Get help using Adobe Animate and creating animations.
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I was almost finished creating my first animation in adobe animate using Action Script 3.0 when I ran into a problem coding my buttons. I am trying to create a game that is determined on the decisions the audience makes while watching and interacting with the animation. There are points in the game where the main character stops and there are two buttons that appear so the audience can choose between them to either progress the story along or end it abruptly with a game over and restart button. My first button on frame 1 to start the game goes without any errors or problems, every one after that seem to not work and give me this error message... Scene 1, Layer 'Actions', Frame 219, Line 17, Column 1 1120: Access of undefined property btn_bub_NO. I read pretty thoroughly into adobes help center on this issue, something having to do with advanced layers and turning them off, but that is the last thing I want to do because it eliminates my chance of using the camera tool.
I have wasted so much time trying to simply export a basic fla movie to an animated GIF - there isn't a single tutorial on the internet that explains how to do this in Animate CC 2017, even Adobe help is useless here.Please can someone enlighten me as to how this is done. All I ever achieve is a single GIF frame no matter what I do.
Everytime I import a psd Doc into animate and I convert a layer into a symbol the free transform box reamins way bigger than the actual symbol can anyone help me with this.
On Friday, April 22, the option to publish works from Animate CC does not work. I'm doing a project and this morning I could publish fine and I could see it on the web, now it stopped working and I can't see anything on the web. Is there a problem with Animate CC? I have tried at work and at home and the problem is the same.
when you draw a 1px width line with the classic brush tool on 100 smooth at 100% zoomed in, it's all distorted with thicker and thinner sections. when you do the same with the fluid brush tool, the problem is solved, but the line has so many vector points that over time, it gets laggy and crashes. when you do it with the paint brush tool with "replace with fills" turned on, it works AND there's a small amount of vector points so it won't lag as much. BUT the "tip" is insanely ugly and makes it uncomfortable to draw with it (as well as with the fluid brush "crosshair")is there a way for me to change how the paintbrush/fluid brush UI think looks, or is this up to adobe animate?Because I'm on the brink of using toon boom or tv paint instead of adobe animate because of how many bugs and inconveniences a vector adobe animate has, the only reason I'm currently not because I haven't learned how to use it yet.Perhaps adobe can make a raster version of adobe animate, you know how you
Ciao a tutti, I want to know if the support and development of adobe animate is continuing and if it is still a valid tool for creating animations for the web. Thanks
Hi I just got a new PC and installed adobe animate 2019. Whenever I try to open it, it loads templates and documents and crashes and disappears without any error. My pc specs:Processor- Intel i7 11700F 2.5 GHz 4.9 GHzGPU- GeForce GT 1030 2GB GDDR516 GB ram512 GB SSD, 2TB HDDWindows 10 pro 21H2
Hey, so Ive been using animateCC for a few years now, and I know to always save multiple copies of what i'm working on in mulitple places. This didn't stop one particular object I had spent all morning working on from not saving (an arm that i added 5 new frames to) . Every other alteration I made to my project saved correctly, including things I changed after altering the arm, but the work I put in on the arm just vanished. Did I do something wrong, or is this just another one of adobes tendancies to corrup and loose data?
As I was working on my latest project, I used the clip content outside the stage feature like I always do to get an idea of how the final product should look in its intended ratio, when one specific layer for my backgrounds wasn't clipping correct-only about a third of it was. So I closed and re-opened the file, and when I did, the entire movie was wayyy off screen! How am I supposed to fix this? Please help.
HiI'm trying to write a program in javascipt, but every time I'm trying to test my program, I get the error: Failed to load resource: net::ERR_NAME_NOT_RESOLVEDUncaught TypeError: cjs.MovieClip is not a constructorUncaught TypeError: AdobeAn.getComposition is not a functionI tried to make a blank program with no code, but I still get this error. I already tried to reinstall Animate and Adobe Cloud, and also restarting my PC, but nothing works. Thanks for anyone who is willing to help.
Hi, so I'm a relative novice when it comes to Adobe Animate however, I do understand the basics with a little extra understanding. I'm attempting to use a motion tween on various symbols that are seperated into their own layers. I have added keyframes which the symbolds follow correctly with no problem. However, a few minutes later, with no additionnal input, the keyframes are no longer followed and the symbols in the motion frame completely follow a randomised path, rotating, vanishing and scaling of their own accord. I was told this could be a cache error, and that I should simply save the .fla file as a different name. This worked for the Adobe customer support represenative, but it did not work for myself. I'm at a loss because, no matter what I do, the symbols on the keyframe do not follow my instructions after this issue occurs. It's happened several times now on various files - all on motion tweens involving multiple symbols. I have rei
Hi All,Is there a way to enable swiping on touch enabled devices (phones and tablets) in a HTML5 Canvas document.What I want to do is this ...Swipe left go to "frame_name" and for "previous_frame_name" swipe right.I appreciate your help.Dan
Hello, I did find something that looks like working,Swipe Gestures Animate CC HTML5 / JavaScript but I need some dummies explanation - got no idea where and how to assign function. For example:on swipe left I want to achieve: function...symbol "S1" gotoAndPlay("play")swipe right - function...symbol "S2" gotoAndPlay("play")swipe top - function...symbol "S3" gotoAndPlay("play")swipe bot - function...symbol "S4" gotoAndPlay("play")If someone can help - I will be very gratefull !
