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So I am using the native extension from http://blog.aboutme.be/2011/12/10/udp-in-air-for-ios-using-a-native-extension/It comes with a flex demo app that works perfectly on Android and iOS when built in FB. I made a small as3 app in FB and that works perfect on Android and iOS as well.I then took the app.xml from the as3 FB project and used it for my flash pro/adt project. I built the package in adt with the followingAndroid:start adt -package -target apk -storetype pkcs12 -keystore androidTest.p12 NetPRO_Demo.apk NetPRO_Demo-app.xml NetPRO_Demo.swf 72icon.png -extdir extensionsiOS:start adt -package -target ipa-ad-hoc -storetype pkcs12 -keystore Certificates.p12 -provisioning-profile CashRegisteriPad1.mobileprovision NetPRO_Demo.ipa NetPRO_Demo-app.xml NetPRO_Demo.swf 72icon.png -extdir extensionsThe Android version works perfectly, the iOS version sits at a black screen and freezes. I have spent days on this, what is wrong in my ADT packaging that is different from FB packaging that i
I have a rather hard situation trying to debug this below. When I trace currentNote it shows up as null. I am certain I have notes in the array, because if i leave off as Notein the code below I get an error telling me it cannot convert Object to a Note. I think it has something to do with the persistenceManager and how it is converting the array to an Object when I save it, but I make sure to put as Array when getting it out of the Persistence Manager.Been struggling with this for hours var currentNote:Note;pm = new PersistenceManager(); pm.load();private function getRandomNote():void{ //This stored array holds up to 4 arrays -- multidemensional var theSelectedNotesArray:Array = pm.getProperty("selectedNotesArr") as Array; trace(theSelectedNotesArray); var randomArray:int = Math.floor(Math.random()*theSelectedNote
I am having same issue installing HTC sync software - It was running fine until I updated to latest version, did you find a solution to problem? I have pu=t run log below:-[2012-04-03:17:41:42] Runtime Installer begin with version 3.2.0.2070 on Windows 7 x86[2012-04-03:17:41:42] Commandline is: -silent[2012-04-03:17:41:42] Installed runtime (3.1.0.4880) located at c:\Program Files (x86)\Common Files\Adobe AIR[2012-04-03:17:41:42] Starting silent runtime update. Updating runtime from version 3.1.0.4880 to version 3.2.0.2070[2012-04-03:17:41:43] Installing msi at c:\users\paul\appdata\local\temp\air5c61.tmp\setup.msi with guid {47FA2C44-D148-4DBC-AF60-B91934AA4842}[2012-04-03:17:41:46] Runtime Installer end with exit code 0[2012-04-09:13:01:08] Runtime Installer begin with version 3.2.0.2070 on Windows 7 x86[2012-04-09:13:01:08] Commandline is: [2012-04-09:13:01:08] No installed runtime detected[2012-04-09:13:01:11] Relaunching with elevation[2012-04-09:13:01:11] Launching subprocess wit
I am informed that to download the latest version of Adobe Air I must contact my administrator. Why? I am the administrator.
Hi....i installed adobe zeri with apache2.2 in my server and created a different bit rates manifest files using f4fpacakager.while playing the manifest file by giving a request from OSMF player as http://server ip/vod/filename.f4m its playing contents fully but while iam creating the deliver service with this server ip as content origin and i assigned a serviceengine to this deliver service with some domain name and giving request as http://domain name/vod/filename.f4m ,the player is playing the contents up to some fragments and its not playing and giving error as "stream not found "in OSMF player.....can any body pls give me the suggestion regarding this.....thanks,Ramesh.
