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I see most questions here have to be about websites, sound, interface glitches or animation, but theres very few like gaming related? So are we not interested in gaming cous theres no money in it, for the single developer, or its because you guys are using something else, i got sort of proficient, in the flash times, https://www.youtube.com/watch?v=hAIFgVCVmH4 i have struggle to replicate this in animate, i do clone about 70% of the action script but after 20 years of using flash/animate i get anoided for some manny old glitches for making games, of course for animation, vector web, and little interaction i agree is the best tool in market always and still is, My main problem is that i could use hitTest in flash like it was gotoAndPlay, 0 problems with collision, and with the html5 it works for me some times, in simple paths, but from 0 problems now i have 47, and i have try other things like enchantjs, construct, buildbox, godot etc. where collisions are still easy, but its
Hi Animate Support,I'm using JavaScript in Canvas and I am trying to find a way to call a function on a movie clip on the main timeline from a movie clip in a nested timeline. This is important because of the way the graphics work in my FLA. Here's my code on the main timeline: let bellFrontLt = this.bellFrontLt_mc; function positionBellFrontLt() { bellFrontLt.x = 200; bellFrontLt.y = 100; alert("move bell flower") } The name of the nested movie clip is all_clip which holds the movie clip (functioning as a button), bellFrontLt_btn. Neither of the commented-out commands below worked. Here's my code on the nested clip: this.bellFrontLt_btn.addEventListener("click", callFunctionMainTimeline.bind(this)); function callFunctionMainTimeline() { //this.parent.positionBellFrontLt(); //exportRoot.positionBellFrontLt(); } Any help finding a way to do this will be greatly appreciated.Zaffer
Hello Everyone. what im creating-okay so i'm creating a simple drag and drop application, in which you have to drag and drop (CAR) Letters in a right sequence. what i want to do-after you drop letters in a right sequence i want to run congratulation clip or animation. here is my code-/* Drag and DropMakes the specified symbol instance moveable with drag and drop.*/R.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);function fl_ClickToDrag(event:MouseEvent):void{R.startDrag();}R.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);function fl_ReleaseToDrop(event:MouseEvent):void{R.stopDrag();if(R.dropTarget!=null&&R.dropTarget.parent==box03){trace("Sahi hai")R.x=box03.xR.y=box03.y}else{trace("Galat hai")R.x=151.1R.y=167.5}}/* Drag and DropMakes the specified symbol instance moveable with drag and drop.*/A.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);function fl_ClickToDrag_2(event:MouseEvent):void{A.startDrag();}A.addEventListener
How do I change the font size of a ComboBox in an HTML Canvas/JavaScript movie?
I opened up my working file this morning and found that the audio I had been using isn't playing when I scrub through the timeline. It was working perfectly fine yesterday when I logged off. My canvas is set to Action Script 3.0, audio is set to Stream. I have tried restarting my computer, resetting preferences, uninstalling and then reinstalling, reimporting audio, but nothing has worked. The audio in my scene only plays in the published swf pop-up window. I have tried opening previous files as well and the audio isn't playing for those either, so I am thinking it has to do with the program itself. I can't seem to find any information anywhere. I am on a 2021 iMac and Animate is fully updated. Any help is greatly appreciated!
Hi, never used flash before yesterday. I'm trying to upscale an animation (animation composed from multiples symbols accross the .fla file) , the animation is in a Symbol, before exporting it in "Export to Texture Atlas" to have the Atlas.png and Json related but : When I use the "Resolution" option in the texture atlas, the textures are fine and not missaligned (resolution x2 or x3), but its still too small for my use sor I want bigger : Then I tried resizing manually (I resized every frames with the "Edit multiple frames"), the resulted Atlas is effectily bigger but with misaligned textures : The .fla was originally created in Macromedia Flash 8 so I tried it to resize etc. But same problems occures. I put the .fla file in download, the symbol (that contains the animation I'm trying to resize) is the Symbol 82. FLA FILE Do you know what is going on, why can't I resize it without misaligned texture etc. ? Thanks.