<?xml version="1.0"?> <dialog title="Shuffle" buttons="accept,cancel" > <grid> <columns> <column/> <column/> <column/> <columns/> <rows> <row> <label value="Property" /> <label value="Min Value " /> <label value="Max Value" /> </row> <row> <checkbox id="ch_x" label="x" checked="false" /> <hbox> <textbox id="x_min" value="0" size="4" /> <label value="px" /> </hbox> <hbox> <textbox id="x_max" value="500" size="4" /> <label value="px" /> </hbox> </row> <row> <checkbox id="ch_y" label="y" checked="false" /> <hbox> <textbox id="y_min" value="0" size="4" /> <label value="px" /> </hbox> <hbox> <textbox id="y_max" value="500" size="4" /> <label value="px" /> </hbox> </row> <row>
Hello, I have recently created lots of display ads to be used in a campaign on Google Campaign Manager. I added the button in Animate and used the 'click to go to web page' action in the code snippets. This is where I added in the URL I need people to go to when they click. After publishing, I edited the .html file in Dreamweaver and added in this code: <head> <meta name="ad.size" content="width=300,height=250"> <script type="text/javascript"> var clickTag = "http://www.google.com"; </script></head> When uploading to ad validator it came back saying they should track correctly. However since being uploaded into Campaign Manager I have received reports that the ads are not tracking correctly. Please can someone advise what I am doing wrong and what code I need to add / change to fix the issue? Thank you so much.
アドビのソフトウェアを使ってデザインを学びたい <superfluous link removed-kglad>
I don't know much about scripting, but there is the possibility of parenting a layer that has a symbol inside with another one that is outside the symbol. Something that happens in After Effects, shown in this twit: https://twitter.com/animatabledotco/status/1513922668478844934?s=20&t=QbbUn-bgYUDFgHWXBuNMRw
Now, I know I can export to PNG sequence, but exporting to video with masks has never been a problem for me before this update and it should work. See video.
how to fix this?how to fix this
If the publisher is asking for a 50k initial load Can I do this by checking "include preloader" under publish settings and select an image that is under 50k in my images folder? If I remember correctly when uploading rich media to doubleclick i had to add code to the javascript. This isnt a rich media buy and it might not be for doubleclick but I wanted to ask around. thanks for your help.
Hey, everyone. I’m having a big problem and I'll be very glad for your help.A couple of weeks ago, I payed for subscription to Adobe Animate, yet until this day, I never got the software for my computer, and furthermore, I keep getting payed for subscription to the credit card that I was using despite never receiving the software.What should I do? I’m afraid to redownload it, because it'll mean I'll have to spend more money for subscription, despite the fact that I already did, and all of that only for a chance to not getting the software again. Can you please tell me how do I get out of this mess?
I’m just started to use this program and without learning more then 4 tools it’s broken and I can’t use any function, and I’m so frustrated. For some reason I can no longer edit any specific frame, Whenever selecting any frame: every line in it is selected, the bucket tool won’t work (sometimes the brush) and it makes it so I’m editing every frame. I think ppl are referring to is as auto selection is on but I can’t find where to turn that off. I literally am unable to animate anything at this point.
I'm trying to animate a snake slithering across the screen coiling up, and then transitioning into a logo of a coiled up snake. I'm new to Adobe Animate, and I'm struggling with finding a way to animate the snake to follow a path. I've played around with asset warp with classic tweens, and simple shapes with motion tween, but is it possible to combine the two in some way?Can you get all the joints in a asset warp object to follow a path? I've seen it done with several separate circles put together to form a sort of caterpillar-snake, but that will not work with my design. Heres is a really simple animation that I managed to do, to show the bare concept.And a video with an example of how the snake should move, following it's own body. At the 46 second mark: https://youtu.be/7hxfIZ9Wkro?t=46
so my goal is to fetch my object from just a string, I want something like this var gems:int = 1; for(var i = 1; i <= gems; i++) { var name:String = "gem"+i; //ex: "gem2" var gemOBJ:Object = name; if (background.gemOBJ.hitTestObject(Rose)) { background.gemOBJ.visible = false; background.gemOBJ.y = 1500; background.gemOBJ.gotoAndStop(7); } } if that makes sense
Hi there, I'm new to animate and was playing with my fluid brush settings in the properties/tool panel and need to reset the brush settings but can't see where to do so. Any advide? Thank you.
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