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Hi, i have a MacBook Pro with Lion 10.7.2, 2011 version Macbook.ince i bought the laptop i've had BBC iPlayer and AIR installed. In the last 2 months however i think eith iPlayer, or AIR have updated, now BBC iPlayer doesnt run.I've tried uninstalling both applications, removing the files that i think relate to both in the Applications folder and tried re-installing. If i disable Automatic Graphics Switching the installer runs, if its enabled the installer doesn't even open.Even once the installer runs though and both applications are in the applications folder of my Mac, when i click BBC iPlayer it just crashes before its even opened and the below log is displayed.Can anyone help. Sure a complete uninstall and re-install should have done it.Process: BBC iPlayer Desktop [413]Path: /Applications/BBC iPlayer Desktop.app/Contents/MacOS/BBC iPlayer DesktopIdentifier:  
I am having trouble installing AIR on my PC after downloading from the Adboe website. When I run the installer, I get the message: "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I'm sure this is a very stupid question, but I am the adminstrator on my PC - what do I need to do to allow the installation?
I am using 20100909 build of AIR for Android. Following Developing_AIR_Apps_for_Android.pdf, i managed to go through all the steps and created a simple apk. The emulator is also up and running and I can install Runtime_Emulator_xxxxxx.apk on it.However, when I try to install my apk using:adb -e install -r myapp.apkI get the following error:bash-3.2$ adb -e install -r myapp.apk 400 KB/s (212272 bytes in 0.517s) pkg: /data/local/tmp/myapp.apkFailure [INSTALL_FAILED_INVALID_APK]Googling shows result that are not AIR centric, and searching this forum doesn't show anything useful. Any suggestion on how I should go about resolving this problem, or at least dump out more useful error/warning message along the chain?PS: I am on Mac OSX and using amxmlc from flex sdk 3.2.0 to generate the swf, in case this info is useful...
Hey! I have a problem and it woulf be nice if somebody could help me..I downloaded a trial version of Photoshop CS5 which doesn't work anymore and now I have bought the Adobe Creative Suite 5.5. Now the problem is that I draged the old photoshop into the trash and also the uninstaller but there are documents left from photoshop so that my mac always tells me that photoshop is already installed. I can't delete these files left from my old photoshop, What should I do now?Thanks for your help!
HiI have swf-app with sizes 960x480. And test it on Iphone 3gs and Iphone 4. If i build app with requestedDisplayResolution=high, i have low fps on Iphone 4, but the 3gs shows good results. I have bitmaps about 300x300 sizes (and less) on stage.Also I use stageQuality=BEST, because I need a smooth movement of fractional coordinateshow you use requestedDisplayResolution and what fps you see?ThxP.S.Tested on air 3.1, 3.0 and 2.7<fullScreen>true</fullScreen><renderMode>gpu</renderMode>
No matter which streaming server I use, I regularly have a crash. My scenario is: One side is on browser on PC, the other side is on android air app. Application is receiving a live stream and publishing a live stream at the same time, using two different Netstreams. Half of the time the application crashes. Crashes are rearly occuring during chat, but most of the time after a chat session is ended, and some time after netstreams are closed. There is no exceptions.If I run the same AIR application on Windows Desktop, no problem occurs.My application also records video and views recorded video. No problem occurs there. So, play("recorded.flv") and publish("someFLV", "record") has no problems.When it comes to live streaming, problem occurs.I use netstream.buffer = 0 for publishing live content, and netstream.buffer with its default value for playing live content.When chat ends, I detach camera and microphone from netstream, remove eventlisteners from netstream, remove camera from Video o
Hi everyone,I´m building a little android app and i like to show an icon in the "statusbar" (the bar at the top of the screen; with the time an icons) of my phone!s it possible? I tried NativeApplication.supportsSystemTrayIcon & NativeApplication.supportsDockIcon but both are false...Thanks for a hint,u
Hi.How to check Internet condition in flex mobile 4.6?Example:if (Internet_Condition) {// Connected} else {// Not Connected}
