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I bought viewpad 10 because it contains windows & android together, so I can test out my apps in both OS. I notice there is no android market in it, and it doesn't comes with adobe flash plugin.Anyone?
Hi,I am unable to install Adobe Air on my Macbook Pro (OS 10.6.8).I had a previous version (2.7...) and uninstalled it.I get the error "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." and I have followed the instrictions to deal with this here http://kb2.adobe.com/cps/902/cpsid_90205.html but without success.Can anybody help?Many thanks,Glyn
Does anyone have some info about this key feature and AIR?Still can't see any changes in this area Thanks.
Hi guys,Thanks so much to everyone who helped me out on this forum. I'm a designer, so I've had to learn AS3 and learn about all this app stuff too. It's been a huge learning experience.Special thanks to Colin Holgate , who's come to my rescue many times - even at the last minute when uploading my binary! Colin - you're a genius, and Adobe should be paying you! Technicals: Flash CS 5.5, Air 2.7. Mostly vector graphics, with some bitmap backgrounds for scenes with a lot of movement. Stage quality = 'high' - I wanted it to look good.It's really meant for the iPad. I recently tested it on an iPod touch, and it was very slow. It's early days.Promo video: http://www.youtube.com/watch?v=pW-DuQKp1SoiTUNES Appstore link:Vlad's Vampire Batshttp://itunes.apple.com/us/app/vlads-vampire-bats/id470948179?ls=1&mt= 8Thanks,Matt (London, UK)
I used GlowFilter in another iPhone project and it worked fine, but not in this new one, after quite some time testing everything I finally found out that it's because the other app was set to CPU. This new app performs awful in CPU and must be in GPU, but GPU doesn't show glow effects for some reason. Anyone know why? Any workaround?var shipGlow:GlowFilter=new GlowFilter(0x00FFFF,1,6,6,2,2);var ship:MovieClip = new ShipMC();addChild(ship)ship.x=100ship.y=100
We use RTMFP, for video chat. The application begins to slow down in the creation of 3-5 NetStream What could be wrong?Application slows down only on the device, the emulator works fine.In AIR 2, application work great
MAC OSX 10.6.8 / iMAC Intel Core i7 / ADOBE AIR 31- Previously this configuartion of the AIR Installer and our application installed correctly from a CD we supply clients. We needed to update the signing certificate and now the install does not function as before.2- Recent Changes: Download AIR 3.0 installer, Recompiled our app with RoboHelp: added new signing certificate (.pfx) same name as old certificate, added time stamp.3- When we run the installer, both Air 3 and our app install onto the system, but this AIR error window appears and our app does not function:We have worked with several different copies of the app files in case one of them were damaged.4- Files on the install CD:5- Console Log data : Oct 10 08:35:27 creative-ny70 /Volumes/SC_MAC_SCHOLASTIC/Secret Composer Scholastic MACOSX/Secret Composer Installer.app/Contents/MacOS/Adobe AIR Installer[259]: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.6.8 x86Oct 10 08:35:27 creative-ny70 /
I am trying to invoke a content of the file which is in shared folder from Air application.Version : Flash builder 4.5,Flex3.6 sdk and Air 2.7.for this am using the below code..var request:URLRequest = new URLRequest();//request.url = ('file:///c:/params.txt'); - This is working fine request.url = ('file:///172.20.188.25/Share/chk/Property/params.txt'); // its not working trace("Unable to load URL: " + request);var variables:URLLoader = new URLLoader();variables.dataFormat = URLLoaderDataFormat.VARIABLES;variables.addEventListener(Event.COMPLETE, completeHandler);try{ variables.load(request);} The same part of code ,I tried in Flex application is working .but in Air application its not working.Its urgent requirement,If any one know the way to resolve this path issues.Kindly let us know.Thanks in Advance !!
Anyone have any links, articles or video clips of games or apps developed in AIR? The only apps I've been able to find coverage of are those created by Bowler Hat Games. They are perfectly respectable, but I'm curious to see what others have managed to do with AIR.
We are developing a software suite called Omnitapps in Adobe AIR (sdk 4.5.1 build as 2.6) in FDT 4.5Since a while now our installers we package with ant seem to get corrupted randomly, some times it works some times it doesnt.It seems to get worse depending on how much data is included in the package, we have also noticed it usually breaks on our video files we included:[2011-10-11:09:13:36] Bootstrapper begin with version 2.6.0.19120 on Win x86[2011-10-11:09:13:37] Installed runtime (2.7.1.19610) located at C:\Program Files (x86)\Common Files\Adobe AIR[2011-10-11:09:13:37] Launching subprocess with commandline "Adobe AIR Application Installer.exe" "C:\Users\max\AppData\Local\Temp\AIR6DAA.tmp\OmniTapps"[2011-10-11:09:13:45] Application Installer begin with version 2.7.1.19610 on Windows 7 x86[2011-10-11:09:13:45] Commandline is: C:\Users\max\AppData\Local\Temp\AIR6DAA.tmp\OmniTapps[2011-10-11:09:13:45] Installed runtime (2.7.1.19610) located at C:\Program Files (x86)\Common Files\Adobe
Filetring n nums of columns using text input comma separated values???
Hey there,if I've deliberately made multiple flash files which link to each other for the web, how would I export these as one App for the iPad?eg one flash file might be an introductory/navigation flash file, and others categories that link from the navigation. Would I have to manually join all those flash files into one Flash file?
