Get help using Adobe Animate and creating animations.
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When creating anything for the web using adobe, the next step is always "send the files to your developer". Where can I get information on how to use the files myself?I can't get an adobe animate html5 published file to work with my BigCommerce site. Any advice?Let me know if you need more info 🙂
Hello, I am rigging a character in Animate that I drawn in Illustrator. I seperated differents part of the character, and for the head I seperated the eyes , the mouth and the head in differents layers. When I rigged the head, the form of the head then got over the eyes the mouth and the hair, and even if I press control shift down, it doesnt work. It works for all the other forms of the character, but not the head. I don't know what to do.. 😞 (Thank you and sorry for the english mistakes)
Hi, I'm having trouble with Actionscript 3.0. I searched a lot of spin wheel tutorial but mostly spin using motion tween or auto spin and get random results. I would like to know the code for control the wheel manually. Like when we click the wheel n can move it follow your hand movement. I attach some example of template from a website.
It does not matter what I'm trying to import, Flash keeps on crashing. It doesn't matter if I drag and drop or use Command R (MAC) or select import from the drop down menu, a progress bar appears and then Flash crashes. I've searched and have yet to find a solution.
The new update of Animate does not seem to allow you to animate. It will not allow to to create different frames with different object sizes. I seems to repeat the previous frame information therefore making it impossible to animate anything.
I have make canvas based animation I need to display dynamic text into textfield. But it not showing text.
Ever since Adobe changed the interface for Animate, when I add\remove frames it take 5-12 seconds to load.I tried to update it, but the problem remains. This has a huge effect on the work flow.Is there a solution for this problem?Thanks
Hi, I'm new to Animate. I'm having a problem when I try to publish my animation. I've been working on a web banner for a couple of days, and the previews were all fine. But when I finished, after I tried writing some actions/code for it to not loop, the preview went blank. Naturally I tried deleting this code, but to no avail. When I exported the file in HTML5 canvas format it's still blank. I have another older version of the file and the preview looks just fine, so I dont think it's an Animate problem, I think it's a file problem. I don't know what else to try. Please help me. I'd attach the file but I can't upload js/html format.
When I scrub the audio on adobe animate, it doesn't play the audio clearly or at all. I have the properties set to stream and when I scrub it plays audio. But it only plays on specific frames. it stays silent when I scrub through the clip but has loud bursts of sound here and there. What do I do?
Hey, so Ive noticed an odd thing happening to my drawing on animatecc. I use a combination of pencil and classic brush, but i notice that whenever the classic brush strokes overlap with my pencil lines, the bit of pencil line that is overlapped dissapears. I think this also has somehting to do with the paintbucket tool not recognising fully enclosed areas when they're a combo of pencil and brush, but recognises enclosed areas made from pure brush easily. Can anyone explain these phenomina to me?
Hello so I drew a shape as part of a figure, the shape is on it's own layer independent of the rest of the figure.I added a shape tween to the shape but before even touching the shape, this weird 'artifacting' happens as if the vertices are trading positions.I tried adding 'shape hints' but what they instead did was make the shape disappear entirely during the transition. This time they didn't, but they still didn't work.
Hello,With Animate html5, I want myClip to be able to be moved in a Y coordinate range defined according to its starting position: here between y = 50 and y= 100 if myClip.y < 200 or between y = 300 and y = 400 if myClip.y > 200.myClip stays at the defined coordinates but if the mouse goes beyond the Y coordinates, myClip changes zone.Where is my error? What is the problem in my code to force myClip to never leave the predefined area?Thanks for any answer.this.myClip.addEventListener("mousedown", fct1.bind(this)); function fct1(evt) { var pm = this.globalToLocal(evt.stageX, evt.stageY); differenceX = (this.myClip.x - pm.x); differenceY = (this.myClip.y - pm.y); }; this.myClip.on("pressmove", fct2.bind(this)); function fct2(evt) { var pm = this.globalToLocal(evt.stageX, evt.stageY); this.myClip.x = (pm.x + differenceX); this.myClip.y = (pm.y + differenceY); if (this.myClip.y < 200) { if (this.myClip.y > 100) { this.myClip.y = 100; } if (this.myClip.y < 50
1st HTML5 canvas document and as it says in the title, I am lost when it come to being able to get it onto my Wix website. I have looked at the pubishing tutorials and I'm lost. I do have a shared hosting package that I can upload the files to and than grab the HTML file and load it onto the website? Am I way of basis? Please...any help getting this project active onto the site would be greatly appreciated. Brett
Hi there,I'v used your expmple for scroll bar : https://community.adobe.com/t5/animate/slider-to-control-timeline/td-p/9909532I need to to controll the volume. So far it's working while using mouse move, my issue is with how to make it working also with touch.I'v added this line: createjs.Touch.enable(stage); All the other gestures are working proprely with mouse+touch, just this function not working with touch.Thank you for helping! this is the function:$(document).mousemove(function () {if (isCreateV == true && volControler.currentFrame == 1) {volControler.button.on("mousedown", function (e) {e.target.offsetX = (e.stageX / stage.scaleX) - e.target.x;}.bind(volControler));volControler.button.on("pressmove", function (e) {e.target.x = volControler.clamp((e.stageX / stage.scaleX) - e.target.offsetX, (volControler.bar.x - 200), (volControler.bar.x + volControler.bar.nominalBounds.width) - 200);volControler.setProportion();}.bind(volControler));volControle
Hi. I'm using Animate CC and AS3 and I want to program a spinning wheel for a desktop game like Wheel of Fortune. I want it to rotate and I'm trying to create a meter to determine the strength of the spinning. The wheel is attached to this post.