Hello,I run out of ideas: my problem is that I have to download an image from a server in my application an then invert it and I want to do it with JavaScript. First I download the image (because using a web URL wouldn't work, just like in regular borwsers) to the applicationStorage directory, then I display it in an IMG tag, then an image manipulation library (Pixastic) is loaded. I get the same exception: SECURITY_ERR: DOM Exception 18, like if I used the original URL.var file = air.File.applicationStorageDirectory; file = file.resolvePath("test.jpg");var fileStream = new air.FileStream(); fileStream.open(file, air.FileMode.WRITE);var request = new air.URLRequest("http://blogs.adobe.com/bobddv/images/waveform.jpg"); var loader = new air.URLLoader();loader.dataFormat = air.URLLoaderDataFormat.BINARY;loader.addEventListener(air.Event.COMPLETE, completeHandler); loader.load(request);function completeHandler( event ){ $('test').innerHTML = 'Ready: ' + f
I have come to a point where I need to use trace. Well, it is not working. I enter "Debug" mode/perspective and have the following, but nothing gets traced. First time I ever use trace in flex, have used it in Flash plenty of times.<s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="TestView" creationComplete="init()">private function init():void{ trace("working");}Thanks
I have a memory leak problem that keeps crashing my application; the application is programmed to display ten locally-stored swfs with embedded videos in rotation. Eventually, I get this error:adl(2986,0xacee52c0) malloc: *** mmap(size=3584000) failed (error code=12)*** error: can't allocate region*** set a breakpoint in malloc_error_break to debugA trace of freeMemory usually returns between 0 and 1 MB.A trace of totalMemory usually returns between 30 and 102 MB.A trace of privateMemory starts around 300 MB and crashes once it hits 1.8 GB (at least on my mac)The swfs are loaded into the app and never unloaded - we found that running unloadAndStop() would reduce the totalMemory but cause the privateMemory to escalate extremely quickly.Yes - we have been doing all of our best practices for memory management, event listeners are all removed, unused data and objects are nulled out.Is there a way to get the AIR app to return privateMemory allocated to it back to the OS? The garbage collect
UIApplicationExitsOnSuspend in AIR 2.6, this does not apply. Who can do that?
I know, if I need help I should go post on some apple board... but it's information overflow.... and I am not 100% sure it's related to the extension.Here's the problemI am creating/using an extension to open the MFMailComposeViewController.Now, I figured out how to open it and force it to landscape, but the problem is when I close the email it, my app flips upside down. (landscape left when it was landscape right before, or vice versa)My app is set to force landscape left and right... and the mail controller does open in landscape... but it's either upside down (landscape right, when the app is left, or vice versa) or when it closes, it flips the application the other way.Has anyone encountered anything like this and ideas on how to fix it?My app publish settings, I set to landscape, auto-orient is set to false and it's full screen,However, on start up in code... I am setting stage.autoOrients = true and then using the CustomOrientation.as to control the rotation (to force lands
I have already developed with flash pro for Android (Actionscript 3 - android 2.3.3 - Air 2.6). I'm trying to use Flash Builder (to have more developper's functionnalities).But with the same code (an example from Véronique Brossier Book) I can't obtain the same result.With flash pro, my three sprites are at 150, 350 and 550 pixels from the top.With flash builder, they are at above 350, 550 and 750.I'have the same result on my device (Galaxy Note) or emulated one.In flash pro I can specify height & width of the stage. I have not found same parameters in flash builder.What could be wrong in my process ?the main code is here : public function FirstApp() { // constructor code var callButton:Sprite=createSprite(0xFF3300,100, 100); callButton.addEventListener(Mous
Hi.Im trying to develop and AIR android application that play's DRM encrypted movies on mobile devices.Im using a https connection to my DRM server.Everything works fine in when I debug the appplication in Flash Builder. But when I transfer the application to the andoid phone Im getting 3305 can't connect to server error.Any Ideas what I should do to make it work? the https server works fine in the webbrowser.
Originally posted on stackoverflow: http://stackoverflow.com/questions/8663892/flex-mobile-4-6-app-works-inside-flash-builder-but-not-in-android-emulatorI have a basic flex mobile 4.6 app and it works fully fine in the flash builder built-in emulator using an android device profile like aria...It also launches fine in the android emulator but one particular view shows blank (and this view works fine in flash builder).Before I get in to many details of the view are there any categorical gotchas that can be causing this?I can't seem to get the trace statements from the app to show in 'adb logcat'. It seems I need to compile a debug version of the apk but I don't know how to do this. I use the 'Export Release Build' from the Project menu in flash builder and it doesn't seem to have an option for debug=true.The problematic/blank view basically uses the stagewebview and iotashan's oauth library to call linkedin rest apis... A different (and working) view can make restful web service calls i
When I open a PDF document, I get a message that says "There was a problem reading this document (14)". The pages also come up blank, but were visable previously and there are bookmarks in this document that are visable. Can't figure it out.
