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I've created 3 buttons and added text within each up layer.Unfortunately, now the text in every single button has a different size. Although 20px are selected in each case.I can't explain what I did wrong. Does anyone have a hint for me?
Hi all, I aoplogize in advance for an eye roller of a n00b question, but here goes... Is there a simple way to share completed HTML5 projects that are exported from Aniamte? My team needs to share numerous, eight second HTML5 animated projects multiple times per week. Hoping to have the projects in a list format, with click to animate functionality. Is there a simple way to do this using Adobe apps? or adobe apps + google sites/drive? The different options feel overwhelming right now and I am reluctant to pull the trigger on a direction until I have gathered enough input from people in the know. To summarize - I am hoping to find a simple, web accessable holding area to dispay multiple HTML5 projects at once, which can be static until clicked on to show the animtation. Wondering if Adobe offeres something that can help me or if anyone has any other ideas. Thanks everyone,E Has anyone used google sites for something
Is there any way to export a video from adobe animate 2019 just as it looks when I play it in the file?Like exactly as it is, because eporting usually is messing up my tweening and some symbols.
I am using a Huion Kamvas GT 190 in Adobe Animate 2019 (this issue happens across versions so updating doesn't help) and when ever I use the Pencil or Pain Brush tools the line continues to draw until my pen has been lifted high enough it isn't tracked. I've seen guides for people with this same issue that are using Wacom tablets, but it usually won't translate over to Huion. So, if anyone knows how to fix this I'd really appreciate it.
Hi! I was trying to export a .swf image from Animate, and when I opened the .swf up again to test it in the same program, all of the achor handles had been disabled-- so all of my curves for the vector images were now sharp.info:- The initial art was made in a trial version of the current Illustrator CC, and was imported into the current trial version of Animate- There was no animation- just a still image- It seemed almost all of the anchors were affected, whether or not they were graphics, movie files, symbols, or broken down to the lowest tier where all the colors and shapes are combined to one layer- The .swf would not open in a previewer (SWF file player), I could only view it inside Animate. When I tried to open it in a previewer I only got a an old flash icon in the middle of the screen, with an rollover- it didn't do anything when I clicked on it though.- I was not given any options when I exported the .swf- I thought maybe I didn't have the .NET framework, but I doAny help with
Hi, I can't open my animate cc 2019 file, when I try there is an error : ( A javascript error has occured. In the "Publish;jsfl" file : can't open file)Please help me I really want to recover this file!!Thanks
Adobe Animate bridge to photoshop, like Premiere bridges with After Effects and Cinema 4d. That would be nice.
Each time I go to export a swf to watch a play back of my animation I get this error code, I dont know if its effecting anything because its just a warning messeage but its getting really anonying. It says " Line 1, Column 1 Warning: 5002: The main timeline's frame scripts have been ignored because a compiled clip contains a definition for Scene1_2_fla.MainTimeline. To override the Scene1_2_fla.MainTimeline definition, place a custom class file within your classpath." Im not a coder or know anything about this, Ive looked all over the internet and im clueless. The other thread talking about this error never got a reply or a fix.
In my online html5 canvas game I want the user to be able to download the score of the game as an image. In the forum I've found a script that works very good! _this.DownloadReset.SaveImage.on('click', function(){var aTag = document.createElement('a');aTag.setAttribute('href', canvas.toDataURL("image/png"));aTag.innerHTML = "Download";aTag.download = "This_is_your_story.png";document.body.appendChild(aTag);}); But I actually want the user to download it with a button within my interface. This shows a download text outside of the div. Is there a easy fix for that? Instance name of my button is "SaveImage".
Helo Im usin Adobe animate version 21.0.4 Its on trial vesion for 7 days... (i hope thtas not the reson that i cant do it... becous i dont wat issues like that when i buy the product... and wasting my time by solving it) when Im trying to export video . I go for export video and tryed various options. I wachet video tutorials on youtube and been serching for anwers. And all I get when I try To export video is no file at all. It shows me that is exporting movie or swf file but when ilook in the folder there is no file at all. (iI tryed making new folder and saving there but same) I Dont get any error messeges. Whe i go for exporting movie it exports me jpg. file for every frame. So why i cant export video?
