Get help using Adobe Animate and creating animations.
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Hi everyone! I'm very new to coding and JS but I'm trying, I'm trying like mofo to understand this beautiful madness! My newest pain is attempting to make the "mousdown" event to move my MC constantly intead of just once. This is what I got- this.button.addEventListener("mousedown", fl_MouseDownHandler_23.bind(this));function fl_MouseDownHandler_23() {this.ball.y += 15;} I'm trying to have it so that when I hold the mouse down on my button, it will keep moving the ball object on the y axis continuesly. Right now it does it just once. I've tried like a madman to figure this out but, no luck. Can anyone help with this please? Many bows on gratitude and respect in advance!
Hello! I'm working on an animated, interactive infographic in an HTML5 canvas document. I have a series of buttons that I intend to make open and close a corresponding series of infoboxes. This I've figured out how to do already; they work fine. What I'm hoping to do now is make certain parts of the text within these infoboxes link to web pages. The idea is simple: click a button, infobox above button appears, click text within infobox, you're taken to website. When I apply "Click to Go to Web Page" from the "Code Snippets" panel to the specific piece of text I want to make into a link, the browser displays nothing when I execute "Control > Test". I thought there was something I did the application didn't like, something to do with how I have things nested, etc. However, it seems the problem is way more simple than that. Before adding the Go to Web Page code snippet, the test works fine. I try adding a simple shape in Scene 1, at the top of the hierarchy, and apply the Go to Web Pag
I can hear the music when I play it in Animate. But when I export, nothing. To go around chromes security I added a play button. But still nothing. Thanks in advance!
Hey, I wanted to know if there was a way to make a quick one-step or single click animation for a project I'm working on In the screenshots I've attached, I want to make a very simple animation. The cat simply nods its head to the side and back. I have already created the required keyframes. I was going to do a frame-by-frame modification manually but since it's part of a bigger project I was hoping there was a much faster way. I have tried Shape tween and classic tween but neither give the results I need.Thanks in advance!
The fill tool doesn't work, I chose large gaps, made sure I'm not in a drawing object and the drawing is in one layer. Can someone please help me?
Okay Ive got this project im redoing, I did it easly about a year ago. Its a simple proces, and it begins by importing a video form my phone into Animate for playback only. However I keep getting an error. I know a .mov file cant be used for this, so I converted it to an H.264 viedo using Adobe Media Converter. Ive tried so many differnet setting for the convertion, but all of them give me errors? Now for the technical details.Im on Mac,OS Version 10.15.7Procceser 2.3 GHz Quad-Core intel Core i7Memory 8 GB 1600 MHz DDR3Graphics intel HD Graphics 4000 1636 MBAm I experancing this error due to my computer being out of date? Or is there another reason? I'd appersate any advice or help.
Hello All,I am trying to export my AS3 movie in Animate to an MP4 video via the File>Export>Export to Video/Media link. I have the settings at Format: MPEG4 and Preset: Default (AME). Via other threads I have AME Renderer set to: Mercury Playback Engine Software Only. About my .FLAI have 1 scene with 10 frames, each frame has a MovieClip and the top layer has stop(); on each frame. Within each MovieClip, the last frame as AS3 telling the playhead to move to the parent scene, next frame (e.g., MovieClip(parent).gotoAndPlay(2);) There are audio files playing in each MC as well. The total length of the .FLA when saved as a .SWF or an .EXE is about 35mins and works great. When I try to export to an MPEG 4 however, I end up getting a 5 second MP4 video with a static image of my .FLA background and I don't get any errors in the compiler. I have tried a few different things such as exporting to Quicktime, etc. but the exports are only 5 seconds long. Any help would
Hello,I used to play with Adobe Flash since Action Script 2.0 (looong time ago) and now I'm doing an interactive video with Animate 23.0.2.I did a Button and called his istance "TRADIZIONALE_inst".When i try to insert an action (gotoAndStop) and play the movie the debug tell something similar:"property not defined TRADIZIONALE_inst".This is the code in the action panel:TRADIZIONALE_inst.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_3);function fl_ClickToGoToAndStopAtFrame_3(event:MouseEvent):void{gotoAndStop(5);}Can you help me please?
Hello! I started learning adobe animate some time ago and have a problem with layers. When I create more than one layer, the programm shows me only figures drawn on the top layer. If anything is drawn on the other layer, it won't be shown. Could you help me to solve this problem?
So I will start by saying my project is a pretty big project, being 415 MB currently. I've been working on it for about 7 years. It takes adobe animate about 4 minutes to open the FLA file and 9 minutes to publish or open in debug mode. The problem im having is when I try to run debug mode it causes the project to run with a much slower FPS then what I have it set to which is 60. The published swf file will run at 60 FPS and I also have adobe flash CS6 and it runs debug mode just fine in 60 FPS. Not sure why this is happening but it's very annoying when I have to debug an issue in like 30FPS or slower. [Mod note: Moved to appropriate forum.]