heyi have build a small test app in Flash Pro 5.5 overlayed with the AIR 3 sdk.is has just 2 buttons to record and playback audio from the microphone.when i test this on my iPhone 3g - i record myself saying "1-2-3-4-5". but when i playback a half a second or so is missing from the beginning : "3-4-5-".when i test this on the desktop all is fine. also works fine on an android device.same problem when deploying on iPhone4if anyone could try this code and see if he/she reproduces this, i would appreciate itthanksSaarthis is the app:all i have on stage is 2 rectangled movie clips named "recorded" and "player"all the code is in this document class:package { import flash.display.MovieClip; import flash.media.Microphone; import flash.media.SoundMixer; import flash.events.Mo
Hi all, Is there a good way to call a REST web service on a Spring application from a pure actionscript air4android application?I know it is easy from flex ( almost TOO easy) but I have still to figure out an easy way of doing it with a pure AS3 application.regards, /Lars
as the one in the weather.app or any dashcode application info. I've tried to do it manualy from the timeline but performance on 3GS is miserable (cca 4fps). even the fake one with skewing instead of pseudo 3d is very slow - beyond acceptable.it is not essential function of the my aplication but it would give it a nice touch...any suggestions?
I have an app (using FLash Pro 5.5) with which I am using an iAD native extension. When I build the app using the ADT command with a target of -ipa-test-interpreter, it works fine on the iPad. But when I build using -ipa-test, it fails to launch. According to the docs I have read, the former builds a test version with interpreted code rather than building the full native code. Since the app-store version would also presumably use native code, this worries me.Has anyone run into anything like this? If so, any ideas what might be happening? When the native code verison launches, I see the default image then it dorps right back to the desktop. Scott
Hi,Is there any way to detect if Kindle Fire's bottom bar is activated (shown) or not? Or even somehow form the application manually show/hide it without directly tapping on it. I know how to control Home, Back. Menu, Search buttons, but need to cotrol or at least know bottom bars state.Developing platform is Flash CS 5.5 - >Adobe Air 2.7 (preinstalled on Kindle Fire)Thanks in advance. Ht
I'm working on developing a magazine-style app using Flash CS5. I'd like to enable iOS Newsstand support for the exported .ipa file. Anyone have any experience with this? I believe that I'd need to edit the app's info.plist file within the exported .ipa bundle ...Experiences / thoughts?Ted
Hi,I'm building an application that has a slider. The slider works great using TOUCH_BEGIN, TOUCH_MOVE, and TOUCH_END events. The problem occurs when the user is touching anywhere else on the screen then uses another finger to move the slider at the same time. The slider will not function. The first touch is being detected by the parent of the parent of the slider.I know it has something to do with a TOUCH_BEGIN event being registered by the first touch. But using evt.touchPointID and setting a touchMoveID value (as suggested in Adobe's docs) doesn't seem to have any affect. Also, setting mouseEnabled to false on the slider.parent.parent clip does not help which I really don't get at all.Can anyone help me figure this out? Is there a way to ignore the other TOUCH_BEGIN event or a way to prevent it in the first place?Many thanks!
I'm about to start working on an App that holds the template and code to build the stuff. It gets its level design, variables and other things from an XML hosted on a website/server. The app will also load pictures from the website/server to be displayed in the app. So, what people download is the "shell". Would Apple allow this app into the app store? Considering I've read how they don't allow external code to be loaded into the app, or is this only limited to code inside external swfs?
Hey Guys,Can anyone point me in the right direction for how to add facebook functionality to my app. I want to be able to share and post stuff to facebook wall.Thanks,Tom
I've used CoreData a lot on iOS and love it. Can someone tell me what the Adobe Air mobile equivalent of CoreData is?I've been using EncryptedLocalStore for storing user Preferences, but this uses the iOS keychain, and causes data to persist on the iOS device through an app delete & install. That's no good, since I'm storing a little more preferences than is appropriate for using the keychain. AND I want the app data deleted off the device after the app is deleted/uninstalled.Any ideas?
