge number manually from inside the app, after I determine if there's any resources that need updating. I don't need push services. Is there an easy means that I'm simply not seeing to adjust the badge, such as somehow faking a RemoteNotificationEvent.TOKEN event or any classes I'm not seeing inside flash.notifications.*?Thanks for any tips!
Hey all, Do you have a home grown push service or do you use an existing service like UrbanAirship? I haven't touched Push yet but I'm going to start playing with it. I'm wondering how difficult the 3rd party server is to develop. In reading about the push it seems I need to keep a database of devices registered for a push. I then need to send my push to the APNS. What I'm wondering is if I really need to send a request for each device or if wildcards or app ids can be used to "globally" send a single push to all devices with the app. I see AIR3.5 came out today and has a new event specifically for push (reading this article). If you've created your own push service to work with APNS, how difficult was it to set up? Any common pitfalls? One I'd see, because I don't know what information my device will transmit on a token request, is how to know when the same device just has a different token. I'd want to purge any invalid tokens out so hopefully something like a unique ID is sent with
I built an Air application that runs on Android devices and iOS devices. The application uses Air 3.4 and Flex SDK 4.6. On my Android device, the application starts in 5 seconds. On my iPad device, the application starts in 90 seconds.My application has a splash screen, which is launched via the ViewNavigatorApplication property, splashScreenImage. The application was built in release mode and the SWF file is 1.384M. After I create the ad-hoc build, which includes the Air Captive Runtime, I see the following file sizes and startup times.iPad 2 - ipa size, 8.6M12 seconds of black screen. Then my splash screen appears. 80+ seconds of splash screen. Then my first view appears. Android Nexus 7 - apk size, 4.0M2.5 seconds of black screen. Then my splash screen appears. 2.5 seconds of splash screen. Then my first view appears.Here are more details about my app. It's a video conferencing app. So I have to set renderMode to "cpu". The app has 5 views and several popups. The popups use the Skin
Hi All,Has anyone noticed a slowdown in their app when attempting to close a netconnection... It seems to take a long time for it to be able to carry out the closing. I was experiencing similar issues with adobe air 3.2/3.3 but on android device a few months ago. It didnt seem to take much notice of the attempt to close the connection and caused the app to crash.I am not seeing the app crashing, but whenever I attempt to close my net connection to the fms server the app freezes for a bit and takes a long time (10 seconds instead of the usual 1 second) to carry on...It is only happening on ios 6... It was working perfectly before i upgraded my ipad 3. I have tested the same app on an Ipad1 (running ios5.1) and it works fine!!!Makes me believe that there is something wrong with air and ios 6.Anyone have any input on this?Thanks,Bobby
Hi,I need a swf out of my flash builder mobile project.If I release build the app, rename the apk/air in .zip and then extract the swf, I get some errors:VerifyError: Error #1053: z in mx.core.BitmapAsset.VerifyError: Error #1014: Class mx.core::BitmapAsset not found.ReferenceError: Error #1065: Variable _project_mx_managers_SystemManager__embed_mxml_assets_splashscreen_png_2125818226 is not defined.ReferenceError: Error #1065: Variable _project_mx_managers_SystemManager__embed_mxml_assets_splashscreen_png_2125818226 is not defiend at _project_mx_managers_SystemManager$cinit() at global$init()[_project_mx_managers_SystemManager.as:24]Why isn't it working?The apk and air file work great...
