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Hey all, Do you have a home grown push service or do you use an existing service like UrbanAirship? I haven't touched Push yet but I'm going to start playing with it. I'm wondering how difficult the 3rd party server is to develop. In reading about the push it seems I need to keep a database of devices registered for a push. I then need to send my push to the APNS. What I'm wondering is if I really need to send a request for each device or if wildcards or app ids can be used to "globally" send a single push to all devices with the app. I see AIR3.5 came out today and has a new event specifically for push (reading this article). If you've created your own push service to work with APNS, how difficult was it to set up? Any common pitfalls? One I'd see, because I don't know what information my device will transmit on a token request, is how to know when the same device just has a different token. I'd want to purge any invalid tokens out so hopefully something like a unique ID is sent with
I built an Air application that runs on Android devices and iOS devices. The application uses Air 3.4 and Flex SDK 4.6. On my Android device, the application starts in 5 seconds. On my iPad device, the application starts in 90 seconds.My application has a splash screen, which is launched via the ViewNavigatorApplication property, splashScreenImage. The application was built in release mode and the SWF file is 1.384M. After I create the ad-hoc build, which includes the Air Captive Runtime, I see the following file sizes and startup times.iPad 2 - ipa size, 8.6M12 seconds of black screen. Then my splash screen appears. 80+ seconds of splash screen. Then my first view appears. Android Nexus 7 - apk size, 4.0M2.5 seconds of black screen. Then my splash screen appears. 2.5 seconds of splash screen. Then my first view appears.Here are more details about my app. It's a video conferencing app. So I have to set renderMode to "cpu". The app has 5 views and several popups. The popups use the Skin
Hi All,Has anyone noticed a slowdown in their app when attempting to close a netconnection... It seems to take a long time for it to be able to carry out the closing. I was experiencing similar issues with adobe air 3.2/3.3 but on android device a few months ago. It didnt seem to take much notice of the attempt to close the connection and caused the app to crash.I am not seeing the app crashing, but whenever I attempt to close my net connection to the fms server the app freezes for a bit and takes a long time (10 seconds instead of the usual 1 second) to carry on...It is only happening on ios 6... It was working perfectly before i upgraded my ipad 3. I have tested the same app on an Ipad1 (running ios5.1) and it works fine!!!Makes me believe that there is something wrong with air and ios 6.Anyone have any input on this?Thanks,Bobby
Hi,I need a swf out of my flash builder mobile project.If I release build the app, rename the apk/air in .zip and then extract the swf, I get some errors:VerifyError: Error #1053: z in mx.core.BitmapAsset.VerifyError: Error #1014: Class mx.core::BitmapAsset not found.ReferenceError: Error #1065: Variable _project_mx_managers_SystemManager__embed_mxml_assets_splashscreen_png_2125818226 is not defined.ReferenceError: Error #1065: Variable _project_mx_managers_SystemManager__embed_mxml_assets_splashscreen_png_2125818226 is not defiend at _project_mx_managers_SystemManager$cinit() at global$init()[_project_mx_managers_SystemManager.as:24]Why isn't it working?The apk and air file work great...
Hello everybody, since Air 3.4 in no longer in beta phase I've decided to write post about stageVideo.attachCamera method which should work but it just doesn't.Here's source code: [SWF(frameRate="60", width="480", height="800")] public class AttachVideoTest extends Sprite { private var _camera:Camera; private var _stageVideo:StageVideo; public function AttachVideoTest() { s
I see from some searching around if StageVideo is ever invoked it cannot be disposed and steals resources from Stage3D. It also causes other display artifacts. Has anyone found a way to dispose of StageVideo yet?I've opened a bug here with a quick and dirty example Flash Builder project that plays a video using StageVideo, then attempts to use Starling (and FeathersUI) to display a RSS feed. Starling is used on the left in the Feathers UI List control. StageWebView is used on the right to display the description of the RSS item just to show it's functioning. There is a blue button on the bottom right that fades an image above the List, where you would expect it to simulate the list fading out (to gray). However after running StageVideo the list merely blinks on and off. This only ever happens if StageVideo is used. If the lines invoking StageVideo are commented out and the Blog is loaded without it, the fade works perfectly fine. This illustrates a display pipeline issue. Bug report: h
I've been enjoying building native iOS apps in Flash Professional CS6 as of late. Very cool to be able to do this. But now a challenge has arisen that I'm not sure how to tackle...I want to be able to post the user's scores, achievements, etc. in Facebook.Does anyone know if this can be accomplished, and if so, how? Any links to solid tutorials, or any other suggestions on getting started would be greatly appreciated!
