Get help using Adobe Animate and creating animations.
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Hello,I couldn't export anything in animate CC. When i click export video and export H.264 or mpeg4, it doesn't work. The issue is on both latest or previous versions. My devicce is M1 macbook pro. Do you have any solution?
Hi. I have a problem here. I have done an animation with actionscript and some videos in the animation.I also have publish the animation into .exe file.When I open up the .exe file, the playback and buttons are well.The problem here is, I sent the .exe file to my friends thru Google Drive, and when he open up the file, the video that supposed to be played is missing.I have already sent him the video and the project as well, still the playback have missing content.Please help, and thank you in advance.
Hi -I'm having trouble figuring out the correct steps to control sound in the Actions panel.Client wants music to start after hitting a "Play" button. They want the music to continue playing until the viewer hits a "Replay" button. Basically, what I need to do is figure out how to pause the previous instance of the music so it doesn't play over itself when the video replays..FLA attached:valtoukatly.com/BeaconSt_WIP/beaconst.fla 2.zip
Hola, quería saber si podían ayudarme, animate no me esta dejando abrir mi archivo, me marca como error y me lleva a la pagina principal, podrían decirme cómo solucionarlo,por favor, gracias 🙂
مشكلة في عملية التصدير تظهر لدي الفيديوهات في الجهاز لكن عند العملاء تظهر شاشة سوداء
Hi, I just finished a school project that took me SO LONG to get done (beginner here) I finished animating and went to export, everything looked good! Media Encoder took foreverrrr and then eventually it just quit out of both the encoder and my animate application. I had everything saved but when I played it back a few parts were messed up. PLEASE HELP. attached is a photo. I cannot figure out why my animations limbs are shrinking???
I recently bought Adobe Animate for my Windows 10 under the student and teacher plan. today when I booted up my computer and opened Animate, all the sidebars and the timeline were missing. there was only the viewport, the top menubar, and the window edge. nothing else. help?
Hi all!I'm working on an animation project for a class. I'm trying to use code snippets (we've been instructed not to use action script) to utelize the timeline navigation "Go to frame and stop/play" and it works on the first button, however, when I try to apply the same code snippet on a different frame to a different button it doesn't work. I am changing the frame number it should go to and I made an instance name for each new button. Does anyone have any suggestions as to why this isn't working? side note: I've also tried using the action "stop a movie clip" for a different button in order to end stop the audio and that also doesn't work. Any help would be greatly appreciated! Thanks 🙂
everytime i try to export a video from animate, it always gets stuck at 65% or 66%please help
Hello i am trying to use actionscript 3 to make pretty much a small interactive menu . in the below code i am trying to make it do that when mouse down go from this movie clip to frame 3 and stop but also i want it to go to a different movie clip and stop it at frame 1. I am new to actionscript. both of these are inside of a 3rd movie clip stop();this.addEventListener(MouseEvent.MOUSE_DOWN, move); function move(event:MouseEvent): void {gotoAndStop(3);MovieClip(root).Menugoside_mc.findus_mc.gotoAndStop(1); }this is the code i am working with but it doesnt make the findus movie clip go to frame 1
I've got a long project, almost 7500 frames and a little over 5 minutes. Big. I finished it and exported it as a .mov, but only the first three minutes are being exported. The video just ends right then and there. It might be a bug considering I just updated to the most recent version today, but I figured I'd check.
Hi, I have a symbol (movie clip) that I've duplicated in the library. When I edit that symbol in the library, or on the stage, it changes (makes the same edits to) the original symbol, i.e., the symbol on which the duplicate is based. Am I missing something here? What's the point of duplicating symbols if what happens to one symbol happens to its duplicate? All I'm trying to do here is use the same movie clip twice, but change them slightly. There are multiple animated textboxes that pop out when the corresponding buttons are pressed. I want to change the text on each, but keep the overall animation the same. Take a look at the attached animate file. Sorry if it's a mess. I'm still learning to work efficiently, which I assume involves using animations multiple times when possible, instead of animating everything individually every time. There's a symbol in the library called "Infobox_1" that I tried duplicating and naming "Infobox_2," but when I changed Infobox_2, the same changes were
One thing I've noticed while trying to export my animations is that the layer effects that I applied to certain layers, like multiply or overlay, are in full effect inside of the program. But when I exported the animation, it somehow defaulted back to normal effect. I don't know if my publish settings are wrong or I'm missing something, any help would be good!
Hello, I was wondering if Adobe has any plans to improve the “new” features in Animate, such as the warp tools and layer parenting. These would be great tools if they were more reliable. I really like the way the warp tool works and would use it more if it didn’t have bugs, such as disappearing when closing and reopening the file, conflicts with other warp objects, and other issues.I think the best news for Animate users would be if these tools worked at least reasonably well.
I created a folder that has more then 12 layers. I did merge the layers to a 1 layer. When i put warp handles on that layer, parts of the layer become invisible. You need that much layers to create a human. I got to be able to merge the layers with no glitch. I am not going to create the character from beginning as 1 layer. How do i do so the layer doesn't glitch?
