Get help using Adobe Animate and creating animations.
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Hi, im looking at Adobe Animate. I'd like to play around with Greensock animations. I'm looking at this 2017 video. https://greensock.com/gsap-animate-cc-2017/ The issue I have is i'm not presented with the global include sidebar in the actions window. This is empty/blank. How do I load this external greensock URL scripts? thanks lister
Not long ago, there was no problem using the program, but the system became uncomfortable after the update. The feature that recently used and saved files could be quickly reopened is now unavailable.I don't know why, but I don't see any files on the recent usage list And this is the most important problem. In the past, when a frame was added to the key frame and changed anywhere in the frame area, the whole frame was selected and all frames changed to the same state. However, I don't know why now, but if you select and change the frame area under the same conditions, a new key frame will be created in the frame at that point.To explain why this is a problem...Previously, when one keyframe contained a long frame, we modified the whole by simply clicking and modifying this area.It means that the modification was simple.However, if you do not click where the keyframe first starts for correction, unwanted keyframes appear between frames.I've been using this method for
Hello.I've been using Animate 2019 for quite a while and had no issues, but recently I've got a new computer and I decided to upgrade my Animate too.I opened 2021 and tried to draw a bit, and each time I undo, the following brush stroke will lag really hard.This also occurs when I draw multiple strokes, like the example in the video.I work using alot of hand-drawn frames, so this issue is unbearable despite that I really wanna move on to 2021.I tried many many things, playing with my preferences, reinstalling Animate, trying Animate 2020 instead, playing with my display settings, updating my drivers, disabling windows ink and generally playing with wacom settings, removing smoothing, checking compatibility settings..All of these didn't help at all.. and it's weird because this computer is brand new and quite high end, using a gtx 3070 and a ryzen 5000 processor, with 16gb ram.I would really really appreciate any help on the subject.In the video I show the difference between drawing on
Hi. I have all my javascript on one frame.I want it to be accessible on any frame ie: so I don't have o copy and paste the same code a hundred times.I know I have to use exportRoot but I'm not too sure where to put it.ie: on every variable and every function. This is some of my code for example. this.stop(); createjs.Touch.enable(stage); /////////////////////////////////////////////////////////////////// //Play music var musicHandler = playMusic.bind(this); this.btn_playMusic.addEventListener("click", musicHandler); function playMusic() { var bgMusic; bgMusic = createjs.Sound.play("bgMusic"); //in library probably. bgMusic.play(); this.btn_playMusic.removeEventListener("click", musicHandler); } /////////////////////////////////////////////////////////////////// // drag code var roundItems = [this.ducky, this.doggy, this.froggy, this.helicopter, this.monkey, this.sunny, this.tania, this.flower]; for(var i = 0; i<roundItems.length; i++){ roundItems[i].on("
Hi. I'm trying to export a character as a sprite sheet, but for some reason these lines around my character appear.They aren't objects in the drawing, and I can't seem to block them out. They don't appear at all in Adobe Animate, but after exportion they seem to appear around my character when I use the sprite sheet. Help would be appreciated.
I'm with a series project, and I've seen all the possibilities of using batch to create a video from each file, for example. Now we have a problem, and we have the publishing settings, optimized for After Effects and skip hidden layers, And that function we want to disable it in about 80 files per chapter, and we have thought if it is possible to do it with a batch, we have seen that with history, it does not register that function. My knowledge of functions is very limited, any input?In the video I show the option I want to do the batches.
I have been looking to find a way to add sounds to certain frames in the timeline and have them only play on the frames they exist on. If I select the Stream audio, it does seem to play when I want but, the animation becomes choppy and out of sync when testing. If I select the Event, the animation runs smoothley but everytime I click on a button all my sounds will play off that event and some sounds will loop beyond their keyframes. What setting should I be using?
We have a process with a script that creates SVGs using the API for Export Legacy doc.exportSVG. This method does not allow us to set the embed toggle, but the state of the embed toggle would stick. Now this setting no longer sticks, breaking our process. What used to take minutes are now taking hours. Any chance of fixing exportSVG to allow embed flag OR putting back the stickness of the embed toggle?
I'm trying to export a sprite sheet, but can't because everytime I do export it, all I'm left with is the image, and the .xml is nowhere to be found! Does this issue have anything to do with the fact that I'm using the trial version?
2 hours on this.1 - Does the camera work with canvas. If not, then that solves my problem ie: it doesn't work - then why do they let you access it when I'm dealing with createjs and canvass. 2 - If it does work then I have a bug.a - I have an app that let's me drag movieclips.b - MCs are stored in an array.c - I loop through the array to add functionality. Events on mouse down, up, move + bind to a function.So that's the drag part.Timeline and camera.I have added frames to the timeline and a couple of keyframes.In one of those keyframes I add the camera functionality. Enlarge between two KFs and I add a classic tween.I add a button - when you press the button it should gotoAndPlay that keyframe.1 - It doesn'tgotoAndPlay2 - On top of that - the ducky movieclip stops being draggable. If I remove the camera layer - everything works perfectly.