I have been searching the internet for a solution to this - how do I create an Android APK in FlashBuilder without using the command line tool? I would like to know how to do this not only for a release build but also for testing on a connected dev device. I am guessing that if this is possible it requires building an ant script and adding it under Builders in the FB Project settings. Any more information would be appreciated - as would a link to a walkthrough.
I am creating an Android application for Galaxy Tab 10.1, the application uses a editable TLF text in order to grab text in arabic format. When running locally on local pc, it works wonderful and I can grab arabic text, unfortunately, when deployed on my device, the softkeyboard doesnt show up. I tried putting the following:txtCompanyName.needsSoftKeyboard = true;but still no luck. Classic Text works fine and triggers the softkeyboard naturally, but it doesnt accept arabic letters. Please advice, thank you guys!
Is it possible to get text input in an actionscript only mobile project for Android? If so is there some example code anywhere? I have been trying to get a soft keyboard to appear in the emulator from a TextField but so far no luck (Flex SDK 4.5.1 Air 2.7). Do I need Air 3.0 and use a Flex project instead of Actionscript?
Hi,I'm using Flash 5.5 with Air 2.7.Does anyone know what the ipa file is compatible with? all iOS devices or just iOS 4?Thanks,Matt
I have a problem with the ADL. When I try to test a project, the ADL is opened, but it shows me no window!. When I pack the application and install it in my computer, it's works OK, but to develop this is very annoying. I'm using a MAC, and Adobe Flash Builder 4.5 Any help is really welcome!Thanks Patricio López
I am using flash builder to make an app for android/ios.How would you recommend I use assets such as images and sounds. Should I embed them or use loader?Any benefits to each one.I have a fair amount of assets.
Hi Guys,I made small test with iPad2 and android Sony Xperia Arc. I have a transparent png 200x50px imported to flash. Fps is set to 30. I move this small png 1px to the left every frame. Quite simple, but the result is not that smooth as I would expect. Everything looks fine and smooth, but once in a second I can see some jittering. Looks like it jumps 1px back and forth. On both devices.My queston is, is this normal? Does anyone have the same issue? Any help will be appreciated.Many thanks...Note:stage.quality = "high" - didn't helpmc.cacheAsBitmap = true - didn't help
HiI have a blocking issue for native extensions when targetting the MacOS-x86 platform. (in my case Snow Leopard)I succeded in packaging the ANE file, but I have this error when using it in my test app:[SWF] tekhnia.simpleAirNativeExtension - 2 871 octets après la décompression[SWF] simpleAirNativeExtensionTest.swf - 2 119 250 octets après la décompressionContext: [object ExtensionContext] in /Users/vandrito/Documents/Projets/o3sui/.metadata/.plugins/com.adobe.flexbuilder.project.ui/ANEFiles/simpleAirNativeExtensionTest/macosx/simpleAirNativeExtension.aneArgumentError: Error #3500: The extension context does not have a method with the name isSupported. at flash.external::ExtensionContext/_call() at flash.external::ExtensionContext/call() at tekhnia.org.simpleAirNativeExtension::simpleAirNativeExtension/isSupported()[/Users/van
How do I get multiline textfields to display the standard iOS controls with the "done" button so that users wont be stuck after selecting the textfield? My app requires there to be multiline textfields for editing stuff.I have made a custom control to close the keyboard which works, but it is kind of tacky, and I dont know if it is in line with the Human Interface Guidelines. I would prefer to do it the proper way rather than risk my app being rejected for this.
We have a customer that is occasionally getting this error on the startup of our AIR app:Error: Error #2014: Feature is not available at this time. at flash.filesystem::File$/initDocumentsDir()at flash.filesystem::File$/get documentsDirectoryPath() at flash.filesystem::File$/get documentsDirectory()at licensing::LicensingManager() at licensing::LicensingManager$/getInstance()at Function/http://adobe.com/AS3/2006/builtin::apply() at MethodInfo-13695()at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.binding::Watcher/wrapUpdate()at mx.binding::FunctionReturnWatcher/updateFunctionReturn() at mx.binding::FunctionReturnWatcher/updateParent()at _YNABWatcherSetupUtil/setup() at YNAB/initialize()at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::childAdded() at mx.managers::SystemManager/initializeTopLevelWindow()at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler() at mx.managers::SystemManager/docFrameListener()I have ne
As I understand it, when a Mobile Flex project is being compiled for iOS, the code base will be converted to Objective C, right? So, when I'd use the Sound Object from ActionScript, is it an AVAudioPlayer then, or more like a stack of AudioUnits? (AudioQueue?) In my current project I need to trigger sounds immediately after the user pushes a button, and AVAudioPlayer would be too slow.
If I choose to render my air app for Android using GPU, will it still work on all devices or is it limited? I have noticed some significant improvement turning it on but I have some higher end devices. Unfortunately, I don't have anything on the lower end of the Android spectrum to test. I want to go GPU but I don't want to push the update to 1000's of users without getting others experience.
Hi all,I need to play audio in the background but unfortunately, it came out unstable:- On the 1st run after installing, it'll play fine until it loops, that's when the audio goes out completely.- On subsequent runs, the audio plays and loops but it stutters.I have scoured the forums and googled but couldn't find much advice other than the audio settings to use:- MP3 Compression- 128 kbps Bit Rate- 44.1 kHz sample rateThe audio file is in the library and I call it up with the Sound object.Some additional info, I wrote a custom script to loop my sound:- I have 2 SoundChannels- I use a Timer to track the audio progress- When the 1st channel is almost up, I play the 2nd channel; the 'old' channel fades out and stops while the 'new' channel plays and fades inI'm not sure what else I need to look for but any pointers will be great!Thanks!
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