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Hi team, really needing some urgent help here. I have created an HTML 5 canvas advert... I ran it through the HTML 5 Validator in prep for the publisher to load it into their ad server (Google). Came back working fine, no errors. Gave the zip file to the publisher who loaded it in to be published on the site. All loads fine into the site, the ad plays nicely, no trouble there. But the click through url doesn't work! There is no error showing when the publisher loads it into the adserver. and it picks up the url fine as he sent me a screenshot of it loaded with the click tag url displaying correctly. Here is my entire HTML 5 code:<!DOCTYPE html><!--NOTES:1. All tokens are represented by '$' sign in the template.2. You can write your code only wherever mentioned.3. All occurrences of existing tokens will be replaced by their appropriate values.4. Blank lines will be removed automatically.5. Remove unnecessary comments before creating your template.--><html><
Animate can export Animated GIFs and I have produced an animation and want to do just that. The quality, however, is appalling! I have created an artwork in InDesign which is a four page document, each page representing a frame. Usually I export the pages as a PDF and import it into Photoshop, ending up with a four-layer PSD file. From that, I can use the timeline to create an animation, enabling smooth fade in/out transitions between them. The quality of the images are generally of very good quality once exported as a GIF. However, this time around, I have been asked for a much more complex animation, based upon the same document, only with extra elements fading in and out for the duration of the 'movie'. I had two options - to either create a Photoshop file that would have finished up with a good 20 or so layers which would be an absolute headache in terms of adjusting opacity levels of multiple layers per frame, or work it in Animate which offers far easier and time-effective creati
Hola Folkim new here. I'm 0 in Adobe and all others interesting programs alas... Due to my maternity time- I've been out of the "outside" life . I'm getting ideas in my mind , they are "itching" and I want to make it real . I feel it must an anime version. Kinda a trilogy story I believe. It's just a flash coming in my mind . If there is anyone who could turn my ideas in to an anime cartoon- could be a nice future .. 🙏
My mp3 voiceover sounds like it has a serious reverb and lisp when I import it into Animate. One issue I found was that it was given to me at 44.1 kHz 32-bit. I read that Animate does better with 16-bit so I went to Audition, changed the file to 16-bit and reimported into Animate. Same result. What else might be going on? I've worked with voiceovers before and never had this issue.
I'm more interested in making interactive animations in An using coding with CreateJS and I have to admit that more complex things aren't very clear to me, I guess because I couldn't find a book that really covers that area. From the official site of CreateJS, I copied the code of an animation in which the character of a little man runs across a meadow and with a few modifications, it really works in An. However, I'd rather know how to edit the manifest declaration so that in addition to some images it reads from the directory (here from / art) it takes a sprite / sprite sheet directly from the Library based on the name in the Linkage column (in my case the Linkage name is GRUNT). Is it possible to make it? Thank you very much for the answer.manifest = [ {src: new lib.GRUNT, id: "grant"}, //this one does not work {src: "sky.png", id: "sky"}, {src: "ground.png", id: "ground"}, {src: "hill1.png", id: "hill"}, {src: "hill2.png", id: "hill2"} ];
I am working on an animation piece and was using setTimeout to pause the playhead. I am using a global variable (at least I think I am). Where in the main timeline in the first frame I have:window.wordpause=300;Then in a MovieClip that shows up on the second frame of the main timeline I have this code (in the movieClip) to pause the playhead for the value in the "wordpause" variable. this.stop(); setTimeout(this.play.bind(this), parent.wordpause);This works fine when viewing the HTML file via a direct path to its page. But when I place this inside an iframe, it appears that variable is not working, there is no pause at all between frames so the piece runs super fast. I have tried to find a tutorial for using global variables (assigning them and using them), but have not come up with anything. I saw one suggestion of using document.wordpause=300;But that does not work. Any help with this issue would be appreciated. I know my client will be tweaking the spe
When I imported images from PS into AN, I found the color changed.My computer is iMac, please help me to solve this problem.
