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Hello all, I am new with Adobe Animate, I tried to to this exercise 5 times now, but I don't get the same results. In my case the background doesn't move. How can I fix this? Example, see screenshot:Best regard, Ahmad
I'm fairly new to Animate. I have a rather large project that I've been working on and the "Undo" and "Redo" options are no longer working (they are greyed out in the "Edit" drop down menu and the keyboard short cuts also don't work). If I create a new project, the options to "Undo" and "Redo" will work. I have tried uninstalling and re-installing. Any thoughts?Thanks!
Hello! I'm completely new to animating so i was wondering: how can i keep the object moving at the same speed it was before? (for example: i animated a ground tile moving left for 2 seconds, but i want to extend it so it keeps moving for 8 more seconds at the same speed it moved before during those 2 seconds)
Definately going to see about a refund of some of my money because this should not be happening at all.I've been using Adobe for animation since 1995 and I remember back then and over time there being issues with export where you had to make sure you had cursor at start of timeline and make sure layers didn't trail and fiddlewith this and that -usually how much memory you had available and how to reduce the size of project. Howeverthere is no excuse for this because I am at the very start of my project and was just publishing for dimensionswith initial image created to make sure I was happy going forward. I removed my sound layer too after I saw it freeze at 60%. Then I restarted, renamed the file. I had the patience for this rubbish at 35 but not at 62.Time to find new software. Mac OS Monterey vs 12.5.1 macbook pro My Adobe suite is up to date
Hi, I am a newbie in Adobe An. I am now working on an interactive project. The problem I face is that went I add an actions code (gotoAndPlay) to a button in Scene 1 and wish to lead it to Scene 2, it just will replay Scene 1 went I press it. (Test Movie In AIR(mobile) ) This is the code I use for my button: start.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_2);function fl_ClickToGoToScene_2(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 2");} Thank you so much!
Hello, After converting my old Flash Player content to HTML5 Canvas using Adobe Animate, the test film works fine in Animate but the animation is not shown when I publish into .js and .html files and upload them to my website. With the .html file renamed into index.html, nothing at all is seen. With the original .html file name, it looks like this in the web browser: Index of / Name Last modified Size Description Gogol Animate HTML5 ..>2021-07-11 12:503.0K Gogol Animate HTML5 ..>2021-07-11 12:50104K cgi-bin/2018-08-10 12:39- gogol.nu/2018-10-10 11:38- The web hotel host claims that JavaScript files are supported in his web hotel, but points to a number of errors on the console of the website www.gogol.nu. So my question is, why is my HTML5 Canvas .fla test file working so well when published as a test film in Animate, but completely illegible once uploaded as .js and .html to my website? Best r
Im importing an illustrator file, and it comes imports correctly, but when i try to create tweens from my symbols, the screen just turns into whatever the stage background is, it reverts back when i undo "create motion tween"
For some unknown reason Adobe decided to implement all the same exact tools and functions in totally different ways in every Adobe product. Good idea. "T" is transform in PS but "Q" is transform in Animate. Why? It boggles my mind. To the layer selection issue: If I have two identical layers after duplicating layers and I select the objects with the top layer active it will select the objects in the layer underneath it. Is this a bug or a feature? Another "feature" Adobe has implemented but have yet to find any use for it. Is this auto select layer? How do I turn it off so that I can work and do stuff. In PS there is a checkbox in the tool menu, In Animate it's uhh ????? who the hell knows... Thank you.
Hi, I'm trying to rotate a Symbol in motion tween. I have done this successfully.Now I want the symbol to start from a small size and get larger as it rotates. I used the free transform tool to scale it down on first frame and on last frame to the finished size I want. The problem is the crosshair and circle in the centre of my Symbol keeps moving and it ruins the rotation becasue it's then off axis with the rest of the picture. When I attempt to move the symbol everything then gets messed up and a blue line appears from cross hair and moves the entire symbol out of place. Is there no way to not have the symbol move? I want it to just stay static as I scale and rotate it. Without moving a pixel off-axis.
Hi, I would like to know how to take precise contours with non-regular curves on a basic drawing and turn them into lines. As shown in the photo below. Then how do I highlight the interior?Thanks for your help
Hello, I am developing a plugin for Adobe Animate. When I click not a script, I have a dialog box (written in XML).1) Checkboxes should appear in this window depending on how many files are open in Animate.2) You need to make sure that some elements are blocked (for example, button 1), and when you click on the checkbox (unlock button 1), button 1 is unlocked. Please help solve the problem.
