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I think I have just ignored this for a while in my app.First)On iOS, the keyboard and curser don't always come up the first time I press an input textfield in my app. Once I press it a second time, it works normally throughout the app.Or, if you do a longer press on it, it will work that first time as well.It's almost like, if you do to quick of a tap the first time you use it, it doesn't recognize it... but it does recognize the quick tap once the keyboard has been initialized at least once within the app. This does not happen on Android or the blackberry playbook.-Input textfield-'AntiAlias for readability'-Size 40pt-Single line-Asset is created in Flash IDE, not by code.Second Issue I have always ignored)When I press into a multiline textfield for the first time, It always drops down a line, it happens on iOS, android, and playbookusing Multiline no wrap. and there is no blank space or returns in the textfield (again, asset was created in the flash IDE)thanks
I have a viewnavigator application where few views are added(to the stack). I need to pop to a particular view from one view. Flex provided only popView, popAll and popToFirst options. How can I pop to a particular view in the view stack?
Did somebody's worked by DisplacementMapFilter? It don't work fine on iPhone, while on flashplayer is correct. In particular, on iPhone, the filter create a image with pseudo-random pixel, without apparent logic, why?Maybe that filter isn't implemented?I would create an app that deforms an image through finger got from a picture done by camera, do exist an alternative method without DisplacementMapFilter?thanks
We have an application which is kind of an e-learning platform. This app has classrooms where we play video and audio files separately for language independence. No streaming of video or audio.We use mx:VideoDisplay component to display video so that we can use custom sliders (progress bar) to seek through the video. This was working fine till AIR 3.1. But with AIR 3.2 this is acting up. When seeked with the progress bar the video gets stuck, and may/may not play after sometime. The same is with maximising the video. When the user opts to maximize the video we pass the playheadtime value to a separate player in another canvas. Then also the video gets stuck and may play after sometime.In both these cases when the video finally plays, it looks like its on steroids! It keeps jumping through frames till it reaches current playheadtime specified when seeked.Anyone else got similar issues?<mx:VideoDisplay id="player" click="maximize()" autoPlay="false"
Is there a way to hide the minimized options bar (the one with the arrow) at the bottom of Kindle Fire? Even though I check "Full Screen" in the Air for Android Settings, the bar is still visible. Thanks.
I have an air app that was just rejected by Amazon for Kindle Fire due to issues around the Quick Settings bar. Specifically it "...closes, crashes, or loses user state when users access Kindle Fire's Quick Settings (e.g., adjust the volume). Please ensure that your app properly handles onPause and onResume activities."The app handles deactivate and activate events and has no issues on othe rAndroid devices or with it's iOS version. Anyone else know anything about this? Are the onPause and onResume activities different than deactivate and activate?
Hi,I am developing a game in AIR for mobile that has certain visual assets that may change with the seasons. Imagine a set of four characters: George, Paul, John, and Ringo. The images, music, movie clips, etc., for these characters are bundled into a SWF which I donwload from my server at runtime. At Chrismastime, I replace the SWF file on my server with a Christmas themed version (John's wearing a Santa hat, and the game's theme music takes on a festive tone).To access the resources in the SWF after I load it from the remote server, I would grab the loader and instantiate classes in ActionScript, with code along these lines (this example is using greensock's LoaderMax):private function getDisplayObject (name:String):DisplayObject{ var ClassRef:Class = _assetsSwfLoader.getClass(name); if (ClassRef) { return new ClassRef() as DisplayObject; &nb
I've never used ADT as it hasn't been needed as I use Flash Pro, but now I wanted to try out some extensions and know that packaging the projects with ADT is now needed.I've read some small guides here and there, like this one:http://help.adobe.com/en_US/air/build/WS597e5dadb9cc1e0253f7d2fc1311b491071-8000.html , but I still don't know how to do it.I wanted to try this Native Alert for iOS extension . So, I've downloaded it, added the swc to the Library path, setting its linkage to external. Added the code from the readme.txt file:import com.wolfknock.air.extensions.ios.NativeDialog;private var dialog:NativeDialog;dialog = new NativeDialog();//dialog.addEventListener(NativeDialog.NATIVE_DIALOG_CLICKED, nativeDialogClickedHandler); // Optional. NE dipatches event after the Alert button has been clicked.dialog.showNativeDialog("Native Alert Title", "Adobe Air Native Extensions", "YES"); // Titel, Message, Button text (optional)....dialog.dispose(); // best after receiving NativeDialog.NA
Hi, after upgrading many Windows client machines from 3.1 to 3.2 (being prompted to do so automatically by Air updater) my air applications are displaying the Video content upside down. the Mac machines are so far ok after the 3.2 air update.My air application has not changed. I even dowloaded the 3.2 sdk and recompiled the app on windows, but the Video is still flipped along the Y axis (flipped upside down).Here is how I am using the Video:video=new Video(uic.width,uic.height);uic.addChild(video);video.attachNetStream(screenNS);screenNS.play(name);Any clues, is this a known bug?