Hello. Using the standard bone rig on a character. I can't seem to figure out how to copy/paste multiple poses so that I can repeat some movements.Example:Select frames 100 to 200 which includes several poses. Copy/paste frames doesn't work.Holding alt key and dragging does not work (it copies the frames but NOT the bone poses.If I select multiple frames and then right-click to find the copy pose option, this is grayed-out.There must be a way?Thanks!RR
I can get the audio to my timeline and you can see it but you can't hear anything when you press play. I have tried .wav .mp3 and .aiff and I have even tried making sure they are 16-bit 44khz but they still aren't playing. I opened a previous animate file I was working on where I had succesfully imported the audio and it was working but now that same file will no longer play the audio. I don't know what to do, I have spent so much time trying to figure this out and I'm getting behind on this project. Does anyone know what I can do? I am on an imac running monterey
Hi, I created a button that looks sharp on stage. When I export the animation (JavaScript/HTML), the button (especially the font) looks blurry. How can I solve this? Stage Export:
Hi all, The following issues have been fixed in the Adobe Animate 22.0.4 (Feb 2022) update: [macOS] Sound not playing in Library panel and Timeline playback on Mac OS 11 & 12. [macOS] Application goes to non responding state when importing a h264 video or opening a file containing h264 video. Application crashes on scrolling the font list after adding a web font. Stroke appearances are not retained while converting it to a rigged object. These details are also available on https://helpx.adobe.com/animate/kb/fixed-issues.html Thanks, Preran
Audio playback and scrubbing on the timeline was working fine. Then one day I open the program and it doesn't seem to work anymore. I checked to make sure the audio properties was set to 'Stream'. It was. Other than that everything seems unchanged. I've done everythingI can thinbk of to see what might be wrong, even opened the file on a Windows computer where it worked fine. However, on my Macbook Pro nothing. Anyone else have this problem? Thanks.
Hi, I work with Animate 2022. I need to import a video (H264) into my animate scene in order to use it as an animation reference. Here is what I tried: I did a 1920 x 1080 file, ActionScript 3.0. Then create my scene. Then import---import a video--- Incorporate H264 to the scenario-- I choose my H264 video-- next -- next -- Done. And then, eveytime (i tried 15 times at least with different videos, videos length, videos format etc..) Animate crashes. I don't know what to do and I can't animate without references. Thanks,E.
Hi,When I tried to open an fla file, it crashed my macbook but it works with other fla files thoughI tried uninstalling it and reinstalling it but it still crashes I think it's because of the size of my fla file (it's 36 mb) or it's something else.
Hi,Beginning yesterday my Animate CC will crash everytime I try opening Animate files I worked on last week that had reference videos (MP4) on them or if I try to upload MP4 videos.Furthermore to rub salt on the wound this triggers a process called "CEPHtmlEngine Helper" that basically runs your CPU like crazy and overheats your machine.There is an Adobe Help page about the CEPHtml problem (Here: https://helpx.adobe.com/x-productkb/global/high_cpu_usage_cephtmlengine.html) but the solution doesnt help with the animate file not working. Also its easier to just stop the process on your activity monitor BTW.I am a Freelancer and depend on Animate for my job and all my files I have been working for a project have Reference videos... They are now Bricked and I am having to re-do a lot of work.When will Adobe adress this problem?
When I create a new symbol, the center stage marker doesn't have an equal amount of space around it. The boundaries reach -750x-750 in the negative direction but then 2000x1450 in the positive. This seems a little weird to me. I don't need this much space, but I would like to know how to set the reference point as center. I understand that if I draw out an object then convert this to a symbol I will be able to set it's registration point but this seems a bit strange to create a symbol within a symbol. I am well aware that a symbol can consist of multiple symbols and my workflow does utilise this but I'm just trying to refine a few things in my head before I move on to the next project. Can registration not be set when just creating new symbol from nothing? Probably the most noob question ever but thanks anyway.
Is there a way to export multiple frames of animation in SVG format at once?I want to be able to export them into Unity Engine to make vector animation, but if I have to export one by one that is just very time consuming. So is there a better way to do this?