I want to save a command I use to be here,but I dont know how to do it. I see alot of people have their own saved commands there, how can I do it?
Hi guys. Yesterday the lights gone in my house and I lost my animation. I looked up for a solution to recover unsaved projects on Adobe Animate, but I couldn't find anything to do it. Please assist me guys. I tried force stop Animate to find out where auto recover files are save, but I couldn't find it. I looked at "C:\Users\PC\AppData\Local\Adobe\Animate 2021\en_US\Configuration" but there is nothing about auto recovery except the text called "AutoRecoverFilenames.txt". But that text is total empty. There's nothing inside of it. I looked all the Temp files inside of my computer, and there still nothing about auto save. Can someone assist me please?
Hello, and I am having a problem about classic tween. The thing is that the when the animation is played, the classic tweened frames starts to glitch and it does not make a smooth tweening. I just turned off this setting called "Snap" to see if the tweened framed smoothens. But that did not work. It's actually a render problem.
My project starts and ends with animations. Between the two sets of animations is about a 3-minute screen capture. I have a pre-recorded voiceover I need to sync with the screen capture. Obviously I use Animate for the beginning and end sections. But I've been reading that importing screen captures into Animate isn't always the best way to do things. The screen capture portion doesn't need to be fancy, but I'm going going to need to do simple things like zoom in and out, crop the video to only show the parts that are being discussed, etc. I've got access to all the CC products but I have very little experience in things like After Effects or Premier Pro. Not sure what each does exactly. And what's the best program for the screen capture? I've been playing with OBS. But maybe After Effects or Premier Pro do screen captures in addition to their video editing abilities. I have no clue. For the final project, do I complete the screen capture portion in some other program (which?)
The project I'm working on has a voiceover throughout, but also sound effects in various places. What are the rules/things-I-need-to-know about that? The reason I ask is because some of my sound effects come through just fine on top of the voiceover - but others aren't playing. The sound fx are all alike (5 different instances of the same sound clip). They're all set to stream - all on the same timeline, just a few frames apart.
👋 community, I have an issue with a mouseover event and was hoping that someone clever on here could help. Here's what I'm trying to achieve.There's a legal button on the banner that will open a legal tray on mouseover and reverse animation on mouse out.Right now, the mouseover and mouseout event listener is active when the mouse hovers over an area directly to the left of the button and directly over the legal button. Is there a way to detect the mouseover and mouseout event only on the button area.This is the code I'm using:var root = this;var disclaimer = this.btn_disclaimer;var disclaimer_tray = this.legal_tray;var disclaimer_bg = this.dimmer_mc;stage.enableMouseOver(20);disclaimer.addEventListener("mouseover", showDisclaimer.bind(this));disclaimer.addEventListener("mouseout", hideDisclaimer.bind(this));disclaimer.mouseChildren = false;function showDisclaimer() {disclaimer_tray.gotoAndPlay('startDisclaimer');disclaimer_bg.gotoAndPlay('startDisclaimer');}function hideDi
I have this code in the HTML5 canvas fla document:createjs.Sound.on("fileload", handleFileLoad);createjs.Sound.registerSound("music1.mp3", "MySound");function handleFileLoad(){createjs.Sound.play("MySound");}It doesn't launch in both Chrome or Android but in Microsoft Edge where it works.In the Chrome console it says: "createjs-2015.11.26.min.js:17 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLuc._generateCapabilities @ createjs-2015.11.26.min.js:172createjs-2015.11.26.min.js:17 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLub._createAndPlayAudioNode @ createjs-2015.11.26.min.js:17"It has worked once with an HTML5 canvas fla documentIs the error in the createjs codes and why has it stopped working. So please help with solving this.
I cant erase pen lines, ovals, shapes and premade stuff like straight lines. it makes this wered cuts and stuff likes hat.
My question is rather simple. How do I remove a warp point without using undo?
