Get help using Adobe Animate and creating animations.
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I opened Adobe Animate this morning and I noticed all of my windows are gone. I open the windows back up but the tools tab didn't have tools, it was blanks. I've try'd closing the panel and reopening, closing Adobe Animate Reopening Adobe Animate and still nothing. Please can I get help.
adobe animate is crashing even when i turn off my antivirus id did everything please help
Hi,I would like to create an area (like a div) in the stage and make it scrollable. Is it possible in HTML5 Canvas ?Many thanks
Hi,An error started occurring last week where Animate has stopped playing test movies on newly created files. It has been about 3 months since using Animate last (with no issues), for what that's worth. When I try to play the test movie (Command+Option+Return or using the menu bar: Control>TestMovie>In Animate):1.The usual progress bar saying "Exporting SWF Movie" appears.2. Then a new window opens, which usually plays the test movie. Instead, the window is all white. No sounds or images play. It will stay open as long as you let it.3. Upon closing it, the error window appears (see attached file). Any older files created prior to last week can still play their test movies fine. But for any new file, no luck. I was using version 2019 or 2020, I forget (it was still the Orange logo). I thought perhaps I needed to update my version of Animate, so I installed the updated version (and selected "remove older versions"). However, this problem persists even with the latest
Our students are having issues with Animate CC - First use.The App just freezes in Windows 10 (version 21H2) and none of the students can get it to open.With the previously installed version, this also happened, but we could just kill the app and delete the Animate CC folder in Documents/Adobe. It sometimes opened quickly after that, other times you had to wait a while.We also figured out that if you just left the app long enough, it would eventually spring to life. With this 2022 version, on the first run, our Media Arts Teacher left the app spinning for an entire lesson, and we still couldn't get it working. Deleting the Animate (I assume preference folder) didn't help.When I signed in as an administrator, or with my account which is local, I had no issues opening the app.Students' drives are mapped to a NAS, they have full write access to their DOCs folder, etc. I'm wondering whether Animate 2022 is trying to connect to a port or a specific website that mi
Hello, I have a simple slideshow HTML5 there are two buttons NEXT and BACK. I can't get the buttons working. The Stop works but NextFrame????Is there help? Ton
I have created the X coordinate movement as shown in the attached photo. I tried to reproduce this movement in a program such as C++, but the calculations just did not match.Is there any formula or something available article somewhere?Please help me.
I'm putting together artwork for a 1080p screen (1080x1920px). I've imported an all-over background into the library. When I place it onto the stage and position it at 0,0, it locks to the top left of the stage as I prefer it to, the registration point is top left of the object. However, when I convert to symbol and then drag that symbol onto the stage, its registration point defaults to the centre of the image and I can't for the life of me get it to move to the top left. Inputting 0,0 as the position sees the centre of the image locked at the origin, meaning top left is at -540,-960. This is killing me! Help!
Hi Animate,I have a game where you click on a button and that scales another movie clip on the stage. I can get this to work with code, but the upscaled movie clip becomes pixelated (see JPG). Is there any way to make the clip scale up and maintain its resolution? It should be scalable as it is vector art. Thanks. Here's my code.Zafferthis.grow_btn.addEventListener("click", growSomeFlower.bind(this)); function growSomeFlower() { currentClickedFlower.scaleX = currentClickedFlower.scaleX * 1.2; currentClickedFlower.scaleY = currentClickedFlower.scaleY * 1.2; } this.shrink_btn.addEventListener("click", shrinkSomeFlower.bind(this)); function shrinkSomeFlower() { currentClickedFlower.scaleX = currentClickedFlower.scaleX * 0.8; currentClickedFlower.scaleY = currentClickedFlower.scaleY * 0.8; }
This issue started yesterday when I try exporting video/media from Adobe Animate version 22.0.1 to Adobe Media Encoder version 22.0 after it loads from Animate to Media Encoder the video doesn't show up in the queuce infact Media Encoder freezes and and message Not Responding. I have call customer support three times to no avail and I even uninstalled Adobe Media Encoder and reinstalled it but still Not Responding. Please, Is there a solution to this issue?
