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I have a graphic symbol which contains a nested button. When clicked, I want that button to move the parent graphic symbol to a location X Y. This is not working, though the nested button gets it's pointer cursor. this.closeLens.addEventListener("click", closeThisLens.bind(this)); function closeThisLens() { this.parent.x = -200; this.parent.y = -850; }
Hello Adobe Community, I am Animatrr and I am having another little problem with Adobe Animate, When i want to import this audio which is 1m and around 22s but it said it had a problem inserting it, i tried updating it through media encoder and it didn't work, Could you help me on this one? AnimatrrAdobe user since 2020Animate user since 2020
Good afternoon, please can someone help me translate this code from as3 to html. If you know a better code please feel free to let me know. I have noticed that the instance is a bit erased while movingThanks a lotstage.addEventListener(MouseEvent.CLICK, myClickReaction); // speeds ALONG NYPOTENUSE var v:Number = 5; // vector of movement var dir:int = 0; // mouse click point var clickPoint:Point = new Point(); // angle doesn't change metween clicks - so it can be global var angle:Number; function myClickReaction (e:MouseEvent):void { clickPoint = new Point(mouseX, mouseY); angle = Math.atan2(clickPoint.y - sunny.y, clickPoint.x - sunny.x); dir = angle >= 0 ? -1 : 1; addEventListener(Event.ENTER_FRAME, onEnterFrame); } function onEnterFrame(e:Event):void { var projectedX:Number = sunny.x + v * Math.cos(angle); var projectedY:Number = sunny.y + v * Math.sin(angle); var diff:Number = clickPoint.y - projectedY; if (diff / Math.abs(diff) == dir) { sunny.x = clickPoint.x; sunny.y = clickPo
HelloDid it lots of times when exporting SWF, but first time doing HTML5 and having hard time.600px Text field width, when user enter longer text i want font size to shrink.current (Max) font size 60px, Min font size will decrese up to 20px.Right now text just go to second line and font are keeping its size.Thanx
Hi,where can I find a list with all Launch Screens for the current/new iOS devices (2022). I tested an Upate an a new iPhone 13 mini but the App does not fill / fit to the Screen. These are the Default Screens I use at the moment, biut I think some are missing oin oder to display the App on all devices in Fullscreen mode. Default-375w-667h@2x.pngDefault-414w-736h@3x.pngDefault-414w-896h@3x~iphone.pngDefault-568h@2x.pngDefault-896h@2x~iphone.pngDefault-Landscape-1024w-1366h@2x~ipad.pngDefault-Landscape-1194h@2x.pngDefault-Landscape@2x~ipad.pngDefault-LandscapeLeft.pngDefault-LandscapeRight.png Can anyone help please? Best regardsJan
I have the following code to drag a symbol which I found from here A few questions: Is there an Adobe tutorial or guide for drag, drop and constraining in HTML5 Canvas? Anything else that might be recommended?How would this code be modified to include a bounding box constraint?How would it be modified to have a drop behaviour, and have it snap to the obejective? createjs.Touch.enable(stage); this.ConcaveSphereLens.on("mousedown", onMouseDown.bind(this)); this.ConcaveSphereLens.on("pressmove", onMouseMove.bind(this)); this.ConcaveSphereLens.on("pressup", onMouseUp.bind(this)); this.ConcaveSphereLens.objective = this.objective; function onMouseDown(evt){ var item = evt.currentTarget; item.offset = {x:0, y:0}; var pt = item.parent.globalToLocal(evt.stageX, evt.stageY); item.offset.x = pt.x - item.x; item.offset.y = pt.y - item.y; item.drag = true; } function onMouseMove(evt){ var item = evt.currentTarget; if(item.drag){ var pt = item.parent.
I saw there was an update for Animate. Not sure what all it has fixed, but scrubbing the timeline seems to play audio ok again.
Achieving the typewriter effectvar doc = fl.getDocumentDOM(); doc.breakApart(); doc.distributeToLayers(); doc.selectAll(); var obs = doc.selection; doc.getTimeline().insertFrames( obs.length * 2, true, 1); var tl = doc.getTimeline(); var total = obs.length; var i = total + 1; while( i-- ){ tl.setSelectedLayers( total - i, true ); tl.cutFrames(0); tl.pasteFrames( i * 2 ); tl.clearFrames(0, (i * 2)); }
I have the same problem of another user I've seen. After upgrade of Animate 2021, it crashed with MacBook Pro 0S 10.15.7.What can I do?
