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Hi.Im trying to develop and AIR android application that play's DRM encrypted movies on mobile devices.Im using a https connection to my DRM server.Everything works fine in when I debug the appplication in Flash Builder. But when I transfer the application to the andoid phone Im getting 3305 can't connect to server error.Any Ideas what I should do to make it work? the https server works fine in the webbrowser.
Originally posted on stackoverflow: http://stackoverflow.com/questions/8663892/flex-mobile-4-6-app-works-inside-flash-builder-but-not-in-android-emulatorI have a basic flex mobile 4.6 app and it works fully fine in the flash builder built-in emulator using an android device profile like aria...It also launches fine in the android emulator but one particular view shows blank (and this view works fine in flash builder).Before I get in to many details of the view are there any categorical gotchas that can be causing this?I can't seem to get the trace statements from the app to show in 'adb logcat'. It seems I need to compile a debug version of the apk but I don't know how to do this. I use the 'Export Release Build' from the Project menu in flash builder and it doesn't seem to have an option for debug=true.The problematic/blank view basically uses the stagewebview and iotashan's oauth library to call linkedin rest apis... A different (and working) view can make restful web service calls i
When I open a PDF document, I get a message that says "There was a problem reading this document (14)". The pages also come up blank, but were visable previously and there are bookmarks in this document that are visable. Can't figure it out.
Adobe AIR is installed properly, but when you run the application, License Agreement window appears as shown in the picture.The environment is Windows XP sp3.I try this -> http://support.microsoft.com/mats/Program_Install_and_Uninstall/en-us and try this -> http://www.winhelponline.com/blog/reset-the-registry-and-the-file-permissions-in-windows-xp/and try this too -> http://www.microsoft.com/downloads/ko-kr/details.aspx?familyid=5A58B56F-60B6-4412-95B9-54D056D6F9F4&displaylang=koBut has not been resolved. T.TPlease find a way to solve~
I have developed a Hello World Application using AIR Native Extension on Android Emulator and When i try to run the application its crashes. I was able to run same application sometimes back on Android Emulator on Mac. Right now I am using a Windows machine (as i dont have Mac anymore). I tried running same apk file which was compiled and running on Android emulator on Mac but it failed. Also i tried to recompile entire application from same code base but still it is failing. As far as i know Mac or windows should not play a part but still mentioning it out in the discussion. Also i tried running the application on various Android SDK version but with same results.Following is logcat logs for Android 4.0.3.D/gralloc_goldfish( 497): Emulator without GPU emulation detected.I/ActivityManager( 84): Displayed air.com.deloitte.helloWorld/.AppEntry: +4s826msW/InputManagerService( 84): Starting input on non-focused client com.android.internal.view.IInputMethodClie
Custom URIs are no longer registered/handled by the adobe air wrapper on android devices.Tested on evo4g with android 2.3.5 and galaxy tab with android 3.2.How to reproduce:create your apk with adt having these settings in your application.xml / android / manifestAdditions / manifest / application:<activity android:name="helpNav"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> <data android:mimeType="application/pdf" /> </intent-filter> <intent-filter> <action android
My team has created a live streaming tool with Adobe Air, and ever since the release of 3.2 for Adobe Air, all customers who use Firewire ( nearly all high school media labs ) have complained about the streamer producing ultra zoomed in pictures. Through testing, we discovered that all interfaces other than Firewire were fine,but using a analog to digital converter ( Canopus ) plug-ed in with a firewire cable to the laptop would product a zoomed image. Only when we would set the resolution to match the input would it look normal. Instead of adjusting the resolution, it would simply crop the image.It used to retain the frame, and simple improve the quality / degrade the quality when a user would adjust the resolution of the video object through our Air Intraface.This did not happen prior to the release, and now is easily repeatable. Please advise when this bug report might be addressed.
