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This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSb464b1207c184b14-62b8e11f12937b86be4-7ff8.html
Hello:I am stuck, I can't seem to get my Xoom to report a screen orientation change with the app I'm developing with Flash Builder Burrito.I have an extended view with the following code in the constructor:this.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, change);And then change function looks like this:protected function change(event:StageOrientationEvent):void { trace("change");}I'm not seeing this in the console when the screen rotates. I've seen many examples which use a "stage" object to listen to the event. I have tried to obtain this from the top most MXML file and still have not had any luck.Why is this event not tiggering?
Does mx.controls.Alert; work on mobile devices?i want to use it.and i need it to cover the action bar.
Hi!why in my Mobile Application is not dispatching the StageOrientationEvent event?What's wrong?I set in my project "Automatically reorient".This is my view:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" creationComplete="view1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.events.*; import mx.events.StateChangeEvent; import mx.states.AddChild; protected function view1_creationCompleteHandler(event:FlexEvent):void{ &n
So I'm creaing input fields for an iOS app. I have my text fields set up and everything works fine on the phone except this one bug. When I click the text field to input type, the field seems to move down 2 pixels or so. When I exit out of the field, it moves back up 2 pixels. What's causing this shift in the text field when typing. I'd like to have this seamless but it's pretty obvoius something is happening. It almost seems like the text field is too small for the cursor but i don't know how to make the text field larger ABOVE the text so it doesn't shift.
Hello,I am developing an ios app with flash builder but I can package my app with the assets that i am using.With flash I could include the attached files and the .ipad contain this images, but I can't do the same with flash builder 4.5.How can I set up the images that must be in the .ipa.Thanks a lot.
Top of the morning to you.I finally got around to trying Flash cs6 with a native extension. I chose the vibration example from Adobe.While it works on my android device, I do not know how to test in ADL. When I test movie I get:Test Movie terminated.The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86.Even with no code at all, just having the ane and swc liked causes this.Is there anything I can do besides unlink them when testing movie?Thanks
Hi,Just downloaded AIR 3.3 release SDK, tried to package and I get this problem - the file 'i686-apple-darwin9-as.exe' is missing by the looks of it.The command I use is thisadt.bat -package -target ipa-debug-interpreter-simulator -connect 192.168.1.9 -storetype pkcs12 -keystore xxx.p12 -storepass xxx test.ipa test-app.xml text.swf -platformsdk C:\iPhoneSimulator5.1.sdkrunning on Windows, with the iPhone SDK copied from the Mac.The thing is, this worked fine in the AIR 3.3 beta 3 SDK.Anyone any ideas ??C
I'm just stuck at an endless progress bar regardless if I export for debug (fast or standard packaging) or do a release build. Debug gets to 57% instantly as always, then does nothing. It doesn't crash, it just doesn't move. Release build doesn't even get to 1%. Anyone else getting this behavior on Flash Builder and AIR 3.3/FP 11.3?edit:At first I thought I did something wrong in the overlay as I added in FP11.3 (in Adobe Flash Builder 4.6\player\win\11.3\FlashPlayerDebugger.exe), and also edited air-config.xml and airmobile-config.xml (in Adobe Flash Builder 4.6\sdks\4.6.0\frameworks) to point to 11.3 instead of 11.2 as well as version 16. I added the playerglobal.swc for 11.3 as well (in Adobe Flash Builder 4.6\sdks\4.6.0\frameworks\libs\player\11.3). I then just took an older AIR 3.2 release and overlayed FB back to 3.2. I got errors about requiring SWF version 16 and AIR 3.2 namespace doesn't support it. So I changed it back to point to 11.2. Having AIR 3.2 and FP 11.2 back in plac
is it possible to ping an ip address from a mobile air application and get its status?
I have a view navigator application which has a first view defined in the mxml code. How can I control this programatically so that I can apply a check and change the firstview accordingly? Is there a method of the ViewNavigatorApplication which needs to be overridden?
Hi Guys,I'm developing a game for iOS using AIR 3.2, GPU mode. The game crashes on iPad 1 but works fine on iPod touch.Code and raphics are already highly optimized. What do you think is the common cause of this problem?Thanks.