I purchase an M1 imac that has 12.2 Monterey just to use adobe animate, i called adobe sales desk before my purchase and they said this was a good match. I created an animation by importing characters to latest version of animate that were created in latest version of illustrator. after 10 hours of work, 24 hours later, if i try to open the file, it crashes (animate does not crash, but file WILL NOT open no matter what) ... i spent over 9 hours with adobe specialists that took over my desktop and uninstalled and reinstalled animate, we sent the file itself back and forth, it worked on "some" of their machines. Then i recreated the animation again (another 6 hours) because they told me the file had a corrupt layer. Then I did the whole process with them again via shared desktop as the same thing happened. So then yesterday, I recreated my animation AGAIN but this time, i did not import any illustrator files and hand drew all the characters directly to thei
I've been using Adobe Animate to make animations for a video game for a while now, but I just ran into this weird problem today, and was wondering if anyone would know what to do. I usually export the animations (or graphic symbols, rather.) as PNG sequences so I can get each and every sprite on its own frame. It was working fine before, but now the DPI and Pixels can't stay put: When I change the size of the images (The pixels) it turns the DPI to 1. When I change the DPI back to 72, it makes the images 4 pixels by 4 pixels. Does anyone know what I should do? Is there a setting I have to change?
Can I click a graphic symbol to move it, or do I need to convert it to a button symbol?
In HTML5 Canvas, how would you duplicate, resize and change position (all at once) of a graphic symbol in JavaScript? So, the symbol to duplicate is `LensMagSymbolIcon`. Lets say I also want to resize that symbol 5 times, or to 279.3px wide and 318.65px high, and move to some X Y position. This will be initiated by selecting an option from a ComboBox. this.transformLens = function(){ //duplicate,resize and reposition stuff } if(!this.LensMagCombo_1_change_cbk) { function LensMagCombo_1_change(evt) { if(evt.target.value == '2.50'){ // Call duplicate and resize function this.transformLens(); // } } $("#dom_overlay_container").on("change", "#LensMagCombo_1", LensMagCombo_1_change.bind(this)); this.LensMagCombo_1_change_cbk = true; }
I have created a web app using kodular.io of my <link removed-kglad> Now is it ok if my upload it to Play Store cause I haven't done ay coding myself
Trying to get a simple alert to show the value of the selected option in a combobox. The alert is showing, but not the value. if(!this.cb_change_LensMagCombo_1) { // where this.cb is your combobox function cb_change(evt) { // Start your custom code alert(evt); // use switch/case or multiple if-statments // End your custom code } $("#dom_overlay_container").on("change", "#LensMagCombo_1", cb_change.bind(this)); this.cb_change_LensMagCombo_1 = true; } Also, I have six similar comboboxes. Would would be an efficient way to do that code. The comboboxes have different values.
OK, I have looked at the ComboBox and I don't like it. It looks clunky, not very fast and hard to style. Is there anything else that I can use as a drop-down list? Can I make my own, if so any tutorials? Any third party options? JQuery? Anything? The ComboBox is jsurt so retro Flash. Yuk.