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b24b55b57a124b32b5b57-7ffe.html
Hi, I have a weird problem. An input text component that works in air for desktop refuses to work in an air for android application.It draws on the screen as it should but i cant input text. Am i missing something fundamental? It is kind of hard to log in if i cant enter credentials Here is the code: idFmt1= new TextFormat("arial",18,0x000000); idFmt1.align="left"; _inputText= new TextField(); _inputText.defaultTextFormat = idFmt1; _inputText.x=150; _inputText.height = 35; _inputText.width= 150; _inputText.type = TextFieldType.INPUT; _inputText.background = true; _inputText.backgroundColor = 0xa0a0a0; _inputText.text = _initText; _inputText.tabEnabled = true; _inputText.tabIndex = 1; _inputText.displayAsPassword = false; _inputText.antiAliasType = flash.text.AntiAliasType.ADVANCED;
This error keeps popping up."An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I am the administrator. I've tried:Uninstalling 1.5.3Running in admin modeI checked logs and said retuned with error code 7Don't know what to do, doesnt seem to be a fix.I have Windows 7 64 bit home premium edition
I've discovered one bad issue in app with multiple views.Way to reproduce:1) Activate keyboard at the second view in textInput.2) Press back. (Keyboard will disapper.)3) Press back. App will exit, but it' will not return to the previous view, as it should be.I've tested it on Galaxy Nexus and Xperia Ray and Air 3.1/3,2.Here is likely the same problem. Sample fxp: http://francisaltomare.com/_etc/TestBackKey.fxp
I've googled this, and read articles, but I'm still not clear on how it works in regards to creating graphics for apps that are suited for different screen sizes. When you create the iOS file, it sets it up as a certain screen dimensions, so am I right in presuming that you have to have different .fla's for different devices? one for the iPhone one for the iPad etc? because I keep seeing games that's that are advertised as compatible with the iPhone and iPad, does the app somehow know that what screen it's on and then resize the graphics automatically?Thanks for any advice.RegardsPhil
Here's the original bugreport https://bugbase.adobe.com/index.cfm?event=bug&id=3071138dated december 2011 (add actually appeared even earlier). Despaired of getting any Adobe's team attention I even submitted it again today (as of new releases of FP 11.3 and AIR 3.3 betas).Chris Campbell, seems like u're active on this forums. Can you give any feedback?
Hey all,It seems my AIR apps are draining the battery on both iOS and Android devices noticably faster than native apps. Does anyone else experience these problems? If so, is there anything I can do to prevent this behavior?For your information: I'm not doing any performance heavy stuff on-screen as this is a relatively simple board game. I am, however, polling a webserver every 15 seconds or so.Thanks in advance!
Hi,Long post ahead, please buckle down for a while.I'm having issues with the Kindle Fire and the bottom 20 pixel menu in GPU mode, CPU mode behaves correctly. The project was created with flash cs5.5, the stage size is 1024x600 and I've set the NO_SCALE flag. When the app is run on the Kindle Fire the Kindle scales it to 1024x580 for the bottom 20 pixel menu. If I create the project as 1024x580 it still scales it down and then centers it vertically introducing a 10pixel black bar at the top and I would assume a 10 pixel black bar at the bottom under their menu. In CPU mode the app is not scaled and the bottom 20 pixels is obscured.The problems I have encountered so far are incorrect mouse locations as reported in various mouse events. Messed up scrollRects when I try and clip something for display. Not being able to press buttons because of the incorrect mouse coordinates, the further down on the screen the more incorrect the buttons are. You can click below a button near the bottom o
Hey there. I could do with some help packaging an iOS app for distribution.I'm using AIR 3.2 with Flash Professional CS5.5 to create my application, however I figure that's pretty irrelevant seeing as I'm actually using the ADT tool included in AIR 3.2 to package my app for iOS. (I'm using an ANE, which isn't supported by the publish function in CS5.5). I've so far managed to build my app and install it on my iPhone 4S (running iOS 5.1) as a debug build, and then as an Ad-Hoc distribution build, but I can't seem to get Apple App Store distribution builds to install on my iPhone.When I try to package for Apple App Store using my distribution certificate and App Store provisioning profile, ADT finishes with no errors, however when I try to transfer the newly-created IPA to my iPhone, I get a pop-up on my iPhone simply saying '*AppName* failed to install.'. Having looked up this error, I learnt that it is normally produced by using the wrong certificate or provisioning profile when buildi
Hi guys,I'm considering purchasing the full version of Flash Builder 4.6 in order to create flash applications for iphone. The only trouble is I have an iphone 3g (not a 3gs). Before I go and invest in a new iphone 3gs or 4, as well as purchase the development certificate from apple, I was wondering weather any of your could confirm weather Flash Builder 4.6 supports iphone 3g as well as 3gs development? I have read a few forums stating that Flash Builder only supports iphone 3gs and not 3g... I have also spoken to Adobe customer support who will not tell me until I purchase the full version of Flash Builder..Would really appreciate any info on this... as it will otherwise save me a lot of wasted investment.Many thanks,Tom.
