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Hey everybody I'm currently working on a game that is all bitmaps. I want to make the game with universal support and wondering what a good method for scaling the bitmaps is? When I publish for iphone and ipad it scales and if I give it a little extra off the stage to fit the aspect that works but the scaled graphics look pretty bad.If I turn on smoothing for all the bitmaps it looks much better but that talkes a performance hit on the iPad. For whatever reason even with bitmap smoothing turned on the standard iphone resolution runs smooth as silk. So it seems to be perfect for 480x320 users to smooth but iPad suffers and I am assuming 960x640 users would suffer as well.I know typically universal apps for ios use multiple bitmap images depending on the device and would like to do that if possible. I read it is possible in Flex or Flash Builder to load multiple dpi resolutions but I do not see any way to do this with Flash 5.5.I would really like to make my
I have 2 images that I have conversted to buttons and exported to actionscript.I have placed one object on the screen. When I "roll_over", I want it to change to the other image so people know they are on the button. When released, I have a "MOUSE_UP" event to trigger a function.The problem is if I just use the regular Flash Proffessional "Up, Over, Down & Hit" that I get when I double click on a button, it does not change if I touch the screen and then move over to the object while still touching the screen.I can do it in code and trap the evens, but I do not know how to change the pictures.Does anyone have any ideas?Here is my test file.Thanks, Patrick
Hello,One of my iPad games uses SharedObject to store data. The game was just released on the AppStore and I am now getting reports from players with iPad 2 that this is not working (data isn't saved). The game works great on iPad 1 but unfortunately I was not able to test it on iPad 2 before submitting it to the AppStore.Have any of you had any issues with SharedObject on iPad 2?Is there any other way to store data instead of SharedObject?Thanks in advance. It's really frustrating to have a broken game in the AppStore.Best,Andreas
HiI'm building a simple AIR app to test video on the iPad... (in Flash CS5.5)I dropped a FLVPlayback component on the stage, and hooked it up to an external flv file.I've added some code (all on the stage) to check for when the video has stopped playing:import fl.video.*;flvPlayback.addEventListener(VideoEvent.COMPLETE, videoFinished);But I'm getting a compiler error:Scene 1, Layer 'STOPS', Frame 2, Line 21119: Access of possibly undefined property COMPLETE through a reference with static type Class.This all works fine if I build for Flash Player 10 & 10.1But when I build for AIR for iOS I get this error... any thoughts?Thank you-rich
Hi!when i debug my IOS application in Flash Builder on desktop it's working good.When im doing on device get a black screen only, it's in Iphone4 with certificates!Any idea?Thanks a lot!Matteo
Hi All, I am quite new to Adobe AIR (about 4 months of experience). Currently I work on a Adobe AIR app that runs on both Desktop and Mobile devices. When I try to play any H.264 video (FLV or MP4 container) thru my app using OSMF / Video Display control on the desktop they run just fine, however on the mobile / tablet device they play jerky. The same videos played on the same mobile tablet devices using File Manager play out just fine.Am I missing something? Please let me know how I can fix this... It's critical requirement for us.RegardsNarasimha Baliga
Hello, I have a problem when (for example) the user receives a call or he press the home button. I have set the DEACTIVATE and the ACTIVATE handlers and when the user for some reason "iconizes" my app, I set the systemIdleMode back to NORMAL and I show the user a "welcome back" window when he switches again on my app.The problem is that Android keeps killing my app (not always but often) quite instantly When it does not, I see that the CPU is used at 0.98% and RAM is about 35 Mb so I do not think it's so consuming.Do this happens also to you?Any hint/suggestion?Thanks in advance
I have adobe air installed (apparently) but whenever I try to run an Air program, all I get is the Terms of Service Agreement--I accept...and nothing happens. WTF?
Every time i go through this i get frustrated and end up doing the entire process over again. I am on windows.I am trying to add a new device, what exactly is the process to just add another device? i already have 1 device working.I have a developer certificate in the portal alreadyI added the new device UDIDi add a new profile for that device right?... i have some mental block when it comes to this stupid site i cant seem to memorize the process.What new do i need? Am i using the same .p12 but just a new provisioning profile?
Mi machine is Win7 64 12 Gb RAM 8 cores and 3TB HD.I install adobe AIR and all is fine, but when I shut cown and start it adobe AIR tells me it's damaged... I am desperated... I have try to unistall and reinstall about 50 times.For aditional information I have installed "Focus Bosster" (http://www.focusboosterapp.com/) as the unique application uses adobe AIR for now... it's configured to start at system start...Can you help me? each time more applications require adobe AIR, and I am very concerned, I have my machine absolutely clean and I don't understand this error, in a perfect machine...Thanks to everybody.Nacho Frades.