Hello Adobe Community,Animate 21.0.7 has the "assets" panel with default assets (e.g. soundclips for background and sound effects). I can't find any information about the type of licence on these assets if I include them in a project. For what (published) projects/products am I allowed to use the background music (e.g. file "Folk Hammock")? For commercial use? Only for non-commercial use? It may be helpful to include information about this on the site https://helpx.adobe.com/in/animate/using/work-with-assets-panel-animate.html Cheers!
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I have code like this, created by animate. how can i add JD LCD Rounded font source in this code. this.trigit_0 = new cjs.Text("1", "115px 'JD LCD Rounded'", "#94E127");
Whenever I generate a spritesheet in Adobe Animate the sprites come with a white outline, could someone please explain what I should do to fix this
I inherited a movie project that uses all movie clips. From recent help I've received here, I started the task of converting all mcs to graphic symbols. I'm running into an issue with some sound effects. Right now, there's a graphic symbol (used to be mc) of a clapboard. On the main timeline, it has a motion tween from left to right to get it center stage. That takes 12 frames (ends at frame 127) and is fine. The gs itself is 135 frames long - lots of stuff going on including 2 sound effects, a "clap" at frame 45 and a "ding" at frame 70. When I scrub the gs itself, everything works fine. However, the sounds don't play either when scrubbing or after publishing the movie as a swf. I tried making sure my main timeline extends out far enough for the whole gs to play but that didn't change anything. The visual part works fine but the sounds don't play. I've been reading other posts and it sounds like I need to move all the sounds to the main timeline. However, I think I mus
Hi, I'm fairly new to Adobe Animate and I'm trying to use it for the lip syncing feature. I've managed to create funcional lip syncs before but now I'm having two issues.The first issue is related to the lip sync tool. I can't seem to be able to generate a lipsync that last until the end of the sound file. My work around is to divide it into two and then merge them on after effects, which is where I'm going to use it later anyway. I'm just wondering if I'm doing something wrong because it's annoying and it's a waste of time. Example: sound file is 120 sec and the lipsync cuts at 77 sec. The second one is new. It seems like the most updated version of the software doesn't allow me to import any sound files (or at least the ones I've tried). It gives me an error that says "One or more files were not imported because there were problems reading them". I've tried troubleshooting it, rendering different versions of the same sound with different bit rates and rate samples. Even tried us
Hey, animation of caracters, like danse, run .... Exist for animate? Like ANimation template? Thank you,
Hello,until now I have avoided using a container inside An but now I need to programmatically solve the creation of a complex object that is made up of a circle and different images. For the sake of simplicity, I also inserted images into the Library and gave them appropriate names in Linkage. When the image is square in shape and dimensions like a circle, then the image is usually placed properly, however, sometimes the image dimensions are narrower or wider than the circle and trying to influence its size inside the container does not lead to the desired effect, usually the image moves to the top , left corner (0.0 circles). Is there any trick because I failed to find an idea? Thanks.var container5 = new createjs.Container(); container5.x = 300; container5.y = 380; var kreis3= new createjs.Shape(); kreis3.graphics.beginFill("Salmon").setStrokeStyle(2).beginStroke("#000").drawCircle(40, 40, 40); kreis3.name="KREIS3"; var bm3 = new lib.Kirsche; //linkage name of image, dimension
Hello,since a while I am using Adobe Animate for 2D Animation (Frame-By-Frame). I have been using a drawing tablet so far. But since the sizes of the screens I have to work with change a lot , the transition from tablet to screens is different as well and it costs me time and energy to get used to it. So I decided to buy an iPad so that I dont have that problem anymore. The question is now how I can combine the iPad and Animate. There is so far no App for the iPad, right? Otherwise, can I move the drawing panel to my iPad, if I am using the program on my MacBook? Or is there another way to expand the program to my iPad so that I can draw at least there?I hope you guys can help me!Susi
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