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HelloI'm trying to create an App for iOS (iphone or iPad) and need to create an input form with varible list of fields, so the length of the list is variable and I will need to scrool the screen ... which is the best way to do this?Thank you?
I don't think I can verify this without jailbreaking, which I'm not allowed to do.On my test iPad, an app's File.documentsDirectory appears to be a folder created specifically for that app. It looks something like this:/var/mobile/Applications/EB67921A-AB8F-E432J1C3E553/Documents/This differs from Windows, where File.documentsDirectory is:C:\Users\<UserName>\Documents\When you uninstall an app, does the app's Documents directory get deleted? If so, are there any situations where it would not get deleted?
Hi!I want to start my app in landscape mode locked and when an effect finished unlocks autorients to true and the user can change the orientation.of the device. I have tried few things but i can't get it. My descriptor file contains: <aspectRatio>landscape</aspectRatio> <autoOrients>false</autoOrients> And in my code when the effect is finished: stage.autoOrients = true When i play my app in desktop it run but later running it in a phisichal device (playbook) orientation its ever locked. ¿Is posible lock orientation (and force landscape mode) and later unlock orientation? Thanks so much!
Newbie to Flex in general as well as mobile, so this may be easy but I have not found an answer yet.I have an app that will display 2 charts (pie and column) on a view. When the device is portrait, I want them to display with vertical layout. When landscape, they should display with horizontal layout. How do I accomplish that?Thanks in advance.
HI,Right at the beginning of my flex journey and so I'm using examples to see how stuff is done.I have done the recent adobe flash builder update and can make simple flex builds for ios, google android and blackberry. Cool.I have sourced a demo flex 4.5 project that was done for android (I think before the update) but when I go to do a build for iosthe option on the drop down is not there (just has google, no ios or blackberry) So I guess the project thinks its in pre-update modeSo the question is, what is causing the drop down to only have google, is there some library/framework/script I need to add or somethingso this demo flex project that was writen for android can be tested on ios.hope this makes sense!thanksmike
Hi all hope you are all good,Im a little new to Adobe Air but have good amount of experience with AS3.i've been struggling with this for quite some time now.I got to create a drag and drop that i made to check on banners like fps, width, height etc.It works perfectly with local files, but since we usually check peoples files on a remote lan server, Adobe Air doesnt seem to find the paths to the server, thus shows an IOError.I have been looking for a solution to this using LoaderContext, changing the local with network, etc, no luck.If anybody could give me some light would be greatly appreciated.this is my code:package { import flash.desktop.ClipboardFormats; import flash.desktop.NativeApplication; import flash.desktop.NativeDragManager; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.MovieClip; import flash.events.IOErrorEvent; import flash.events.NativeDragEvent; import flash.events.Timer
Flash CS5.5AIR 2.7.1Windows 7Normally, shared objects are stored here:C:\Users\<UserName>\AppData\Roaming\Macromedia\Flash Player\#SharedObjects\<RandomChars>\But in the AIR for iOS app I'm creating, the shared object is not showing up when I search this directory. It's not showing up anywhere.I'd like to be able to inspect the .sol file. Am I SOL?
IDEaS - IDE for ActionScript on Android.Allows you easily create, modify and compile AS files on the go.Main features:1. Code highlighting.2. Code completion.3. Server side compiling and option to save the final SWF4. Hints for function arguments5. File Browser.6. Undo/Redo.7. Line numbering.8. Search.9. Auto Indent10. Customizable font size, background color and full screen toggle11. Load code from wonderfl and edit12. Supported libraries: TLF, Nape, Box2D, Alternativa3D, mx.utils.13. Supports Honeycomb tablets14. Debug markupThis software is still in development, And I'm very interested in the community feedback.P.S. Scheduled for the next release on-the-fly apk creation
android air use as3.0can it load and run older As2.0swf?
Greetings,Can anyone tell me if there is an API available in AIR for Android to send HDMI out? I do NOT want to duplicate the device screen - I want to send my own visual data out through HDMI.Thanks.Matt
HiDoes Adobe (or someone else) have any solution for server-side AIR app creation. I would like to offer my clients tools for uploading their AS3 or Flash Builder project to my server where actual compiling takes place... like for instance PhoneGap Build works....
Hi,I want to be able to use the FTS module in sqlite to do leverage the powerful full text capability in it. But I was sad to learn that module are disabled in AIR (Has anybody gotten FTS module to work in AIR?)Is there any way I can use the FTS module with SQLite. Android native developers use this all the time so I think not having this is a serious limitation for text based apps.My alternatives right now are to:Write my own indexer and scorer (lots of work)Do full text search on the server side (breaks offline capability)I hate both options. I am leaning toward righting my own indexer but what do you guys suggest I do?