Just started playing with burrito and made my first android app. Carefully followed the tutorial and everything seems ok upto the point where I load it to the market and get the following error:Market requires versionCode to be set to a positive 32-bit integer in AndroidManifest.xml.in the -app.xml file I found a versionNumber but no code. Tried adding it but failed, have added it all over but still wont work.Cant find anything anywhere. I'm stumped.
HiI've been working on getting a version of an AIR for desktop app onto an iPad. I'm testing on an iPad 1 right now.The app first creates about 20MB worth of display objects, and then loads in about 15MB worth of image data that gets cut up and displayed as Bitmaps in the objects created in step 1.In the cut-up phase, 15MB of BitmapData objects are created to copy images from the loaded in image data into the display objects. This is where the screen goes black and the app crashes. I know it's a memory issue because it works fine on the desktop.I'm not sure how to tell how much RAM is available to my app... but is using 50MB enough to take down the iPad?I already have a few ideas on how to streamline my image loading and processing, but are there any best practices on how to deal with image (Bitmap) memory, or AIR for iPad memory management in general ?Thanks
Hi,I'm trying to save some data to an external file from one mobile application & read it with another.This is fine for Android using the documentsDirectory() but doesn't work with iOS.Can anybody suggest a solution?Is there a way of storing simple objects in memory from one app & reading in another?CheersNeil
I have installed the Jacquie Lawson advent calendar and Adobe Air. When I click to open the calendar I get the Air EULA screen. After I accept, nothing at all happens. I was two other people trying different apps who have the same problem. What does it mean when it says "Could not create a file..."Here is the relevent part of the log:[2011-11-30:13:33:45] Installed runtime (3.1.0.4880) located at c:\Program Files\Common Files\Adobe AIR[2011-11-30:13:33:46] Starting eula display[2011-11-30:13:33:52] Finished eula display[2011-11-30:13:33:52] Could not create a file at C:\Users\Laurie\AppData\Roaming\Adobe\AIR\eulaAccepted, ignoring[2011-11-30:13:33:52] Runtime Installer end with exit code 0[2011-11-30:13:33:52] Subprocess c:\Program Files\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater failed (1)[2011-11-30:13:34:21] Launching subprocess with commandline c:\Program Files\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -eula[2011-11-30:13:34:21] Runtime In
(1) Create a project : Flashbuilder 4.6 Mobile Air Project(2) lay out 5 <s:TextInput> ti1, ti2, ti3, ti4, ti5(3) compile(test 1) hit TAB key. it does nothing when testing on the computer(test 2) hit TAB soft key on a xoom tablet, it does nothing as well.* shouldn't it be tabbing to the next TextInput?* Flex 4.51 it works fine* Flashbuilder 4.6 Desktop Air projects works fine as wellSeems to be a problem ONLY when creating a Flashbuilder 4.6 Mobile Air Project...i've tried(1) tabEnabled="true"(2) tabFocusEnabled="true"even tried(3)// BEGIN CODEtrace(charCode)if(event.charCode == 9) { ti5.setFocus();}// END CODE// charCode == 9 which is the tab key, it fails to change focus.// when i change to a different charCode, example charCode == 0 which is the shift key, then it seems to set focus fine.