How do I lengthen a timeline with multiple keyframes throughout it and keep the spaces between keyframes proportionate. For example if I distribute 100 images to keyframes and then want to make the animation 200 frames with one extra frame between each keyframe is there a tool bar option? I know I can select all 100 frames and then drag the end to 200. But I am looking for a tool option incase I have thousands of frames and dragging end isn't useful. Thank you 🙂Peace
Hi I'm working on a 2 1/2 D sort of animation and was wondering if one of my 3D layers was an FLV file will it accept lights, cast shadows, etc? Thanks in advance!
delete entire column of keyframes.jsfl How to achieve?
Been searching to see and I haven't found anything that could point me in the right direction, so I'm just going to ask outright. Is it possible to take the currently selected keyframes and create a JSFL script that can move those frames along the timeline? My current goal is to create a script that can take selected keyframes on the timeline and, if you run this script, it'll move it to the next layer above or below the current selection. Basically emulating the behavior when you left-click selected keyframes and drag it up or down, essentially, but automating it. And moving the entire Layer isn't preferred, since I need to change layering later in the timeline and Z sorting the animation doesn't work inside a movieclip.
whay it doesn't work?can't use the shape hintI bought new iMac m1, maybe it can be because of that?
Hi, I have a very slight problem with a form.I have in my frame0 a form to switch to frame1 : this.stop(); var root = this; var responseTF = this.responseTF; var motdepassatrouver = "1234"; var input, button; function onDrawEnd() { input = document.getElementById("mdp"); button = document.getElementById("valider"); button.addEventListener("click", validate); } function validate() { var value = input.value; if (value === "") responseTF.text = "MOT DE PASSE INCORRECT"; else if (value === motdepassatrouver) { responseTF.text = "MOT DE PASSE CORRECT"; root.gotoAndStop(1); } else { responseTF.text = "MOT DE PASSE INCORRECT"; } input.value = ""; } stage.on("drawend", onDrawEnd, root, true); Everything is working.And in frame1 I also use this same form to switch to frame2. I changed the names of variable and function but it blocks : var root2 = this; var responseTF2 = this.responseTF2; var motdepassatrouver2 = "1234"; var input2, butto
hi everyone, im pretty new to animate. im trying to make an interactive animation with mainly navigation buttons, and i do this by using gotoandplay/stop codes in code snippets a lot. the first few buttons worked really well, but the problem is the codes seem just not take effects on the new buttons i've created recently (the old ones still work). here's one of the many codes that failed to work: this.mlh1_navigation.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_28.bind(this));function fl_ClickToGoToAndPlayFromFrame_28(){this.gotoAndPlay(19);} i've searched in the community and i found a post similar to my situation, to which an answer suggested having different function names for the buttons, for repeatitive function name is problematic. im not really sure how to change function name? i do keep the frame number in the second line different though i dont know what does it mean... anyone knows what is going on here?
Hi everyone,I am very new to Adobe Animate so I am making my first steps with the software. I would like to have a button (button_2) that simply shows and hide some text (movieClip_1). I manage to make it first hidden and then visible but I do not know how to hide it again. Perhaps I could use a loop? var _this = this;_this.movieClip_1.visible = false;var _this = this;_this.button_2.on('dblclick', function(){_this.movieClip_1.visible = true;}); Thank you
Hi I closed my timeline and can not get it back help also I use a mac
Let´s say my chosen scene color is blue. When I export the file as an animated gifthe scene color changes to white!This never happened in the earlier versions before 2020.Is there a way to correct this?
Hello, I'm wondering about the compatibility of illustrator with animate. Recently I've made some artwork thats been having issues with amimate as a whole with importing it because of advanaced fuctions within illustrator. My question is what are the limitations between the two programs? I tried find info regarding this but found nothing. What is the scale of editable artwork from extremely simplistic to photorealistic? My goal was to create artwork inbetween realism and an animated style to then be able to animate said artwork. I want to be able to have the same degree of control as I do with layers in creating and editing vector artwork, but the effects and other special features that are in illustrator end up making my editable artwork into a raster image or a bitmap. I'm confused on the whole process of how to go about it. I don't want to have to take my whole artwork piece and make multiple images of editable artwork as that's supposed to be the benefit of ve
I'd like to replicate this old animation opening from a quiz show back in the 1960's. I want to give it a clean HD upgrade. I don't really have any animation experience. With the particular style shown in the video, which program (Adobe Animate, Illustrator, Photoshop) would best the most efficient way to give it a try? I can do the panels moving and flipping in AE after the animation. Thankshttps://youtu.be/QwfLrYYdf3U
Hello! I'm trying to shade an animation using clipping layers, but the concept of mask/clipping on adobe animate is completely different from what I'm used to, and makes the initial subject dissappear. (Video explaining my problem since I can't upload them directly to this forum)https://youtu.be/XywQ2tetpJQ
Hi,How do you remove Warp completely once you have applied it to a shape?Thanks
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