I have inserted a compnent into my animate html5 canvas document. When I yest it on my computer it opens the browser and works perfectly. But when I publish it to the server and try to view the html page on-line a white and empty webpage appears. Any idea as to why this happens or how to correct it? It pretty much makes the use of the components useless.
evry time i hit the play button (enter) on the time line and stop it and then hit Home to go to Frame one it sends me to a Symbol window ?
Hey guys!I have a button on screen that I want to be able to tap and play an audio as many times as I want when on the screen. But after moving to the next frame I want to remove that previous audio buttons event listener. But I'm unable to do this.This is my code:var root = this; root.stop(); root.btnPlay.addEventListener("click", playSound);root.btnBack.addEventListener("click", goBack);root.btnNext.addEventListener("click", goNext); function playSound() {root.btnPlay.removeEventListener("click", playSound);createjs.Sound.play("letterA")} function goBack() {root.btnBack.removeEventListener("click", goBack);root.gotoAndStop();} function goNext() {root.btnNext.removeEventListener("click", goNext);root.gotoAndStop(1);}The code the way it is, it only lets me play the audio once. To be able to play it as much as I want I need to delete the removeEventListener but then the event will persist.Is there a way to remove ALL event listeners when moving to the next frame
Where can i found An ebook to learn using adobe animate, most of all the part of HTML 5 canvas?I have many problems with css with radio button and checkbox...
Hi,I got this error recently where the animation won't start to due to a stack limit breached. This only occurs on Google Chrome. I have browser tested it on all major browsers such as Safari, IE, Firefox and Edge. Everything seemed fine.Source codefunction init() { canvas = document.getElementById("verticalSlideshow"); anim_container = document.getElementById("vertical_container"); dom_overlay_container = document.getElementById("vertical_overlay_container"); images = images||{}; ss = ss||{}; var loader = new createjs.LoadQueue(false); loader.addEventListener("fileload", handleFileLoad); loader.addEventListener("complete", handleComplete); loader.loadManifest(lib.properties.manifest);}function handleFileLoad(evt) { if (evt.item.type == "image") { images[evt.item.id] = evt.result; } }function handleComplete(evt) { //This function is always called, irrespective of the content. You can use the variable "stage
Hello, so I recently installed Adobe Animate CC 2020 because I decided to start drawing or animating, but... There is a thing I still can't resolve I'm making a replica of this, I did a new layer, remade the lines, but when I want to fill the inside with colors, NOTHING, it won't fill inside I even tried to copypaste it on another project file and try to fill it, STILL NOTHINGI tried to find on the solution on the internet and I saw that "Object drawing mode" thing, and I don't seem to have it.Can we just help me, that makes me so maaaad lol
hello my animate is stuck in the bottom of the screen , i tried uninstalling it and the same thing happens , i cant close the app have to force close. anyone have any solution for this? thank you
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I'm wondering if there is any way to retain the stroke size using the pencil tool and zooming in with the camera? I have the scaling set to none, but when I zoom in with the camera the line thickness changes. This does not look good at all. The line looks super thick when I’m far away from my character, and super thin when I’m close. I don’t want to use the brush-tool because I don’t want my line to be a fill, I want it to be a stroke. Is there any way to do this?
Hi,I've always been an avid flash user and stopped working on flash related content after CS6 because my job changed.Recently we had to go back into making HTML5 banners and we first made a bunch of banners in google web designer, but then quickly noticed this didn't give us the creative freedom we would like so we booted up Animate again to give it a spin.However we came across a couple of issues that kind of baffle me. This software is focussed on animation, however there seem to be some quirks / bugs that make some simple stuff unnecessarily difficult.I have attached 2 examples of strange behaviour.1) (See video Bug1) If you have a MovieClip that has a MotionTween attached to it, when you scale the object to 200% and then later make a new motion with that object and only move the object up and down, you can see that the pivot point changes. I found that if i round the pixel values of the MovieClip this bug goes away, but still its very annoying.2) (See image Bug2) We initially tried
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