Hello fellow members, I have an app that heavily uses internets and while it perfectly works when i have wifi enabled it fails to connect to my server when i'm using mobile data network.Preconditions:1. Other apps I have on my phone work just fine over mobile data networks.2. I have <uses-permission android:name="android.permission.INTERNET"/> in my descriptor3. After first call fails i run URLMonitor service it returns avalable = false < which means i don't have a connection of course (or so my air app thinks)4. when running NetworkInfo.networkInfo i get the following (note there is no address or hardware address on mobile though its enabled!):[trace] name: mobile[trace] display name: mobile[trace] mtu: -1[trace] active?: true[trace] parent interface: null[trace] hardware address:[trace] # addresses: 0[trace] name: WIFI[trace] display name: WIFI[trace] mtu: -1[trace] active?: false[trace] parent interface: null[trace] hardware address: 78:D6:F0:30:39:52[trace] # addresses: 0W
We have an AIR application for Android written w Flash Builder 4.6 that receives network notifications for Alerts in a senior assisted living environment. This uses RTFMP to receive the alert.This worked fine in AIR 3.1.0.488If the application was inactive, the app received the alerts and would play a sound and vibrate the tablet using a native extension.Upgrading to AIR 3.2.0.208 has broken this behavior. This is a critical issue for our clients! They depend on this application to receive alerts in situations where a quick response is required.It appears that in the upgraded version, the application receives the notifications and queues them. So the alert is not received until the user manually activates the application. This is not acceptable.Please help!
Hi, I had problems installing a program update and so followed the suggestion and uninstalled and reinstalled AIR but could still not install the program. tried several times with no successHave just tried to install another with the same problem. Have followed all the instructions in the troubleshooting guide. Windows 7, AIR 3.2.0.2070, log below from todayHelp gratefully received
Hi everbody,I've an air application used to display slides (like power-point) on a screen. Basicaly the administrator uses a web version to create slides (add text, images, video, etc... ) and the air application displays the slides. Everything works fine, excepted that application is crashing sometime... I've spend a lot of time to discover where was the problem because the application can run during a day without a problem but if we are changing slides and images really often during a short time, the application crash. I've run the profiler of FB to look if there were memory leaks or stuff like that... and nothing... But almost nothing... I've run some external debuging tools to have a dump of the memory and any other crash informations and I've discovered in the event log that the exception code was 0xc0000005. After a quick look on internet the error code means that program has performed a memory access violation. I've analyse the dump of the application with a microsoft tool and I
I am not een sure how it was installed in the first place.Do I need it? Is it necessary for me to be able to use Flash?I don't have Acrobat on my system.I am getting a pop up every few hours on my computer.It says: "this application requires a version of Adobe AIR which cannot be found. Please download the lastest version of the runtime from http://www.adobe.com/go/getair, or contact the application author for an updated version."Microsoft Fixit would not work either.
I am developing an app for both iOS and Android. When my app launches I have a login screen requiring a user to fill out a form.... but the form is slightly angled, about 30 degrees to conform to the graphics provided to me.On Android the textfield appears correctly and as I type I can see the input appearing in the textfield at an angle.On iOS it is completely ignoring the angle and setting the rotation back to 0.... and now the textfield is no longer aligned with my graphics. I understand that for iOS, it overlays its own textfield and tries to match color, size, and etc... but apparently just not the angle.Is it possible to add rotation to an input textfield on iOS?
Hello!I am trying to adapt a flash game developed for the browser to the iphone.The game is similar to the old windows game where you have a pannel whith hundreds of cells and you have to dicover where are the bombs without activate it.I had a big amount of vectors that represent each cell in the game, the problems comes when I try tu run it in the iphone, is to slow, imposible to reder all the cells.I tried using cacheAsBitmap, cacheAsBitmapMatrix but doesn´t work.Someone could give me a clue and put me on the right way to run it on the iphone.I am working with flash CS5.5Thanks a lot
I am building an ios app and want to use the tab navigation. However, I do not want the first view when opening the app to be on the button bar.Meaning. I want "view 1, view 2, view 3" on the tab bar, but I want "Todays news" view to be opened on first load (with the navigation on the bottomIs this possible?