Yo estaba queriendo agregar bordes a un personaje, pero me olvidé que los había borrado y no tengo forma de poner los bordes de vuelta. No puedo hacer CTRL+Z, y no tengo muchos conocimientos de Animate.
so i tried making a little text animation by breaking apart and making some text into a symbol; so i could individually move each one inside the symbol. all looked good until i exported it so make sure all the timing on the video was correct, but i noticed this weird glitch where it sort of keeps a little snippet from the previous frame of the text? im not sure how this happened or how to fix it.keep in mind im still relatively new to animate and never properly learned, just kind of figured it out on my own so i apologise if this has a super easy fix. any pointers would be greatly appreciated 🙂
Hello! I am trying to create an infographic that will be animated/interactive and ultimately will be used in HTML5 format. I am trying to animate people within this infographic using layer parenting like in this tutorial. In my Animate file after importing the Illustrator file to the stage, it says "parenting is not supported in this file type". 1. Which is the best file type to use for animating people/characters?2. Is layer parenting the best tool to use?3. Should I create in one file type and convert to HTML5 after creating the animation? Secondly, when I use the "Asset Warp Tool" pin to animate, it changes the focus and blurs the image (see attached: arm is blurred). Is there a way to avoid it blurring the file? Thanks,Samantha
Hi guys,I have a problem when I export my animation to GIF format.So, I click "Export" -> "Export animated GIF" and want to change some parameters before save. For example, I choose parameter "Selective" and then all parameters just disappear. And this happens with all animations I make. Can be any solutions for this?
I have an html5 canvas and I want to import a video into one of the frames. The video is also an html 5 canvas, so the published product also has the html doc, the swf, and the image folder. Is this possible? But first, when I click File, Import, and see the choices....import to stage, import to library, open external library, import video....the last one, "import video" is grayed, indicating that it doesn't work....what's the problem? Thanks in advance
Pressing the left and right arrow keys isn't making the red timeline thingy move at all. Clicking and dragging it still works, but the audio is so stuttery it might as well be tv static. and the play button is just fine, but it's frustrating and not very efficient having to put every section of the audio on loop trying to pause at just the right moment. I checked the keyboard shortcuts. It seems like the , and . keys work to move forward and back frames but the audio doesn't scrub at all when I use them. The arrow keys were working just fine a minute ago when I made the file. I saved and closed it to go make lunch, (and didn't do anything else to it) and when I opened it again suddenly the arrow keys wouldn't work. And this isn't an issue with just the audio not scrubbing, the arrow keys aren't moving anything on the drawing layer either. Maybe the keys are jammed and the program is fine, but considering things were going perfect just an hour ago I doubt that's it. Sorry, I'm probably
So everytime I want to open this asset file that I have downloaded it says "an error occurred opening file" Which I have already used winrar and tried deleting everthing in configuration but it doesnt work can somebody help me?
whenever I am drawing, if the line i am drawing connects to another line, which I had already drawn, once i lift my pen up, it disappears. for example, I would be drawing a table, and when i try to draw the leg of the table, once the line connects, it disappares.
It seems very normal on the frames, and works so well, but when exported, background ground part suddenly disappears ;-; I tried to make new layers and make another ground part, but it shows about 1 seconds and still only this part disappears...How can I solve this problem?
As a beginner, I often ask questions.I have a textfield with over 1000 music lists,Only about 20 lines are shown in the textfield.Is there a way to display the randomly selected music in the center of the textfield y-coordinate (or the 10th row)?I would appreciate it if you could post the sample code to me. for (var i: uint = 0; i < sm.length; i++) { musicList.appendText(sm[i]+"\n"); } var n: uint = int(Math.random() * (sm.length - 1)); musicPlay(sm[n]);
as soon as I go into the object and move it there at all then the problem resolves itself for that keyframe only and happens again once you make a new keyframe. that's why the right leg was unaffected, I had moved it in that keyframe. I want to know if there's a more permanent solution so I don't have to go into the object every keyframe?
Bonjour.Soit deux calques, avec chacun une interpolation classique d'un trait. Sur le premier calque, il est appliqué alpha 100 à alpha 0, sur le deuxième calque, alpha 0 à alpha 100, de façon que le deuxième, double en épaisseur du premier, semble une augmentation du premier.Jusque là, rien de compliqué.Mais je voudrais appliquer globalement un alpha 100 à 0 au groupe de ces deux calques (donc, sans affecter ce qu'il y a derrière ces traits, c'est-à-dire sans affecter les calques sous-jacents).Si c'est possible, je ne vois pas dans l'aide comment procéder...
I've just started migrating our HTML5 Canvas applications from CreateJS 2015 to CreateJS 1.0, and I've already encountered what seems to be a critical regression in its behavior-- single-frame movieclips only execute the code on their root timeline once, the first time the movieclip is added to the stage. If the clip appears multiple times along the timeline, and/or the entire timeline loops, that code never executes again. So before I start tearing my hair out trying to figure out how to fix this, I figured I'd ask here first to see if anyone else has already faced and resolved this problem. I have discovered that listening for the "added" event can trigger code every time a single-frame clip pops onto the stage, but this feels like a bit of a circuitous hack.
I noticed that in 2023 version of Animate, while exporting to SVG (legacy) there is no option "Optimize for Character Animator" which saved the layers names... is it somewhere else?
After importing an audio file to the timeline in an Animate project and extending it, the audio only plays when I start on the first frame, not when I play the video from any other point. How can I fix this?
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