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While compiling my application on Flash CS6 with Air for iOS 3.4, I am getting the error given below: The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86.I am using vibration.ane file which got it from Adobe (http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html)Anybody out there who knows how to solve this problem!Thanks.
Dear Sir, I have created a mobile app with Adobe Air 3.2., but its not working on iOS 6 iPad, Even i Cant Install On Ipad.please let me know how can i resolve this issuethank you
I can confirm that an app using Air 3.3 runtime does not install on a IOS 6.0 device. It gives an API error. Are there plans in the works to support IOS 6? Do we have to worry that the Air apps won't run on IOS 6.0?Cheers!M
I've waited a year so far. How many years?
Im having trouble even finding a simple example I can work with.I want to save multiple arrays with applicationStorageDirectory. Im using Flash Pro and it's air for ios. How would I go about writing data and then reading from the arrays?Example array would be like this:var exampleArray:Array = [ArrayOne,ArrayTwo,ArrayThree];I have this working with LSO on the computer, but on mobile it doesnt work-im guessing the size limit is too much (64 arrays with 190 entries on each) so I want to use applicationStorageDirectory.Id appreciate the help. Thanks.
Many of today’s application blend offline and web content. Using HTMLLoader allows HTML content to be rendered in AIR desktop applications. StageWebView addresses an often required use-case, that of displaying rich HTML content in mobile AIR applications. StageWebView is a new API that allows AIR developers to embed HTML content in their mobile applications, and to render it using the platform’s native HTML rendering engine. To do so, you simply create a StageWebView object, set its stage property, assign a Rectangle to the viewPort property, and call the loadURL() method to load the HTML content. This can be used, for instance, to extract an OAUTH token and use it in the Flash portion of your application.To use StageWebView you will need:• An AIR 2.5 build with StageWebView• To add the android.permission.INTERNET permission in the application.xml as below: <android>
I wonder when will be developed application compatible with Samsung Galaxy Ace GT-5830 and other phones that also can not run this application, since other applications are developed from this.
Hello,I found a strange behaviour while using the "applicationStorageDirectory" in order to store some data in my app.Here is my code, you can paste it in a blan AIR/mobile project :package { import flash.text.TextField; import flash.filesystem.File; import flash.display.Sprite; import flash.filesystem.FileMode; import flash.filesystem.FileStream; public class testStorage extends Sprite { // file to store in application storage public var filename : String = "test.txt"; // file content as array public var fileContent : String; // debug textfield public var debug_tf : TextField; /
How could I exclude small devices in my android app that is developed with flash builder 4.6.I could exclude defined devices in the developer portal of googleplay, but how could I exclude all devices with a small resolution (320×480)Screen layouts: SMALLBest regards
Hi, I've seen a few threads about video playback, but I thought this issue was a tad bit different.I need video in a somewhat larger AIR on Android project. For video playback I'm using an altered version of Thibault Imbert's stageVideo example script from devnet (which works flawless on iOS).(see code below)On Android however I experience these issues:* In the larger project loading of the video takes about 10 seconds. In a barebones project loading takes about 1, max 2 seconds.* Trying to see what loadtimes would be without GPU rendering I stripped the class of all it's stageVideo stuff. However, on the device it still states the VideoEvent.RENDER_STATE's status is 'accelerated'. No matter what I set the app-descriptor's rendemode to. On the desktop it states 'software' as status.Questions:* Would it be a memory thing and how can I see what the memory usage is on the Nexus?* How come the Nexus uses accelerated as rendermode no matter what the descriptor's rendemode is and the lack of
Have you guys heard about the promo RIM is running to attract android developers? https://twitter.com/#!/asaunders/status/165097598624075777Anyway they have an online submission process that converts your .apk file to their .something file and so far I put one of my apps through it and it passed initial testing, I am still waiting on signing certificates to get it full submitted but I see one user is experiencing problems with it due to lack of an AIR plugin on the device.See link for problem.http://supportforums.blackberry.com/t5/BlackBerry-Plug-in-for-Android/Porting-from-Flash-to-Android-to-Playbook-possible/td-p/1558193So my question is has anyone tried successfully submitting a Captive Runtime AIR app to the Android for BlackBerry program?Does the playbook have an air plug in? If so what version of air does it support, both the apps I plan on submitting exist in a 2.6 version and above.
Hello there,I have a huge knot in my brain right now....I need to update my iOS App, wich has a local SQL db installed (generated when you run the app for the first time).Users have encrypted data stored in this database. Now, i'm not sure of what i should do, or rather how an update on iOS works.If you install an update, will the entire App get wiped (with the database) and then replaced with the updated App, or how does this work?IMPORTANT: I need to update the App, but the Database can't be touched or replaced, wich is stored in the applicationStorageDirectory.Thank you very much for your help
Hi I am using Flash Pro CS5.5 with air SDK 3.2 and I am trying to use air native extension vibration to vibrate my ios app. (source from adobe)I don't use Flash builder or xCode. I did everything to work vibration on my iphone but it seems app crashes when vibration.call() functions calls. I don't really know why. There is no problem with compling process but I just think the reason is because I am making it from Flash pro not Flash builder. Does anyone successfully work ANE vibartion on ios? I'd love to share with me.Thanks,
Hi All, Is there any event like in mobile like "close" event, just like in WindowedApplication having "close" which Closes the application's NativeWindow. I want call function when application close. Please suggest solution.Thanks,Sunil Rana
I'm uisng 3.4 of AIR sdk for Mac OS X 10.7 and I run:-${BIN}/adt -launchApp -platform ios -platformsdk ${SIM} -device ios-simulator -appid pims2mobile.ipaand I get:-Application is not installedHowever, if I manually launch the iOS simulator, the application IS installed. To install the app I used:-${BIN}/adt -installApp -platform ios -platformsdk ${SIM} -device ios-simulator -package pims2mobile.ipaWhen try to uninstall the app with:-${BIN}/adt -uninstallApp -platform ios -platformsdk ${SIM} -device ios-simulator -appid pims2mobile.ipaI also get:-Application is not installedWhy is this? There aren't too many other command line options to choose from.