Hi, I was wondering: now that it's possible to select an Air SDK version in Flash CS6, would it also be possible to use Flash CS6 with the old 'packager for iPhone' that came with Flash CS5? I know, I know, I should get rid of that old thing, but reality is that I used packager for iPhone to create one of my first apps and now I can't update to a newer version of Air. Apple doesn't allow that, because existing users wouldn't be able to update anymore. It would be great if CS6 can work with the old Packager for iPhone. Does anyone know the answer to this?
I have a dynamic form application which worked well on flash builder 4.5, having display problems in flash builder 4.6 now. What I did is adding TextInput objects to a scroll view and set the texts for them dynamically. Everything is fine after the screen loaded. But if I scroll down, sometimes the texts will be placed in wrong positions. I attached the screen copy of the wrong display. Does anybody know how to solve this problem? Thanks.
Hey guys,Just a quick note about our first game for iPad using Adobe AIR. It's simple and it's fun. The proper marketing spiel looks something like this:iTunes link: http://itunes.apple.com/us/app/magnetix/id511153793?ls=1&mt=8Magnetix is a simple and addictive puzzle/arcade game of attraction. Enemies become attracted to you as you enter their field. The smaller they are, the greater the magnetic pull. Use the point and drag mechanism to weave your way through 70 levels of increasing difficulty, starting from basic, all the way through to downright insane!All in all, it's a very simple game. If you have any questions regarding anything please let me know and I will do my best to answer them. We'd also love to hear your feedback on it so feel free to post it here or rate the game if you feel so inclined. Otherwise, we hope you enjoy it The gameplay trailer is below:
Hello there,A couple of days ago, Google changed again its market by introducing the books section.I don't know whether other people have the same problem I have: since then I have noticed a large decrease of new active users of my app. Before, there were about 800-900 new ACTIVE users every day (and I haven't had any kind of advertising!). Yesterday 250... today only 50! Yesterday I spent a lot of time thinking why the users' number has dropped. It's not normal that after having 800+ users for a lot of days, just in two days they drop to 50.Then I realized, the new market is hiding precious result. Before the last change, a lot of users typed (in my case) "football manager" and my app is the 5th in the list. After the change, my app is still 5th in the list but the number of results shown are only two (of course, you can push "show more" to see them all). This simple change was deadly for my app. I was wondering whether anyone here has noticed this change on their users' numbers with
Hello.I have a problem using AIR SDK 3.1 through FlashDevelop 4.0.1 RTM (latest at current moment). Everything works fine until I was using Flex SDK 4.5.1 + AIR SDK 2.7. After upgrading to Flex 4.6 + AIR3.1, ADL become throw error after im adding big (1280*1024) MovieClip (loaded from swf) to stage. Seems like crash happen during rendering phase. I have tried different things found on this forum, like temporary removing Macromedia and CRLCache folders from AppData. Nothing helped. Windows event log:Faulting application name: adl.exe, version: 3.1.0.4880, time stamp: 0x4eb7612eFaulting module name: Adobe AIR.dll, version: 3.1.0.4880, time stamp: 0x4eb75fb9Exception code: 0xc0000005Fault offset: 0x00061bb3Faulting process id: 0xa80Faulting application start time: 0x01cd06aa51ab6badFaulting application path: C:\FlexSDK4.6Air3.1\bin\adl.exeFaulting module path: C:\FlexSDK4.6Air3.1\runtimes\air\win\Adobe AIR\Versions\1.0\Adobe AIR.dllReport Id: c0d2eabf-729d-11e1-a1a3-001e8c5ceb05I have als
Hi, I have downloaded the last version of Adobe Air but the installer is not opening. I have followed the steps written on this page : http://helpx.adobe.com/air/kb/troubleshoot-air-installation-mac-os.html , but after step 4 'after hitting enter you will be prompted for your login password" , the installation does not begin but instead here is what gets written:"This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime fromhttp://www.adobe.com/go/getair,or contact the application author for an updated version."I hope you can help.Thank you.Sam
hithis is my first post herei find out i can't install any of air's application and also i can't unistall my air whenever i try to do thoes this error appears:Adobe AIR could not be installed because another application is already being installed. Complete the first installation before proceeding with this one.but i couldn't see another i think there is not other applicationi deleted the folder of air but now when i want to install air i see that error again !!!please tell me what shoul i do
Hello and Happy New Year!I'm building an app for iPad which has quite complex item renderer requirements. One of the requirements is that there has to be an icon which cycles through an array of images (fading in and out to the next in the array). I was thinking of extending iconitemrenderer because I need caching among other things, however it only support 1 icon. I either need to be able to create n number of icons and faded them in and out or invalidate the item renderer and pass in another icon from my array but that will make the fade in/out difficult. Has anyone had a similar experience?ThanksBen
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