My tablet pen does not have an eraser side so it's not as easy as flipping my pen around. I can have one of the pen buttons set to "E" but this requires me to manually go and select the brush again (not very convenient). Is there a way I can make the eraser toggled on and off by pressing "E"?
Hi, I've been making an animation. I set up movie clip symbols on my character, except the mouth symbol is a graphic, and it has different shapes of mouths on different keyframes. In the lip syncing area I set up the mouths, to be for the correct sounds. Now when I press play, the mouth does not move with the character. I moved the character from one side of the screen to the middle. The mouth does not move with it, put the mouth is changing shape with the sounds (meaning the mouth is moving.) I thought maybe because I did not add the mouth shapes to layer parenting. I could not get it done with 1 go, so I went to each keyframe, and connecting the mouth shape layer to the head in layer parenting. Anyway, that did not work. I tried maybe 10 times to add the mouth symbol to my head symbol, and I could not get it done. I was trying to add it to my head symbol, so it would move with the rest of the shape. On my other layers, part of the body of my character, I have some classic t
I have several (dozens actually) symbols representing optometry lenses of different magnification. What would be the best solution for acheiving this effect? This is to dynamically magnify the area behind the lenses (one lens shown fitted to the frame below), e.g. the eyes. The faces will change depending on the patient. Note: The lenses can be moved left and right and rotated.
I have this stupid animation Dropbox - netutron_Flash.fla I am happy with it because it is the first one I made, and I wanted to export it to GIF format so that I can embed it in a Powerpoint. The problem is that the Export Animated GIF option does not produce anything but the first frame. The blinking eyes and other steps that do show in the HTML Canvas or Flash formats, are absent. I have tried changing all parameters (I started with stock options) but none seem to work.
Hi Everyone, I'm seft-taught on Illustrator and Photoshop and have been using Adobe products for 20 years, however I am looking to create motion graphics and think I would like to get a more proper education in these tools. Does anyone have online coursework recommendations? Thank you,Kyle
Hi, so I have two pictures below. One has really fat layers and one has really thin. How do I change the fat one showing what's drawn on the frame to the thin layers any help would be great thanks
Hi, I'm in a lot of trouble.I am working on a project for school. I've been mainly working on the school computers by bringing a flash drive every day. I had almost finished and wanted to make sure I had a copy of the newest save on my computer at home. I copied the animate file on my flashdrive and tried to paste it to my PC folder. My mistake was that I didn't change the name of the file, so the old version of "project 1" already existed on the PC. I renamed each version but something went wrong or got replaced, and now I can't open the file that's on my flashdrive OR my PC. It's a blank canvas that says, "Could not load scene into memory. Your document may be damaged." I feel like I've tried everything, I made copies of the corrupted file, I downloaded winrar and a bunch of recovery softwares but nothing is working. There's nothing in my recycle bin, nothing in adobe cloud, and the recover file that automatically saves is corrupted as well. Is it possible that a version was sav
Hi, I made all the different mouth shapes for lip syncing as graphic symbols but the visemes won't show up in the lip syncing area. The only one that is showing up is the 1st one. I was following the steps for Adobe Animate Classroom in a book 2021. Initially, I had 1 mouth shape, then, I swapped it, and deleted the old symbol in the library panel. Afterwards, I added all the other mouth shapes, for the mouth area. I don't know if that's why its not working. When I move the character from one area to another, the mouth stays with it, so it might be fine. Anyway, I added a layer with labels to the top of the mouth positions like the book said. So, the visemes won't show up in the lip syncing area. Also, I added a wav audio file, and it won't show up in the lip syncing area. I'll attach some pictures.