Hi,the last Chrome update has blocked touch events on canvas, such as moving with objects. You need now manually(!!) enter into chrome://flags and enabled Touch events API. The same problem is with Edge, here is it necessary set in about:flags.When I display HTML5 canvas scene in a browser, it is not possible to move with the finger on the touch screen with the object "obj". Is there some way to solve it in Adobe Animate code?Here is my code://_this=thisvar offset;function setobject(evt){ var p1 = _this.globalToLocal(evt.stageX, evt.stageY); this.offset = {x: evt.currentTarget.x - p1.x,y: evt.currentTarget.y - p1.y};}function moveobject(evt){ var p = _this.globalToLocal(evt.stageX, evt.stageY); evt.currentTarget.x = p.x + this.offset.x; evt.currentTarget.y = p.y + this.offset.y;}this.obj.addEventListener("mousedown", setobject)this.obj.addEventListener("pressmove", moveobject)//When I set for example "touch-action: none" in CSS, it seems to help but it does not work with a multi-touch
HiI have a game I'm making in Animate CC (HTML5 canvas), and would like to have a button so the gamer can save their current progress as an image. How do I do that?Thank you in advance
I want the background of my project to be a solid color, but no matter what I try it won't will in with the bucket tool. I have it selected in the color that I want but when I press on the background nothing happens. How can I fix this?
I'm trying to exprt my project using export>export movie/media, but this erorr message appears. I've succesfully exported other projects with longer names in the same location so it isn't a locked drive issue or a name length issue. I've tried so many ways of altering the project but nothing works. Any ideas?
Hello.I'm looking for an equivalent of the Deco Tool in Animate. I used to find it very useful in Flash to be able to easily create repeating grids like the screen shot below. I don't really want to have to do it in Illustrator and import it.Is there anything which will create graphics like this in Animate?Thanks.
I was just curious because I am currently doing Unity tutorial in c sharp at the same time.We used a variable to hold "clickFunction.bind(this);"Is that similar to a delegate in c sharp? Basically to use a variable to "point" to a function. That way, you can parse that variable to other functions as a parameter, and also makes code easier to read. I read that was great for checking for events on multiple objects for example. Sorry if this is not really a question for this forum. var clickHandler = clickFunction.bind(this); this.btn.addEventListener("click", clickHandler); function clickFunction(event) { // implementation here }
Hi.I am creating HTML5 apps for classroom digital boards.I would like to make them full screen. At the moment, you can see white around the edges ie: they are not filling the whole window. If I make the background wider at design time, it still doesn't fill it.I know there is probably a very simple answer but I can't find it.Any help would be appreciated.
Hi there…I have the following problem: I have a simple infographic with multiple states on different keyframes in the Main Timeline. Each state is a separate movie clip. With a button click on frame 0 in the main timeline, I get to the next state with:this.StartscreenPopUpButton_instance.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this));function fl_ClickToGoToAndStopAtFrame(){this.gotoAndStop(1);} In this new State (inside the movieclip timeline) I have created a closebutton. When I click this button I want to go back to frame 0 in the maintimeline. The code from above does not work. Thanks a lot!!
Hello, I am new to Animate and wishing to complete an assignment that involves animating a logo. How could this be done to my text? I just want to make it come in from outside the logo. I have done it before but the method I used then seems to be failing here. I've created a motion tween, classic tween, the keyframes, whole lot but nothing works, it just makes the text disappear in the span of a second, and vice versa (not be present for the first 3 seconds, then pop in last second). What can I do to fix this?
Hello folksI have a rigged character. I have already animated the poses of the character in the main timeline.Inside the head symbol I have a layer for the head. it's 'blank' without eyes or mouth.I also have a layer for the mouth and another for the eyes over the blank head layer.how do I swap the symbols of the mouth and eyes using the frame picker.
Whenever i load up adobe animate a few seconds after i get a error message and i dont know what to do.
Once my project is finished I click Archive > Export > Export video > I select H.624 format & media encoder but all I get is an error notification saying that the destinated folder may be blocked or the name may be too long. But none of these is right.¿What I am doing wrong here?I have the 20.0.2 Version of Adobe Animate.
I'm interested to learn how to create a motion character
I posted this question on Stack Overflow, but didn't get an answer, so I'm re-posting here as it has to do with Animate and binding event listeners to functions.
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