I am running AdobeAir version 3.2.0.2070. Upon attempting to update I receive the following error message. This Application cannot be installed because this installation has been mis-configured. Please contact the application author for assistance. I have made the following attempts:Uninstall, new installtried Microsoft "fixit" programmany rebootsAll to no avail!!
I have an HTML page that I'm loading with stageWebView locally. The href statements are not working for this. Any idea why this would happen ?
When I have a link inside my .pdf document - linking to another .pdf document or to a Word document - how can I force the linked-to document to open in a new window?I have a web site (business internal, so unfortunately I cannot point to it). My HTML menu has links to .pdf documents - no problem. However, once I open those .pdfs, they contain links to other .pdfs and to Word documents. Clicking on these links, which reside inside my .pdfs, opens the "linked-to" docs in the same page. How can I force them to open in a brand new frame?All of my .pdfs were originally created in Word, and in the Word versions, the links DO open into new frames. I am not sure why, when I convert them to .pdfs, they lose this feature.Can anyone help?
i cant able to launch my device after device boot up using broadcast receiver in air for android application. is there any solution for this by using native extension
So I noticed with the app I am working on. There are some stutters the first time a section animates on the stage. Once its been seen on the stage is performs great for the duration of the session. is there a way to preload all these movieclips to memory or something so that they will always perform great from the first time they are displayed to the stage ?
Hi I'm trying to make app play video using VideoPLayer component. I'm using this example:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/spark/components/VideoPlayer.html#includeExamplesSummaryIt works great wehn I add required murkup in MXML directly. But when I'm trying to add items from code - video is'nt played. Here is my code:var pnl:Panel=new Panel();pnl.title = "Spark VideoPlayer Example"pnl.width=0.75 ;pnl.height=0.75;pnl.horizontalCenter="0" pnl.verticalCenter="0"var gr:VGroup = new VGroup();gr.left = 10;gr.right=10;gr.top=10;gr.bottom=10;var l:Label = new Label();l.text = "Text Text text";/*l.color = "blue";*/l.width = .75;var vid:VideoPlayer = new VideoPlayer();vid.source = "rtmp://fmsexamples.adobe.com/vod/mp4:_cs4promo_1000.f4v";vid.width = .75;vid.height = .75;vid.autoPlay= false;pnl.addElement(gr);gr.addElement(l);gr.addElement(vid);stage.addChild(pnl);Could you help me please?
Hi,I have been trying to do this tutorial here:http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-4ae52ec4126ab9d6ce6-8000.htmlto learn how to properly set up and build an application for iOS with Flash Pro CS5.5. When trying to test in though, the app didn't want to install, returning an error saying the app couldn't be installed due to invalid authorisation.Are there any known causes for this problem? What authorization is meant? Can the be causes dy the setings of thedevice itself? I followed the steps of the tutorial.I double checked all IDs, readded the device in the apple center, redownloaded the provisioning profile and did all the possible troubleshooting and the problem still persists. Does anyone has any suggestions as to what to try?Thank you,gdDept
When in GPU mode .. I am seeing pretty good performance. There is a couple hiccups on the iPad3 using tweenMAX on large PNG's. When I set renderMode to Direct ... performance takes a huge hit and looks like it's running at 10fps or something.I keep reading about starling and using direct rendermode for awesome performance. Is there something I need to do to achieve this ? I am building with AIR 3.2 .. I'm building on the command line with the iOS5.1 SDK. What else do I need to do to take advantage of getting greater performance ?
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