Get help using Adobe Animate and creating animations.
Recently active
I'm using the classic brush tool to draw and anímate. I’ve never had problema with it, but since the last update the brush doesn't work properly. The line is inconsistent and I have to keep redrawing over each stoke because the line doesn't appear most of the times. I'm devastated as it doest allow me to work at a normal speed. It’s very frustrating. If I could I would go back to the previous version (one week ago) but now I'm stuck with this. I would most grateful if you could please look into this so it can be fixed soon. By the way, I’m using a brand new mac computer (just about 4 months old, with plenty of capacity and speed) I didn’t have any issue until the last update. Thanks!
Hi community, Please, could you advice me how I could animate the flow of a river. Down you have an sketch. It is a calm flow of stream. The tiles moving calmingly.
I've had issues exporting my animation, resulting in Adobe Animate crashing. Turns out, Animate makes a temporary video before it sends it to Media Encoder. Depending on your Animation's length, framerate, and resolution, this temporary video can be 10's or even 100's of gigabytes! Furthermore, there is no built in option to set this temporary video location other than your system drive. System drives with inadaquate space will result in Animate having problems, including crashing. Luckily, there's a solution to this on MacOS, which is similar to the solution for Windows using a symbolic link. A symbolic link, or symlink, allows you to create a file that points to another directory, even on another drive. Since Animate's temporary folder lives on the system drive, we can make a symlink to it on another drive, and Animate will never know the difference. Just be aware before you start, you are about to alter an important path on your file system and write d
btw this has nothing to do with exporting
how do you get it its not on the side of the setting with the brush tool
I quite literally have 5 seconds of frames, most of which are the same, and a wav file. It lags at frame 3.I've provided a video, also. I have the GPU hardware acceloration, and have allocated space to Adobe. My canvas is 1920 by 1080, but shrinking it doesn't work, so that's not it. Removing frames doesn't do anything significant. And it's only on frame 3. If only Harmony wasn't somehow MORE expensive.
Always have one of those simple questions starting out! When I drag and drop a static background, it replaces Layer_1 rather than adding a new asset layer. What is going on?
Everytime I select a layer in animate it auto selects every object in the layer. Not sure why this exists. Can I turn that on or off? I feel this way often using Adobe tools. I just want to change layers and then select a tool and use that tool in the layer. Photoshop had a nice shortcut control D or shift d with deselected everything. Now with the selection tool if I click on the background object ( or a space that should be empty in my selected layer) it then switches layers on me. Not sure why that exists. Can I turn that on or off?
Hi everyone.. i imported pngseq files on animate. I have specified frames that start and end loop in some frames. ==========================================loop start frame -> if(!this.loopsPlayed){ this.loopsPlayed = 0; loop end frame -> this.loopsplayed ++; if(this.loopsplayed == 5){ this.loopsplayed = 0; return;} else { this.gotoandplay(8);}==========================================My question is,I want to write a script that exits the loop after playing only for a specified amount of time(3min, 9min, 10min...), not counting up. plz help me.
After looking for a while I can't find a simple info whether or not, and how, to connect Animate with jQuery.My (beginners) idea was that I have to put some code in the first frame to connect with jquery-3.2.1.js. And than to have the option to use jQuery scripts insides Animate. Certainly there are some useful functions that are not part of the normal Animate tools as tweens, or not part yet of code fragments.But it seems to be more complex. The HTML has to be scripted (?) and perhaps the whole is not as great as I tought?So my question is – how to use jQuery insides Animate and which are the most useful functions?
Lately, in the last few projects I've used it, automatic lip syncing has been off by about 6 frames - for some reason it seems to add neutral frames at the start making all the following syncing lag. If I slide off the frames back, the syncing is correct. I've used auto lip sync pretty extensively since it was introduced and never had this issue before. Anyone else experienced this or know some reason it might be happening? A bug with 22.0.7? Or something about how the audio is set up that needs to change for this version to work properly?
Hello everyone,So, im working on adobe animate to create exe application through win projector, it was working fine till yesterday.after I publish the .exe it throws teh error of update flash...but it is not updating.Please help me...my job depends on this.
For more context, I am making an object show animation that uses voices, however, when I test the scene, the voices start from the beginning and loop over the other voices. No fixes I have thought of work, so please help if you can.