Hi,I've been trying to get a test environment running with FB 4.6 for Blackberry using a virtual machine and not having a great time!So...Two questions:1. Has anybody come across any decent tutorials on setting up a blackberry virtual machine and integrating it with Flash Builder? (Probably something simple that I'm missing.)2. Has anybody a recommendation for a decent Blackberry test machine I might go for? (I'd prefer to get something good that will serve as a test machine for a while than something old and cheap that will be obsolete in a month or two.)Thanks,G
I am trying to invoke my air app when a user clicks a text file in something like drop box. I found the following through a bit of research but when I add it into my InfoAdditions, I get an error.<key>CFBundleDocumentTypes</key><array><dict><key>CFBundleTypeExtensions</key><array><string>txt</string><string>TXT</string></array><key>CFBundleTypeName</key><string>Text</string><key>CFBundleTypeRole</key><string>Editor</string>I am just getting started with IOS development. What is currently in there right now is:<key>UIDeviceFamily</key><array><string>1</string><string>2</string><string>2</string></array>Any thoughts? I just want to read in text from a text file.Thanks
Hello,I was wondering if it is possible to recieve debug messages from the IOS Simulator when it is launched from Flash Builder via ant build file. Has anyone tried that? I have not seen much documentation on whether it is possible or not.thx
My App crashes with the cause being EXC_BAD_ACCESS (SIGSEGV). Nothing comes across in the AIR debugger, this is when I attach my device to mac and get the logs into XCODE. According to what I have read, you will get EXC_BAD_ACCESS in 3 cases:An object is not initializedAn object is already releasedSince I cannot see any issue in AIR debugger, I am not quite sure where to start. My APP is about 95% ready to be published but cannot seem to get any leads on what is causing this or whether or not it is the runtime itself. My app works great on Android. Not even sure where to start.
I am happy to say Apple just approved my app that I've been working on for months :I compiled with iOS6 SDK thinking that this would stop iPad 1's from being able to install it as iPad 1 doesn't support iOS6. This didn't work. For some reason any iPad can download my app. How can I get around this. My app isn't functional on iPad 1 ;). Thanks
I'm having a problem with resources on an Adobe ANE Android extension: android.content.res.Resources@NotFoundException: id.viewViewI have a xml layout file, which is included in the ANE file (checking by unzipping the ANE file and looking into META-INF/ANE/Android-ARM)In the APK file (generated with Flash Builder 4.6), the layout folder (inside res) at the top level is missing, but its included deep in the assets folder: - META-INF - res drawable drawable-hdpi drawable-ldpi drawable-mdpi raw - assets META-INF AIR
It seems as the second time the app uses HTTPservices to get an xml of about 2 KBytes it freezes completely - but only when realeased.More precisely, it freezes right after receiving response from the web server and before it populates a DataGrid control.I've tried with Flex 4.6 and 4.7, AIR 3.4 and 3.5 with the same result.Is there a way to see what's wrong - in release mode?
Hi,I've been reading around, trying to find a resolution to the problem of PixelBender not being compiled / available for iOS. It looks to me that it should be possible to provide the filter definitions in a different way - the maths will be the same - for example, CoreImage seems to provide all kinds of useful gizmos that would more than do what I need. The relatively simple (but non-standard) manipulations that I need to do can be easily rewritten to use the CoreImage language.I was wondering whether anybody had either:a) Found an ANE that would allow me to use CoreImage with custom filter definitionsb) Any really straightforward links / tutorials on how to go about integrating / building an ANE(Please note, I'm a Window's developer and somewhat reluctant to buy a Mac, primarily because working on one drives me nuts [the way everything is hidden to make it more "friendly"] and makes me dizzy [the way everything spins about and disappears the moment you move anything at all] or just i
Hi all,I'm working on an app, and am trying to use StageVideo and I've come across a problem.I'd like the app to be able to play H.264 videos on iOS.The video content that needs to be played will be downloaded by the app from our server to the device.I've run my code on windows and android (specifically a xoom) and it works, so I know that the files are being downloaded and file paths are correct. However, when running the code on iOS I wasn't seeing any video or hearing any sound.I then tried including the video file when making the ipa and playing it from the included location and it plays with video and sound.Can anyone think of a reason that the video file won't play if it's been downloaded as opposed to being included with the app?Including video files isn't an option as they will change regularly, so need to be downloaded.Thanks,ChrisP.S. I can post some code if you need it, but I've pretty much followed this code:http://forums.adobe.com/message/4352118which gets loaded in an emp
Hi, we are developing an air application using html+js which use embedded font (using css @11220649-face). On the Mac the fonts looks great with antialiasing enabled. On all windows (we tested both xp and vista) the fonts instead look very crappy, is there any way to enable antialiasing in webkit also on windows ?David
Hello. How I can build game for iPhone 5? Now, when I am starting ipa on IOS 6 simulator I see black lines left and right. I want to use resolution 1136x640. Thank you.