Adobe AIR is installed properly, but when you run the application, License Agreement window appears as shown in the picture.The environment is Windows XP sp3.I try this -> http://support.microsoft.com/mats/Program_Install_and_Uninstall/en-us and try this -> http://www.winhelponline.com/blog/reset-the-registry-and-the-file-permissions-in-windows-xp/and try this too -> http://www.microsoft.com/downloads/ko-kr/details.aspx?familyid=5A58B56F-60B6-4412-95B9-54D056D6F9F4&displaylang=koBut has not been resolved. T.TPlease find a way to solve~
I have developed a Hello World Application using AIR Native Extension on Android Emulator and When i try to run the application its crashes. I was able to run same application sometimes back on Android Emulator on Mac. Right now I am using a Windows machine (as i dont have Mac anymore). I tried running same apk file which was compiled and running on Android emulator on Mac but it failed. Also i tried to recompile entire application from same code base but still it is failing. As far as i know Mac or windows should not play a part but still mentioning it out in the discussion. Also i tried running the application on various Android SDK version but with same results.Following is logcat logs for Android 4.0.3.D/gralloc_goldfish( 497): Emulator without GPU emulation detected.I/ActivityManager( 84): Displayed air.com.deloitte.helloWorld/.AppEntry: +4s826msW/InputManagerService( 84): Starting input on non-focused client com.android.internal.view.IInputMethodClie
Custom URIs are no longer registered/handled by the adobe air wrapper on android devices.Tested on evo4g with android 2.3.5 and galaxy tab with android 3.2.How to reproduce:create your apk with adt having these settings in your application.xml / android / manifestAdditions / manifest / application:<activity android:name="helpNav"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> <data android:mimeType="application/pdf" /> </intent-filter> <intent-filter> <action android
My team has created a live streaming tool with Adobe Air, and ever since the release of 3.2 for Adobe Air, all customers who use Firewire ( nearly all high school media labs ) have complained about the streamer producing ultra zoomed in pictures. Through testing, we discovered that all interfaces other than Firewire were fine,but using a analog to digital converter ( Canopus ) plug-ed in with a firewire cable to the laptop would product a zoomed image. Only when we would set the resolution to match the input would it look normal. Instead of adjusting the resolution, it would simply crop the image.It used to retain the frame, and simple improve the quality / degrade the quality when a user would adjust the resolution of the video object through our Air Intraface.This did not happen prior to the release, and now is easily repeatable. Please advise when this bug report might be addressed.
This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b24b55b57a124b32b5b57-7ffe.html
Hi, I have a weird problem. An input text component that works in air for desktop refuses to work in an air for android application.It draws on the screen as it should but i cant input text. Am i missing something fundamental? It is kind of hard to log in if i cant enter credentials Here is the code: idFmt1= new TextFormat("arial",18,0x000000); idFmt1.align="left"; _inputText= new TextField(); _inputText.defaultTextFormat = idFmt1; _inputText.x=150; _inputText.height = 35; _inputText.width= 150; _inputText.type = TextFieldType.INPUT; _inputText.background = true; _inputText.backgroundColor = 0xa0a0a0; _inputText.text = _initText; _inputText.tabEnabled = true; _inputText.tabIndex = 1; _inputText.displayAsPassword = false; _inputText.antiAliasType = flash.text.AntiAliasType.ADVANCED;
This error keeps popping up."An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I am the administrator. I've tried:Uninstalling 1.5.3Running in admin modeI checked logs and said retuned with error code 7Don't know what to do, doesnt seem to be a fix.I have Windows 7 64 bit home premium edition
I've discovered one bad issue in app with multiple views.Way to reproduce:1) Activate keyboard at the second view in textInput.2) Press back. (Keyboard will disapper.)3) Press back. App will exit, but it' will not return to the previous view, as it should be.I've tested it on Galaxy Nexus and Xperia Ray and Air 3.1/3,2.Here is likely the same problem. Sample fxp: http://francisaltomare.com/_etc/TestBackKey.fxp
I've googled this, and read articles, but I'm still not clear on how it works in regards to creating graphics for apps that are suited for different screen sizes. When you create the iOS file, it sets it up as a certain screen dimensions, so am I right in presuming that you have to have different .fla's for different devices? one for the iPhone one for the iPad etc? because I keep seeing games that's that are advertised as compatible with the iPhone and iPad, does the app somehow know that what screen it's on and then resize the graphics automatically?Thanks for any advice.RegardsPhil
Here's the original bugreport https://bugbase.adobe.com/index.cfm?event=bug&id=3071138dated december 2011 (add actually appeared even earlier). Despaired of getting any Adobe's team attention I even submitted it again today (as of new releases of FP 11.3 and AIR 3.3 betas).Chris Campbell, seems like u're active on this forums. Can you give any feedback?
Hey all,It seems my AIR apps are draining the battery on both iOS and Android devices noticably faster than native apps. Does anyone else experience these problems? If so, is there anything I can do to prevent this behavior?For your information: I'm not doing any performance heavy stuff on-screen as this is a relatively simple board game. I am, however, polling a webserver every 15 seconds or so.Thanks in advance!
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