Hi everyone! I'm very new to coding and JS but I'm trying, I'm trying like mofo to understand this beautiful madness! My newest pain is attempting to make the "mousdown" event to move my MC constantly intead of just once. This is what I got- this.button.addEventListener("mousedown", fl_MouseDownHandler_23.bind(this));function fl_MouseDownHandler_23() {this.ball.y += 15;} I'm trying to have it so that when I hold the mouse down on my button, it will keep moving the ball object on the y axis continuesly. Right now it does it just once. I've tried like a madman to figure this out but, no luck. Can anyone help with this please? Many bows on gratitude and respect in advance!
Hello! I'm working on an animated, interactive infographic in an HTML5 canvas document. I have a series of buttons that I intend to make open and close a corresponding series of infoboxes. This I've figured out how to do already; they work fine. What I'm hoping to do now is make certain parts of the text within these infoboxes link to web pages. The idea is simple: click a button, infobox above button appears, click text within infobox, you're taken to website. When I apply "Click to Go to Web Page" from the "Code Snippets" panel to the specific piece of text I want to make into a link, the browser displays nothing when I execute "Control > Test". I thought there was something I did the application didn't like, something to do with how I have things nested, etc. However, it seems the problem is way more simple than that. Before adding the Go to Web Page code snippet, the test works fine. I try adding a simple shape in Scene 1, at the top of the hierarchy, and apply the Go to Web Pag
I can hear the music when I play it in Animate. But when I export, nothing. To go around chromes security I added a play button. But still nothing. Thanks in advance!
Hey, I wanted to know if there was a way to make a quick one-step or single click animation for a project I'm working on In the screenshots I've attached, I want to make a very simple animation. The cat simply nods its head to the side and back. I have already created the required keyframes. I was going to do a frame-by-frame modification manually but since it's part of a bigger project I was hoping there was a much faster way. I have tried Shape tween and classic tween but neither give the results I need.Thanks in advance!
The fill tool doesn't work, I chose large gaps, made sure I'm not in a drawing object and the drawing is in one layer. Can someone please help me?
Okay Ive got this project im redoing, I did it easly about a year ago. Its a simple proces, and it begins by importing a video form my phone into Animate for playback only. However I keep getting an error. I know a .mov file cant be used for this, so I converted it to an H.264 viedo using Adobe Media Converter. Ive tried so many differnet setting for the convertion, but all of them give me errors? Now for the technical details.Im on Mac,OS Version 10.15.7Procceser 2.3 GHz Quad-Core intel Core i7Memory 8 GB 1600 MHz DDR3Graphics intel HD Graphics 4000 1636 MBAm I experancing this error due to my computer being out of date? Or is there another reason? I'd appersate any advice or help.
Hello All,I am trying to export my AS3 movie in Animate to an MP4 video via the File>Export>Export to Video/Media link. I have the settings at Format: MPEG4 and Preset: Default (AME). Via other threads I have AME Renderer set to: Mercury Playback Engine Software Only. About my .FLAI have 1 scene with 10 frames, each frame has a MovieClip and the top layer has stop(); on each frame. Within each MovieClip, the last frame as AS3 telling the playhead to move to the parent scene, next frame (e.g., MovieClip(parent).gotoAndPlay(2);) There are audio files playing in each MC as well. The total length of the .FLA when saved as a .SWF or an .EXE is about 35mins and works great. When I try to export to an MPEG 4 however, I end up getting a 5 second MP4 video with a static image of my .FLA background and I don't get any errors in the compiler. I have tried a few different things such as exporting to Quicktime, etc. but the exports are only 5 seconds long. Any help would
Hello,I used to play with Adobe Flash since Action Script 2.0 (looong time ago) and now I'm doing an interactive video with Animate 23.0.2.I did a Button and called his istance "TRADIZIONALE_inst".When i try to insert an action (gotoAndStop) and play the movie the debug tell something similar:"property not defined TRADIZIONALE_inst".This is the code in the action panel:TRADIZIONALE_inst.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_3);function fl_ClickToGoToAndStopAtFrame_3(event:MouseEvent):void{gotoAndStop(5);}Can you help me please?
Hello! I started learning adobe animate some time ago and have a problem with layers. When I create more than one layer, the programm shows me only figures drawn on the top layer. If anything is drawn on the other layer, it won't be shown. Could you help me to solve this problem?
So I will start by saying my project is a pretty big project, being 415 MB currently. I've been working on it for about 7 years. It takes adobe animate about 4 minutes to open the FLA file and 9 minutes to publish or open in debug mode. The problem im having is when I try to run debug mode it causes the project to run with a much slower FPS then what I have it set to which is 60. The published swf file will run at 60 FPS and I also have adobe flash CS6 and it runs debug mode just fine in 60 FPS. Not sure why this is happening but it's very annoying when I have to debug an issue in like 30FPS or slower. [Mod note: Moved to appropriate forum.]
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