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I have some problems while creating an app for iOS with Flash CS5.5 and AS3...It gets crazy while selecting input text!!! The text change font and become very big, then when i deselect it it became 10-15 px bigger.... i am not able to import multitouch gestures... tried a lot of solution but nothing works... problems with TEXTNAME.restrict... it doesn't restrict anything... EDIT: Finally imported multitouch, but i cannot use a swipe to do operations with a Number... shake my head
Is there a way to pause game on incoming call?I've tested my game and it looks like it's still running in the 'background' when user receives a call. That's an issue because there is lots of screaming in my game .Is NativeApplication Event.DEACTIVATE good? (I broke my phone so can't test it...)
I have a Comet-based application in which GET requests remain open for 15 minutes at a time. When the user manually logs out, I call myURLLoader.close() on any active requests, but the requests are remaining open. Though they appear closed on the actionscript side, I have confirmed through Charles proxy and through monitoring on the server side that the requests are open under-the-hood.The result of this is that if the user connects and disconnects a number of times in quick succession, he will reach the maximum number of concurrent requests for the application's process and any subsequent requests will fail.
I've recently been slated with a task to port an existing Flash Player-base game to a desktop app for publication on the Steam platform. The Adobe AIR framework seems like a logical choice for distribution, especially given the latest updates in AIR 3. Given the fact that I'm relatively new to flash/flex development, I've read through a fair amount of AIR documentation on the Adobe site in order to gain a better understanding of what the task involves. In general, I think I have a decent idea of what needs to happen, but there are a couple of wrinkles that may affect if/how it is even possible to port to the AIR framework:The AIR application will need to load the actual game client from an external server due to the quick turnaround time of the client development.Since the AIR application will be deployed on Steam, I want to use the Captive Runtime bundling that's available in AIR 3.0, i.e. no need for the user to 'OK' a separate AIR installation.Have minimal impact on code changes wit
im wondering if theres a way to open a swf of an iOS app in device central, i cant find a device in the list that supports it, it says that it uses flash player 11, but the list of devices wont go futher than flash player 10.2, im using cs5.5, so how can i test my app without having to sync it everytime?, i really wish i could use it in device central
Hi folks, My first app has just made it to the appstore, but it says it's available in many languages, when in fact it's only in English! I checked out the Apple FAQs, and it says this could be a setting from within Xcode. But for Flash, is there a setting in the XML filethat I'm supposed to change? If so, I'll have to upload another update.Thanks,Matt
HiIs there a way to use native alerts on ios devices using AS3? If its posible, hen ofcourse - how?I've read something about native extensions available in air 3.0 but thats not available for mobile devices, is it true? If so, when will it be available?
Hello Friends,embed the Bar Code fonts in to your app
So, I've recently switched over to pixel blitting to handel a large number of sprites/animation on screen. So far its the fastest method I've found and am getting great FPS with extremly large numbers of animations.I have read in other posts and articles that copyPixel is a 'cpu' intensive method, and faster results would be had in CPU mode. I have to say though, GPU mode seems much faster (ios, air 3.0). I was wondering if anyone else had this experiance.-dis.
i just bought an ipod touch 4g and i want to start developing apps, im reading that i should update my air version, i would like to work in pure as3, no flex, what would be my best choice and what version of air should i use, also is there any documentation site for APIs and iOS stuff for as3?, thanks a lot
Dear all,can anyone advise what I am doing wrong with the below code? When ran in AIR on the Android, the video is tinted bright pink, whereas when run on the web, the video is the correct colour. Thanks in advance for any advice.import flash.display.Sprite;import flash.media.Video;import flash.media.Camera;import flash.events.Event;import flash.events.ActivityEvent;import flash.text.TextField;import flash.geom.*;import flash.filters.*;import flash.display.BitmapData;import flash.filters.DisplacementMapFilter;import flash.display.BitmapData;import flash.geom.Point;import flash.display.BitmapDataChannel;import flash.display.GradientType;import flash.display.Loader;import flash.display.Shape;import flash.events.MouseEvent;import flash.filters.DisplacementMapFilterMode;import flash.geom.Matrix;import flash.events.MouseEvent;import flash.desktop.NativeApplication; import flash.display.StageDisplayState; import flash.display.StageScaleMode; stage.align=StageAlign.TOP_LEFT;stage
I bought viewpad 10 because it contains windows & android together, so I can test out my apps in both OS. I notice there is no android market in it, and it doesn't comes with adobe flash plugin.Anyone?
Hi,I am unable to install Adobe Air on my Macbook Pro (OS 10.6.8).I had a previous version (2.7...) and uninstalled it.I get the error "An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator." and I have followed the instrictions to deal with this here http://kb2.adobe.com/cps/902/cpsid_90205.html but without success.Can anybody help?Many thanks,Glyn
Does anyone have some info about this key feature and AIR?Still can't see any changes in this area Thanks.