I see most questions here have to be about websites, sound, interface glitches or animation, but theres very few like gaming related? So are we not interested in gaming cous theres no money in it, for the single developer, or its because you guys are using something else, i got sort of proficient, in the flash times, https://www.youtube.com/watch?v=hAIFgVCVmH4 i have struggle to replicate this in animate, i do clone about 70% of the action script but after 20 years of using flash/animate i get anoided for some manny old glitches for making games, of course for animation, vector web, and little interaction i agree is the best tool in market always and still is, My main problem is that i could use hitTest in flash like it was gotoAndPlay, 0 problems with collision, and with the html5 it works for me some times, in simple paths, but from 0 problems now i have 47, and i have try other things like enchantjs, construct, buildbox, godot etc. where collisions are still easy, but its
Hi Animate Support,I'm using JavaScript in Canvas and I am trying to find a way to call a function on a movie clip on the main timeline from a movie clip in a nested timeline. This is important because of the way the graphics work in my FLA. Here's my code on the main timeline: let bellFrontLt = this.bellFrontLt_mc; function positionBellFrontLt() { bellFrontLt.x = 200; bellFrontLt.y = 100; alert("move bell flower") } The name of the nested movie clip is all_clip which holds the movie clip (functioning as a button), bellFrontLt_btn. Neither of the commented-out commands below worked. Here's my code on the nested clip: this.bellFrontLt_btn.addEventListener("click", callFunctionMainTimeline.bind(this)); function callFunctionMainTimeline() { //this.parent.positionBellFrontLt(); //exportRoot.positionBellFrontLt(); } Any help finding a way to do this will be greatly appreciated.Zaffer
Hello Everyone. what im creating-okay so i'm creating a simple drag and drop application, in which you have to drag and drop (CAR) Letters in a right sequence. what i want to do-after you drop letters in a right sequence i want to run congratulation clip or animation. here is my code-/* Drag and DropMakes the specified symbol instance moveable with drag and drop.*/R.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);function fl_ClickToDrag(event:MouseEvent):void{R.startDrag();}R.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);function fl_ReleaseToDrop(event:MouseEvent):void{R.stopDrag();if(R.dropTarget!=null&&R.dropTarget.parent==box03){trace("Sahi hai")R.x=box03.xR.y=box03.y}else{trace("Galat hai")R.x=151.1R.y=167.5}}/* Drag and DropMakes the specified symbol instance moveable with drag and drop.*/A.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);function fl_ClickToDrag_2(event:MouseEvent):void{A.startDrag();}A.addEventListener
How do I change the font size of a ComboBox in an HTML Canvas/JavaScript movie?
I opened up my working file this morning and found that the audio I had been using isn't playing when I scrub through the timeline. It was working perfectly fine yesterday when I logged off. My canvas is set to Action Script 3.0, audio is set to Stream. I have tried restarting my computer, resetting preferences, uninstalling and then reinstalling, reimporting audio, but nothing has worked. The audio in my scene only plays in the published swf pop-up window. I have tried opening previous files as well and the audio isn't playing for those either, so I am thinking it has to do with the program itself. I can't seem to find any information anywhere. I am on a 2021 iMac and Animate is fully updated. Any help is greatly appreciated!
Hi, never used flash before yesterday. I'm trying to upscale an animation (animation composed from multiples symbols accross the .fla file) , the animation is in a Symbol, before exporting it in "Export to Texture Atlas" to have the Atlas.png and Json related but : When I use the "Resolution" option in the texture atlas, the textures are fine and not missaligned (resolution x2 or x3), but its still too small for my use sor I want bigger : Then I tried resizing manually (I resized every frames with the "Edit multiple frames"), the resulted Atlas is effectily bigger but with misaligned textures : The .fla was originally created in Macromedia Flash 8 so I tried it to resize etc. But same problems occures. I put the .fla file in download, the symbol (that contains the animation I'm trying to resize) is the Symbol 82. FLA FILE Do you know what is going on, why can't I resize it without misaligned texture etc. ? Thanks.
Hello. Using the standard bone rig on a character. I can't seem to figure out how to copy/paste multiple poses so that I can repeat some movements.Example:Select frames 100 to 200 which includes several poses. Copy/paste frames doesn't work.Holding alt key and dragging does not work (it copies the frames but NOT the bone poses.If I select multiple frames and then right-click to find the copy pose option, this is grayed-out.There must be a way?Thanks!RR
I can get the audio to my timeline and you can see it but you can't hear anything when you press play. I have tried .wav .mp3 and .aiff and I have even tried making sure they are 16-bit 44khz but they still aren't playing. I opened a previous animate file I was working on where I had succesfully imported the audio and it was working but now that same file will no longer play the audio. I don't know what to do, I have spent so much time trying to figure this out and I'm getting behind on this project. Does anyone know what I can do? I am on an imac running monterey
Hi, I created a button that looks sharp on stage. When I export the animation (JavaScript/HTML), the button (especially the font) looks blurry. How can I solve this? Stage Export:
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