Some time ago, in making an animation before Google disposed of flash, I drew a 1920x1080 yellow background layer for the scene that exactly eclipsed the 1920x1080 stage. When I tried to convert the .fla to HTML5 to accommodate Google's disposal of flash, the 1920x1080 background layer and the 1920x1080 document size went out of register with each other. Instead of eclipsing each other exactly, the background layer's upper left-most corner's ordinate was placed at -414.75, and its abcissa was 51.9 instead of (0,0). Question: how do I move the entire scene and all of its frames back into register with the stage? Admittedly, I drew some content off the stage so that it would migrate onto the stage when I tweened it to do so, but on testing the converted scene, it is clear that the stage/scene offset was not produced by these outlying positions. I can't figure out how to move the content independently of the stage or vice versa to bring them back into exact overlap....Help!!!
I have been using animate since it was flash 4. I've built a ton of apps, movies, modules, etc using it w/ AS1,2 &3 until Apple killed it. Since then I have only used flash via AS3 for certain desktop style projects or for video transitition because I like the simplicity of it for video. I am in the process of building something new to relive the old flash days by creating a book meets games meet movies experience. I decided yo go with HTML5 as it can run in a browser for any device which for my proof of concept I need this. I am thinking I may have just wasted 2 weeks working on this for nothing because the Button logic is not working at all no matter what. At first I thought that the html 5 canvas logic for button code would work in the swf, but I was wring and breaks the swf file. So, I started to publish it as an html 5 canvas page and view in a browser... I still can't get these buttons to work even using the Animate Code Snippets!!! In
Hello, I need Need to Animate For Tree, Trimming, Pruning Maintenance can brifly explained. Need to While our initial goal is always to try to save the tree, there are often situations where dead and dying trees can cause potential hazards. In these cases, it’s better to be safe and opt for a tree removal. Source: <link removed-kglad>
If I draw something with a pencil and try to fill it within the borders drawn with a pencil, then I can't do it. Help me please
In the image "01"I want the number from highlighted textbox to the highlighted textbox in image"02 this is my code. stop();var total: int = 0;totaltext.text = total.toString();opt01.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);function fl_MouseClickHandler(event: MouseEvent): void {total = total + 10;totaltext.text = total.toString();opt01.removeEventListener(MouseEvent.CLICK, fl_MouseClickHandler);}opt02.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_4);function fl_MouseClickHandler_4(event: MouseEvent): void {total = total - 2;totaltext.text = total.toString();opt02.removeEventListener(MouseEvent.CLICK, fl_MouseClickHandler_4);}opt03.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_5);function fl_MouseClickHandler_5(event: MouseEvent): void {total = total - 2;totaltext.text = total.toString();opt03.removeEventListener(MouseEvent.CLICK, fl_MouseClickHandler_5);}opt04.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_6);function fl_Mous
I am adding a MC symbol to another MC symbol as a child. This is one of six possible MCs that can be added as a child to that parent. createjs.Touch.enable(stage); var Lenses = [this.ConcaveSphereLens, this.ConvexSphereLens, this.ConcaveCylinderLens, this.ConvexCylinderLens, this.PrismLens, this.AccessoryLens]; // Apply the same code for each lens MovieClip symbol in the array Lenses with a For Loop for(var i = 0; i<Lenses.length; i++){ Lenses[i].on("mousedown", onMouseDown.bind(this)); Lenses[i].on("pressmove", onMouseMove.bind(this)); Lenses[i].on("pressup", onMouseUp.bind(this)); Lenses[i].LFLensHolder = this.LFLensHolder; Lenses[i].lensParentLeft = this.lensParentLeft; Lenses[i].originX = Lenses[i].x; Lenses[i].originY = Lenses[i].y; } function onMouseDown(evt){ var item = evt.currentTarget; item.offset = {x:0, y:0}; var pt = item.parent.globalToLocal(evt.stageX, evt.stageY); item.offset.x = pt.x - item.x; item.offset.y = pt.y - item.y; item.dra
Hey, I'm new to animate and was wondering if there was a way to change how much an object moves when you use the arrow keys, like you can in Illustrator. Went through the prefrences settings and didn't see an option
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