Hello,I want to know how to upload images in an UILoader. I know how to do FileReference.I want to know how I can save it and automatically load it. Here's the code I have so far...var fileRef: FileReference = new FileReference();fileRef.addEventListener(Event.SELECT, onFileSelected);button1_btn.addEventListener(MouseEvent.CLICK, selectPuzzle1);function selectPuzzle1(event: MouseEvent): void {fileRef.browse([new FileFilter("Images", "*.gif;*")]);}
So I have made this code so i can move the playhead one frame at a time. But it does not seem to be working?? It use to work just fine, not sure what has happened.var doc = fl.getDocumentDOM();var t = doc.getTimeline();var l = t.layers[t.currentLayer];var play = t.currentFrame;t.currentFrame = (l.frames[play].startFrame === play && play > 0) ? l.frames[play-1].startFrame : l.frames[play].startFrame;Im not interested in moving from one SET keyframe to another.
In Canvas. How can you play Audio file. without Createjs? And how can you change the color of MovieClip without Createjs? I am not able to use external scripts at all.
Dearest Adobe-using folk, Currently i have Animate exporting issues! Every time i want to export a selected part of the timeline instead of the entirety of all 18000 Frames in my timeline, Animate keeps telling me that the selected 78 Frames that i want to export aren't exportable, due to the the selected timeline span not being long enough, and that for some reason the video requires at least 5761 Frames to display its entire length. Doesn't matter if i want to export the frames as a Movie or a PNG Sequence! Its incredibly nerve-wracking as im using Animate to complete my bachelor movie! I currently can't find any other solution apart from rendering out each frame as a separate PNG one at a time. If anyone has experienced a similar problem, or has found a solution to this problem, let a desperate man know!
My Animate for canvas is looking as intended on desktop, but on an ipad in Chrome, the top and bottom are getting cropped off. I am getting no console errors. My canvas is an interactive timeline with loads of popups etc. Everything works fine except for the ipad cropping issue. I made a very simple test file, 1350 x 1000, to try and isolate the cause. Publish settings are pretty much at default, with "make responsive" and "center stage" ticked. Nothing tricky going on in the test file, no js, no interactivity, just a canvas with a couple of shapes in the corners, to check the crop. As far as I can see this test file I made is about as basic as possible, but I still get the crop problem on ipad chrome. Occasionally, if I keep reloading, or maybe do a few pinches, it seems to alter the amount of cropping. Once or twice it even looked ok. But by and large I seem to lose roughly 50px off both top and bottom. It looks fine on ipad in FF or Safari, it's just in Chrome I
Hello, I hope you all are fine. I am in animation field from last 2 years and now I am willing to learn game development as well. I have a great knowledge of adobe animate, adobe after effects and illustrator. I am curious If Adobe has some software for making games as well? I am feeling good with adobe softwares so If they have some course, I am willing to buy that and learn game development as well. Thank you all, Cheers,Zaid
Each of these "people" are buttons (pictured). When you click the button, a pop up opens. When you click the button again it closes. I would also like the pop up to close if you click a different button on the page. Is that possible? I have it hosted here if you'd like to try it as is right now:https://itch.io/embed-upload/4912301?color=333333
Is there a way in Illustrator or InDesign to populate dynamic text inside of a symbol with the instance name & number of instances? I need to have multple instances of a symbol where the only difference is the text label. I am working on a floor plan where I need to add multiple instances of the same symbol but with the text label auto counting the instances. I couldn't find anything in a search of the forum. Please see image below example. Symbols are the yellow or purple rectangles with labels 2M.W.01 or 2M.W.02 next 2M.W.03. I currently have to enter each instance manually, and when one symbol is removed I have to go back and relabel all of the instances with the updated count.Thank you.
Hello, I'm a newbie whit Animate. This is a file HTML5Canvas.I created 2 components (TextInput, Button) and a textdynamic box in my scene.TextInput = mdpButton = valider The scene :And I would like if the response is right when the user clicks the button, the text OK is displayed then redirected to a web page. And if the code is wrong, another text is displayed.Here is my code :this.stop(); var monInput = document.querySelector("mdp").value; var motdepassatrouver = "test"; if (monInput == motdepassatrouver) { //ok this.valider.addEventListener("click", fl_ClickToGoToWebPage_5); function fl_ClickToGoToWebPage_5() { window.open("http://www.adobe.com", "_blank"); } } But it does not work.Looks like he can't make the connection with the ID of components.Thanks a lot for your help.
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