Get help using Adobe Animate and creating animations.
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I'm kind of baffled that Adobe haven't entered the iPad animation market yet. There is a real lack of decent animation software for iPad Pro, with the best out there so far being Rough Animator. Animate seems like a natural fit for the iPad, please make it happen Adobe!By the power of my invested CC money, I humbly request you to get on this, stat 🙂
i have serius problem.while trying to publish an app in animate 2021 V 21.0.7 i get error: Using old Signing Certificate.i issued new certicicate but still get the error.can someone help?
hiWhen I use gif animate file(120 frame 176*529 px) in Html5 canvas , everything is fine on the pc' browser, but on the mobile's browser(chrome), the speed slows down like slow motion.I test export pic as texture with resolation: 1 and max saze: 800 ،I did not see any effect. and i used trace bitmap for all gif's frame in stage, Again I saw no effect in mobile.this is my file: https://drive.google.com/file/d/1OFQCJsaa2AVHHeGTS0p_Di-IZKlfSK-N/view?usp=sharingThanks
I have a flying bird that follows a motion path. Works fine. It needs to go on the main timeline which is a room interior so I need a mask of the window so it looks like the bird is only flying outside the window - not within the room. On my main timeline, I have the bird mc and its motion path. I thought I'd just put the window mask over that but I haven't been able to get it to work because both the motion path and the mask need to be directly over the bird mc. I can get EITHER the motion path OR the mask to work fine, but I'm stumped about how to do both. Help? Susan
the layer im working ok?it selects the layer below!
Due to recent life change I've been forced to use my mac as my computer to draw on.My Pen from the VEIKK A30 tablet isn't working properly, the pressure is just fine but the buttons do not work, I use to have it set so that uppon clicking the button it would switch from Brush Tool to Eraser Tool in pretty much everything (it was a default setting). But ever seince I've gotten on mac Animate seems to refuse cooperating; "Pen" and "Eraser" still show up on screen to show the tablet is registering the click but nothing happens in Adobe Animate 2020.I've treid to set custome shortcuts in the setings but Animate isn't registering those either.How can i get it to work ?
Who may be interested in private tutoring at my home in the city of Folsom, CA 95630Subjects, animation, action script, and illustration?please, contact Chantal at email: xqis@me.com or call or text: 818-217-7967
Attempting my first Animate project with a background in ActionScript and D3-flavored interactive SVGs but otherwise no web development experience. I need several buttons to call the same function, and I need the function to know which button called it. In ActionScript and D3 I would have put code on the button passing the button ID, or a portion of it, to the function – something like this, with "changestate" being the function and "this.id" being the button name or ID:onmouseup="changestate(this.id.substring(0,3))" But in Animate it seems we have to use event listeners in place of code attached to buttons. I haven't been able to figure out how to pass any info from the button to the function via the listener; as far as I can tell listeners don't seem to be designed to do that. I could create a separate function for each of the six buttons, but I'd rather the code be more economical and elegant than that. What's the solution?
How to unite two objects in animate cc...in illustrator we have pathfinder tool to unite objects how to do it in Adobe animate?
I am hiring an artist who makes his characters on IBIS paint X . Can that character be used in Adobe Animate to create animation ?
Hi, for some reason, whenever I draw a roundRect with a line style (an no fill), the right side of the rect is missing:var _shape:Shape = new Shape(); _shape.graphics.lineStyle(lineThickness, _color, alpha); _shape.graphics.drawRoundRect(0, 0, width, height, rounded, rounded); addChild(_shape);This is the result:Does anyone know why? Thanks in advance.
Hi. I accidentally closed out of the tools and I need help wondering how to get it back.
I am trying to create a navigation menu that uses buttons to change the scenes. However, when I addded in the code the scenes dont change and only appear for a few second. code: abortion_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_10);function fl_ClickToGoToScene_10(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 2");} contro_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_11);function fl_ClickToGoToScene_11(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 3");} pp_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_12);function fl_ClickToGoToScene_12(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 4");} Now the first button works but the second doesnt and the third wont even show scene four. Im not sure why the first button works yet the others are being so weird. Ive looked all over for resources to help with this but nothing is working. We
Is there a workflow where you can publish with html5 and not have animate open a new browser window each time? I thought this use to be an option when it was flash.