Please help me.It doesn't work at mobile androite .https://users.sch.gr/lefgeo/ask_code/ask_code.html https://users.sch.gr/lefgeo/ask_code/ask_code.fla
The zoom stage tools for adobe animate are a little hard to use. For example, when in fullscreen mode the custom drop down menu disappears. I use + and - but those only zoom in increments - a scrubby zoom would be more precise. I figured the only way to make this happen is to build an extension myself - how would I go about building an extension/action/add-on for adobe animate to make zooming easier? Is this possible? I really don't know much about coding/developing add-ons. I've searched for an extension that does this but haven't found anything close to it. Or maybe there is a way to make an action that zooms in 10% or 20% increments?
Hello everybody.Latelly I mostly use Animate to create interactive presentations. My clients sometimes have problems with the exe file because of flash player version I use (most of the times have to export as FP 26 to work). The last one I made says, when opening, that the player is too old and to update it (wich ofcourse is impossible to do). Is this happening to someone else? Is there a way to fix this? Are my days in creating presentations with Animate almost done? 😞 🙂Thank you!
I'm building an interactive desktop web app with different menus and videos that will be accessed via URL and presented on a large format touchscreen. I have a startup screen that is a movieclip symbol with some animation - user taps screen to flick through the interactive app. I need help creating a timeout code to return the app to the initial state after 2 minutes of inactivity (no touch/mouse movement or gestures). I did find in discussions code that works but it seems to only work for Air Apps and not desktop. Any help would be much appreciated as I'm relatively new to code.https://community.adobe.com/t5/animate-discussions/idle-mode-sceensaver-time-out-for-android-app-intrractive/m-p/12169305 Tks
Animate 22.0.8Mac Mini 2018 3 GHz 6-Core Intel Core i58 GB Memory 2667 MHz DDR4 The animation is 60fps and runs about 75 seconds. In Animate, I go to File >> Export >> Export Video Media. The video dimensions are 1468x2560. I choose H.264 and Mach Source - High bitrate. The animation is about 4466 frames. My disk quickly fills up around 24GB of space, and then the program crashes and I get warnings from MacOS that that I have ran out of memory and hard drive space. I know it's not the most capable computer, but it should surely be able to render this video. I have tried rendering in four, 1000 frame segments, but the program is now the motion tweens start over with each render, so that is not a solution.
Does anyone have the jsfl? If you do, can you link it?
So recently I made small looping animation of a head bop that's suppose to be moving at 70FPS with there being a total of 28 frames in the looping animation. It looks pretty good, when in adobe animate. But when it comes to trying to export it, the FPS seems to lose some frames binging it down to what feels like 40-50FPS when its exported. Any ideas on why this is happening and is there anything I can do to fix this? I attached the gif that has the wrong FPS, I don't know if it will help but at least it will give you a visual.
'Answers please. How do i fix
1) This is regarding a desktop application developed in VC++ code(MFC) which works on windows 10. VC++ code invokes the flash files (.swf) for the front end GUI. The .swf file is compiled from animate document(.fla) file and the action script file(.as)2) Currently as flash player is blocked by latest windows version, the swf files are not played during execution of the app. I need to have a work around solution to use the flash files in our app. Else what is the option for appropriate conversion of the files (.fla/.as/.swf) inorder to colour changes, data display, movie play, movement of object based on dynamic data etc) as available in the app.Any suggestions please???
Hi, I've created a few animated banners with Adobe Animate and all of them were kicked back.I was asked to add Enabler and Exit to the buttons.Technical Requirements which have been used to validate the banners:Enabler To the <head> tag of your HTML file, add a script tag that links to the enabler Ads must collapse once mouse moves off ad <script src="https://s0.2mdn.net/ads/studio/Enabler.js"></script> More info here:https://support.google.com/richmedia/answer/2672553?hl=en&ref_topic=2672541 Exit Once you have an enabler, must add an exit to the button (example below)Function bgExitHandler(e) { Enabler.exit ( ‘ Background Exit ‘ ) ; }Document.get.ElementById ( ‘ bg-exit ’ ) .addEventListener ( ‘ click ‘ , bgExitHandler, false) ; More Info here:https://support.google.com/richmedia/answer/2672517?hl=en#zippy=%2Cadd-an-exit-using-google-web-designer%2Cadd-an-exit-using-any-html-editor I'm not a coder so I just want to ask if that is so
I am creating simple animation in HTML5 Canvas. I have placed a simple classic tween animation and placed a STOP script after 50 frames. there is a button at the end to replay the animation. I have placed a movie clip over button to keep it playing until replay button is clicked. It works perfectly fine. As soon as I add CAMERA LAYER and publish it again, Movie clip at the end stops working. Once I remove the Camera layer, it starts working again.What would be the issue?
I've done the VR Panoramic Cityscape Tutorial and successfully created my HTML document. Now what? How do I embed this on a web page so viewers can drag and move the image and see my work?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.