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Hi,We are developing a project that requires a large isomentric style 2d illustrated landscape (like the Sims) to be published for a 4k touch experience and for the web. The vector artwork is a quite complicated and html5 publishing from Animate was far too slow. So we are looking to animate in adobe animate and publish to webgl as gltf or glib. We were delighted to see that the glibs published from animate can be manipulated and rendered with BJS. We are more experienced in 3d interactive projects and use (and love!) babylonJS. This adobe link prompted testing the glib in the BJS sandbox. WebGL-glTF export (standard and extended) | Adobe Animate tutorials Has anyone developed a project using bjs to control glibs exported from adobe animate? - Is this a good idea?! Appreciated guys…
This dialog started showing up today. Never seen it before. I've been working with Animate for 20 years. I have no Actionscript 1.0 code in my docs, and even if I create a brand new doc, create only one Symbol in that doc, close and reopen, I still get this. This is driving me nuts, as it presents four times every time I go to debug. And it is very slow to respond. Please tell me how to get rid of this!
This is a new problem for me. I have created many buttons in Animate canvas. However, today I can't get the buttons to work right for me at all. I give an instance name, use the code snippets and change the frame number minus one since I'm creating a canvas page. Has anyone else experienced this as well? I just updated Animate. I'm wondering if this is the problem. Thanks in advance.
Are there anyway to add callbacks for file saving in animate JSFL?Id like to do a few checks to ensure that the user is not saving a file while they are using substituted fonts.
I'm attempting to install a set of JSFL scripts to use as commands. The only commands folder I've been able to locate on my Windows 10 machine is here:C:\Program Files\Adobe\Adobe Animate CC 2017\Common\First Run\CommandsI copied the JSFL scripts into that folder, but they don't show up in the Commands menu in Flash. I need them to, in order to allow them to be matched with a hotkey and used in my workflow. Any reason this might not be working? Is there a different location I should be using?
hi,i've worked with importing audio directly into the 'down' frame in buttons and i've worked with coding buttons to play certain frames on the timeline, but i can't seem use either of those skills to make a video play when a button is clicked. my prof gave this instructional video https://www.youtube.com/watch?v=P5e68WJAkDU. i've precisely followed these steps to import both onto the timeline and directly into the video button, but neither location works on the stage or in the .swf test run (which is what i submit to my prof). my video is an mp4 which has been encoded with the h.264 formatting. i can't find any reason for it to not work. i'm not sure what else to do. file is attached.thank youuuj
Hi there, community,Sorry if it has been already discussed, but I haven't found the solution.I'd like to add a gif-animation at this carousel (screenshot is attached). How can I do that? example page: https://www.talkaboutsleep.com/ Thanks for any advices!
Hello team, I am new here and new to designs/photoshop, so I believe that every question is better than every wrong action..Wanted to ask maybe a weird question, but is it possible to make an animated carousel on my website project? There should be a picture (on that empty space, screenshot is attached), so I wonder is there any chance to make an animation instead?
Hello, I would would like to know how to make a fade away gradient using adobe animate CCI've put together a simple shape-tweened mask to give the illusion of this rainbow example recessing.Now I would like to Feather the tip of the mask. How would I go about doing that?I've tried masking the mask with a gradient, but you can't do that it seems.I've also tried colouring in the initial mask with alpha colour, doesn't work.Take a look at my setup to this problem am i approaching it in the right way? What should I try differently?
I have this strange problem that started to happen recently, and have no idea how to fix it.In Adobe Animate I created an animated HTML5 banner in HTML5 canvas, with button in it that leads me to an URL when I click that button.But the problem is when I click that button it opens multiple new tabs instead only one. (Like this in the picture)The way I created a button is on a new layer i created new rectangle with dimensions of whole canvas,converted it to a new symbol (button), double click it to enter that symbol, and created a keyframe only on HIT state.Then returned to "Scene 1", clicked on a button, put an instance name on that button and in code snippet wrote this code:this.btn_name.addEventListener("click", fl_ClickToGoToWebPage);function fl_ClickToGoToWebPage() {window.open("http://www.adobe.com", "_blank");}(ofc instead of adobe.com I put my own URL)This method worked for me until now. But all of a sudden this problem started to appear.I tried in 2 different versions of Adobe A
Hi! I'm animating for a project which needs colours to be cleanly separate in the PNG export (not anti-aliased) - my first try was to turn off 'smooth' in the PNG seq export but that didn't appear to do anything. I found an old question about this from several years ago, and the suggested solution was to download Flash CS6 and export it with that, since apparently it used to be an option?I was going to try this, but CS6 is no longer available to download from CC. Does anybody know how I can get a clean export without anti-aliasing? Thanks so much for any help!