Hello there,Today I got this email from Apple:.... If you are updating your app for iPhone 5 and iPod touch (5th generation), you must provide additional screenshots to support the new screen dimensions for the App Store. The new screenshot dimensions are: 640 x 1136 (portrait)640 x 1096 (portrait)1136 x 640 (landscape)1136 x 600 (landscape)Ok, my question is:Why on iPod the resolution changes from landscape to portrait?I mean, if the portrait resolution is 640x1096 I expect that the landscape resolution is 1096x640 and not 1136x600.In fact for the iPhone5 the resolution is 640x1136 portrait and 1136x640 landscape.Can be this an error?Or someone can confirm that iPod5 changes resolution from portrait to landscape?Thanks in advance
In using FB4.6 with AIR 3.4 for iOS on Mac OS X 10.7.4 and when I run this on an iPad 2, one of my views is taking 3.2 secs before it's displayed. I've search for references to things to do to improve the performanceI have a View containing a TabbedViewNavigator with 2 tabs:-<s:TabbedViewNavigator width="100%" height="100%"> <s:ViewNavigator label="tabOne" firstView="TabOneView" width="100%" height="100%"/> <s:ViewNavigator label="tabTwo" firstView="TabTwoView" width="100%" height="100%"/></s:TabbedViewNavigator>The the first view is:-<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" actionBarVisible="false" title="TabOneView" render="trace(DateUtils.currentTim
Hello there,I would like to make an application in Flash, with Adobe Air for IOS, Android and I hope on Blackberry phone too.It's pretty simple application, the only tricky part is I need to access camera, GPS and be able to share on twitter or facebook some information inside of the application.For IOS and Android I know it's possible but what about Blackberry, I think access camera and GPS is possible but what about share stuff on twitter and facebook, should I do it in some HTML, Javascript view ?Would I be able to export my app only in Blackberry OS 10 ? or older is possible ?Thanks for your helpOcelyn
I recently did the upgrade to AIR 3.4 for my app and I am testing on iOS6 on an iPad 2 & 3.When I assign any display object a "z" value, it disappears on iOS.var ball:Sprite = new Sprite();ball.graphics.beginFill(0x000000,1);ball.graphics.drawCircle(0,0,100);addChild(ball);ball.z = 0;ball is no where to be foundI am also using GPU mode
Hi,I have simple implementation of StageVideo that I am trying to attach a camera to. I can access the camera and successfully attach it to a Video object the traditional way but StageVideo.attachCamera is failing for me. I am testing on Android with AIR 3.4 beta. Has anyone seen anything like this?Thanks!edit: Here is the error message...ReferenceError: Error #1069: Property attachCamera not found on flash.media.StageVideo and there is no default value.
Hi,I'm having a problem previewing my ios app on my computer (running Windows 7). The app is made for iPad and has a resolution of 1024x768. But when I preview it (export as a swf as opposed to play the ipa on my iPad) the window that displays it is tiny (I think exactly half the size of the app) and cannot be resized. This causes the app to be twice as small as it should be, which is untestable. If I listen for Event.RESIZE and set the stage.scaleMode to NO_SCALE, then the app remains 1024 x 768 but only the corner of it is displayed in the tiny window (also untestable).I'm having a heck of a time finding a solution for this. Does anyone know how to make the swf window larger??Thanks,Tabby
Hey there,I'm in a need to roll out a App with AIR3.4 because with iOS6 problems with the gpu are solved.But the App gets branded with a text on the top right (Adobe Beta + Version).Is there a way to remove that brand?
Has anyone come up with a method to determine between the 2 ?Can I get the resolution ? When I trace the stage size both return 1024 x 768 ?
hi..i want access android resource..for example, res/menu/menu.xml, res/values/strings.xml ... etc...- R.java -/* AUTO-GENERATED FILE. DO NOT MODIFY.** This class was automatically generated by the* aapt tool from the resource data it found. It* should not be modified by hand.*/package com.flash.extension.nativelib;public final class R { public static final class attr { } public static final class drawable { public static final int icon=0x7f020000; public static final int notification_icon=0x7f020001; } public static final class layout { public static final int main=0x7f030000; } public static final class string { public static final int extension_app_name=0x7f040001;
This is the only native extension i would need right now, before i dive into learning native extensions, can someone confirm or deny if this works?ThanksSpecifically i am talking about audio delay when calling sound.play() on android. This delay is not present on iOS.My thought is that perhaps creating an app where the native extion does all the audio.
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