Hi Adobe Forums,This is my first post so I'd like to thank anyone in advance who helps me out. I'm a developed for a mobile games company in Canada and recently we've started using AiR for Android as I'm actually far more comfortable in AS3 than anything else.So the problem is, the game runs very smoothly in flash CS5.5, but extremely poorly on Android, and even moreso on iOS. It's framerate is a constant 60fps in Flash and never moves, but drops to <10 on both of these devices.I've followed the Adobe guidelines highlighted in a blog post I found online (whose location I can't seem to find now...) in order to optimize for iOS, assuming these applied to android as well. No dice. The kicker is it's an EXTREMELY simple game - there is a skipping rope, and an animated character (who both him and the skipping rope are cached as bitmaps), who you tap to make jump. Furthermore, there is music that alternates speed with the speed of the rope using dynamic audio. I'm using TweenLite for all
Hi guys,I'm trying to figure out how I can manually edit the AndroidManifest.xml file of an APK.It seems that they're generated by the ADL compiler, but I'm not seeing any options to edit the file itself, nor can I find the templates in the AIR 2.7 sdk.I need to do this to try out some features on android 3.2.1 on a prototype device.Anyone know how to do this? Do I have to get into using the google android SDK for my packaging? Or can I edit a config/command somewhere?Thanks in advance,Alias Cummins
I am sure there is an easy answer that I am over looking. But would someone please help me.I am programming with Flash 5.5. My app uses MultitouchInputMode.TOUCH_POINT and I would like to be able to test without having to create the ipa, move to iTunes and install on iPhone.I tried to get Adobe Device Central to emulate the iPhone but could not seem to get it set up correctly to do this.Can you point me to a specific tutorial or give a few steps in the right direction? Thank you for your help!Grace & Peace,jim
Hello,I have an application for iPad. I use short sounds in it for the buttons in my UI.Unfortunately when I start my application the background music in the audio player stops immediately.Do you have any idea how to solve this problem? I don't want to stop the user's audio player but in the same time I want my sounds.Thank you in advance.
I'm using Touch Events for my iPad app rather than gestures. Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; I have a large MC called tiles, which is essentially 4 screens long that drags from screen to screen (4x(1024x768)).I have an MC called mainMenu within tiles, for example tiles.mainMenuThe problem is when I touch tiles.mainMenu with 2 fingers, it becomes draggable. Does anyone know how I can disable the 2 fingers causing this MC to become draggable? Please note, this happens to any movieclip within tiles... not just mainMenu. The problem used to happen when I touched tiles.mainMenu with 1 finger but I fixed it by removing the event listener from tiles when tiles.mainMenu was pressed. This was my solution in as3 below that fixed the problem with 1 finger touching the mainMenu... now I need to work out how to fix the problem with 2 fingers touching the mainMenu as I can't submit this app until I get this fixed... please help tiles.mainMenu.addEventListener(MouseEvent.MOUSE
How can I get my app to auto rotate but only in landscape mode?How can I hide the statud bar of the iPhone (the bar with time, network, wifi etc.)Thanks
Hi!I am developping an application for a company to control the production of a manufacturer that will run in a Linux machine. I was using Adobe Flex SDK 4.1 in the development of the application, but now I am using the Adobe Flex SDK 4.5.1 to pack the application in a native installer for Linux.The command that I am using to compile the application is:adt -package -storetype pkcs12 -keystore certificate.p12 -storepass password -target native application-3.3.0.deb application-app.xml application.swfbut I get the following error:Packaging failed. Make sure your computer time is in sync and your certificate is validAfter that, I checked if the certificate was valid:adt -checkstore -storetype pkcs12 -keystore certificate.p12 -storepass passwordand it says it is a valid password.Probably I'm not using the right Adobe AIR SDK. Where can I get the Adobe AIR SDK 2.6 for Linux?Extra info:Adobe Flex SDK version: 4.5.1.21328ADT version: 2.6.0.19120What's wrong?
HelloI'm kind of new with Flash CS5.5 and ActionScript, I'm building an application that requieres build a dynamic form for input data.I've a PNG file as a MC that is a rounded rectangle (100x50 pixels) to use as background of each field of the form, the question is, is it possible add this little MCs, one over the other in order to get one single MC. (100 pixels in width) to handle all the fields as a single MC?Does anybody have a code or Link to do this?Thank you
Hello everyone,We are looking to see if it is possble to launch a third party iOS native app from another Flex iOS compiled app. If we could pass parameters to that second app while launching it, would be even better.So the first question would be: Is this possible? and if possible: Can we pass parameters? and then Are there any examples of this somewhere in the docs?I am having a hard time finding any docs on this or online examples.Kind regards.+LA
Hi,I am facing an installation issue with AIR file on multiple machines.Though I am able to install it on some machiens.Below is the log for same. [2011-08-05:11:56:02] Application Installer begin with version 2.7.0.19530 on Windows XP x86[2011-08-05:11:56:02] Commandline is: E:\ASMTv3India\ASMT2011_Beta-4Aug2011\ASMT2011_Beta.air[2011-08-05:11:56:02] Installed runtime (2.7.0.19530) located at c:\Program Files\Common Files\Adobe AIR[2011-08-05:11:56:02] Unpackaging file:///E:/v3India/App_Beta.air to C:\Documents and Settings\Media\Local Settings\Temp\fla2D.tmp[2011-08-05:11:56:03] Application signature verified[2011-08-05:11:56:03] Unpackaging/validation complete[2011-08-05:11:56:03] No app located for appID 'App2011-Beta' and pubID ''[2011-08-05:11:56:12] Converting unpackaged application to a native installation package in C:\Documents and Settings\Media\Local Settings\Temp\fla3B.tmp[2011-08-05:11:56:18] Native installation package creation succeeded[2011-08-05:11:56:18] Starting app
Air just won't install on my ViewSonic V-Pad 7. I downloaded the Air SDK so I could get the runtime.apk out of it. It won't install. I've found other versions and tried them. Nothing works! Please help!
Been developing an AIR desktop app for a bit and am mostly complete. However I just started getting an Assert Failed dialog when I quit the app now - the error says it's in "module CamExt40V32.ax - 2 objects left active. At line 320 of dllentry.cpp"Never seen this before and haven't had much luck find any info on it. I am using the web cam - but have been all along... any thoughts?
When I use the CameraUI on Android, images are saved twice in the cameraRoll...Is there a way to prevent that? Or even to prevent it from saving the image at all (I save it in my app storage after a few modifications)?
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