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I need to set the stage quality or simply the quality of a specific movieclip to LOW while it tweens to improve performance.It seems StageQuality.LOW and StageQuality.MEDIUM are being ignored by AIR 3.2If anyone has any ideas it would be appreciated.Thanks!
I have a .air program running on nearly 400 pc's in the field. I have an upgrade I would like to release silently. I can get the new .air file to the machines automatically. I would like to run a batch file that will install it, and hit the "Replace" button when it notices that a older version is already out there. So, I included the Adobe Air Application Installer.exe in the download, I created a batch file that does this: "Adobe AIR Application Installer.exe" -silent -eulaAccepted -desktopShortcut "C:\Program Files (x86)\MascoVSC\vscassets\program\VSC.air" THis runs perfectly when the old version is not on the machine, but if it is, I get the error: "failed due to bad configuration". Any help would be greatly appriciated.
Hi,I keep receiving an error while trying to publish for iOS.I already found a thread to this topic and tried to do what was marked there as solution (http://helpx.adobe.com/x-productkb/multi/overlay-air-sdk-flash-professional.html), though it didn't help.I snippingtooled the error into the screenshot. If anyone could help me find out what to do to fix this, it would be great.Error text:Thank you very much,gdDept
Can someone please clarify what is or what was going on with the apple developer license?"3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."This seems extreamly strage and most likley outdated but i keep comming upon forum posts on the web that say cs5 apps will get banned and theres no point in developing on anything other than a mac,and for some reason many of the people I know developing on mac with xcode are set on the idea that its pointless to develop on windows as this is the case.
-----------------------------------------------------------------------------------------Can any please help me with what is happening here?-----------------------------------------------------------------------------------------Just tried to send Apple my newest update to an app.The .ipa works through iTunes and everything looks great as far as I can tell.- I use Application Loader to sent the zipped .app file- I select the file Application Loader Activity say - it verified iTunes Connect Application - Validated Application attributes on iTunes Connect - Created iTunes Connect API Analysis file. - API analysis file too large, skipping analysis - MD5 calculation complete: d067bf50acf4eb12a241 ... then 49.4MB - Generated package: /var/folders/07/_v893jfs08d0lzn - An error occurred uploading to the iTunes Store - Fetched 2 software versions ... COMPLE
Hi,AIR application is crashing on launch. On this machine we don't have Automatic graphics switching option as recommended here as work around http://forums.adobe.com/thread/945589 Also tried launching chrome before launching AIR application as recommended by chris in this thread, http://forums.adobe.com/thread/935366?tstart=0Process: Path: Identifier: Version: Code Type: Parent Process: Date/Time: OS Version: Report Version: Convo [5717] /Applications/Convo.app/Contents/MacOS/Convo convofy.0F156731A8EDAB9758133E30CA85B43DA5F59D40.1 20120522 (???) X86 (Native) launchd [187] 2012-05-24 21:17:20.454 -0700 Mac OS X 10.7.4 (11E53) 9 Interval Since Last Report: Crashes Since Last Report: Per-App Interval Since Last Report: Per-App Crashes Since Last Report: Anonymous UUID: 293444 sec 646 23814 sec 4 2B4A480D-AF79-4D95-9959-AD5F0B0328C7 Crashed Thread: Exception Type: Exception Codes: KERN_INVALID_ADDRESS at 0x0000000060a9f670 VM Regions Near 0x60a9f670: MALLOC_LARGE (freed) 000000001
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118676a5e5e-7fff.html
Hi Guys ,I am developing an AIR app using Flash CS5.5 and it uses AIR 2.6 by default , Today i added AIR 3.2 inline with AIR 2.6 by following this guide http://blog.michaeljbowen.com/?p=116 Now My AIR app works fine with AIR 2.6 , but does not run and keeps crashing it with AIR 3.2 , I am desperately looking for a way to fix this. i need your sincere helpcheers
Is there any way to target the external display (for example, composite output through dock connector) of an iOS device in AIR? Not mirrored, but instead content that differs from what appears on the iOS device itself.I've seen discussion and demonstration of this ability regarding AIR, but it might be about Phonegap+JS and not AS3.http://www.youtube.com/watch?v=DgxO676p5IYhttp://www.tricedesigns.com/2012/01/12/multi-screen-ios-apps-with-phonegap/If not, is this something Native Extensions might solve?Thanks!
