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After an apparently succesfully installation of Adobe Air on a new PC with 64 bit Windows 7 operating system, it doesn't works at all. When I'm trying tu run an Adobe Air application or even the uninstaller of Adobe Air I get the message "This application requires a version of Adobe AIR which cannot be found. Please download..." . I've tried to remove all the registry entries and reinstall Adobe AIR but it didn't solve the problem. The content of the log file is the following [2011-11-04:07:59:52] Runtime Installer begin with version 2.5.0.16600 on Windows 7 x86[2011-11-04:07:59:52] Commandline is: [2011-11-04:07:59:52] No installed runtime detected[2011-11-04:07:59:55] Relaunching with elevation[2011-11-04:07:59:55] Launching subprocess with commandline c:\users\tibi\appdata\local\temp\airc74d.tmp\adobe air installer.exe -ei[2011-11-04:07:59:59] Runtime Installer begin with version 2.5.0.16600 on Windows 7 x86[2011-11-04:07:59:59] Commandline is: -stdio \\.\pipe\AIR_3156_0 -ei[2011-11
Hi all,Whenever I try to load a PDF by using the stagewebview I see this gray rectangle instead of the actual PDF (see the attached screenshot). The same code has worked before but has stopped working a couple weeks ago.I load the PDF not from the local filesystem but from a http url.Same problem on Android (samsung galaxy tab) and iOS (iPad 2 iOS 5)Doesn’t work on the emulator either (Mac), it works on some Windows computersLoading HTML strings and http websites load with no problemWorks on the iPad iOS 4.3.4 but not on the iPad iOS 5Hope anyone here can help me out with this bug.Thanks
When I create an application using Flash CS5.5>>> AIR FOR ANDROID. After creating a test page I go to publish settings and send the app on Emulator RELEASE ... The APP is loaded correctly but as soon as you start the emulator, give this error "The application XXnameappXX (process air.XXnameappXX) has stopped unexpectedly. Please try again" Help Please!
Hi. I am trying to develop an android extension fro air, but I have a problem with resources. According to this : http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2e74ffb4130044f3619-7ff8.html The res folder should be included inside the created extension. But it actually isn’t. for this test I simply use the basic Hello world Vibrate test, but I added a new png in the drawable folder. As you can see while unziping the .ane file, then going to META-INF/ANE/Android-ARM the res file is absent. As a result, the program crashes when I try to access my ressource FREContext.getResourceId("drawable.ppy_accessory_manage.png") Has anyone managed to make resources work with ANE in android? PS, here is my batch to compile the ANE : set adt_directory=C:\Program Files\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin set root_directory=C:\Users\hugo\Adobe Flash Builder 4.6 set library_directory=%root_directory%\HelloANELibrary set native_directory=%root_directory%\HelloANENative set signin
Hi everybody,sorry if I'm boring you with my questions, but I need to finish a work and I don't know how do it.I need to send and receive an email through iPad and I have to use AS3, can you give me some examples??thank you very muchAndrea
I have created an app... it worked perfect on my iPhone 4 but when i added animation i noticed a BIG PROBLEM.I have 3 screens and the scheme is simple. FRAME3FRAME1 ---- FRAME2Then i added 2 frames wich contain the animations FRAME4 ---- FRAME3FRAME1 ---- FRAME5 ---- FRAME2The animation it's a simple TweenLite animation... a JPEG image (quality 80) contains the image of FRAME1 and FRAME2 (1920x640) and TweenLite moves it to the left so from the Frame1 image i can pass to the FRAME2 image a
Hi all,I have an iOS app that I created using Flash Professional CS5.5 with Adobe AIR 3 overlay. I was able to successfully use SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE to respond to areas outside of the keyboard pressed AND/OR when the "Keyboard/Undock" key is pressed. I run a function updating the calculations when a user presses the "Done" key on the keyboard, but occassionally a user might click outside the keyboard or click on that Keyboard/Undock button. Great I thought, it all works perfectly! Then along comes iOS 5 with the Undock and Split keyboard. Whenever the virtual keyboard on iOS is undocked or split, it no longer responds to SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE. I've read somewhere in my frantic searches that Apple has a different name for this new feature, something to the extent of Keyboard Move.Now from the usability side the app will not be worth using because a user might prefer split keyboard, and well it doesn't update
I got a long list of events loaded dynamically from database in flash and when i test it on iOS, the scrolling of the list is quite slow. Anybody knows what's the workaround?thanks
I have recently purchased a new Mac and loaded the most recent version of AIR but now when I try to run it I keep getting the following message This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime fromhttp://www.adobe.com/go/getair,or contact the application author for an updated version.I am also getting this message when I try and run the uninstaller so I can I can try and re-install. Does anyone have any suggestions?Thanks.