Hello! this is a followup on a past post that i did not get to a solution on. Heres a quick recap. Anytime i add a moving camera to my movie and test it, the FPS drops to drastically slow levels. FPS will return to normal as soon as the camera stops moving or if i remove the camera entierly. Is there any way to fix this? The issue i am running into is that when i am testing my movie or publishing it, the frame rate drops. Playing it normally from the timeline doesnt seem to have any delays or lag at all. But the second i try to test the movie it the frames drop drastically when until the camera stops moving, then the frames return to a normal speed. my animation does contain some layer effects. I am also not accessing camera through script. i am just utalizing the camera function on the top of the timeline. all my settings are already set to this. happy to send samples of the issue if you provide an email address. here is a link to the previous post. Th
As most adobe flash users know, there is a large problem in the brushes (default ones) that you can use, or custom brushes if you don't know what you're doing. The problem is that the brush thinks intersections are endpoints or similar, which reduces width of that section, ruining lines. I haven't actually been able to find a proper solution for this, which is... odd. So, I'm asking you guys to post instructions/guides on how to fix this problem! Note that a custom brush will be used, no complex shaping though.Hopefully, less people will get stuck at this problem, due to this post (and it's comments)![If you dont understand, or need examples, here are some examples below!]
I placed a video component but it won't play the video. The screen shot shows that I have placed a video and the source is from youtube.When I open in a browser I get "Unhandled Promise Rejection: EncodingError: Decoding failed" in the console. Tried googling with no luck.
So I have finished a project done in html5 canvas using some JS. Now I want to send it to the client so they can open it, run everything, basically use it. But they don't have adobe animate to open and they don't need the source code and so on. How can I send them the project to run on their machine?
I imported a character from illustrator into animate. I then broke it apart and distributed it to layers. When I try to use the bone tool it doesn't work. I start off with one plot and drag to the next, and then, then bone tool moves the points to the edge of a bounding box, not where I set the transformation points. Also, piece of my character just flies away out of position. Each part of my character is a symbol. However, my full character is a not a symbol. I don't know if it's supposed to be one. When I tried to make it into one, the mouth that I made stopped moving. (Some audio is attarched) I attached 2 photos. The first photo shows the transformation point where I want to start at. The second photo shows what happens when I try to make a line with the bone tool, from the first point, then up the belly to the 2nd point. What happens, is the line moves somewhere else, and connects the line to the end of a bounding box.
Hi guys! I've searched above and beyond, and haven't found any solution to this. I made a puppet in flash, using layers and symbols for every body part. I keyed out all the poses necessary, and started adding tweens. Now at every tween, it moves to a position close to the keyframe it's moving to, and then on the actual keyframe it snaps to the pose it was meant to go to. Which creates this really janky, choppy look on my character animation. I've tried converting every frame on a tween into a key F6, didn't work. I made sure all the pivot points are the same, I made sure to not use custom eases, I tried copying and pasting frame A over frame B and then reposing it with the same frame- none of this worked. I'm really frustrated because it's majorly messing with the quality of my animation! This is an assignment for school, so I can't work around and use something other than Animate CC either. I hope so of you guys can help me!
I'm new to Animate and whenever I use the fluid brush tool, it works the first time I use it, then it doesn't work again unless I change something in the brush settings. (ex. stabilizer, brush size, etc.) Not sure if this matters but I'm using the ASUS - ROG Zephyrus G14 AMD Ryzen 7. It has 16GB Memory and NVIDIA GeForce GTX 1650 - 512GB SSD.
Is it possible to pass text from one onto another scene?
Hi - I wonder if someone can help me. I am trying to create a simple analog clock (with real time) for a static scene that I am creating. I am totally new to Adobe Animate (Canvas) so I have no clue how to write code for a real analog clocks that appears in a scene. I have searched the Internet for many weeks now to no avail. Please help Many thanks.
Hello. After I import an audio file (wav) into Adobe Animate, and I scrub across the timeline, the audio sounds really low/really quiet, and I can't hear it well enough. Is there anything I can do to fix it? Thank you in advance.
I use the Animate for the first time, I do everything according to the guides, but I see only a white workspace. What could it be?
Hi everyone! I'm very new to Adobe Animate but I'm pretty familiar with their other products (After Effects, Illustrator, Photoshop). I'm putting together an animation just for fun and I need to make a change on one of the vector graphic files outside of Animate (using Illustrator). In After Effects, you can use the "Reload Footage" command and AE will reload the source graphics including the most recent changes and reflect the change(s) and update the view in your AE project. Is there a similiar function in Animate? I would think so but not finding anything anywhere. Any help would be much appreciated!
Good Morning. I have uploaded my apk to google play console and it gives me these warnings:1) There is no deofuscation file associated with this APK. If you are using obfuscated code (R8 / ProGuard), you can upload a deofuscation file to make it easier to analyze and debug ANR bugs and errors. Using R8 / ProGuard can help reduce the size of the application2) This APK contains native code, but you have not uploaded debugging symbols. We recommend that you upload a symbol file to facilitate the analysis and debugging of ANR errors and failures.My question is where to get deofuscation file and debug symbol file.Another question I have is this: my app is not available for devices with an ABI: armeabi-v7a. My ABI is: arm64-v8aIf I don't put that ABI google play console it gives me an error !!They are a lot of devices !! Is there any way to fix it?Thanks a lot.
I was rodoscoping and this thing happens. I have attached the .fla file . please check it out . I have tried converting to .zip file and restoring it but it doesnt work.
https://www.mediafire.com/file/ljphzyskp81o39g/Untitled-1.fla/fileMany hours of work down in toilet .tried converting it to .zip and repaired but it still doesnt work.Library items are still there but the things i drew on timeline got lost .Help is much appreciated
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