Hi guys,Thanks so much to everyone who helped me out on this forum. I'm a designer, so I've had to learn AS3 and learn about all this app stuff too. It's been a huge learning experience.Special thanks to Colin Holgate , who's come to my rescue many times - even at the last minute when uploading my binary! Colin - you're a genius, and Adobe should be paying you! Technicals: Flash CS 5.5, Air 2.7. Mostly vector graphics, with some bitmap backgrounds for scenes with a lot of movement. Stage quality = 'high' - I wanted it to look good.It's really meant for the iPad. I recently tested it on an iPod touch, and it was very slow. It's early days.Promo video: http://www.youtube.com/watch?v=pW-DuQKp1SoiTUNES Appstore link:Vlad's Vampire Batshttp://itunes.apple.com/us/app/vlads-vampire-bats/id470948179?ls=1&mt= 8Thanks,Matt (London, UK)
I used GlowFilter in another iPhone project and it worked fine, but not in this new one, after quite some time testing everything I finally found out that it's because the other app was set to CPU. This new app performs awful in CPU and must be in GPU, but GPU doesn't show glow effects for some reason. Anyone know why? Any workaround?var shipGlow:GlowFilter=new GlowFilter(0x00FFFF,1,6,6,2,2);var ship:MovieClip = new ShipMC();addChild(ship)ship.x=100ship.y=100
We use RTMFP, for video chat. The application begins to slow down in the creation of 3-5 NetStream What could be wrong?Application slows down only on the device, the emulator works fine.In AIR 2, application work great
MAC OSX 10.6.8 / iMAC Intel Core i7 / ADOBE AIR 31- Previously this configuartion of the AIR Installer and our application installed correctly from a CD we supply clients. We needed to update the signing certificate and now the install does not function as before.2- Recent Changes: Download AIR 3.0 installer, Recompiled our app with RoboHelp: added new signing certificate (.pfx) same name as old certificate, added time stamp.3- When we run the installer, both Air 3 and our app install onto the system, but this AIR error window appears and our app does not function:We have worked with several different copies of the app files in case one of them were damaged.4- Files on the install CD:5- Console Log data : Oct 10 08:35:27 creative-ny70 /Volumes/SC_MAC_SCHOLASTIC/Secret Composer Scholastic MACOSX/Secret Composer Installer.app/Contents/MacOS/Adobe AIR Installer[259]: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.6.8 x86Oct 10 08:35:27 creative-ny70 /
I am trying to invoke a content of the file which is in shared folder from Air application.Version : Flash builder 4.5,Flex3.6 sdk and Air 2.7.for this am using the below code..var request:URLRequest = new URLRequest();//request.url = ('file:///c:/params.txt'); - This is working fine request.url = ('file:///172.20.188.25/Share/chk/Property/params.txt'); // its not working trace("Unable to load URL: " + request);var variables:URLLoader = new URLLoader();variables.dataFormat = URLLoaderDataFormat.VARIABLES;variables.addEventListener(Event.COMPLETE, completeHandler);try{ variables.load(request);} The same part of code ,I tried in Flex application is working .but in Air application its not working.Its urgent requirement,If any one know the way to resolve this path issues.Kindly let us know.Thanks in Advance !!
Anyone have any links, articles or video clips of games or apps developed in AIR? The only apps I've been able to find coverage of are those created by Bowler Hat Games. They are perfectly respectable, but I'm curious to see what others have managed to do with AIR.
We are developing a software suite called Omnitapps in Adobe AIR (sdk 4.5.1 build as 2.6) in FDT 4.5Since a while now our installers we package with ant seem to get corrupted randomly, some times it works some times it doesnt.It seems to get worse depending on how much data is included in the package, we have also noticed it usually breaks on our video files we included:[2011-10-11:09:13:36] Bootstrapper begin with version 2.6.0.19120 on Win x86[2011-10-11:09:13:37] Installed runtime (2.7.1.19610) located at C:\Program Files (x86)\Common Files\Adobe AIR[2011-10-11:09:13:37] Launching subprocess with commandline "Adobe AIR Application Installer.exe" "C:\Users\max\AppData\Local\Temp\AIR6DAA.tmp\OmniTapps"[2011-10-11:09:13:45] Application Installer begin with version 2.7.1.19610 on Windows 7 x86[2011-10-11:09:13:45] Commandline is: C:\Users\max\AppData\Local\Temp\AIR6DAA.tmp\OmniTapps[2011-10-11:09:13:45] Installed runtime (2.7.1.19610) located at C:\Program Files (x86)\Common Files\Adobe
Filetring n nums of columns using text input comma separated values???
Hey there,if I've deliberately made multiple flash files which link to each other for the web, how would I export these as one App for the iPad?eg one flash file might be an introductory/navigation flash file, and others categories that link from the navigation. Would I have to manually join all those flash files into one Flash file?
I have been searching the internet for a solution to this - how do I create an Android APK in FlashBuilder without using the command line tool? I would like to know how to do this not only for a release build but also for testing on a connected dev device. I am guessing that if this is possible it requires building an ant script and adding it under Builders in the FB Project settings. Any more information would be appreciated - as would a link to a walkthrough.
I am creating an Android application for Galaxy Tab 10.1, the application uses a editable TLF text in order to grab text in arabic format. When running locally on local pc, it works wonderful and I can grab arabic text, unfortunately, when deployed on my device, the softkeyboard doesnt show up. I tried putting the following:txtCompanyName.needsSoftKeyboard = true;but still no luck. Classic Text works fine and triggers the softkeyboard naturally, but it doesnt accept arabic letters. Please advice, thank you guys!
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