Hi,I'm currently working on an iOS game using Flash pro cs5.5 and Air 3 sdk.My game runs smoothly with 60fps using GPU rendering mode. That is till I start adding background music and sound effects.Loading the sounds works well but once I start to play the sound files (mp3 files) the frame rate drops 5-10 fps. I have 2 layers of background sound and some sound effects and for each I'm using a different sound channel. with each mp3 file I'm starting to play the frame rate keeps dropping.I'm using 128kbps mp3 files. I tried using even lower bit rate files and it didn't make a difference. beside the background music file that is 4mb all the rest are very small in size. I tried both loading the sound using external mp3 files and import the files into the library.Is playing sounds on iOS using Air a known issue or maybe there's a work around using another file format?I guess it might be an issue with the fact I'm using GPU rendering and the sound files need to use the CPU, but I'm not
hi,when i am trying to use AIR2.7 in Flex mobile project, it shows the error.Process terminated unexpectedly.invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/2.7Launch command details: "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1\bin\adl.exe" -runtime "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.1\runtimes\air\win" -profile mobileDevice -screensize 600x986:600x1024 -XscreenDPI 168 -XversionPlatform AND D:\WSFlexPremium4.5\VCCheckMobile\bin-debug\VCCheckMobile-app.xml D:\WSFlexPremium4.5\VCCheckMobile\bin-debugAIR 2.7 is important for me because i want to use 'Echo Cancellation' feature in Mobile.i tried all things, now i giveup.Please help me outbest regards,Vishal Sood
Hi,I have some Flash games that want to make run on different Android devices. How do we do so? I've seen that in one of my games, while I check "full screen" when exporting, the game area is not taking all the available space on the screen. I guess that's because the aspect ratio.I've seen this nice tutorial to solve that problem on Flex apps/games: http://gregsramblings.com/2010/05/06/scaling-an-adobe-air-application-to-fit-multiple-resolutions-and-netbooks/Is there any similar solution for flash based games? Thanks!
Hi,Nook is not on the list of certificed devices, but it's a pretty new devices, so anyone knows if it's going to support AIR?And by the way... what is Adobe's polcy on making Android devices compatible with AIR? What do they choose and why? Their intention is to offer the wider support, or they are reducing efforts on making AIR as much cross-plattform as possible?Thanks!
Hate to bring this up again but I've been tearing my hair out trying to get to the bottom of this.We are developing a game that needs to be submitted to the apple app store, so we also need to support the two possible landscape modes.I've been using the snippets mentioned here http://forums.adobe.com/message/4007439#4007439 and here http://www.adobe.com/devnet/flash/articles/screen_orientation_apis.html but so far nothing is stopping the app from using portrait mode when it feels like it wants to.Couple of special mentions, When testing on android and listening for StageOrientationEvent.ORIENTATION_CHANGING I get nothing. This event just doesn't fire at all. However, StageOrientationEvent.ORIENTATION_CHANGE does fire. If I try to intercept this with the followingif (e.afterOrientation == StageOrientation.DEFAULT || StageOrientation.UPSIDE_DOWN){ &nbs
Hey people.I developer some apps to IOS. But never for Android.I have some questions.On IOS I have two screen sizes 320x480 for iphone and 1024x768 for ipad.On Android have a size for tablets and mobiles? I know with have many screen sizes.Have a form to create a unique app for all ??Is a possible to use WebService, AMF, Json??Sorry for my poor englishTanks for all.Bruno Brustoloni e Oliveira
Hi all,I need to create a file ANE for IOS but receive this error:Missing implementation for platform: iPhone-ARMfollowing the command that I used:"/Applications/Adobe Flash Builder 4.5/sdks/4.5.1"/bin/adt -package -target ane debug/NativeAlert.ane extensions.xml -swc NativeAlert.swc -platform iPhone-ARM -C debugcan you help me??thank you very muchAndrea
the method of animating by swapping bitmapdatas is said to be among the top performing techniques, is this true for both CPU and GPU mode?thanks
When trying to install Adobe Air on my Windows Vista I don't get an error message it just doesn't install
Hi,I'm trying to make my game run on my iPhone, I go on Flash CS5.5 to File->AIR for iOS Settings->Deployment, and after creating the certificate, provisioning profile, etc, I click Publish, and after 2 minutes of publishing process nothing happens...Then I tried to follow the described steps here: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-48bca492124b39ac5e2-7ffc.html But I swear that I have not a pfi folder inside my Flash installation folder in my Mac...any idea?Thanks!
Hi,I've seen at the developer center a table of compatible devices with AIR, but it does not include any iOS device, just androids, apple is not on the list. Are ALL the iOS devices compatible? or just some versions?thanks!
Hello, I have a big problem trying to upload to the App Store my application.I have compiled and packaged a new version of my app with AIR 3.0, previusly with AIR 2.7. When Application Loader makes the package check it tells me the following error:iPhone / iPod Touch application is missing a required executable architecture. At least one of the Following architecture (s) Must be present: armv6I have checked the Info.plist and appears armv7, I specified that also includes the armv6, and has been included, but still shows the same error.I tried to recompile with AIR 2.7 and upload it, but gives the same error.Has this happened to anyone? Any solution?.Thank you!!
Hello,Is there any getting started guide for AIR development for iOS? I'm looking for some kind of tutorial that tells me what to install, and how to create a hello world game on iOS (iPhone and iPad).Thanks
My app incorporates tasks that benefit from GPU rendering such as moving large graphics around, but I would also like to use filters (which requires CPU mode).Is it possible to change the rendering mode dynamically within an AIR-iOS app?Thanks,Mark
Hi,I'm trying to install adobe AIR. I have mounted the last version of adobe AIR but when I click on it, nothing happened !! I've tried with other version but no results. At the beginning, I tried to install a trial version of adobe master collection CS5.5 but when the adobe download assistant was downloaded, I click on it and I had a message "You need the last version of adobe AIR".Can anyone help me please ?MBP refurbished 15,4" quad core i7 2.0GHz, 4GB RAM
Hi everyone,I'm newbie about flashbuilder but I need to connect an Iphone application written in AS3 at Dropbox, unfortunately there is not API support for action script, so I'm going to to develop a my native extension in order to connect my application to dropbox storage folder.I think that the development is possible but I don't know what time its need, so do you have some useful advise for me?Somebody have already developed somethink like this?waiting your replythank you very muchAndrea
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