is it possible to stream video on iPad 2 using either the FLVPlayback component or the Video Class?i've tried all H.264, Sorenson, ON2 VP6 formats, mp4,m4v,f4v,flv the videos play OK in the IDE, but on iPad 2 no video shows upi'm using the Flash 5.5 IDE and AIR 3.2
Having some problems installing Air. Logs show the following:[2012-10-28:02:00:39] Runtime Installer begin with version 3.5.0.520 on Windows 7 x86[2012-10-28:02:00:39] Commandline is:[2012-10-28:02:00:39] No installed runtime detectedInstalling on Windows 64bit Ultimate.If I install on -silent then installation is successful, however NO air app will install.All crashes report a problem with webkit.dll.I already tried the Microsoft Fixit tool in case there was an issue somewhere, but it was not useful.Windows crash log:Problem signature: Problem Event Name: APPCRASH Application Name: Adobe AIR Installer.exe Application Version: 3.4.0.2710 Application Timestamp: 50628b38 Fault Module Name: WebKit.dll Fault Module Version: 6531.9.0.0 Fault Module Timestamp: &n
It's happened again! This also happened in a version of AIR SDK 3.3 and I had to rollback. I reported that issue as well. (search aapt)Flash Professional CS6 REQUIRES an aapt.exe file, not an aapt file, but aapt.exe file in \AIR_SDK_3.4.0.2710\lib\android\bin\in order to build AIR for Android apps.Can't you put something in your build tests to cover this?Go back and look at 3.4.0.2540 and you will see a aapt.exe file at this location within the SDK and it doesn't exist in 2710.I'm running the latest version of Flash Pro CS6.I'm also seeing all kinds of weirdness now with my AIR for Android builds that use ANE files. After the ANE pops an ad, my app won't properly update its screen unless its "nudged" with a tap on the touch screen. I was fine when I was building and testing under 2540 but I updated my Droid 2 test device to AIR 2710 the other day and now I'm having problems. Not good to think all the apps I've already published out may now be having severe problems if users have upgrad
Here are the details:Basic system specifications (OS version, CPU)Windows 7, AMD C-50 1 GHz, 32-bit Installer log output: Windows, Mac, Linux[2012-10-17:00:14:59] Runtime Installer begin with version 3.4.0.2710 on Windows 7 x86[2012-10-17:00:14:59] Commandline is: [2012-10-17:00:14:59] No installed runtime detected[2012-10-17:00:15:05] Relaunching with elevation[2012-10-17:00:15:05] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\aira43a.tmp\adobe air installer.exe -ei[2012-10-17:00:15:05] Runtime Installer begin with version 3.4.0.2710 on Windows 7 x86[2012-10-17:00:15:05] Commandline is: -stdio \\.\pipe\AIR_2720_0 -ei[2012-10-17:00:15:05] No installed runtime detected[2012-10-17:00:15:05] Starting silent runtime install. Installing runtime version 3.4.0.2710[2012-10-17:00:15:06] Reinstalling c:\users\admini~1\appdata\local\temp\aira43a.tmp\setup.msi[2012-10-17:00:15:11] Runtime Installer end with exit code 0[2012-10-17:00:15:11] Elevated install completed[2
I dont know if this is right , but ive saw apps in the appstore that have a build in inapp browser , that handle requests such as button / naviagate to url in that particular in app browser . in app browser , works as safari altranative in the app . what i was thinking off is webview . since web views exists we can create inapp browser . i just dont know how to do it . for example i want to create an rss page , when clicking the rss contentent it should leads you to safari , instead i want it to be laoded in the inapp browser
Hi,In the absence of any way to download fonts on the fly for mobile content, particularly iOS, I am forced to compile around 70MB of fonts into the app. This, needless to say, takes A Long Time. And every time I change anything, it seems to be done _again_.But the fonts don't change...Can anybody suggest a way to still include the fonts as compiled, embedded media but without the need to recompile them each and every time? For example, if I have them as compiled SWF CSS, can I embed those in a way that will avoid the need to tie up my "Build workspace" task?Thanks,G
Hi,My company develops AIR application that's doing a lot of realtime signal processing (see here http://Jamstar.co).We use the Microphone class to capture audio.We setup the mic sample rate to 8000Hz.While using the code on and Android device or Web browser everything works great.On iOS it works slow... the latency it x5 times slower than Android.I'm using 3.4's background-audio feature on iOS, and still - poor poor performance.It's super crusual to my business, what should we do ?Thanks,Kobi
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