Hello everybody, since Air 3.4 in no longer in beta phase I've decided to write post about stageVideo.attachCamera method which should work but it just doesn't.Here's source code: [SWF(frameRate="60", width="480", height="800")] public class AttachVideoTest extends Sprite { private var _camera:Camera; private var _stageVideo:StageVideo; public function AttachVideoTest() { s
I see from some searching around if StageVideo is ever invoked it cannot be disposed and steals resources from Stage3D. It also causes other display artifacts. Has anyone found a way to dispose of StageVideo yet?I've opened a bug here with a quick and dirty example Flash Builder project that plays a video using StageVideo, then attempts to use Starling (and FeathersUI) to display a RSS feed. Starling is used on the left in the Feathers UI List control. StageWebView is used on the right to display the description of the RSS item just to show it's functioning. There is a blue button on the bottom right that fades an image above the List, where you would expect it to simulate the list fading out (to gray). However after running StageVideo the list merely blinks on and off. This only ever happens if StageVideo is used. If the lines invoking StageVideo are commented out and the Blog is loaded without it, the fade works perfectly fine. This illustrates a display pipeline issue. Bug report: h
I've been enjoying building native iOS apps in Flash Professional CS6 as of late. Very cool to be able to do this. But now a challenge has arisen that I'm not sure how to tackle...I want to be able to post the user's scores, achievements, etc. in Facebook.Does anyone know if this can be accomplished, and if so, how? Any links to solid tutorials, or any other suggestions on getting started would be greatly appreciated!
Hi,I've been trying to get a test environment running with FB 4.6 for Blackberry using a virtual machine and not having a great time!So...Two questions:1. Has anybody come across any decent tutorials on setting up a blackberry virtual machine and integrating it with Flash Builder? (Probably something simple that I'm missing.)2. Has anybody a recommendation for a decent Blackberry test machine I might go for? (I'd prefer to get something good that will serve as a test machine for a while than something old and cheap that will be obsolete in a month or two.)Thanks,G
I am trying to invoke my air app when a user clicks a text file in something like drop box. I found the following through a bit of research but when I add it into my InfoAdditions, I get an error.<key>CFBundleDocumentTypes</key><array><dict><key>CFBundleTypeExtensions</key><array><string>txt</string><string>TXT</string></array><key>CFBundleTypeName</key><string>Text</string><key>CFBundleTypeRole</key><string>Editor</string>I am just getting started with IOS development. What is currently in there right now is:<key>UIDeviceFamily</key><array><string>1</string><string>2</string><string>2</string></array>Any thoughts? I just want to read in text from a text file.Thanks
Hello,I was wondering if it is possible to recieve debug messages from the IOS Simulator when it is launched from Flash Builder via ant build file. Has anyone tried that? I have not seen much documentation on whether it is possible or not.thx
My App crashes with the cause being EXC_BAD_ACCESS (SIGSEGV). Nothing comes across in the AIR debugger, this is when I attach my device to mac and get the logs into XCODE. According to what I have read, you will get EXC_BAD_ACCESS in 3 cases:An object is not initializedAn object is already releasedSince I cannot see any issue in AIR debugger, I am not quite sure where to start. My APP is about 95% ready to be published but cannot seem to get any leads on what is causing this or whether or not it is the runtime itself. My app works great on Android. Not even sure where to start.
I am happy to say Apple just approved my app that I've been working on for months :I compiled with iOS6 SDK thinking that this would stop iPad 1's from being able to install it as iPad 1 doesn't support iOS6. This didn't work. For some reason any iPad can download my app. How can I get around this. My app isn't functional on iPad 1 ;). Thanks
I'm having a problem with resources on an Adobe ANE Android extension: android.content.res.Resources@NotFoundException: id.viewViewI have a xml layout file, which is included in the ANE file (checking by unzipping the ANE file and looking into META-INF/ANE/Android-ARM)In the APK file (generated with Flash Builder 4.6), the layout folder (inside res) at the top level is missing, but its included deep in the assets folder: - META-INF - res drawable drawable-hdpi drawable-ldpi drawable-mdpi raw - assets META-INF AIR
It seems as the second time the app uses HTTPservices to get an xml of about 2 KBytes it freezes completely - but only when realeased.More precisely, it freezes right after receiving response from the web server and before it populates a DataGrid control.I've tried with Flex 4.6 and 4.7, AIR 3.4 and 3.5 with the same result.Is there a way to see what's wrong - in release mode?
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