Hi everyone,I work on a kiosk app running in a browser which will be running full screen on a windows touchscreen.I previously did apps like that with adobe director but now I hope to manage it in Animate as well.My project ist not done with ActionScript but with HTML5 Canvas.My question:On one of the pages of my app, I would like to include a weather widget. In Adobe Director oder in LiveCode I could insert it using XML.Is there a way to insert an external HTML code snippet inside of Adobe Animate?I did manage by inserting an iframe inside the html document finally created by Animate. But then, the widget is above the entire application which is not what I want. It should only appear on one frame of the application.Any advice from the pros?Thanks in advance,Hartmut
Hi, Im new to adobe animate and I'm trying to create a model for my assignment. When I try to select my drawn object and group it, it doesnt group it but comes up with many different boxes for my object What do i do?
I am working on an animation, it'll be a menu board that plays on a TV. I am looking to put a realistic looking steam effect over an animation/image, can anyone give me pointers on the best way to do that? I don't know if creating an animated movie clip is the way to go? Can I import a movie? A movie file that has transparency? a PNG? Looking for any pointers! I haven't used Animate (Flash) in years and just getting back into it for a new project. Thanks for any advice! Let me know any additional information I should let you know =]
I made two movie clips so that where ever they are placed on a timeline, when clicked one would move the root forward and the other would move the root backward by 5 frames. For some odd reason I can't account for, sometimes the movie clip would jump 20 frames - as if the specified frame number value were being added.See video for this odd, buggy behavior in action: The code I am using for the Forward Movie Clip that contains a Button is:this.p_Next.removeAllEventListeners("click"); Jump5 = 0; // my attempt to clear any previous value that may be adding up somewhere that could account for the clip jumping more than the 5 frames indicated next: Jump5 = exportRoot.timeline.position+5; function Next5(){ this.parent.gotoAndStop(Jump5); this.gotoAndPlay(0); // This is a 2 frame MC, the first frame contains the "removeAllEventListeners" above. } this.p_Next.addEventListener("click", Next5.bind(this)); this.stop(); For the Reverse MC, the code is nearly identical:this.p_P
When I try to save my new projects, I am booted from the program. I have sent a message, but I am trying to learn this new program and am having difficulty.
Hi, I wanted to make a button change color when clicked and remain in that color. That worked perfectly with the code upState=over.State However, I now want to "undo" this when another button is clicked. (The buttons should only remain in the "changed" color for a certain number of frames. So every time a button is clicked, only the button that was just recently clicked will be in the changed color. Is there an efficient way to solve this? Thanks!
Hi, recently started using adobe animate. I'm using the classic brush to outline tracing over real life footage in a new layer. However, for example, I'm tracing over a hoodie. When I outline the frame, move to the next and do the same. I can not go back and fill the brush lines. But if I draw the outline and add a fill before moving to the next frame. It works.
If I have onion skin bars extended out over, say, hundreds of frames, is there a quick way to reset them to the play head? Manually dragging them back to the play head is really annoying. I feel like in older versions there was a way. Like just double clicking on the play head would retract them. 🤔 🤔
We have a script for graphics that is in d3.js and that needs to be inserted in the page created by Adobe Animate. As Adobe Animate generates a file in html5 Canvas and d3js works with SVG, is there a way to insert it in Canvas, and also keeping the mouse click and toolltip control in mousehover?
I want to export PNG image sequences with a transparent background. I am using "export video/media" because I want to animate objects using ActionScript. Unfortunately, the transparency doesn't work as it should and the edges of objects are always black (please see attachments). This problem is also described in this post from 4 years ago:https://community.adobe.com/t5/animate/alpha-channel-video-render-problem-black-stage-coming-through/td-p/9026974The solution says that it will be fixed in a future update but that's not a solution and it's been four years!!I would be greatful if this could be fixed. Thanks.
For ActionScript3 the code is var myData:URLVariables = new URLVariables();myData.phone = "itel A48";var myRequest:URLRequest = new URLRequest("https://server/send.php");myRequest.data = myData;myRequest.method = URLRequestMethod.POST;var loader:URLLoader = new URLLoader();loader.dataFormat = URLLoaderDataFormat.VARIABLES;try{loader.load(myRequest);}catch (error:Error){trace('Error: unable to load the document.');} what code should it be for Canvas?
I'm trying to make a sprite sheet, and when I do some frames are cut off at the top. I have an example of it in the screenshot. The first image, "Cap1", is how it's supposed to look, and in the second, that's what it looks like when you look at the preview before you export the sprite sheet. I'd really appreciate the help.
i create a symbol and when press ctrl c to copy something it gets half white and dont get off the symbol, only if i go back to stage and go back to the symbol, its honestly so bad, so is with me copying the frames in the timeline, and when i put it into a symbol it comes totally broken, with no layer parenting settings and random tweening directions the half white symbol
Hi guys, I'd like some help I'm developing a screen with V or F, they are movieclips. I would like to capture the label status of each of the movieclips.It would be for example: if(question1 = true & question2 = false){ _this.gotoAndStop('god');}_this.gotoAndStop('bad);
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