I purchased Elements 10 from Best Buy. Trying to install and says serial number invalid.
Hey all, In my app I allow a user to download files from a list and then typically use StageWebViews to display them (videos mostly). Recently my app started to misbehave. I'm using Flash Builder 4.6 with AIR 3.2 on Win7 Pro 64. I test on-device. I choose fast export (quick packaging) and debug right from Flash Builder so I can see traces/errors/etc from the iPad. After downloading a ~40MB MP4, I save it to the applicationStorageDirectory (and mark it 'do not back up'). I then wait 3 seconds just to be sure the write has a few seconds to complete. Then I black out the screen with a black sprite, stick a close button on the screen and load the video into a new StageWebView. The problem is the first time these larger 40MB videos are saved and attempted, TONS of code isn't firing off or affecting the display. The video plays just fine, centered on the screen. However all the code to remove tons of things from memory during video playback which has tons of trace statements sprinkled in is
I believe the title is pretty self explanatory. The app fails to install on the iPhone ever since I moved the entire app from one folder to another. How would I fix this? I tried moving the files back, but it didn't work... maybe that's not the issue???? I have no idea, but I am lost and sick of the "failed to install" warning. I am running air 3.0 or 3.1.
I tried uninstalling Adobe Air and reinstalling and I was able to get as far as getting Adobe Download Assistant then the Adobe Air Agreement popped up and I clicked agree then it went away and nothing happened. Then I uninstalled it again and reinstalled one of the older Adobe Air that was provided on this website and I was able to get as far as geting the Adobe Download Assistant install folder, and when I tried to install it, the adobe air agreement popped up again and I clicked agree, and it went away. Please help me get past adobe air so I can download the trial of Adobe Flash Professional CS6
I'm creating a adobe air app in dreamweaver. I'v set the nativeWindow.height and nativeWindow.width and custom chrome (transparent). I have multiply displays connected to my computer and when I switch what display its being shown on the nativeWindow.height and nativeWindow.width seem to be resizing and showing scroll bars which I do not want.How can I keep it from resizing and displaying scroll bars?Edit: I forgot to mention it only does this when I use Custom Chrome (Transparent). and I'm on Mac OS X - 10.7.3
Hi all,I'm trying to get file support into my ADT helper tool before I release an update. I am still having problems.According to the Adobe docs on the subject, the following commands can be used:-C "path/to/new/working/directory" [files and folders to include]-e [files and folders to include] [package directory to add these to]The following example works fine for me:// This changes the working directory to my audio resources folder, and then packages the file 'track.mp3' into the root folder of my application package.-C "C:\\resources\audio" "track.mp3" Hoiwever using -e option in any way generates an error:// This copies the file 'sfx.mp3' from the current working directory to the application package subdirectory 'lib'-e sfx.mp3 libThis also causes an error:// Change the working directory to resources/audio and then copy the file called 'sfx.mp3' to the 'lib' subfolder of the application package. Error.-C "C:\\resources\audio" -e sfx.mp3 libThe error in both cases is:File does
as not to show the virtual keyboard after click on a textinput? needsSoftKeyboard="false" property is not taken into account in this component.