I understand that loading runtime code is prohibited by Apple iOS TOS. Fine. I am willing to compile all my resources into one big SWF to get the job done to meet the legal requirements.However, in our setup (and I imagine for many projects) it's not possible to do this easily. Different SWFs are owned by different teams - it's actually part of what makes the Flash ecosystem so great and the workflows so powerful.The easiest solution is embedding all my assets, which I assumed would work but it didn't, becasue the [Embed] tag uses Loader, which under iOS nixes embedded actionscript.Porposed solution #1:It seems to me to be in the spirit of the TOS to allow actionscript code in SWFs that are embedded into the iOS actionscript code, because all of this code was available at compile-time and at packaging-time. [Embed(source="myAnim.swf")] private var anim:Class;Code in the embedded myAnim.swf should be allowed. Techni
Hi, I work on flash platform and am developing an app for iPhone. In one of the module, there is a date field, so users can create an event using the date field. The module requirement is such that once a user selects a date, the date will be added to iPhone Calendar. Is there any API to interact with iPhone Calendar?Please let me know your views.Thanks,Salim
I just developed an App by using adobe air. It contains some animations with background music in mp3 format. The problem is that the music is very jerky when the animation is playing... FYI, this is the way how I play audio in flash:new Sound(new URLRequest("m3.mp3")).play() Have I done anything wrong?BTW, the funny thing is that if you hit the HOME button, and then come back to the app again, everything plays beautifully...Any comments would be appreciated!!! Will be waiting for the answer online.
Now that I have your attention - I don't subscribe to the "sky is falling", "Adobe is making the worst mistake ever" kind of panic-based cries out there in regards to the latest strategy shift annoucements regarding flash.Knowing quite well the capabilities/limitations of HTML5/js, the horrible tooling and the apparent W3C decisions like "let's just ignore Sqllite as a client side db and support an inferior name/value pair store like indexdb with a 2MB limit as a standard", there is no doubt in my mind that Adobe Air is still a phenomenal cross platform mobile development strategy.This is only true, though, IFF it is also true that Adobe is doubling up on Air for a cross platform native development platform.Just going through this forum in detail, I see so many unanswered posts (from months ago) and so many people frustrated with the lack of response. Part of winning people back and turning around the public announcement mistakes recently committed goes through creating a happy d
Hello,I created an application in Flash CS5.5 using Adobe Air 2.6. When I test the app on my computer (where it was written) everything works fine. When I publish the application and run the .AIR on my computer everything works fine as well. The issues comes about when I attempt to install and run my AIR application on a Mac operating system. In this case when the application runs some graphics are visible while some aren't. Some movieclips/buttons are visible while others aren't. One example of this is the buttons. None of the buttons in the entire application are visible. When the user clicks the area where the button should be the button click event is fired and the app acts accordingly (i.e. the main menu button which can't be seen still sends the user to the main menu). What could be the problem?I had thought of just converting the application to strictly Flash without AIR but I require AIR for the file system api as well as a couple other api components.Thank you in advance,Noah
I have an Air for iOS app that supports iPhone and iPad. I have included the following screeens:Default-portrait.png -- 768 x 1024 for iPad startupDefault@2X.png -- 640 x 960 for iPhone 4 startupDefault.png -- 320 x 480 for iPhone 3GSOn the iPad, the image draws quickly, but is blurry and scales down as soon as it loads -- it looks like it is loading scaled larger than it's native size then popping down. And the image itself is saved as a lossless png, but draws as a very blurred pic.Anyone else run into this?
Hi,I made an AIR desktop application using Flashbuilder 4.5. I used a Mac with OS Lion for this and the application works fine. My client tested the application on Windows XP and it was fine but when tested on Windows 7 some part of the application did not show up. The application is using a SQLite database. However, not only the data but buttons etc on two related pages are also missing. Has anybody experienced something similar or knows what the problem could be? AIR applications should independent of the system.Thanks!
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