So is this possible ? and how ? can the accuracy and background execution behavior be exactly the same as a native app ?Thankyou
Hi All, We have apps that are developed both in native android java and using Adobe AIR 3.1, they work just fine on Android 2.x / 3.0, but when we try them on Android 4.0, the Adobe AIR app just crashes on start, I did try out a "Hello World" app, but it just crashes, any clues would be helpful?I cannot debug on that device for now....RegardsBaliga
AIR 3.3:When the device's screen is black, the sound is still playing on IOS. is it a bug? AIR 3.1 is right。
Hi community.I can't install Adobe AIR 3.2.0.2070. I'm getting the error:"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." I'm the administrator of the computer. I'm running Windows Vista Home Premium 32-bit SP2. I've tried the right-click-run-as-administrator solution and I'm getting the same error. I've read Troubleshoot AIR installation | Windows and none of the solutions worked. I'm installing the latest AIR version (I've tried older versions too)Here is my install log:[2012-06-07:20:30:11] Runtime Installer begin with version 3.2.0.2070 on Windows Vista x86[2012-06-07:20:30:11] Commandline is: [2012-06-07:20:30:11] Installed runtime (3.1.0.4880) located at c:\Program Files\Common Files\Adobe AIR[2012-06-07:20:30:24] Relaunching with elevation[2012-06-07:20:30:24] Launching subprocess with commandline c:\us
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I installed adobe air and htc sync with no problem but when I go to open htc sync adobe air update comes out asking me to accept the terms and conditions even thogh I have arleady installed the program and finished the installation. When I accept the terms of the licence nothing happens after that.Here is the log file of the installation if anyone 's got a clue please advice:=== Verbose logging started: 13/06/2012 15:25:14 Build type: SHIP UNICODE 3.01.4000.2435 Calling process: c:\Programmi\File comuni\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater.exe ===MSI (c) (BC:00) [15:25:14:361]: Resetting cached policy valuesMSI (c) (BC:00) [15:25:14:361]: Machine policy value 'Debug' is 0MSI (c) (BC:00) [15:25:14:361]: ******* RunEngine: ******* Product: c:\Programmi\File comuni\Adobe AIR\Versions\1.0\setup.msi ******* Action: &n
Good morning, I developed a simple soundboard as an .ipa app with AIR for iOS, but the sounds don't work. I mean, when I open the app I can see the buttons to push to play the relative sound, but when I push a button the sound doesn't play. Here is my AS:import flash.text.TextField;//Array for buttons instances.var buttonsArray:Array = new Array();buttonsArray[0] = a01;buttonsArray[1] = a02;buttonsArray[2] = a03;//Array for the sound clip names.var soundArray:Array = new Array();soundArray[0] = 'media/a01.mp3';soundArray[1] = 'media/a02.mp3';soundArray[2] = 'media/a03.mp3';//This adds the mouse click event to the buttons. for(var i:uint = 0; i < buttonsArray.length; i++){ buttonsArray.addEventListener(MouseEvent.CLICK, buttonClicked);}astop.addEventListener(MouseEvent.CLICK, stopButtonClicked);//This function stops any sound clip that is playing and//plays the sound file thats clicked.function buttonClicked(e:MouseEvent):void{ SoundMixer.stopAll(); for(var i:uint = 0; i < button
HiProbably a rookie mistake, but i have a problemMy script import views.Piou; private var transition:SlideViewTransition = new SlideViewTransition; [Bindable] public var imageScroller:String;  
I have an app using Away3D and therefore rendermode is set to direct and depthandstencilbuffers to true. And as I use my app every few seconds the entire app will completely freeze for 1-3 seconds before popping back into motion, if rendermode is GPU and depthandstencilbuffers aren't set to true then everything works perfectly, unfortunately I have to have it set to direct to work with Away3d, does anybody have any clue as to why it does this and if there is a way to fix it?
Hi there,I have my project set to 60FPS. everything looks smooth and fine when testing on the iphone 4s.I don't have a 3G to test on yet, should I leave the framerate as 60FPS for 3g or lower it?I don't really understand how to determine what to set the framerate for best performance or even if it matters.Just after some clarification about what to set the framerate to. Thanks
Hi there,on one screen I have a text input, a few buttons , 4 low-res thumbnails I have loaded externaly and a few flash button components.The app is standard 320X480 resolution in GPU mode.It doesn't use any filters and there is no functions being run via an enterframe event.So what could my app be doing that's using 80% CPU on this screen ?I am getting this result via Xcodes Instruments. On my other screens its using 12-20% when doing nothing. Shouldn't it be using only like..I don't know.. 3% ?The app is a non-gaming app with a few buttons on screen yet its RAM usage is around 40mb. Is this okay? What is acceptable for a simple non gaming app ram and CPU wise ?Thankyou for reading. If you cant tell whats wrong with my app from this info please also feel free to let me know.
Can I get an AIR mobile-app to interact with a native mobile app?In other words, if I found a decent QR-Code reader program written for an iOS device, could I get my AIR app to start that app, switch to that app, then take the data read by that app and switch back to my AIR app, importing the data into my AIR app? Or is that beyond an AIR Mobile App's abilities?I ask because I just can't seem to get a successful QR-Code reader-app going in AIR... Been at this for quite awhile now, and no luck... But I can download tons of native iOS QR-Code reader apps, and they all work fine... So if I can just get one of those apps to send data to my AIR app, then I can probably make it work...Thanks,Laurence MacNeillMableton, Georgia, USA
Hi,I have app which runs on windows, android and ipad. It works fine on windows and android no problem.But when it comes to IPAD. after 30(appx) min working with app or leaving it idle, ipad starts flashing lights on and off and then it blacks out. then it crashes after some time.(just the app not the IPAD itself)There is nothing in ipad logs. size of my app is around 20 mb. i HAVE NO IDEA WHAT IS HAPPENING.This happens even i am not actually using the app and just leaving it there after it loads.there is no nproblem in first 30 min.Any help will be greatful.
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