I am encountering a mystifying (and quite dramatic bug) in AIR on iOS (I am building from Flash CS 5.5 patched to AIR 3.2, app is running on an iPad). I have several textfields on stage (these are dynamic classic textfields). I am seeing characters in seemingly random positions change in a regular pattern. It looks as though characters are being overlaid for an instant (like several big captial T's will appear over the lowercase t's in an area). The mystery overlay is sometimes offset and cropped. Several different areas will change briefly over several seconds, and then the pattern repeats. The bug can be seen in this video from February of this year:http://www.youtube.com/watch?v=J4NPi4Ie6soThis is not my project, but the bug is identical. I am working on isolating this bug now, but I wanted to know if anyone had any more information as it is difficult to search for this bug since I don't really know what to call it or how to describe it succinctly.Does anyone know what is going on h
I have an iPad app being sold in the iOS App Store. I use File.applicationStorageDirectory.resolvePath to save some XML files locally to the user's iPad (stuff like user's high scores when playing in offline mode).What will happen to these files for my users if I upload a new app update to App Store? Will they get deleted because the update is a fresh install of the app, or will they be left alone?
Hi guysI'm currently working on a universal ios game for iphone and ipad.I have one set of graphics set at 1024x768 and another set of graphics at 960x640. I use device capabilities to detect what kind of device I am on and then dynamically load the appropriate graphics at runtime. My problem is that the stage is always set at 1024x768 so the application will automatically downscale the entire stage when it is running on the iphone. This means that it will scale down the appropriated sized 960x640 graphics and leave the extra blank space. I've tried turning on no_scale and align left and all the different stage.scale settings with no luck.I really wish I could just decide how big the stage is at runtime in a single file. Is this possible? I don't understand how someone would create a universal ios game with this setup. Am I missing something?I've heard some people mention adding extra content that extends past the edges for one device and would be viewable on the other. This approach w
Hey,I'm working on a port of a large application to iOS. One view state is a world map view that loads multiple (100+) assets.This worked fine in AIR 3.1, but as soon as the view state is changed in AIR 3.3 the iPad (not just the app) freezes, crashes, and then restarts.Any help you can give would be greatly appreciated.Cheers,IndigoThe crash log follows:Incident Identifier: 038218EC-E00F-4635-89AE-90C281F3DBC2CrashReporter Key: a73d1c3ebd61bd6084c36cc2dc2f84c6739f6848Hardware Model: iPad2,1Process: FOO_tablet_ipad [303]Path: /var/mobile/Applications/3487E7D3-E986-474F-9AA5-02C89E6CE040/FOO_tablet_ipad.app/FOO_tablet_ipadIdentifier: FOO_tablet_ipadVersion: ??? (???)Code Type: ARM (Native)Parent Process: launchd [1]
Hi there,The app writes some data to an SQLite database synchronously.It works fine on iOS but on Android it crashes and I get this error:SQLError: 'Error #3128: Disk I/O error occurred.', details:'', operation:'execute'any Ideas ?Thankyou,Luke
I used to build my tablet air applications with flex sdk 4.5.I test it mainly on Galaxy Tab .When i upgraded to 4.6 sdk, I noticed that the system bar didn't displayed buttons anymore. it is completly empty.and viewMenuItems didn't work anymore, too.is someone noticed the same problem?Could it be a air runtime bug?I'd like to keep on working with sdk 4.6 for softkeyboard capabilities; please help me. Is there a solution?
The senerio is that .AIR SDK: 2.0I orginally built an AIR versioned 1.05 from a mac 10.0.6 with FlashBuilder 4.6 and now I used the same code based and same application.xml to build a newer version 1.06 from a windows 7 x64 FlashBuilder 4.5 then i got the following errorThe application could not be installed because an application with that name already exists at the selected installation location. Try installing to a different location.I have put publisherID into the descriptor xml.Could somebody please help
I have a problem navigating to a Url in the default browser in an Adobe Air project.air.navigateToUrl(request, windowName) launches the browser and displays the page, but it displays a new tab for every request.Here is a very simple example that shows the problem:Flex:<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import flash.display.Sprite; import flash.net.navigateToURL; import flash.net.URLRequest; protected function button1_clickHandler(event:MouseEvent):void { NavigateToURLExample(); } public function NavigateToURLExample():void { var url:String = "http://www.adobe.com"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "testWindow"); } catch (e:Error) { // handle error here } }
Hi,Is it possible to deploy an AIR application in Windows CE based devices???Thanks,Praveen
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