I am making some html canvas files, and when I run them in Chrome they work fine but the fan starts whooshing up and if I check in Activity Monitor on my Mac it says Google Chrome Helper is using massive amounts of CPU. To test, I removed all actions, tweens etc, but even with just the graphics sitting there, unanimated, it still used lots of CPU. So I gradually removed the graphic elements, one by one, and the amount of CPU used gradually reduced. So it looks like it is simply the graphics themselves that are the problem. They are, of necessity, quite large graphics - there's nothing I can do about that as it is a requirement of the brief. But I am wondering what I can do to at least minimise the problem. I have looked around online and haven't found any clear info on this apart from the obvious, so I'd be v grateful if anyone could point me at any resources/documentation about this issue.
hello,I just updated my mac to Catalina with the Harman Air sdk and since then I have not been able to display the list of my ipads in the export (publication). Anyone have a lead to help me?Namely that I applied this solution to be able to use the sdk which was not recognized by catalina (deactivation of the quarantine for the framework and the sdk)Thanks in advance for help
I have a buttonWhen pressed, the moviclip (inside sound) playBut the sound is longWhen pressing the button again repeated sound?How do I prevent the user from pressing the button until the sound ends? this.but1_1.addEventListener("click", fl_MouseClickHandler_2.bind(this));function fl_MouseClickHandler_2() {this.mov_2.gotoAndPlay(1);} ???
Hey guys! I'm new and I'm having issues with my frame navigation.My issue is that after a few times going back and forth using the navigation buttons I have created the behavior of the buttons start to become slow. The more I do it the longer it takes.I read here that event listeners are accumulative and that I should remove the event listeners. I have tried this but when I remove the event listeners my buttons stop working.This is the original code accumulating the events listeners.this.btn_back.addEventListener("click", fl_ClickToGoToAndStopAtFrame); function fl_ClickToGoToAndStopAtFrame(){root.gotoAndStop(0);} this.btn_next.addEventListener("click", fl_ClickToGoToAndStopAtFrame_2); function fl_ClickToGoToAndStopAtFrame_2(){root.gotoAndStop(2);}My question is, where should I put the removeEventListeners? I have to use these buttons all over the project and it is not necessarally sequential navigation.I really appreciate your help guys.
Hi! I have a problem with videos z-index playing in a Brightsign. I made an interactive with a video background and an overlay with a menu. By clicking on each option, you start another video with images and texts, but you can't interact because the first video in the background is over everything. I tried with "canvas.style.zIndex = "1";" I found it in some forum here, and it works on browser, but not in Brightsign. I read its documentation and you have to set the z-index in the hwz property inside the <video> tag (HTML) so that a video respects the order of the layers, but with Animate, the videos are not in <video> tags, so it's not possible to edit the HTML file after publishing... Anyone with this problem? Thank you in advance!
i have serius roblem and no one can help me.while trying to publish an appin animate cc i get error: Using old Signing Certificate.i issued new certicicate but still get the error.can someone help?even with remote support with showmypc (or other) .is there an online company who can help (under payment of course)
I am in desparate need of help. How Do I either:1) create a button to link to a specific youtube video? I tried this and it has not worked. 2) add the youtube video to my Animate file?I am creating an interactive and one page will have a 3D animation that I want to link too. Please help!
Hello! I'm a designer who has been creating animated HTML banners using Google Web Designer. It is not an ideal process. Its capabilities are very limiting and it requires me to rebuild my files layer-by-layer. I'd like to start using Animate CC in an effort to integrate the whole process. So far, I'm getting the hang of the interface of Animate CC. However I need to learn a few things: 1. How to create 'Metrics IDs' for each banner, and how to enable each banner to go to a URL when clicked. Here is a screenshot that outlines the process of creating 'Actions' within Google Web Designer. 2. How to make the banner loop two times (for a total of three loops). Again, screenshot below: If any of this sounds familiar to you, I'd appreciate any advice! My exports need to pass Google's HTML5 Validator. Thanks!
I'm trying to add an anchor point to this shape. However, when I click on the edge to add the point, the shape becomes deleted instead. Why? And, how can I properly add an anchor point?
Hello guys I would like to ask is it possible to rig a character that was drawn in another program then import it and rig it in Adobe Animate?
Hello, every time I try to copy/ paste items from Illustrator to Animate, Animate crashes. I've also tried to import the ai file directly to Animate library and it still crashes. Any recommendations?
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