Dear Adobe Community and Moderators:Is it possible to use the ADT command line to directly compile an .fla file into an .swf file? Context: I have an app created in Flash Pro CS55 (6 months worth of work), but now found Adobe has dropped Flash Pro in favor of Flash Builder or Flex. I have some native extensions I want to use for iOS, but they require Air 3.1 to compile (swf-version=14) i.e. using the MessageUI framework in a static .a library for an Air app. Flash Pro CS55's top end limit seems to be swf-version=13 (Flash 11). Because of heavy investment in time and energy into our Air app in Flash Pro, it's not feasible to convert to Flex by end of week. I tried creating an .swc file, and taking the library.swf from that, but alas, a catch-22, Flash Pro CS55 only compiles to swf-version=13.Is there any way to either (a) directly compile my root .swf file (from the .fla file) using a command line (so I can use ADT from Air 3.1 SDK) or (b) some way I can marry a native extension I've fo
Hi, I'm new into Flash Builder mobile apps development.I just downloaded the latest release of Flash Builder, the 4.6.I read in this Adobe's article, that with this version I can add "Notifications" to my apps.I tried to, but all my experiments failed.Here's a quick personal video illustrating all my steps, and coding errors, please, whatch it:(It's very, very short, just the time to write some lines of code)I think my error is simple to solve... but I'm a NewBie and I don't know very much this programming IDE.Thanks everybody for any help.Have a nice dayBrandon- - - - - - - -- - - - - - - - - - WOW!I'm seeing now that my video's quality is very low... here's the code I wrote:// Here I want to declare my personal Notification Variable, as said in Adobe's Tutorialprivate var myNotification:NotificationManager; // I saw that NOTIFICATION MANGER does not exist in my code library... but I tried pasting Adobe's one... // as you can see from this video... the compiler gives me co
Hi,I'm writing an app which uses the camera to read QR-codes.However, when i do var cam:Camera;cam = Camera.getCamera();adl just crashes. When I build it to an .air file and install it, everything seems to work fine.I'm using the 3.1 SDK and working on a Macbook Pro mid 2010, with Lion installed.Any help would be appreciated!Error report:Process: adl [1710]Path: /Applications/Adobe Flash CS5.5/*/adlIdentifier: adlVersion: ??? (???)Code Type: X86 (Native)Parent Process: Adobe Flash CS5.5 [1616]Date/Time: 2011-12-02 14:46:00.979 +0100OS Version: Mac OS X 10.7.2 (11C74)Report Version: 9Interval Since Last Report: 167022 secCrashes Sinc
I downloaded a program from a safe site but when I try to open it I get the following message: Adobe AIR This installation of this application is damaged. Try re-installing or contacting the publisher for assistance. I uninstalled Adobe AIR and reinstalled several times and get the same message. Any suggestions? Thank you
Hello,I'm getting an Adobe Air error message when I open Photoshop (on Windows 7 Enterprise 32-Bit), "Adobe Air - The installation of this application is damaged". I've tried uninstalling and reinstalling the current release of Air, tried reinstalling an older version of Air, tried deleting Air using the Microsft "Fix It" app and then reinstalling Air, tried deleting all instances of Air including manually removing anything in AppData and then reinstalling Air, tried the Air Zapper script that I found in the Adobe Forums and then reinstalling Air, tried uninstalling both Photoshop and Air and reinstalling but everytime I open Photoshop I receive that error message. Even with Air uninstalled I still receive the error message. It does seem to be happening in only one profile though, Photoshop opens fine in other profiles. I'm open to any suggestions...Thank you in Advance!!!
HiIdeally we would like to be able to launch another AIR iOS from our AIR iOS. Is it possible to do this with AIR? I understand you can do it natively. We would also need to pass a few parameters: such as authentication ID and a URL.Potentially we need to be able to do this in Android too.ThanksBen
Hey people.I have a client no like put the app on apple store. And have more than 300 ipads.And I no like create another acount.Have some solution for this???Tanks for all.Bruno Brustoloni e Oliveira
Hi All, I have created an android application that runs on 2 of the android mobile/tablet that I have with Android 2.2.1 without any problem. But when I tried the same application on an Android 2.3.1 based devices they are not getting installed - any ideas? Is Android 2.3.x unstable or has any problems with Adobe AIR apps?RegardsBaliga
HiThis is my first develop project so will be very glad for a little help I have created an custom "class" called unit with 3 properties (name, uuid, type).in my flex project i just make an service call to my wcf service to get all units (getAllUnits).Then i bind the data to a list, and it all work.My problem is i want to make an option to only show units with type "computer" or "user". (in this example there is no validating for users jet!) i try to solved it with another service call (getOnlyComputers), but i can't bind my data to the list via an function, the list is empty. I think there must just be a way to filter my already existing servicecall (getAllUnits), but coud not found any information about it.here are the relevant code:[Bindable] public var cResponder:CallResponder = getListResult();<s:List id="unitList" left="0" right="0" top="80" bottom="0" y="40" creationComplete="unitList_creationCompleteHandler(ev
I purchased a windows version of Adobe in Sep this year.I have tried more than 4 times, but still can't install the software.My laptop turns into blue screen and restarts itself after the system tells me to insert second disc to continue the installation process.I had the extact same version of Adobe installed on this computer before, but I can't seem to install the software again after recovered my computer.computer spec:Win7 Home PremiumService Pack 1i5-2410 @ 2.30GHz64 bits8GB RAM500GB SATAThank you so much and appreciated if anyone or the actual Adobe tech can solve my problem.
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