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Please submit a bug/enhancement report to Apple if you would like them to remove the restriction on iPhone's ability to playback native video inline (as opposed to ALWAYS going fullscreen). This is handy for a number of application:1. Using actionscript and stageWebView, you can control the native video player by issuing javascript calls to content embedded in an html page. (see http://www.yeahbutisitflash.com/?p=3968 for a good tutuorial)Likewise, you can have your movie react to events happening in the native video player (time index, finished playing, etc.) by doing the reverse (again, http://www.yeahbutisitflash.com/?p=3996 is a great read for how to get started doing this)2. You can allow the user to send video content to an Apple TV (or maybe a future iTV?) without releasing app functionality. ie: the user doesn't get locked into a full-screen state on his or her device.The ONLY reason AIR lacks interactivity with the native player on iOS is because the Obj-C UIwebview webview.al
There is a black line that appears after everything inserted into the actionbar, i want it to be a different color, or even be two lines together being different colors.
Hello everyone,I'm facing a weird bug using StageWebView on Adobe Air 3.2 (but same for 3.1 et 3.3) and Android Mobile.If I am LoadingURL from maps.google.com everything is fine and I have the mobile control shown on the map.But for my project, I need to host my own html page containing a basic implementation of Google Map : http://ocelyn.com/chinon/map2.html and to load it with StageWebView.If I do so on Android, I'll have 2 problems :The first one is that the UI Control of Google Map is not display properly. It's is hidden behind the map. By that I mean that the layer with the map is over the layer with the control. So if I move my map or if I dezoom a lot, I'll have the grey screen "all around my map picture" and I can see my control, but when the map picture cover again the control or copyright they disappear. (I don't know if I'm pretty clear?)One more thing is that even if the map is over the UI,I'm still able to click on the control.Hope someone could have an idea on how to fix
Hi, i have a problem with TextFlow. I have link like http://www.lindenvalley.de/screenshots/Kaminkorb%2C_Terracotta_Blumentopf_oder_Pflanzk%C3%BCbel_%7CKorbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg. After use RegExp i get <a href="http://www.lindenvalley.de/screenshots/Kaminkorb%2C_Terracotta_Blumentopf_oder_Pflanzkubel_|Korbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg">www.lindenvalley.de/screenshots/Kaminkorb%2C_Terracotta_Blumentopf_oder_Pflanzkubel_|Korbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg</a> and convert it in TextFlow like this: richTextContent = TextFlowUtil.importFromString(textFormated,WhiteSpaceCollapse.PRESERVE);. After click this link in RichEditableText i get http://www.lindenvalley.de/screenshots/Kaminkorb%252C_Terracotta_Blumentopf_oder_Pflanzk%25C3%25BCbel_%257CKorbwaren_und_Deko_Ideen_von_prinidor.de--20120615-143806.jpg this link. Problem is here Kaminkorb%252C - 52 it is unnecessary. In mx:TextArea h
Is there a way to do this in Flash Pro CS6, perhaps with a native extension? Its impossible to search for because AIR + Flash = 100000000000000 results but now what I am looking for.
Hello,I am developing a game where the user have to find a gift hidden bettween the thousand of pixels of an image, I mean, one of the image's pixel is the winner.To represent it I draw a grid, it is a 5x5 pixel grid, a draw shape with 1 pixel border line and a alpha 0 fill, so you only see the line, a big grid over the image.Each cell have an id, and when you click on the cell the program check if it is the winner cell.Well, all works find y the computer, but in the mobile no, the performance it's really bad, to slow. I try changing the render mode, but nothing.Any one have an idea about what is the best way to achive that? I have to change the technic?Thanks you very much.
Hi All,I am trying to create a sample application with air for iOS(air sdk 3.3) using inapp mail native extension(http://flashsimulations.com/2011/11/30/ios-native-extension-for-adobe-air-in-app-mail-composer/) in flash cs6. For some reasons when i tried to create ipa my build process is not getting completed it is showing me progress for long time. Has anyone faced this kind of issue with air sdk 3.3?Is there anything that i have to check while creating ipa with air sdk 3.3 as i am able to build it with air sdk 3.2.Thanks,Kartik
Hello!I am looking where to change the render in Flex 4.5 mode to try GPU mode. It is possible???I am having some bad performance issues and I would like to test if it is the problem.Thanks you very much!
If I add and handle StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY all stage3D 3d objects are no longer able to be displayed. Instead a black rectangle is drawn over the 3d context view. This only occurs on an iPad 1 & 2 as far as i checked. Desktop is fine. I really need video and 3d in one app. Its almost complete, but now its seems as if it is impossible. I check with multiple flash 3D frameworks. Please help
i Have Air apps for iOS on the Appstore in Air Versions 2.0, 2.5 and 2.7 With the new possibilities in Air 3.3 i want to upgrade these to Air 3.3. I have tried to upload updates on iTunes Connect but i get a message from the uploader that a different Air version is not possible.I am aware that users on older iPhones than 3GS will not benefit from this update, but thought that they would be filtered out.Any suggestions on how to update Air versions ?
I'm investigating a problem that seems to be related to the memory consumption in Adobe AIR. After about a day of working my application's memory footprint grows from 50Mb to 110Mb, it slows down and eventually crashes at random places with random error codes (I've seen 1090, 1009, 1085, 1069 error codes).I did some extensive profiling and I'm pretty sure there are no memory leaks in the application itself. What I could see though is that there is a growing number of String objects that are not released even after I click Run Garbage Collector button. Object References window doesn't give much info either. All paths to GC root are empty ("Show all paths to GC roots" setting is checked). All String objects are allocated within my app but they are not stored anywhere. The objects are used to either send data through URLStreamer or recieve data in response. I also use ByteArray in the process to read/compress data. There is just one instance of URLStreamer I use. It is worth mentioning th
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSb464b1207c184b14-62b8e11f12937b86be4-7ff8.html
Hello:I am stuck, I can't seem to get my Xoom to report a screen orientation change with the app I'm developing with Flash Builder Burrito.I have an extended view with the following code in the constructor:this.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, change);And then change function looks like this:protected function change(event:StageOrientationEvent):void { trace("change");}I'm not seeing this in the console when the screen rotates. I've seen many examples which use a "stage" object to listen to the event. I have tried to obtain this from the top most MXML file and still have not had any luck.Why is this event not tiggering?
Does mx.controls.Alert; work on mobile devices?i want to use it.and i need it to cover the action bar.
Hi!why in my Mobile Application is not dispatching the StageOrientationEvent event?What's wrong?I set in my project "Automatically reorient".This is my view:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" creationComplete="view1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.events.*; import mx.events.StateChangeEvent; import mx.states.AddChild; protected function view1_creationCompleteHandler(event:FlexEvent):void{ &n
So I'm creaing input fields for an iOS app. I have my text fields set up and everything works fine on the phone except this one bug. When I click the text field to input type, the field seems to move down 2 pixels or so. When I exit out of the field, it moves back up 2 pixels. What's causing this shift in the text field when typing. I'd like to have this seamless but it's pretty obvoius something is happening. It almost seems like the text field is too small for the cursor but i don't know how to make the text field larger ABOVE the text so it doesn't shift.
Hello,I am developing an ios app with flash builder but I can package my app with the assets that i am using.With flash I could include the attached files and the .ipad contain this images, but I can't do the same with flash builder 4.5.How can I set up the images that must be in the .ipa.Thanks a lot.
Top of the morning to you.I finally got around to trying Flash cs6 with a native extension. I chose the vibration example from Adobe.While it works on my android device, I do not know how to test in ADL. When I test movie I get:Test Movie terminated.The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86.Even with no code at all, just having the ane and swc liked causes this.Is there anything I can do besides unlink them when testing movie?Thanks
Hi,Just downloaded AIR 3.3 release SDK, tried to package and I get this problem - the file 'i686-apple-darwin9-as.exe' is missing by the looks of it.The command I use is thisadt.bat -package -target ipa-debug-interpreter-simulator -connect 192.168.1.9 -storetype pkcs12 -keystore xxx.p12 -storepass xxx test.ipa test-app.xml text.swf -platformsdk C:\iPhoneSimulator5.1.sdkrunning on Windows, with the iPhone SDK copied from the Mac.The thing is, this worked fine in the AIR 3.3 beta 3 SDK.Anyone any ideas ??C
I'm just stuck at an endless progress bar regardless if I export for debug (fast or standard packaging) or do a release build. Debug gets to 57% instantly as always, then does nothing. It doesn't crash, it just doesn't move. Release build doesn't even get to 1%. Anyone else getting this behavior on Flash Builder and AIR 3.3/FP 11.3?edit:At first I thought I did something wrong in the overlay as I added in FP11.3 (in Adobe Flash Builder 4.6\player\win\11.3\FlashPlayerDebugger.exe), and also edited air-config.xml and airmobile-config.xml (in Adobe Flash Builder 4.6\sdks\4.6.0\frameworks) to point to 11.3 instead of 11.2 as well as version 16. I added the playerglobal.swc for 11.3 as well (in Adobe Flash Builder 4.6\sdks\4.6.0\frameworks\libs\player\11.3). I then just took an older AIR 3.2 release and overlayed FB back to 3.2. I got errors about requiring SWF version 16 and AIR 3.2 namespace doesn't support it. So I changed it back to point to 11.2. Having AIR 3.2 and FP 11.2 back in plac
is it possible to ping an ip address from a mobile air application and get its status?
I have a view navigator application which has a first view defined in the mxml code. How can I control this programatically so that I can apply a check and change the firstview accordingly? Is there a method of the ViewNavigatorApplication which needs to be overridden?
Hi Guys,I'm developing a game for iOS using AIR 3.2, GPU mode. The game crashes on iPad 1 but works fine on iPod touch.Code and raphics are already highly optimized. What do you think is the common cause of this problem?Thanks.
So is this possible ? and how ? can the accuracy and background execution behavior be exactly the same as a native app ?Thankyou
Hi All, We have apps that are developed both in native android java and using Adobe AIR 3.1, they work just fine on Android 2.x / 3.0, but when we try them on Android 4.0, the Adobe AIR app just crashes on start, I did try out a "Hello World" app, but it just crashes, any clues would be helpful?I cannot debug on that device for now....RegardsBaliga
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